
Gratuitous Violence
Enchantment
If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Trade
Have (2) | metalmagic , orzhov_is_relatively_okay819 |
Want (1) | chrispmatth |
Combos Browse all
Legality
Format | Legality |
Leviathan | Legal |
Canadian Highlander | Legal |
Limited | Legal |
Unformat | Legal |
Commander / EDH | Legal |
Highlander | Legal |
Casual | Legal |
Legacy | Legal |
Custom | Legal |
2019-10-04 | Legal |
Vintage | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Tiny Leaders | Legal |
Oathbreaker | Legal |
Gratuitous Violence occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Gratuitous Violence Discussion
Neotrup on Red damage doublers/boosters with spells …
1 day ago
They each choose individually, though in the case you listed, there's no choice to be made. Sizzle deals 5 damage to each opponent, as Gratuitous Violence only effects damage dealt by creatures.
A good way to look at this is what the effects are doing. Let's say you have Torbran and Furnace of Rath out. They say that when damage would be dealt to an player you add two/double it. This is replacing damaging a single player (don't worry, it still applies to each of them), it's not replacing the whole "3 damage to each opponent." If Torbran said "If a red source you control would deal damage to one or more opponents and/or permanents they control..." it may work differently, but the rules would likely need to be updated to support such formatting.
CamraMaan on Red damage doublers/boosters with spells …
1 day ago
So I understand that if I attack with Torbran, Thane of Red Fell, with Gratuitous Violence on the battlefield, my opponent gets to choose the order in which the +2 and doubling occur. But what about when I have those two out and cast Sizzle with three opponents? Does each opponent choose the order, or do I pick one order for all? Obviously they should likely all choose the same order if up to them (double first), but since it's affecting multiple players, I don't know if the order of effects can be different for two players or not, as it would make sense that they all receive the same damage by default, not choice. Anyway, appreciate the help! :)
king-saproling on
Barazgathol: Torbran's Treasure
3 days ago
You might like these: Burning Earth, Impact Tremors, Gratuitous Violence, Pyrohemia, Elemental Mastery, Knollspine Dragon, Goblin Sharpshooter, Scalding Salamander, Repercussion, Furnace of Rath, Spear Spewer, Blisterspit Gremlin, Thermo-Alchemist, Firebrand Archer, Cinder Pyromancer, Syr Carah, the Bold
Also heads up, Spitfire Bastion has to start out as Vance's Blasting Cannons Flip. You can't play it straight away as a land because it's a transform card.
RadicalOink on
School of Rocks
3 days ago
If I were you, I would put Furnace of Rath, Dictate of the Twin Gods, or Gratuitous Violence in here juist so those rocks hit for even more, but I'm just a die hard red player who loves these kind of cards. Maybe Fiery Emancipation if you had the money. These cards really aren't necessary or even that useful in this deck, I just love them.
plakjekaas on My hell is mono-red
4 days ago
I'm a fan of multiplayer burn, so here's a few suggestions: Kumano, Master Yamabushi is a great commander for that. I have this deck in paper. Play some mana doublers (Gauntlet of Power, Extraplanar Lens), some damage enhancers (Torbran, Thane of Red Fell which is also a great pick for this charity event, Gratuitous Violence, Fiery Emancipation) and go to town. Don't forget some deathtouch equipment, to be able to control the board, as well as the life totals.
Or Neheb, the Eternal is also great for burn, just do a gatherer search for "damage" "each opponent" or "each player" and play a few red X burn spells like Jaya's Immolating Inferno and watch the dollars pile up.
king-saproling on
Boros Aurelia
1 week ago
I have to second DespairFaction's recommendation of Cloudshift and the like (Acrobatic Maneuver, Flicker of Fate, Justiciar's Portal, Eldrazi Displacer) since they can be used for extra combats or as protection, and many can be found with Sunforger.
You might like these too: Signal Pest, Lapse of Certainty, Chance for Glory, Final Fortune, Last Chance, Angel's Grace, Tithe, Mistveil Plains, Gratuitous Violence, Berserkers' Onslaught, Treasonous Ogre, Knollspine Dragon
multimedia on
Dig Up Her Bones
1 month ago
Hey, good budget version of Gishath.
Congregation at Dawn ($2 at CardKingdom) and Mwonvuli Beast Tracker can search for Dinos/Dino and put them/it on top of your library before you attack with Gishath making sure that you cheat a Dino/Dinos onto the battlefield with the attack. Tracker can get any Dino who has trample and there's quite a few including Quartzwood. Shared Summons can get any two creatures into your hand which includes Forerunner and an enrage Dino.
Garruk's Uprising is a good repeatable draw and trample source with Dinos. Getting both these abilities from a three drop enchantment is helpful especially with Quartzwood. Rhythm of the Wild makes Gishath uncounterable as well as a haste enabler for other Dinos or a +1/+1 counter source to help against Marauding/Forerunner's damage to a creature. Jeska's Will can make ramp to cast a fast Gishath for as low as five mana. Make seven or more red mana with Will then add any one white mana and any one green mana.
Otepec Huntmaster as a ramp source is better than Kinjalli's Caller because Huntmaster is also a haste enabler for a Dino and rarely will you have white mana turn one to cast Caller. Apex Altisaur is a big Dino who's an upgrade for Burning Sun's Avatar repeatable fight with enrage and it fights an opponent's creature when it ETB.
Cinder Glade and Canopy Vista would help color fixing because then Farseek, Skyshroud Claim, Mountain Valley can search for a dual land and Battle lands have interaction with lots of basic lands. Path of Ancestry is a good budget Rainbow land for tribal since repeatable scry is helpful. Mosswort Bridge's hideaway can easily be triggered with Dinos. Some other budget lands are Battlefield Forge, Naya Panorama, Ash Barrens.
Cards to consider cutting:
- Highland Weald
- Timber Gorge
- Tranquil Expanse
- Gruul Guildgate
- Vivid Crag
- Vivid Meadow
- Graypelt Refuge
- Shamanic Revelation
- Alpha Authority
- Kinjalli's Caller
- Burning Sun's Avatar
- Siegehorn Ceratops
- Whispersilk Cloak
- Raging Regisaur
- Gratuitous Violence
Good luck with your deck.
Optimator on
Giant's Deck
2 months ago
Oh, I like Chained to the Rocks a fair amount. Keep that one in.
As far as utility goes, you have some real winners. I like Berserkers' Onslaught and LOVE Warstorm Surge and Where Ancients Tread. Iroas, God of Victory is excellent. I like Brave the Sands a lot too. I actually have a soft spot for Story Circle but i could see it staying or being cut.
I kind of like Deflecting Palm but Comeuppance may be better. Probably won't have room for them though. Feudkiller's Verdict I love for the flavor but isn't too great. I might be tempted to keep it though!
I love that Hammer of Purphoros is in. Haste matters a surprising amount when you're dropping huge creatures. You might want to include Fervor as well. I should have one on hand for trade. One more advantage for Swiftfoot Boots and Lightning Greaves. No wonder they're so ubiquitous!
Aurification seems like a sweet choice. I have a Ghostly Prison on hand if you want an added layer of defense. I run one in my Giant deck. Speaking of defense, Boros Charm is an excellent include. Make sure it ends up in the final list.
I would drop all the anthem effects. They aren't great when you're boosting two 6/6s up to 7/7s. They're for go-wide strategies like zombies, elves, and goblins. Spear of Heliod has the utility of destroying creatures, but leaving three mana open al the time is hard when you're trying to cast a bunch of 7-drops. Perhaps it could count as one of your Removal cards.
Damage doublers will be much more effective. I have a promo Dictate of the Twin Gods if you'd like. Furnace of Rath is good and Fiery Emancipation is insane, but they're pricey. I don't have either of them for trade. I do have a Gratuitous Violence somewhere that you can have; it's almost as good.
Along with Berserkers' Onslaught, I have Blood Mist and a Duelist's Heritage on hand. Rage Reflection would be great too because it works on defense too. I don't have one though. I have a Loyal Unicorn, but it's no giant. Nahiri's Machinations is a fun budget choice if you wanted to pick up an effect like that. I have a Dolmen Gate for trade as well. I adore that card and run it in many decks.
You probably aren't going to have much more room for utility cards if you want to keep your creature count high. I would recommend dropping every miscellaneous card not mentioned here.