Boros Cluestone

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander 2015 (C15) Common
Dragon's Maze (DGM) Common

Combos Browse all

Boros Cluestone

Artifact

: Gain or .

, , Sacrifice Boros Cluestone: Draw a card.

Boros Cluestone Discussion

TypicalTimmy on Gerrard Flicks His Cards

3 weeks ago

I'm thinking you'll want to maximize on artifacts that are sacrificed in order to reap great benefit.

If you want access to some great ramp for you deck, Tooth of Ramos and Heart of Ramos will allow you to get 2 mana from them. After they are sacrificed, if Gerrard dies you get them back for free. Now I'm not sure on the technicality / legality of it, but I believe Horn of Ramos , Skull of Ramos and Eye of Ramos can also be used in your deck. Their errata text contains the mana symbols, but the physical cards do not; They list the color by name, not by identification. So I believe they are legal in all decks, regardless of colors.

Probably a few I missed but there you go.

TypicalTimmy on Ajani Vengeant, and his signature ...

2 months ago

Commenting here rather than on your page.

I don't mean to sound so overbearingly critical, but your deck is overall lacking in substantial board presence. Oathbreaker is a format in which you want to protect your Planeswalker at all viable costs. You have four creatures. That does not make for a very strong base. I'm going to rip into this deck, but I am also going to offer you suggestions on how to greatly improve upon it :) I hope that you don't take offense to anything I am saying, but I felt like I can do you some good here.

Next, I notice that a lot of your lands are either bounce lands or lands in which you can sacrifice them to get an additional mana for that turn. I am concerned with this style of play, because the bounce lands sort of equal out to the same amount of mana for the turn, and in some cases don't even move you ahead. Sacrifice the lands for extra mana sets you back. Allow me to explain:

  • T3: You have two lands out. You tap both to add to your pool, then play Boros Garrison . The rest of the turn doesn't matter, we are merely focusing on land presence and mana potential.
  • T4: You replay the land you just bounced last turn. Now you have a total of three lands that can produce a total of 4 mana.

The issue here is that you set yourself back on tempo on T3 to become caught up on T4. Rather than producing 3 mana on T3, you only produced 2; And for your efforts on T3, you are no better off on T4 than if you had just played a basic land.

Dormant Volcano and Karoo are even worse, because you have 16 of your 26 lands that contain specific subtypes, each one only being represented on 10 Plains and 8 Mountains. So if you have a Dormant Volcano in your hand but you don't have any lands with Mountain as their subtype, you literally can not play it. Even worse, it has to be an untapped land you return AND it still enters the battlefield tapped. So not only do you lose a land, you don't even get the mana from it and it's highly more restrictive than Boros Garrison .

Additionally, Temple of the False God literally does you no good if you get it out before you have five total lands. Shrine of the Forsaken Gods is better absolutely all around because at least it produces you something.

Now we need to discuss your "pay-to-play" lands; Crystal Vein , Dwarven Ruins & Ruins of Trokair . The issue here is that you may have immediate access to ramp, but you trade that for immediate downfall as you slip farther and farther behind because you no longer have lands on the battlefield. These cards should never go in any deck that doesn't have some means to return them, such as Crucible of Worlds / Ramunap Excavator or Wrenn and Six .

So overall I called out Boros Garrison , Dormant Volcano , Karoo , Temple of the False God , Crystal Vein , Dwarven Ruins & Ruins of Trokair . So let's find some replacements!

This sets you down to 22 lands, which in all of my playing of Oathrbeaker is ideal. This also increases your stones up from 4 into ~6. We will be working on this in a moment.

I get it, you want to blow up lands so your opponent can't play the game. But do you need 10 cards that do that? 11 with Ajani?

Cut out the following, for their listed reasons:

As mentioned before, you want more artifacts that produce mana. You currently have the following:

Remove both.

We added in Heart of Ramos and Tooth of Ramos . We also added in Boros Cluestone and Boros Signet . We now need to look for stones that cost less than . Here is what you add:

Now we still have four card slots open from before. We are sitting now at a total of six stones. We want eight. We will use two slots to add the following:

We now have 22 lands and 8 stones. 30 mana producing cards in a 58 card deck. This means you will SERIOUSLY ramp in Boros.

We still have two slots open. Use these to fit in draw spells. Keep in mind that with Mind Stone and Boros Cluestone , you already do have two cards that can draw if you need it.

  • Faithless Looting : Because it can be played twice, due to Flashback
  • Dawn of Hope : Another 2 CMC permanent that can be used in conjunction with Ajani Vengeant 's -2 for card draw on non-specific colors of mana. Then you can also use it to create tokens with self-fulfilling conditions since they have lifelink. This means you don't have to rely on Ajani going down, and you can still progress the boardstate.

As for a win condition outside of Form of the Dragon , there is also Martial Coup . Since you are snuffing out all of your opponent's lands anyway, as well as their creatures, why not create a literal army of tokens that now stand unopposed?

There is also Curse of Bloodletting , which makes your Form of the Dragon deal 10 damage instead.

You may also want to consider replacing Mudhole with something more viable. Perhaps Lightning Helix ? It burns and gets you life. Acts as another win condition, makes it harder for your opponent to win in the process as your life totals grow farther and farther apart, and plays nicely with the aforementioned Dawn of Hope .

This took me like 40 minutes, so I hope it helps.

Mondo1212 on Feather The Redeemed

4 months ago

Here ya go, Derrick,

Where is Gamble

Ramp or extra mana

Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,

Target spells that are dope

Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.

Heroic/Prowess Creatures cuz value

Vanguard of Brimaz , Fabled Hero , Tethmos High Priest , Leonin Iconoclast , Arena Athlete , Akroan Line Breaker , Monastery Swiftspear , Soul-Scar Mage , Dragon-Style Twins ,

these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.

Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.

SharpRaptor on Brion Stoutarm (Giants)

6 months ago

Recommended Cards to Add

This of course does not take into accountmana curve considerations or anything similar. It is merely cards to consider

Creatures

Captivating Crew - Repeated steal effect to have ammunition to throw at people

Evra, Halcyon Witness - Large creature that can be as big as your lifetotal when thrown if wanted.

Serra Avatar - Large creature that is as big as your life total to potentially one shot someone and double your lifetotal

Zealous Conscripts - Can steal an opposing creature to throw, opposing walker to ult or any other problematic permenent. Also incidentaly goes infinite with Kiki Jiki.

Kiki-Jiki, Mirror Breaker - Can tap to make copies of your big creatures to throw. Goes infinite with Zealous conscripts.

Malignus - Large creature that scales with life total of opponent

Molten Primordial - Mass threaten on a stick

Feldon of the Third Path - makes copies of your already dead creatures

Emeria Shepherd - Recursion that can also be reanimation

Hoarding Dragon - A way to search out our game winning artifacts. Easy enough to throw at someone to get our artifact.

Karmic Guide - Reanimation

Neheb, the Eternal - lots of mana if you throw things pre combat

Yosei, the Morning Star - Very good thing to be able to recur. Can lock people out of the game with enough setup.

War Elemental - Scales as we throw things

Bloodshot Cyclops - Backup Brion?

Bearer of the Heavens - Dont make me do this!

Godo, Bandit Warlord - Can tutor up our powerful equipment. Would prefer Stoneforge Mystic but one is a lot more money than the other.

Gisela, Blade of Goldnight - Double our damage, half theirs? Yes please

Instants

The usual goes here of making sure that we have interaction for people trying to stop us or making sure we can stop people. Though of specific mention

Faith's Reward - Recover from a wrath or just rebuy a couple of good creatures after a combat and throw.

Orim's Thunder - Hadn't actually seen this before but it seems to be a good potential 2 for 1 while also being a good answer to artifacts and enchantments.

Sorceries

Here there are a lot of potential threaten effects that i could recommend. But we know that we need them so i won't list them all. Other effects we could need do include one or two wraths as even though we are the creature deck, sometimes they just have more or better creatures. However other things to note.

Open the Armory - Tutors equipment or Auras.

Chandra's Ignition - Targetting some of our big creatures might just end the game with this.

Insurrection - You usually just win if this resolves on a decent board state.

Artifacts

Usual list of mana ramp. Sol Ring Boros Signet Commander's Sphere Mind Stone Boros Cluestone Hedron Archive Gilded Lotus Thran Dynamo etc

Other than that, the fun things include

Phyrexian Processor - Yeh this card is rather good. Just Make big tokens and start throwing them

Well of Lost Dreams - With the triggers from Brion we should be able to restock our hand quite easily with this

Illusionist's Bracers - Copy the fling. As sacrificing a creature is part of the cost it will effectively be two triggers from flinging the same creature.

Thornbite Staff - Untaps brion when a creature dies. This includes sacrificing the creature to brion, so effectively tapping him causes him to untap....

Thousand-Year Elixir - Gives Brion haste and an untap.

Aetherflux Reservoir - 50cal Sniper Rifle to the face anyone?

Enchantments

Damage doublers can be recommended but i usually avoid the symettrical ones from personal preference. One or two effects that give Haste might be good too. Other effects however

Flameshadow Conjuring - Copy up our faties for good ETB triggers, effective haste or extra copies to throw with Brion.

Sigil of the New Dawn - Recur everything!

Marshal's Anthem - Decent mass resurrect in white. Though a little mana intensive

Angelic Renewal - One time use recursion of a creature

Goblin Bombardment - Backup sacrifice effects for all our threatens. WE don't want to have to give their toys back do we?

oliveoilonyaasscureshemorrhoid on Tiana's Enchanting Equipment

7 months ago

Hey, I'm an experienced Tiana pilot and would love to help! ( my deck link here ).

The first thing I would change is Wrath of God and Blasphemous Act because creature-only board wipes destroy the creatures, then the auras, so Tiana won't trigger for any of your auras. But board wipes like Hour of Revelation , Day of Reckoning, End Hostilities , Nevinyrral's Disk , Cataclysmic Gearhulk , Tragic Arrogance etc would make Tiana trigger on your auras. You could put in Auratog or Faith Healer so you respond to creature-only board wipes, or put in indestructible stuff like Hammer of Nazahn , Shielded by Faith , Kytheon, Hero of Akros  Flip etc.

Bludgeon Brawl has cool synergy with Tiana, because if Vandalblast , Scrap Mastery , Hour of Revelation etc are cast, then Tiana will trigger on your artifacts too. And if you include this, consider adding artifacts that sacrifice themselves like Unstable Obelisk , Commander's Sphere , Boros Locket , Boros Cluestone , Orazca Relic .

Along with self-sacrificing artifacts, I loved the idea of self-sacrificing auras and recycling them over and over with Tiana, especially with Sigil of the Empty Throne or Ajani's Chosen on the battlefield. Auras like Capashen Standard , Mortal Obstinacy , Flamespeaker's Will , Brand of Ill Omen , Sun Clasp , Weight of Conscience , Bound by Moonsilver , Lunarch Mantle , Uncontrolled Infestation , Inferno Fist , Guilty Conscience etc.

Other than the aforementioned cards, I'll also mention Mistmeadow Skulk which dodges board wipes, the new Swiftblade Vindicator and Smothering Tithe , Fabled Hero and other heroic cards that benefit from the aura recycling, Forgeborn Oreads and Scroll of the Masters and Mesa Enchantress for the aura recycling, Ethereal Armor , Helm of the Gods , Heavenly Blademaster , Laccolith Rig is stupid but fun, Heirloom Blade because RW sucks at draw (except this deck if you add auras that draw).

If I wanted to cut some cards from your deck, I would start with Order since it's 4 mana for a really narrow removal spell, and 3 mana to do something that odric or angelic skirmisher do (which is creatures so can be brought back into the game easier). Kwende, Pride of Femeref is essentially a 4/4 for 4 mana and is only useful for Tiana. Kitsune Mystic isn't needed with all the sacrificing and such. Authority of the Consuls and Godsend and Basilisk Collar isn't that impactful for an aggro strategy. Whispersilk Cloak gives shroud which isn't the best for a deck all about auras and equipment. Chariot of Victory isn't that good and doesn't add any power. And I would take out as many tapped lands as you don't mind, they slow down decks way too much, add Battlefield Forge .

Hope this helps makes your deck stronger!

Peoyogon on Boros Legionnaires

9 months ago

I feel your pain drawing wrong mana at the wrong time. For me, I find that dual lands in pauper are simply too slow to sustain aggro. Instead, I think you are wise to keep an exactly even balance of white and red in your deck. I see you are also making sure all cards in your deck don't require more than one of any specific color. Doing this should also help maximize your reliability. It would be wonderful to find some sort of way to help fix your mana though. I run Gruul aggro and Burning-Tree Emissary is a life saver. I can't think of any Boros colored commons that have a similar effect though... Boros Cluestone seems to be the closest and that might be too slow to be useful for you.

mande on Firesong and Sunspeaker

9 months ago

I would cut a lot of cards here, try to streamline the boros spellslinger build. Tajic, Victory's Herald, Serra Ascendant. I'd cut Boros Keyrune and Manalith for more efficient rocks (Probably Hedron Archive and Boros Cluestone, since boros is atrocious in card draw. Also run Red copy effects, such as Increasing Vengeance. I would also include Jaya Ballard, Fire Servant, Warleader's Helix, to name a few.

Load more

Boros Cluestone occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%