Warp World

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Warp World

Sorcery

Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.

Warp World Discussion

Funkydiscogod on Arboreal grazer and Bounce lands

1 month ago

And with just a tap ability like Walking Atlas , you can Retreat to Coralhelm to create an arbitrary number of landfall triggers.

I can see one possible use: during a Warp World combo, if you use an Eternal Witness to return a Wooded Foothills from your graveyard to your hand, your Arboreal Grazer can put it on the battlefield. This is a thing the old Elvish Pioneer couldn't do, because it only allowed basic land.

Since it enters tapped, this doesn't net you any more mana, just more permanents. So, I don't think this is a very good plan.

DrValium on The Ten Plagues: Locust God cEDH [PRIMER]

4 months ago

As your commander makes lots of tokens (no doubt) have you thought of running Warp World ? If you use it and you have a crap load of things on your battlefield, you'd most likely hit more stuff in your library.

Lanzo493 on Grenzo's Dungeon of BIG BEEFY BOIS

6 months ago

Personally, I would just remove as many instants and sorceries as possible. I would keep the removal ones, but the cards like Fortuitous Find , Scouring Sands , Warp World , Grave Birthing , Expedite , Incinerate , Lightning Bolt , and Lightning Strike aren't very strong for a creature-based commander. Burn spells just can't kill the threats present in commander, and cheap cantrips aren't necessary because your commander itself is a cantrip once you get enough creatures into your deck. I know it's tempting to get instants and sorceries back that Grenzo chucks into the graveyard, but outside of Past in Flames , I would try to keep the deck more focused towards creatures. It's better to make better use of Grenzo's ability to cheat in creatures then try to shore up his weakness of whiffing on other spells.

Load more

Warp World occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%