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Whenever another creature you control dies, it deals damage equal to its power to target player.
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|Commander / EDH||Legal|
Latest Decks as Commander
Stalking Vengeance Discussion
1 week ago
For the longest time, I had Thraximundar as the commander of The Phyrexian Undead until I eventually decided to switch him with Marchesa, the Black Rose who was already in the 99. Now I can actually play and even recur ol' Thrax since he isn't constrained to the Command Zone, and the rest of the deck runs much better with Marchesa than it ever did with Thraximundar.
Originally, the deck was strictly about proliferating whatever I happened to have on the board, then I went almost the complete opposite going SUPER Heavy into Zombie-Tribal, then I decided that wasn't what I wanted to do since it didn't synergize well with my Proliferate shenanigans. About that time was when I made my commander change, and since then it's become more focused on Fling effects attached to my creatures, like Dreadhorde Butcher , Stalking Vengeance , etc.
2 months ago
Thanks for the response Profet93. I'll explain some of my choices here.
My idea with Svella, Ice Shaper was a way to dig for Primal Surge and play it for less than 10 mana. She might not be the best but I figured she would draw less removal than most other threats in the deck. I would much rather have a card that can just tutor for Surge but I can't find one that is a permanent in G or R. Svella is definitely a flex spot, meaning I can remove her for a better option but I do like being able to tutor it out with Woodland Bellower and Imperial Recruiter
Tajuru Preserver is in here mainly as defense against the Tergrid, God of Fright Flip deck in my playgroup but also useful against a lot of other common removal in my meta. I would like to keep this card in the deck and the fact I can tutor it out with Woodland Bellower and Imperial Recruiter make it better.
For Goblin Bombardment I was just looking for a free sac outlet that can be out when Primal Surge resolves. I need a sac outlet because once primal surge finishes resolving the Azami, Lady of Scrolls player will just make me draw a card and lose the game. I know I don't have to cast the whole deck but the Azami player would likely be able to make me draw a bunch of cards anyway. My plan would be to sacrifice a bunch of creatures in response to the draw to kill the player with Stalking Vengeance 's ability. I'm not opposed to cutting the card but I would need another sac outlet that does not draw me cards to take its place. I considered Greater Good but it doesn't help me after Surge resolves.
Klothys, God of Destiny is a bit slow, I see your point. Most cards in the damage category I am trying to have them do double or triple damage each time and she can also ramp me if I need to get that primal surge out faster. I do like to have some form of graveyard hate in every deck and being able to tutor for with Woodland Bellower is a nice benefit. I would consider removal for something better.
Shivan Gorge is only in the deck for 1 reason, Bring players to an even life total when I need them to die from a double damage Heartless Hidetsugu . I would consider replacing it but I prefer to have at least one card to be able to hit everyone for 1 damage and at least one way to tutor for it.
My optimal primal surge scenario would be one where lets say it resolves and I play my entire deck but opponents have such high totals I can't kill them all from the triggers or maybe they were in an order which doesn't allow me to do so. I would be able to attack a player or two with a bunch of hasty, trample, deathtouchers that give poison counters so only 5 creatures would need to get through per player. if that wouldn't work or if a Fog happened I could sac a bunch of stuff and kill off everyone with Stalking Vengeance and if for some reason someone survived I could sac Rooting Kavu and shuffle them all back in. I don't have him in the deck yet because I can't figure out a way for people to do a whole lot with only a bunch of mountains because of the Blood Moon and/or Magus of the Moon that would also be out.
I moved my maybeboard to be viewable so take a look at it and let me know what you think would be best to go in place of these cards. I appreciate your input.
6 months ago
Yo king-saproling thanks for this! I did see a few of these when searching out for the list, but some of these are new to me! I have a few things to say about a card or two.
Lemme start wit repercussion, sharpshooter, and Neheb. I would 100% run these and they only didn't make the cut this time around because of budget. Hadn't made rakdos before so the first wave was all land base and a few hits. Stalking Vengeance made the cut as a budget repercussion tbh ^.^
Knollspine stands out to me. He could potentially replace yidaro for card draw to go for a full grip rather than a card here or there. Haste is a big deal tho. As for flamespeaker he is def interesting. I need to compare him to the card draw sin prodder provides, or even go more card draw main deck its a little too early to tell.
Syr konrad was close to making the cut. Tell me if you see him any of the five drops currently in the list.
Sadly, Insult / injury is 6 CMC and can't be run in the list and I already use dark ritual :)
8 months ago
Even though you are primarily Giant-Tribal, you may still want to have a small suite of "Brion" cards.
Gift of Immortality is extremely good with Brion. I don't have one though.
Sigil of the New Dawn isn't the most efficient, but can be good.
I have a Serra Avatar too, which is the best Fling-able creature around. Evra, Halcyon Witness is great too, but I don't have one. It's cheap though. A Stalking Vengeance would double up Brion's damage, but I don't think I have one either. Reya Dawnbringer is way mana-expensive but can be useful with such pricey giants dying left and right.
Flameshadow Conjuring can be good with Brion too. I don't think I have one though.
Phyrexian Processor is one of the craziest pieces of Brion tech around. It's not too expensive--I would totally slide this card in, even if I was doing Giant Tribal. You can get blown out, but the payoff is enormous.
Another piece of Brion tech is Grafted Exoskeleton, if you wanna be dirty.
Since Brion isn't the center of the strategy, protecting him isn't at such a premium. Cards like Swiftfoot Boots and Lightning Greaves are still good for protecting your big giants though. It may be worth sliding some cards like that in, but since it's a casual deck you may get away with none.
I have a Cradle of Vitality on-hand. Might be really good!
If you have any more Threaten-effects, those are functionally creature removal with your commander out. Perhaps a couple of cards like that deserve a slot. Captivating Crew is fun because it's repeatable. Song-Mad Treachery Flip is cool because it's a land too!
There are many more.
Illusionist's Bracers is very good with Brion, even with less of a focus on him. Probably worth keeping in.
10 months ago
Love the list, always good to meet a fellow party animal!
Personally, my list decided to leave out too many of the mana dorks, since I've found that on average they seem a little more fragile and low impact for my tastes. I'd much rather have cards that put extra lands into play, and the same goes for mana rocks (Aside from the couple that are too good not to run like Sol Ring, Mana Crypt, etc.) I've been having some pretty good success with this change, though I will say it can definitely feel a bit slower sometimes.
In place of the mana dorks, I've opted to add in more beefy threats since that's the deck's bread and butter in the first place. I love that with Xenagos, you really feel like you're always threatening, since at any point you can always just slap down another huge stompy beastie and be right where you were before.
Return of the Wildspeaker has been a GODsend in my games, cause the pump effect and instant speed make for a very flexible card, and for 5 mana? Yes please!
Also curious about how you feel about cards like Warstorm Surge, Stalking Vengeance and the new Terror of the Peaks? This is probably very meta dependent, but I do see a lot of value in having ways to win outside smashing people, because someone could have a Glacial Chasm or a Constant Mists or any other way to hose combat, so they add some reach to make sure you can still handle the nerds that want to pillowfort themselves.
Xenagos is my all-time favorite commander, and I'm always looking to find different perspectives to reflect upon my own deck. I've also been tweaking and tuning mine over the past couple of years, so it would be great if you wanted to take a look! I'm definitely a "75%" player, and I have a lot of fun with my friends, but my local meta at my LGS specifically does lean a little more heavily into the competitive scene and it can feel a little rough, even against their "Casual" decks.
Enough rambling! Here's mine: Xenagos's Party Animals
10 months ago
I love the list! Xenagos has become my pet deck at this point, and definitely my favorite commander by far.
Stalking Vengeance would be something I'd ask you to consider, because it has the potential to be a way more threatening alternative to Heart-Piercer Manticore. Granted, the manticore is 3 less mana to cast, but Vengeance checks every creature when it dies, so the damage potential is much higher. I've ended plenty of games by getting out Sneak Attack, then sneaking out the vengeance, and Blightsteel Colossus as well as any other big threats in my hand, and then sacrificing them at the end step (Or immediately to Greater Good) and instantly killing one or multiple opponents.
Xenagos is SO fun, and if you wanna take a look at my take on a build, you're more than welcome to!
11 months ago
I know you have a ton of decks, but arcane signet and commanders sphere likely belong in every deck.
36 lands/4 mana rocks seems too high. General rule for me is 35 lands - 1 for every 2-3 mana rocks. This deck also has a low cmc and generates treasures so it seems like you are ~3 lands too high. I would start cutting the 5 color lands and if you bump your cmc up at all, consider adding signets for minimal ramp at the cost of a lands at a 1/3 ratio.
Castle Locthwain - low oppurtunity cost for high value. your deck is half black and this can get you back into a game where you run low on resources
Yawgmoth is a heavy combo card, I dont see a combo for him, he would likely be better in anafenza where you can combo with persist creatures and bolster and all that. the proliferate is powerful, but checkout the options under infect.
Brazen Freebooter Captain Lannery Storm Corsair Captain Dire Fleet Hoarder Pitiless Plunderer Prosperous Pirates Rapacious Dragon Sailor of Means - you already have enough draft chaff in the random infect creatures, revel in riches win is accomplished with a single board clear, or ~2 turns of attacking, they are not required for revel in riches.
If you wanna go revel in riches
Phyrexian Tower - sac outlet and fast mana. see also Westvale Abbey Flip
Exava, Rakdos Blood Witch/Anger - lets you attack after a board clear
Mikaeus, the Unhallowed - this may be in another deck for flavor reasons, but basically makes all non humans immortal
Last One Standing - This basically a better damnation in rackdos. This should replace bontus last reckoning or just be an
additional board clear if you wanna go reanimator with mikaeus, hell even Nevinyrral's Disk is better than bontus
Phyrexian Scriptures ^ all those reasons, mild shoutout to Chain Reaction Blasphemous Act Spell Swindle/Storm the Vault Flip/Brass's Bounty any of these will replace all of the draft chaff and free up some card slots
Curse of Opulence - ramps and duh
Hellkite Tyrant - likely in another deck, but consider it
If you wanna go infect
Karn's Bastion - proliferate the counters and infect counters
Urborg, Tomb of Yawgmoth + Filth - another way to get unblockable. Wonder/Levitation also make blocking hard
Tainted Strike - the best thing about this card, is the fact you can cast it on your opponents creatures. This also combos well with reach creatures like Judith, the Scourge Diva/Syr Konrad, the Grim allowing you to kill your opponents w/o attacking. Does not apply to Blood Artist because life lose does not deal infect damage.
Move Drana, Liberator of Malakir to the mainboard, shes too synergistic to leave behind
Warstorm Surge - deal infect damage without attacking Stalking Vengeance is a worse version
Sword of Truth and Justice - prolly the best sword for this deck.
Bident of Thassa//Coastal Piracy - unblockable means free cards
Open Into Wonder/Mogis's Marauder - moar unblockable
Guildmages' Forum - synergy land
planeswalkers go up a ton with proliferate, Chandra, Flamecaller is a board clear, filter and damage engine. you will pretty much be able to ult Dack Fayden the turn you cast him. Liliana, Dreadhorde General looks amazing in this deck. ulting Lukka, Coppercoat Outcast for the win? just lul
Geode Golem - consider him if you think you need marchesa for the deck to work
Cyclonic Rift - likely in another deck, but another way to go unblockable River's Rebuke/Profaner of the Dead budget options
the vivid lands work with proliferate
Vigean Graftmage - may be better in your twiddle deck, but you can do a number of infinite combos with this card if you wanna go that direction. not very recommended with your current build
11 months ago
So I second the inclusion of Greven, Predator Captain (might even be a commander for this deck). Here are a couple other cards to consider: Warstorm Surge, Haktos the Unscarred, Stalking Vengeance and Vicious Shadows.