|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
Price & Acquistion Set Price Alerts
|Have (12)||GoldGhost012 , TheAnnihilator , Va1mar , itheoryz , Swamy , Bluboltar , Wolfebladeelite , Ashy , metlguy , CastleSiege , Tiddilywinkus , YossarianLives|
|Want (17)||ryaniskool , Cetriel , dontjudgemyusername , Gooberrygumdrops , phantomblack , owenk2 , Thotny , Kaedom , Loading_Error , wegotdahooch , Gryffix , wegood456 , SatansAfro , mini_tb , Skydra2 , Coopenhagen , jaimegomez27|
Warp World Discussion
2 days ago
Maybe Warp World can fill the last slot for shits and giggles.
3 days ago
Sneak Attack reasonable cost and pretty cheap to cheat dragons from hand, i never tried because i don't like so much the idea of losing them, but it is something that caught my attention.
God-Pharaoh's Gift Don't like the cost, but the ability is interesting, i didn't even knew this card, thanks for showing, but i think the problem is losing it for the discard hand mechanics or not having the mana for casting it once it is exiled.
Etali, Primal Storm Pretty good, but not a dragon lol, i'm going to get all the non dragons out as soon as they get better dragons.
Warp World Know the effect well, avoiding this kind of cost.
Archwing Dragon For many times i get him in and out, because i hate when i loose him to the discard mechanics.
Cathartic Reunion, Sunbird's Invocation and many options for "draw" in red i already used, the thing is i made the deck low costa dragons exactly for Grafted Skullcap, Avaricious Dragon and Sarkhan, the Dragonspeaker.
going to see your deck right now, thanks for the tips.
3 days ago
Since you have a lot of strong creatures I would recommend using Guild Feud. You can always choose the control player without any creatures to allow to only you to put a creature into play. Or your creature should win the fight.
Another similar card I use in my zirilan list is Warp World. This way you can sometimes cheat a lot of your dragons into play.
I would recommend using Archwing Dragon to trigger your cmd every turn.
You can check my Zirilan list on the following link Zirilan Dragon Toolbox
2 weeks ago
So I just played a commander game where one player was knocked out fairly early leaving 3 of us. I was playing a choas deck and the other two were playing Marilyn(tutor instead of draw for all) and Kayla (or w/e she is called). Anyway I get the great idea to Warp World to spice things up. However this resulted in me having Confusion in the Ranks and Psychic Battle in play. But it gets worse. I also had Teferi's Puzzle Box and omen machine put into play which made every one lose their hands. The card Omen Machine plays would swap with something of the player who won Psychic Battles choice. But it gets even worse as another player had a card in player that returns creature at the upkeep of their controller has less cards in hand then their power. And all players has O cards in hand. Eventually I cast Razia's Purification and Nuked the board and the game end with kalya’s Victory. That was fun, at least at first...
3 weeks ago
Jimmy_Chinchila - I like where your mind is at! Those cards never even crossed my mind when building this deck! Given that I don't have many ways of gaining life and I actively have ways to not gain life in this deck, I don't feel like I would be able to make full usage of Lich's Mastery and in many cases I could see it hurting me more than helping me. Platinum Emperion and Platinum Angel on the other hand I really like. I'm a little scared that they'll be like Kaervek the Merciless was in this deck and be a high CMC card that gets immediately removed before it has any impact due to my lack of protection in this deck. But since it's not actively damaging anyone else, maybe they'll draw less hate. Once I find the next underperformer in this deck I'll swap it out with one of those to give it a test run!
Gleeock - That card is hilarious! I almost want to build a deck solely based around it. Whereas this deck is pretty much purely "group-slug" I could see a deck built around that card being some weird hybrid of group hug and group slug with cards from this deck like Zo-Zu the Punisher, Manabarbs, & Ankh of Mishra while also having cards like Mana Flare, Ghost Quarter, Old-Growth Dryads, or Tempt with Discovery to have players ramp and hit those "punishing landfall" triggers like Ankh of Mishra. Not quite sure how the stack works in this case, but you could even potentially also try and get lucky with Warp World and see if you can Ankh or Zo-zu from your library to have players take damage from the lands they put into play from it. Either way, that's a really fun card!
acscreamholy - I've considered it and reconsidered it over and over. I'm still considering it! Unfortunately it only takes out one player at a time before you need to sacrifice Xantcha to do it again and you don't want to leave Xantcha under your control for an extended period of time. So it essentially takes a 2 card combo and turns it into a 3 card combo once you include a sacrifice outlet. I also don't have a lot of colorless mana sinks aside from Xantcha or Exsanguinate; so generating infinite colorless mana in this deck is much less useful than in most other decks. All that being said, it still is a way to take a player out of the game and it still is infinite colorless mana so it's definitely worth considering. I just would need to find approximately 5 slots for it (rings, monolith, and probably a minimum of 3 sacrifice outlets) and that's the hard part to do. Thanks for the suggestion and I didn't realize it wasn't in my "maybeboard" until you suggested it! Throwing it in right now.
1 month ago
One question - if you have 20-25 permanents, while you have worked to reduce the count of opponent's permanents, why do you need warp world to win? It is highly unnecessary at that point.
Warp world is a weird card - you cannot ramp into it, since you will only get more ramp cards from it. You cannot simply control the opponent into it on turn 8, since you will have less permanents than the opponent if that is the case. So, you have to strike a weird middle ground of playing some kind of midrange deck that also has Warp World, at which point WW becomes unnecessary. Additionally, WW is symetrical, but it is very likely that your opponent will build their deck without WW in mind, so that is not a consideration.
So, a WW has three problems to solve:
1/ How to get to 8 mana - fast or slow?
2/ How to prevent to opponent from winning while you win by casting an 8 CMC card? 3/ What is the balance between permanents and non-permanents you have to strike?
For your deck, the answers are slow, blocking&praying and 100% permanents, respectively. Are these correct? I am not sure at this point, but I am sure of one thing - if WW is forcing you to play bad cards like Efreet and mitotic slime, it is probably not worth it.
Try figuring out an answer to the above questions that will satisfy the questions above. Hint: the answer probably contains the word "combo".
1 month ago
Some of my choices maybe are better in my meta or in Zirilan of the Claw.
Clarifying some of my suggestions:
Warp World is usually very good against some decks, because it doesnt put planeswalker into play nor allow instant and sorcery spells to be cast. Sometimes I am able to put like 3 dragons replacing lands. It even counts the tokens you create with Lathliss. Only time it would not be good is against Monogreen decks with huge creatures. And it is a very fun card.
Geosurge, Mana Geyser and Seething Song - In my deck I use both Mana geyser and Seething song because I need the mana for activating Zirilan ability. Since You have more creatures than I do, I thought playing the three cards would be good.
Regarding planeswalker, I dont like Chandra, Pyromaster, Sarkhan, Fireblood and Chandra, Torch of Defiance in EDH. They are vulnerable and end up doesnt doing much. My argument about Chandra, Flamecaller is because it impacts the table in the turn she comes to play. And I end up treating her more of a modal sorcery than a Planeswalker. And in my deck Chandra's Ignition didnt work out.
Regarding Dragonspeaker Shaman and similar creatures, I dont like using them because they die to board wipe and are only better than Mana Rocks if you put more than one dragon into play per turn. I would prioritize using artifacts with similar effects like Urza's Incubator, Hazoret's Monument and Herald's Horn. Or even other mana rocks.
Sword of Light and Shadow = In my playstyle I dont care if something dies, because almost all of the dragons are a Threat, so I just wait to draw the next one. And I use card draws in its places, like Tormenting Voice, Wild Guess, Faithless Looting and the all-star for me Cathartic Reunion.
Some suggestions of dragons you didnt include but I imagine would be good in Lathliss. Glorybringer - This is an all-star, removal and haste in one package. Thundermaw Hellkite - This is a finisher in some matches. Verix Bladewing escalates acording to your mana. The new Demanding Dragon, Thunder Dragon and Tyrant's Familiar can be good too.
Sorry for the big wall of text, and I hope it helps. Monored dragons FTW!!!
1 month ago
First of, thanks a lot for your ideas! I probably will upgrade my dragon base as i am not really on a budget anymore. I am not home, so as soon as i get there i will look at my dragons and put that Hellkite Tyrant right in. I might add that dethrone and board nuke one as well.
Now as for other cards: Warp World is a lot of mana and by the time i get there, a lot of people will probably have way more permanents than me and thats not really what u want when u play that card. Also i don't even run that many dragons because i need mana rocks etc to make the deck consistent.
Mana Geyser i am actually thinking about that one. Its a lot of mana amd thats always nice. Biggest drawback is that its a sorcery speed. But i might slap it in instead of Seething Song. Whatever gets my Dragonstorm going haha.
Geosurge seems like a worse seeting song. U get 3 extra mana i stead of 2,bht with a big restriction.
Sneak Attack superb card. But since my commander works in kinda other way i go for lower COCs if possible, so i wont usually have 3 big dragons to cheat in. Also i have no recursion basically, so it seems like a way better 1v1 card instead of a 4 player game this deck is built for.
Hellkite Tyrant yea he's goin in
Chandra, Flamecaller idk i run a respectable ampunt of boardwipes and hate. Cards like Chandra's Ignition seem better. My other chandra is there because draw (might switch her for Chandra, Torch of Defiance for versatility) and Koth... Well he is a mono red staple
Now I'll try to explain the cards you didnt like,because i feel like they deserve the spot there.
Sword of the Animist because mono red has terrible mana base and this is an almost guaranteed extra land per turn from turn 4-5 on because i always have at least that 1 creature and especially early on i try to not overexpand so i dont get focused. This card is ideal for just that. I can put it on anything and i just ramp until i can do enough stuff to make a difference. Honestly dragons seem scary for some reason so i just try to control early on as much as i can and than somehow play like 3 dragons in 1 turn which is usually enough with Lathliss to kill at least the most troublesome opponent. But yea Sword of the Animist has proven its worth over and over again.
Sword of Light and Shadow besides that land that's a little gimmicky, this is the only recursion i have in my color. Now i know its kind of weird to give swords to dragons, but a little buff and protection from colors with the most amount of single target removal spells/abilities doesn't seem that bad. Also i would usually put it on some other dragon than Lathliss so if my opponent only has one removal spell to use i still get some value. A lot of decks can't really deal with this card and if this is the omly thing on my board after a boardwipe in midgame and i draw something like Dragonspeaker Shaman and have otherwise an empty hand... Well now i probably won't have that problem.
Thanks again for the suggestions and i hope i don't seem stubborn as far as my choices go. I just had a better experience with these cards :)