Gratuitous Violence

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Gratuitous Violence

Enchantment

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

Ib has had me really busy in the toenail mines, but he let me take a day off after a 3 month shift to look at new cards.

AcehGratuitous Violence is just a placeholder for Goblin Goliath. Even though it is a legal card the set it came in doesn't work quite right, so if I put it in the mainboard the deck gets delisted.

Looking through the spoilers and I am very excited about this card:

Connecting the Dots

That's a ton of potential draw, and being an enchantment instead of an artifact means we can actually let it sit out without a lot of worry. Great card.

lhetrick13 on Dragon Strike

3 months ago

ted1 - I like the decklist and the concept! Looks like you are running a decent amount of ramp and flicker with the hope of generating lots of dragon copies/tokens via effects from Miirym, Sentinel Worm, Panharmonicon, etc...

If I may ask some questions and/or provide some thoughts...I am surprised things like Dragon Tempest, Terror of the Peaks, and Ancient Silver Dragon were omitted. Dragon Tempest and Terror of the Peaks are just like Scourge of Valkas and fill a similar roll. If you can get out lots of dragons, Dragon Tempest and Scourge of Valkas are superior but Terror of the Peaks is basically targeted removal when you only can get out a few dragons before another board wipe.

Ancient Silver Dragon I feel like you would need in this deck as it allows no maximum hand size. Given the amount of draw this deck has with things like Elemental Bond and Kindred Discovery, having some stuff like that would be crucial...

I am a little surprised to see Goldspan Dragon. You are only running three dragons with treasure synergy with Ganax, Astral Hunter and Ancient Copper Dragon obviously having some serious treasure production ability in this deck. Just feels like this inclusion with the hope of getting it out with one of those two is low and you could do better by adding a dragon with a different role.

Personally, whenever I run a creature heavy deck, I always include two things: 1. protection for my boardstate and 2. something to bring back my creatures after a boardwipe. Nothing is worse than having your deck explode onto the field and then a Wrath of God get dropped and you blew your load early and have no way to really recover. I would encourage you to try to find some form of both of these and include it such as Deflecting Swat, plus it has a dragon for flair!!!

Lastly, Gratuitous Violence outclassed by Fiery Emancipation...plus it has some dragon flair with the fire :)

wallisface on Vindicators of Extinction

9 months ago

Some thoughts:

  • Gratuitous Violence isn’t modern legal.

  • your mana curve is a but high. Modern decks typically can’t justify running more than 3-4 cards costing 4-or-more mana, you’ve got a whopping 17. This going to lead to some really slow/clumsy turns. Lower that curve!

  • The high mana curve will also be made a lot worse by you having almost nothing to do on turn 1, meaning you’re often going to be starting a full turn behind your opponent (a really dangerous place to be). You should really be aiming to have at least 8 cards costing 1 mana.

  • you’re running far too many cards as 1-ofs, which is going to lead to your deck being super-inconsistent. A deck should have mostly playsets (4-ofs). For newer deck builders, a really good approach is to pick 9 cards, and run playsets of each of those (making 36 cards) alongside 24 lands for a 60 card deck. The mana curve of those 9 cards should ideally look something like 1,1,1,2,2,2,3,3,4.

ThassaUpYo@ssa on Deck of Degeneracy (Purphoros EDH)

10 months ago

Really like the deck philsonwilson! Have you considered City on Fire, Fiery Emancipation, Gratuitous Violence, and/or Solphim, Mayhem Dominus? Really good ways to optimize or add to the damage enhancing effects you already run. Seething Song and Infernal Plunge could be useful as well to pop off even earlier especially with your low curve. Solid list!

TanhelNet on The Worst Tribal Idea(Syrix, Carrier of the Flame)

11 months ago

A really cool idea. I know the difficulties of that "tribe" very well, too.

Don't know your budget, but how about some permanent damage multipliers? Curse of Bloodletting, Dictate of the Twin Gods, Bitter Feud, Gratuitous Violence, Insult / Injury, Fiery Emancipation, City on Fire, Molten Echoes. And if you're playing against enchantment-heavy decks, how about Enchanter's Bane?

Furthermore, i personally think that the curses, like Curse of Shaken Faith or Curse of Fool's Wisdom or Curse of the Nightly Hunt are really good options to disrupt your opponents, especially those who play strategies that work a bit too well against BR.

Good luck with your deck, hope i could help you!

Rhadamanthus on Squee's Toy + Damage Doubler

1 year ago

An additional note: for the situations where it would matter, you actually get to choose whether you take 1 damage or zero damage.

If multiple replacement/prevention effects (Gratuitous Violence is a replacement effect) would modify how an event would affect a player or object, then the affected player or controller of the affected object (or owner, if it has no controller) decides which one to apply. If there are any unused replacement/prevention effects that could still apply to the modified event, that player chooses another one to apply, and so on until there aren't any left to deal with.

If you choose to apply Gratuitous Violence's effect first, the damage doubles to 2 and then Samite Healer prevents 1 of it, leaving you to take 1 damage. If you apply Healer's effect first, then the 1 damage gets prevented and there's nothing left for Violence to apply to.

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