Mark of Mutiny

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mark of Mutiny


Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.

marco-online on The Black Rose Grand Theft

1 year ago

Reee Strangelove. I took the deck for some spins today and I must say the general increase of creatures was a nice suggestion!

I could not see all new cards but some of them.

What I got out of my games today:

Imperial Recruiter is better then most of the random draw engines with e.g. Baleful Strix. Recruiter can look for Yawgmoth, Thran Physician

I won with Massacre Girl. She did her thing as opressive engine very very well!

Thran Vigil is a card that should be in any Marchesa deck now. It shines!

I stole another commander with Mark of Mutiny and converted it to my board with Marchesa's delayed effect. I know you don't like the target theft ones but I is really helping me out all the time!

I made some tiny swap's here and there. Cant wait to check out more of the new options the deck got.

zretrareo27 on RW EDH Brion 2022

1 year ago

My 2016 EDH deck - revamped for 2022! use commander Brion Stoutarm to Fling your opponents creatures with cards like Act of Treason, and if you're lucky - use Bazaar Trader to keep them!

I've tried to keep this deck nearly 50% White and 50% Red.

I've narrowed the premise of this deck down to the following categories, 50 Cards to the first, and 10 cards to each other category, give or take.

50% of the Deck is the Commander, Land, Mana rocks, and Draw.
10% is Steal/Keep
10% is Removal/Wipe
10% is Bringing Cards Back
10% is Brion Fodder and Fetch cards
10% is Double Damage and Powerful Flyers

Your comments and suggestions are greatly appreciated. That being said, I will probably not be able to afford the more expensive cards Land Tax, Smothering Tithe, Lifeline, Smuggler's Share etc. that are not already in this deck. However - It's still fun to check them out! If you like it, up vote!

With this revision, I've cut many of the fancier, slower dual lands to opt for faster basic lands. I've also added Weathered Wayfarer.

I've removed cards that target artifacts and enchantments like Kami of Ancient Law, instead opting for better utility cards like Quarantine Field that target "nonland permanent".

I've made some recent changes to this deck, hopefully to address that mid game I am struggling with tempo, as well as running out of mana to cast the creature or steal spell and have enough to activate Brion's ability. Some cards like Deathrender and Thornbite Staff have been removed (even though they were good in concept) to add more playability.

I also found that after all the sacrificing, mid game I was running out of defense, so some additional creatures have been added with dual purpose, such as Angel of Sanctions and Emeria Shepherd.


Double Damage:
Fiery Emancipation gives me triple damage. Calamity Bearer works specifically to Brion's sac ability. Angrath's Marauders, Gisela, Blade of Goldnight, Gratuitous Violence all make the damage I do twice as effective.
When creatures I steal die, Stalking Vengeance beefs them. When I summon large creatures into play Warstorm Surge deals damage to my opponent, and when I sac those, Stalking Vengeance hits them on the way out.


Malignus, Serra Avatar, and Soul of Eternity all act as giant bombs to throw at the opponent.
Hofri Ghostforge allows for me to steal an opponents creature, fling it at them with brion, and then keep a spirit copy of that creature.

Magus of the Wheel and Reforge the Soul provide the opportunity to get a fresh hand at my whim. Humble Defector is an easy and fun, card that helps me forge alliances with other players in multiplayer while getting me TWO extra cards per turn.
Skullclamp works perfect with the sacrifice ability and is easy to cast.
Well of Lost Dreams is insane when played late game for Brion's lifelink ability and can be fetched with Hoarding Dragon or Open the Armory Sin Prodder gives me a potential extra card per turn, or the chance for an opponent to take damage to the face... and then I can pull it out of my graveyard later with my other cards! Basically a win/win. Mangara, the Diplomat and Mila, Crafty Companion  Flip serve to deter attacks and draw.

Hoarding Dragon serves as a flyer, a sacrifice, and can grab any rocks, Skullclamp, or Well of Lost Dreams.
Open the Armory helps grab Skullclamp, Well of Lost Dreams, or Gift of Immortality.
Recruiter of the Guard is specifically to get Bazaar Trader for the huge advantage of keeping my opponents things, but can also grab Duergar Hedge-Mage for removal or Sin Prodder (amongst a few others). Weathered Wayfarer can grab any land, such as Buried Ruin or Arcane Lighthouse.

Mana Rocks:

Boros Cluestone, Commander's Sphere, and Mind Stone are all serving as early ramp and later card draw.
Sol Ring because Sol Ring.


Archon of Justice is quite powerful in this deck, as it allows for a flying creature, then a source to sac, and remove a card permanently.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Duergar Hedge-Mage can be played and replayed in this deck for knocking off annoying enchantments or mana rocks.
Magus of the Disk is one of the board wipes.
Grasp of Fate, Oblivion Ring, and Banishing Light all allow for really flexible removal. Same for Quarantine Field except allows for extra targets for more mana. Chained to the Rocks works the same, but only for creatures. Angel of Sanctions works similarly, but is a creature. Ryusei, the Falling Star really just acts as weenie removal and a sac source from a flyer.

Bringing them Back (and sometimes keep it!):

Adarkar Valkyrie Sac an opponents creature, then get it permanently!
Bazaar Trader Take it with a steal and keep it!
Angelic Renewal Sac my own creature, get it back! Gift of Immortality Sac my own creature, get it back... again, and again!
Emeria Shepherd play a land, get a card! Play a Plains, get a creature to sac!
Mistmoon Griffin Flys, defends, and sac-able, then get back a creature from the graveyard!
Squee's Embrace fun and easy to play, and retrievable with Tragic Poet.
Tragic Poet, a low mana cost creature to get any enchantment in my deck back for any reason. Fun with Squee's Embrace, Angelic Renewal, etc. Returned Pastcaller a flyer that lets me grab a Threaten or Breath of Life. Angel of Serenity gives me the option of 3 recursion or 3 removal.

Stealing their Creatures:

Captivating Crew steals every turn! No wasted card space here, just a reusable sorcery.
Conquering Manticore powerful flyer, that steals!
Zealous Conscripts You can steal anything! Anything! Lands? Mine. Artifacts? Mine. Works great with Bazaar Trader.
Act of Treason, Portent of Betrayal, and Threaten are all basic steal spells.
Malevolent Whispers, Mark of Mutiny, and Traitorous Instinct all give me steal with buffs for Flinging.
Harness by Force allows for more than one thing to be taken if the extra cost is paid!

Powerful Creatures:

I'll be the first to admit, these don't reallllly fit in with the deck. But they're so awesome it's hard to remove. Akroma, Angel of Fury
Akroma, Angel of Wrath
Aurelia, the Warleader

Baiken_3D on Jund Snackrifice

2 years ago

Instead of the Shambling Shell and Golgari Rotwurm, I think the deck could instead utilize some Body Dropper and Iron Apprentice, as well as bumping the Bloodbriar to 4. Ideally, the Mark of Mutiny can be replaced with another Act of Treason or a Bloody Betrayal for some kind of draw filtering, or perhaps another Lose Calm for stealing the opponent's strongest creatures for combat and sacrificing them before it wears off. Some Tentative Connection would be exceptionally useful alongside Body Dropper.

ClockworkSwordfish on Burning Treason - $40 budget + sideboard swap

2 years ago

I find that Mark of Mutiny is the premiere choice for decks like this, since the +1/+1 counter will never be a drawback alongside Bazaar Trader or Fling. It would probably perform a little better than Traitorous Blood, for instance.

And if you're worried about creatureless decks, the ultimate answer to those is Boldwyr Heavyweights! Even if your opponent is merely creature-light, they ensure he'll provide something good for you to steal immediately after, eheheh.

Snap157 on You're a Mean One, Mister Grinch

3 years ago

Cool! I just finished building my own version. Cards like Act of Treason, Hijack, or Mark of Mutiny can untap your commander many times per turn. Careful with infect, since you're taking damage too.

Cards like Witch's Clinic would be great, and I suppose in mono red it cant hurt to run Ruination.

Spell_Slam on The Wither Outside is Wither

3 years ago

I love this commander. One of my friends plays it and it's brutal.

Blur of Blades is a decent way to get counters on a creature.

Cartouche of Ambition is excellent with your Commander. Lifelink is great.

Mark of Mutiny lets you steal a beefed creature for a turn and give it back to them completely useless.

Puncture Bolt is a straight-up kill spell in the early game and a pacifism with your commander.

Unexpected Fangs is another one of those cards that you can use either on your creatures or your opponents'.

You could be running much better creatures in your deck. Make sure you have as many infect creatures as possible (I think you are missing a couple). I would cut Banehound, Boggart Brute, Footlight Fiend, Frontline Devastator, Gluttonous Slug, Goblin Champion, Gravedigger, Infectious Horror, Pestilent Kathari, Putrid Goblin, Scorch Spitter, Skittering Heartstopper and Vraska's Butcher to make room for more value-oriented creatures and typical Pauper fatties to finish the game.

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