Stalking Vengeance

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Stalking Vengeance

Creature — Avatar


Whenever another creature you control dies, it deals damage equal to its power to target player. (Is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)

Slashdance on A Thunder of Dragons

1 month ago

Removed: Minsc & Boo, Timeless Heroes, Blades of Velis Vel, and Volatile Claws

Too gimmicky and hard to use, and we really needed to the following cards to make the deck that much more vicious!

Added: Mage Slayer, Rhythm of the Wild, and Stalking Vengeance

Lokotor on Marchesa, The Black Rose - Primer

4 months ago


I actually used to run Flayer back in the early days, along with Stalking Vengeance, but they’re both just so incredibly expensive. By the stage of the game you're likely to play these cards, their effects aren’t as important in my experience. For 6-8 mana there’s a lot of better things you can be doing. How many games have they just sat in your hand as you say “hmm I’ll play them next turn maybe” because you had other things you needed to do with your mana?

I don't find myself in enough of a durdly meta to make it practical.

Necrosis24 on An Ode To Kiki-Jiki

6 months ago

Stalking Vengeance is the first that comes to mind for me.

It doesn't trigger itself but the original will trigger when you sacrifice the token copy. You can easily make enough to kill a player.

mattzim666 on Maelstrom Wanderer Chaos Reigns Supreme!

7 months ago

I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.

I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.

I do think one option that you have is replacing all signets with mana dorks like Birds of Paradise, Llanowar Elves, and Elvish Mystic

If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis  Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.

carpecanum on Draconic Rage Precon Upgraded

11 months ago

Pyrohemia could deal damage to Vrondiss on other players turn, every turn. Fire Ants is good against a lot of decks.

The dragons Vrondis makes die fast. Stalking Vengeance would be horrifying.

The only real weakness I see is Vrondis himself. He dies easy. Indestructible or Regenerate might be needed.

D2Vincent on Changing Commanders

1 year ago

For the longest time, I had Thraximundar as the commander of The Phyrexian Undead until I eventually decided to switch him with Marchesa, the Black Rose who was already in the 99. Now I can actually play and even recur ol' Thrax since he isn't constrained to the Command Zone, and the rest of the deck runs much better with Marchesa than it ever did with Thraximundar.

Originally, the deck was strictly about proliferating whatever I happened to have on the board, then I went almost the complete opposite going SUPER Heavy into Zombie-Tribal, then I decided that wasn't what I wanted to do since it didn't synergize well with my Proliferate shenanigans. About that time was when I made my commander change, and since then it's become more focused on Fling effects attached to my creatures, like Dreadhorde Butcher , Stalking Vengeance , etc.

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