Warp World

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
2010 Core Set Rare
Tenth Edition Rare
Ravnica: City of Guilds Rare

Combos Browse all

Warp World

Sorcery

Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.

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Warp World Discussion

HOPMONSTER on Random Acts of Randomness

1 week ago

Thanks RicketyEng! Nice suggestions. I especially think I'll add Warp World and Eye of the Storm. Good luck with your evil chaos deck!

RicketyEng on Random Acts of Randomness

1 week ago

I'm really glad I got a chance to look at this deck! I've been considering building a chaotic-evil deck myself with Vial Smasher and a partner. I have a few chaotic elements in my Arjun and Yidris decks which I could live without if I consolidated them all into one deck devoted to chaos.

Possibility Storm, Eye of the Storm, Warp World. You already have a number of the other chaos cards I could think of. Maybe Teferi's Puzzle Box too since most people don't like getting a new hand every turn.

sylvannos on The World Ends with Clues

1 week ago

@Tetsuboi: If you don't draw Warp World, you can just smack people to death with all the free creatures you dumped into play. The way I have it setup right now can lead to explosive early game plays similar to 8-Whack where you dump 10 power into play on turn 2.

sylvannos on Need help ending the world

2 weeks ago

@LeaPlath: It's not really all that symmetrical, though. It's like casting Armageddon or Wrath of God. Sure it's for everyone, but it's not really for everyone because one person's deck isn't built around it. The Warp World player uses nothing but permanents. The opponent can be absolutely crippled if they're using planeswalkers, instants, or sorceries.

I'm not sure if you've looked at the deck I have posted yet, but several people have pointed out some tips I didn't list in the OP. Urabrask the Hidden will almost always end the game after a Warp World.

sylvannos on The World Ends with Clues

2 weeks ago

@Tetsuboi: Isn't there an enchantment that's similar but doesn't cost mana to activate? I was thinking about Khalni Heart Expedition, which is similar. It gives extra permanents as long as Warp World hits the 3 lands needed.

sylvannos on Need help ending the world

2 weeks ago

@LeaPlath: I think Warp World benefits from being able to win against Leyline of Sanctity, countermagic, and Aven Mindcensor compared to Scapeshift. I think I'll also have a transformative sideboard into Tooth and Nail.

I guess what I mean is with Warp World, you can play a lot of ETB effects and win just by playing value cards. You're basically Gruul Blitz or midrange with a card that can just win out of nowhere.

Still looking for advice on adding other colors, cards I overlooked, or strategies to borrow from the other big mana G/R/x decks.

sylvannos on The World Ends with Clues

2 weeks ago

@2gherkins: Holy shit I didn't even think of Urabrask the Hidden. Waaaay better than Craterhoof Behemoth.

Wall of Roots functions like half of a Burning-Tree Emissary. It's like a better Akki Rockspeaker. I've now removed Sakura-Tribe Elder in favor of it. You were right about how awkward Sakura-Tribe Elder gets. It's only good when there's a Tireless Tracker.

I should also give credit where it's due. This deck isn't entirely original. It's based on an old Standard deck, which you can find here:

http://magic.wizards.com/en/articles/archive/latest-developments/cards-are-playing-not-banning-2005-12-02

The way the combo originally worked was to ramp into a Warp World, just like this one. However, at the time, Hunted Troll, his buddies, and Forbidden Orchard worked differently than they do now. Tokens' owners were whoever made the tokens, even if those tokens were put under an opponent's control. So even though your opponent controlled the faeries from Hunted Troll, you were their owner. So when you cast Warp World, you got 5 extra permanents from Hunted Troll. If you were ramping with Forbidden Orchard, you got even more permanents.

They changed the rules for token ownership back in Magic 2010. This was an intentional nerf since Warp World was in M10.

Anywho, I'm still goldfishing the deck. Still trying to figure out how to draw cards. Adding blue for Spreading Seas was my first choice, but you can't Hidden Herbalists into it. Abundant Growth, Nylea's Presence, Oath of Jace, Shielding Plax, Unbridled Growth, Weirding Wood, and Era of Innovation all crossed my mind as well.

@aekrusty: I'll have a look!

moloy559 on Budget Suspend Mastery

2 weeks ago

Thanks jordanalessi, that could replace Warp World for those looking for something a little more competitive.

Or maybe Ulamog's Crusher who I have been fairly unimpressed by.

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