Warp World

Warp World

Sorcery

Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.

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Printings View all

Set Rarity
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Warp World occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Warp World Discussion

king-saproling on The 轟音 of Frigid Flame & Scalding Frost.

3 weeks ago

To preface, chaos decks in general draw a lot of ire, especially when it is chaos for chaos's sake with no direction toward victory. I personally have no issue with the chaos style, though resolving a Warp World or Scrambleverse is definitely a chore haha. Anyway it looks like you aren't going for anything too egregious here, so you should be fine in the eyes of your opponents. Even so, I might describe the deck as "unique/oddball effects" rather than "chaos" just so opponents don't get the wrong idea and try to eliminate you first because they think your goal is Hive Mind + Undying Flames lol.

As far as the general, have you considered Arjun, the Shifting Flame ? He makes it so that every time you cast a spell, you get a new hand. Pretty chaotic if you ask me! You could fill the deck with unusual effects (like you've done here with Jhoira) so that neither you nor your opponents will know whats coming next. Tasigur, the Golden Fang could be an interesting general as well, since the fact that an opponent chooses the card you get makes it both chaotic and interactive. Ruhan of the Fomori and Atla Palani, Nest Tender are pretty chaotic as well.

These cards might interest you: Chaos Wand , Mindmoil , Stolen Strategy , Charmbreaker Devils , Tomorrow, Azami's Familiar , Shared Fate , Telemin Performance , Proteus Staff , Endless Whispers , Infernal Genesis , Bottomless Pit , Thieving Amalgam , Evolutionary Leap , Oath of Druids

TheSimikBOat on Chaos

1 month ago

And what about The Great Aurora , Warp World , Scrambleverse and Cruel Entertainment ? I think that these are really good to make a very chaotic game.

sabbc98 on The War Room: A Proper Norin Primer

2 months ago

I wouldn't say my norin is chaos. Indomitable Creativity and Warp World just turn all my tokens into actual cards and can reliably get combos out. instead of having 14 1/1's you can get out 14 permenants. imagine resolving a Warp World with Fanatic of Mogis in the mix

Mortarpod on The War Room: A Proper Norin Primer

2 months ago

sabbc98 I think we have opposing views on Norin, haha. Warp World and Indomitable Creativity are kind of the epitome of chaos, and that's not what I'm about. As a matter of fact, Chancellor of the Forge is one of MY finishers. Since my deck focuses on tokens and ETB-effect duplication, I can reliably wind up with 12-18 gobby bois in one turn with Chancellor. And since the tokens have haste, I can full swing on someone in the same turn if the damage triggers from Purphoros, God of the Forge or Impact Tremors don't kill my opponents first.

The major difference between chaos Norin builds, and what I've constructed here, is reliability. There are all sorts of tutors, ramp, and card draw to help make sure you've got all the pieces you need to overwhelm your table-- as opposed to making the game drag on for hours while figuring out who gets control of which permanents, what the new board state means for everyone's overall strategy, and backtracking to allow for triggers that were missed as a result of said chaos.

As for Torbran, Thane of Red Fell , I would love to put him in, but at the moment there's nothing I'd want to cut for him. Definitely a good suggestion though!

sabbc98 on The War Room: A Proper Norin Primer

2 months ago

i ended up cutting Chancellor of the Forge from my norin deck because he requires a board state to be worth playing. plus you already have Myr Battlesphere which is way better. no need for two 7 drops like that. also you should really consider Indomitable Creativity and Warp World they're legitimate wincons for norin. our decks look a lot different but you should check mine out. also maybe add a Fork or something similar?? itll be your ramp or counter spells since this is mono red

I_Just_Like_Designing_Decks on Zedruu the "friendly" goat

3 months ago

Looks nice! I’d suggest Aetherflux Reservoir though I see you’re going for budget. Another wincon is Approach of the Second Sun , and if you’ve given away enough permanents you can play it for the second time the next turn.

Smoke is a stax-y card, but if you dont run many creatures it’s pretty good (also seeing how Zedruu doesn’t need to be untapped to work)

Jace, Wielder of Mysteries is a cheaper alternative to Lab Maniac.

I’ve built my own Zedruu deck, Zedruu, Giver of Chaos if you want to check it out.

I think I went for a more chaotic build, with cards like Warp World , Possibility Storm and Thieves' Auction

Cartrix on Warp World Tunnelingus Deck

3 months ago

Now there's an Idea. I think my problem is that this is half way between getting lots of permanents for recurring Warp World s until your opponents have very few permanents and you have lots, and the other build which has lots of ETB damage effects. I need to pick a path and I think I will go with permanents, except for the Tunnel Ignus . So Saproling Burst is definitely in the running.

skibulk on Warp World Tunnelingus Deck

3 months ago

Saproling Burst might be interesting. Assuming you have to play it a turn before Warp World , you'll remove one fade counter during your upkeep. Then you can remove five more counters to create five 1/1 saprolings. Counting Saproling Burst itself, that's six extra permanents.

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