Warp World

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set Rare
Tenth Edition Rare
Ravnica: City of Guilds Rare

Combos Browse all

Warp World

Sorcery

Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.

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Warp World Discussion

MagicalHacker on Official MagicalHacker Commander List Update ...

2 weeks ago

Welcome, fellow planeswalkers, to the Official MagicalHacker Commander List Update (OMCLU) for Hour of Devastation!

If you are not aware, I have had lists for commander staple effects for a very long time now, and I have been updating them as new sets are released. Rather than showcasing individual cards that are being used, I instead use these lists to show all cards in categories that have proven to be advantageous to have in Commander. More specifically, these categories of staples are ones that answer certain problems a deck could be experiencing, such as having a hard time against control, not being able to play cards in hand quickly enough, or dealing with problematic commanders. (They can be found on my profile.)

The purpose of this thread is three-fold:

  1. To raise public awareness for these lists (which I know to be extremely useful since I use them more than literally any other resource online when building decks).

  2. To receive feedback about HOU cards that should be added/removed from lists.

  3. To receive feedback about older cards that should be added/removed from lists.

Hour of Devastation is now up on Gatherer, so its now time to go through the process of updating my decks!


MagicalHacker - List of All Draw Cards (Steady):

MagicalHacker - List of All Draw Cards (Burst):

MagicalHacker - List of All Recursion Cards:

MagicalHacker - List of All Tutor Cards:

MagicalHacker - List of All Protecting Cards:

MagicalHacker - List of All Board Wipe Cards:

MagicalHacker - List of All Ramp Cards:

MagicalHacker - List of All "Tuck" Cards:

MagicalHacker - List of All Creature Removal Cards:

  • No HOU cards.

MagicalHacker - List of All Counterspell Cards:

  • No HOU cards.

MagicalHacker - List of All Item Removal Cards:

MagicalHacker - List of All Anti-Control Cards:

MagicalHacker - List of All Pillow Fort Cards:

MagicalHacker - List of All Anti-Tutor Cards:

  • No HOU cards.

MagicalHacker - List of All Anti-Infinite Cards:

MagicalHacker - List of All Gold-Hate Cards:

  • No HOU cards.

MagicalHacker - List of All Group Hug Cards:


Thanks for reading the wall of text! If you would like to see the whole list of lists, they can all be found on my profile MagicalHacker.

Have fun deckbuilding!

ScionLocke on Neheb the Eldrazi

2 weeks ago

You should find more nonland cards to run because you'll often find that most of your draws will be lands. the average is about 36-37 so i would cut it to around there. If you want to keep the eldrazi theme on as much as possible that's fine but some cool big red spells like Magmatic Force and a personal favorite of mine Warp World. Extra combat spells like World at War and Seize the Day give you more attacks with your eldrazi and more mana! Mono red has some draw problems so i would alleviate that with cards like Staff of Nin or Faithless Looting. Hope I've been helpful and keep up the good work!

SteelSentry on Electric Storm Hug N Slug

3 weeks ago

I would definitely add in Rite of the Raging Storm, I don't know how you could have a group slug deck named Electric Storm without it!

Bloodfire Colossus doesn't really do enough for 8 mana, 6/6 with no evasion isn't very good and if you want a big red button I would run something like Bearer of the Heavens or Nevinyrral's Disk. Kazuul, Tyrant of the Cliffs is also helpful to discourage attacking you.

Group Slug is my favorite archetype, I would add in things like Grand Melee, War's Toll, Price of Glory, etc. As fun as Warp World is, I think you may be running a few too many instants/sorceries for it. Consider Whims of the Fates, Thieves' Auction, or Scrambleverse instead

Nednarbz on Krenko, Gang Beating

1 month ago

Great list, +1 for Warp World. I believe I'll be adding that to my own. Check it out thanks The Gobfather

Winterblast on Hour of Devastation Spoilers

1 month ago

Eternalize could be something like giving them indestructible and hexproof, making them stick on the table "eternally"...that would justify the high costs.

landofMordor casting free spells is really insane in commander...this guy could bring a free Jokulhaups just for the lulz. Or something like Thieves' Auction or Warp World, which makes you flip the table and quit on the spot.

maxon on Fun deck

1 month ago

Waiting for combos to come up sounds boring to me. Have you considered building a deck without a win condition? Just build something zany that messes with the board and have fun. I'm thinking along the lines of Confusion in the Ranks, Warp World, and Thieves' Auction. I'm sure there are some decks posted on here somewhere you could use for inspiration.

Nisoth on Stick your dick in crazy

1 month ago

So, you're relying completely on Warp World, Gate to the AEther, and Knowledge Pool to put Endless Whispers and Conjured Currency onto the battlefield? Have you considered a couple shock lands, just in case you draw them? Or maybe Mindmoil to rid them from your hand?

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