Vial Smasher the Fierce
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vial Smasher the Fierce

Legendary Creature — Goblin Berserker

Whenever you cast the first spell each turn, Vial Smasher the Fierce deals damage equal to the spell's converted mana cost to an opponent chosen at random.

Partner (You can have two commanders if both have partner.)

Recommendations View more recommendations

Mattio38 on Dihada, Binder of Wills

4 days ago

Huge update! Included 8 extra legendary creatures and a total of 16 extra legendary permanents. Thanks a lot again for your help awesomedude20 you've inspired me a lot. Now let's hope the mailman arrives soon so I can test this Dihada 2.0!

Dangerwillrobinson79 apologies for the late reply. It must have been one or more episodes from either The Command Zone or EDHRecast because I actually follow only those two. It's a topic that pops up every now and then in several episodes. Bottom line is to just add more instants and creatures with activitated abilities to be more part of the game during other players' turn. For example, replace a basic Swamp for a Castle Locthwain. To have the castle enter untapped shouldn't be too hard and if ever you don't have to spend all your mana it could draw you a card. Simple example, but big benefit.

Funny is that with this huge update of the deck I've removed several instants and replaced it for other cardtypes. For example Generous Gift was cut for Loran of the Third Path and Swords to Plowshares had to make room for Drakuseth, Maw of Flames. So I guess I still need lessons in adding more instants -.-'

I've also checked your Di-Had-a'nuf deck and I like how it's really quite a different take on her but awesome nevertheless! I especially like your Gix, Yawgmoth Praetor and Vial Smasher the Fierce. Those might find their way into my Dihada aswell one day! Thank you

Jett2112 on Mana Horror

6 months ago

LOL I built this deck because my playgroup called the M.T.G.P.D. now it's here to serve and protect! No really, I made this deck (without sideboard) to play in a very creature heavy battlecruiser style meta with very few control decks and not much interaction. I chose Thrasios, Triton Hero and Vial Smasher the Fierce because I like the playstyle of using thrasios to draw interactions then using vial smasher as a win condition that capitalises off the interactions being cast.

I don't think it's even possible to win turn 5 (without sideboard) with this deck. by turn 5 I just want to have lots of mana and card draw to ensure I can interact with the table on their turn which starts a "clock" with random damage from Vial Smasher the Fierce. Between counterspells and board wipes we actually make games go longer than they normally would have.

(Good Cop) My playgroup has a "no combo" rule so no insta-wins (Thassa's Oracle) and no prison locks (Karn, the Great Creator + Mycosynth Lattice), However we optimize our decks and have no budget limits other than our actual budget. We have aggro decks in our group that can threaten lethal consistently by turn 5. M.T.G.P.D. Good Cop edition (without sideboard) is designed to be as powerful as possible within the playgroup rules and their spirit.

(Bad Cop) When playing for stakes or playing cEDH at the LGS or fest, I can make swaps to go from good cop to bad cop. By slotting in the combos and tutors from the sideboard and changing up the counterspells then taking out more casual battlecruiser cards from the mainboard, Bad Cop edition has potential to be a pure evil s-tier force of nature.

Epicurus on I'm looking to build a …

6 months ago

legendofa is absolutely correct. However, I had at one time thought it would be interesting to build a Golgari deck with Reyhan, Last of the Abzan and Slurrk, All-Ingesting. They might work here also, though Carth the Lion is a better choice. I mention it because I was trying to figure out a partner combo that would get you into Jund, which there isn't really anything that would be better than Carth. The best I can figure would be either Kamahl, Heart of Krosa with Vial Smasher the Fierce, or Tana, the Bloodsower with Krav, the Unredeemed. Either would be viable options (albeit much different deck designs) if you wanted to add Red to the identity. Of course, using Krav would stretch the rules, since Tana is not actually its partner.

SteelSentry on Help Me Pick A Commander

7 months ago

Vial Smasher the Fierce targets randomly but if you can suit her up with infect and a partner to get access to lots of good instants and proliferate you'll take everyone out with you in no time.

poorpinkus on The Devil On Your Shoulder - EDH Tempting Deals

1 year ago

Thanks ObserverWill! I agree, I've seen a lot of Nekusar, the Mindrazer decks and such that go way too all in and then get confused when people target them, I built this deck as a way to make it more "obvious" what you're doing so that people think of you as a lower threat and let your stuff stay around.

As for your question, I'd like to phrase it in a different way, because it's not necessarily preventing all of your stuff from being targeted, but keeping your plans under the radar. For example, Vial Smasher the Fierce can be scary, and so people think of that as your main plan, so they do everything they can to remove her. I just let them, because it makes them feel more comfortable and realize that Ludevic alone isn't too bad, in a sense you let them give and take.

In terms of keeping my plans under the radar, this deck always makes it to the end of the game and rarely is removed early. At the end of the game I do tend to have quite a few options open, since the extra card draw lets me gradually filter my hand into good removal and burn. Usually for me when the game ends it's not always a win, but the games tend to be very close, which is my favourite way to shut things out. For example I've had games where 3 players were under threat of losing to Triskaidekaphobia.

As for the midgame I usually do have at least one engine going that people let stay, for example Fevered Visions usually stays on the board for a very long time. You'll need to play a few games to gain your group's trust that you're not about to spring a huge trap, and you'll need to figure out how people assess threats before you go too hard on something like Xantcha, Sleeper Agent in the wrong situation for example. The good thing though is that this deck is designed for you to be able to play in a fairly genuine way without causing too many issues for people, so even if people do notice that you play a huge threat, they'll remove it and feel comfortable that your biggest threat is gone despite the fact that you still have a lot of good stuff on the board.

Anyways, yeah, I'd say that it's good at flying under the radar, it doesn't have too much "momentum" so people don't feel a huge sense of urgency when you play synergies. The key is to let them lose resources on their own terms, or in a way that is a good deal, and let their own greed get the best of them. I recommend letting people look through your deck before playing so that there's no surprises haha, that trust lets you get some big swingy turns even though people felt like you weren't a threat.

Hope that you have fun! Let me know how it goes if you do get it!

hejtmane on Rare commander build?

1 year ago

I have Ardenn paired with Falthis, Shadowcat Familiar and having orzhov equipment deck and not using swords of x&y

My shaskia build is all Legendary Ladies

I have a Thrasios, Triton Hero Vial Smasher the Fierce build then is mainly a valakut deck the primary win con is bolting the table with mountains

I also have a Horobi, Death's Wail deck

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