Warp World


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Warp World


Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.

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Recent Decks

Warp World Discussion

Tyrant-Thanatos on What mechanics should return for ...

2 weeks ago

Well an Overloaded Chaos Warp would basically just be Warp World, and last I checked that's EDH legal. If it was triple cost, it'd just be an overpriced version at that.

Maizena on The Golden Company

2 weeks ago

What about Warp World and Gaea's Cradle?

Jagd_Tallgeese on Whippin' the Chaos Hug [HELP WANTED]

2 weeks ago

If you want to incite chaos then you may want to consider adding, Chaos Warp, Warp World, The Great Aurora, and Swarm Intelligence.

Rhadamanthus on Half resolved spells/abilities in multiplayer.

3 weeks ago

For your Living End and Warp World examples: In a strictly technical sense, the spell would stop resolving and any already completed actions would not be reversed. In a practical sense, the remaining players would say "no, that's stupid" and finish resolving the spell before dealing with the results of the player leaving the game (though for Living End they might decide to reverse it instead, depending on the situation). The remaining players likely wouldn't respond positively if the conceding player insisted they play out the technically correct result.

For your Mystifying Maze example: It's exactly the same as the Astral Slide example quoted by Boza, above. Because Maze was controlled by the player who left the game, they also would have controlled the delayed trigger. It doesn't get put onto the stack.

Barsan on Half resolved spells/abilities in multiplayer.

3 weeks ago

I think you may have misunderstood the questions, The player concedes during the resolution of his or her copy of Living End, does it stop resolving when it leaves the game? Are the actions that have already been completed reversed?

Warp World shuffles all cards from the battlefield, not just the cards of it's owner.

Mystifying Maze Creates a delayed triggered ability, I'm just not sure if that delayed trigger belongs to Maze or to the Exiled creature.

Barsan on Half resolved spells/abilities in multiplayer.

3 weeks ago

A player can leave the game at any time which results in a bevy of instantaneous effects. If a player leaves as a spell is resolving the spell ceases to exist. Any triggered abilities that player would generate do not generate.

If a player uses Fork on a Living End and then concedes after the exile action then what happens? What if they concede after the shuffle action on Warp World?

If a player uses Mystifying Maze on an attacking creature and then dies to combat damage or concedes does the creature return?

RiledUpWhiteKiddo on Most Hated Two-Card Combos?

1 month ago

So far everyone has either mentioned a prison combo, or mass land destruction.

I have come across a new one which brings a LOT of hate, being Hive Mind + Warp World, or any other way to make multiple copies like Melek, Izzet Paragon or Swarm Intelligence. That usually resets the board fairly well.

thekiltedpir8 on Chaotic devastation

2 months ago

Flaggofchaos and Optimator Mindmoil and Possibility Storm are great! Throw in Molten Psyche and Warp World for extra unpredictability!

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