Vial Smasher the Fierce
Legendary Creature — Goblin Berserker
Whenever you cast the first spell each turn, Vial Smasher the Fierce deals damage equal to the spell's converted mana cost to an opponent chosen at random.
Partner (You can have two commanders if both have partner.)
|Want (2)||Pumpernickel_McSwagnugget , Dralnah|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Vial Smasher the Fierce Discussion
8 hours ago
Thanks ObserverWill! I agree, I've seen a lot of Nekusar, the Mindrazer decks and such that go way too all in and then get confused when people target them, I built this deck as a way to make it more "obvious" what you're doing so that people think of you as a lower threat and let your stuff stay around.
As for your question, I'd like to phrase it in a different way, because it's not necessarily preventing all of your stuff from being targeted, but keeping your plans under the radar. For example, Vial Smasher the Fierce can be scary, and so people think of that as your main plan, so they do everything they can to remove her. I just let them, because it makes them feel more comfortable and realize that Ludevic alone isn't too bad, in a sense you let them give and take.
In terms of keeping my plans under the radar, this deck always makes it to the end of the game and rarely is removed early. At the end of the game I do tend to have quite a few options open, since the extra card draw lets me gradually filter my hand into good removal and burn. Usually for me when the game ends it's not always a win, but the games tend to be very close, which is my favourite way to shut things out. For example I've had games where 3 players were under threat of losing to Triskaidekaphobia.
As for the midgame I usually do have at least one engine going that people let stay, for example Fevered Visions usually stays on the board for a very long time. You'll need to play a few games to gain your group's trust that you're not about to spring a huge trap, and you'll need to figure out how people assess threats before you go too hard on something like Xantcha, Sleeper Agent in the wrong situation for example. The good thing though is that this deck is designed for you to be able to play in a fairly genuine way without causing too many issues for people, so even if people do notice that you play a huge threat, they'll remove it and feel comfortable that your biggest threat is gone despite the fact that you still have a lot of good stuff on the board.
Anyways, yeah, I'd say that it's good at flying under the radar, it doesn't have too much "momentum" so people don't feel a huge sense of urgency when you play synergies. The key is to let them lose resources on their own terms, or in a way that is a good deal, and let their own greed get the best of them. I recommend letting people look through your deck before playing so that there's no surprises haha, that trust lets you get some big swingy turns even though people felt like you weren't a threat.
Hope that you have fun! Let me know how it goes if you do get it!
2 months ago
My shaskia build is all Legendary Ladies
I also have a Horobi, Death's Wail deck
5 months ago
Also HuskyMatusky the Lightning Greaves are for Sakashima of a Thousand Faces because I don't care about copying him which is a copy of Vial Smasher the Fierce(along with his other abilities) only to protect the no legend rule ability, while Swiftfoot Boots is for Vial Smasher the Fierce since it is only hexproof which I can still target, just not opponents.
5 months ago
Thank you for the comment HuskyMatusky but I have Vial Smasher the Fierce partnered with Sakashima of a Thousand Faces for that reason, he allows the legend rule to be null and void as along he's out.
5 months ago
Don't most of your clone effects immediately die due to legendary rule if your goal is to copy Vial Smasher the Fierce?
I think Phyrexian Metamorph, Clever Impersonator, Clone, Cryptoplasm, Sakashima's Student, Stunt Double, Spark Double and Mirage Mirror all don't ignore legendary rule and therefore one of your Vial Smasher the Fierce will die.
5 months ago
The main reason I personally believe Blasphemous Act is a staple is that it's in red; with almost no other options in the color, Act is basically just the only card that gets the job done. And the fact that is uses damage isn't to be overlooked--as mentioned above, Vial Smasher the Fierce-type decks love this sort of thing.
Past that, I do think Vanquish will be a staple. Not because it's replacing Act, but because it's on par with it.
The best wipes in EDH are currently, IMO and in no particular order:
5 months ago
It could definitely be a staple as efficient as it is. Boardwipes are always going to be better or worse depending on your playgroup though, and having to commit to white might actually make it see less play than Blasphemous Act Many strategies in white revolve around your creatures, so a boardwipe can hurt you more than they can in red where you can build a more spells matter strategy. I think part of what makes act so popular is that it's in red. That's not to say that Vanquish the Horde won't see a ton of play in BW control, because in that kind of deck, it is awesome.
So, time will tell I guess :) Vanquish is an awesome card and maybe it will see equal play to blasphemous act. It could also be that vanquish will see similar play to Doomskar which, even though they do different things, they may fit into the same decks. Doomskar being an early game value sweeper and vanquish being a late game saving sweeper. I'd bet that the decks running doomskar would be the decks that want to run vanquish.
I think that maybe the best part of vanquish is that with Guardian of Faith it can be a 5 mana one sided boardwipe if you have just a ton of white mana.
8 months ago
I have yet to play this deck on paper, but I did the best I could in terms of where I want it to be, though a few modifications are in order. Babbling aside, the reason why I did not use Vial Smasher the Fierce was that he would have been an obvious choice to partner with Ikra, though I plan to make a more casual, fun list with those two ladies shortly.
In my opinion, Kediss is an underplayed commander due to combat-based strategies not have much impact unless given special privileges via card creation. Using this knowledge to my advance, if one person allowed me an opening, they open the door to everyone else's demise without a second thought