Gratuitous Violence

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Vintage Legal

Gratuitous Violence

Enchantment

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

DaringApprentice on Every Rose Has Its Thorns V2

3 months ago

Here are some suggestions:

Utility Lands: Bojuka Bog, Hagra Mauling  Flip

Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum

Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle

Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem

Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection

Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord

Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders

TheOfficialCreator on Ashling Boomer

4 months ago

Correction: Ashling's damage is not commander damage. Commander damage is only combat damage.

Also, it seems kind of risky to run 59 lands, how does that work out for you normally?

Fiery Emancipation, Gratuitous Violence, and Angrath's Marauders seem pretty good for the deck as well.

TypicalTimmy on I just discovered accidental infinite …

4 months ago

Now I'm not a mathelogical wizard, but if you have Miirym making a token copy of AD, and each AD makes 2x 3/3s, but Adrix and Nev double all of this... then,

Miirym makes 1x and Adrix and Nev give you a total of 2

All three make 2x tokens, and Adrix and Nev double these to 4

So you have 3(4) or three Astral Dragons producing 4x 3/3s each

That's 12x copies of Gratuitous Violence, plus the original copy

Swinging with only a 6/6 Miirym, she deals 6 combat damage when she connects, which is now doubled a total of 1+3(4) times or, 6^13

Which is 13,060,694,016

Or like I said. Enough damage to kill a nation.

  • Miirym is so dumb and I love her for it

Or, you know, 49,152?

Math is my worst subject

TypicalTimmy on I just discovered accidental infinite …

4 months ago

legendofa In a game earlier, I had Astral Dragon copy Gratuitous Violence with Miirym and Adrix and Nev, Twincasters out and swung with enough damage to kill a nation

zretrareo27 on RW EDH Brion 2022

4 months ago

My 2016 EDH deck - revamped for 2022! use commander Brion Stoutarm to Fling your opponents creatures with cards like Act of Treason, and if you're lucky - use Bazaar Trader to keep them!

I've tried to keep this deck nearly 50% White and 50% Red.

I've narrowed the premise of this deck down to the following categories, 50 Cards to the first, and 10 cards to each other category, give or take.

50% of the Deck is the Commander, Land, Mana rocks, and Draw.
10% is Steal/Keep
10% is Removal/Wipe
10% is Bringing Cards Back
10% is Brion Fodder and Fetch cards
10% is Double Damage and Powerful Flyers

Your comments and suggestions are greatly appreciated. That being said, I will probably not be able to afford the more expensive cards Land Tax, Smothering Tithe, Lifeline, Smuggler's Share etc. that are not already in this deck. However - It's still fun to check them out! If you like it, up vote!


With this revision, I've cut many of the fancier, slower dual lands to opt for faster basic lands. I've also added Weathered Wayfarer.

I've removed cards that target artifacts and enchantments like Kami of Ancient Law, instead opting for better utility cards like Quarantine Field that target "nonland permanent".

I've made some recent changes to this deck, hopefully to address that mid game I am struggling with tempo, as well as running out of mana to cast the creature or steal spell and have enough to activate Brion's ability. Some cards like Deathrender and Thornbite Staff have been removed (even though they were good in concept) to add more playability.

I also found that after all the sacrificing, mid game I was running out of defense, so some additional creatures have been added with dual purpose, such as Angel of Sanctions and Emeria Shepherd.


Decksplanation:

Double Damage:
Fiery Emancipation gives me triple damage. Calamity Bearer works specifically to Brion's sac ability. Angrath's Marauders, Gisela, Blade of Goldnight, Gratuitous Violence all make the damage I do twice as effective.
When creatures I steal die, Stalking Vengeance beefs them. When I summon large creatures into play Warstorm Surge deals damage to my opponent, and when I sac those, Stalking Vengeance hits them on the way out.


Fodder:

Malignus, Serra Avatar, and Soul of Eternity all act as giant bombs to throw at the opponent.
Hofri Ghostforge allows for me to steal an opponents creature, fling it at them with brion, and then keep a spirit copy of that creature.


Draw:
Magus of the Wheel and Reforge the Soul provide the opportunity to get a fresh hand at my whim. Humble Defector is an easy and fun, card that helps me forge alliances with other players in multiplayer while getting me TWO extra cards per turn.
Skullclamp works perfect with the sacrifice ability and is easy to cast.
Well of Lost Dreams is insane when played late game for Brion's lifelink ability and can be fetched with Hoarding Dragon or Open the Armory Sin Prodder gives me a potential extra card per turn, or the chance for an opponent to take damage to the face... and then I can pull it out of my graveyard later with my other cards! Basically a win/win. Mangara, the Diplomat and Mila, Crafty Companion  Flip serve to deter attacks and draw.


Fetch:
Hoarding Dragon serves as a flyer, a sacrifice, and can grab any rocks, Skullclamp, or Well of Lost Dreams.
Open the Armory helps grab Skullclamp, Well of Lost Dreams, or Gift of Immortality.
Recruiter of the Guard is specifically to get Bazaar Trader for the huge advantage of keeping my opponents things, but can also grab Duergar Hedge-Mage for removal or Sin Prodder (amongst a few others). Weathered Wayfarer can grab any land, such as Buried Ruin or Arcane Lighthouse.


Mana Rocks:

Boros Cluestone, Commander's Sphere, and Mind Stone are all serving as early ramp and later card draw.
Sol Ring because Sol Ring.


Removal:

Archon of Justice is quite powerful in this deck, as it allows for a flying creature, then a source to sac, and remove a card permanently.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Duergar Hedge-Mage can be played and replayed in this deck for knocking off annoying enchantments or mana rocks.
Magus of the Disk is one of the board wipes.
Grasp of Fate, Oblivion Ring, and Banishing Light all allow for really flexible removal. Same for Quarantine Field except allows for extra targets for more mana. Chained to the Rocks works the same, but only for creatures. Angel of Sanctions works similarly, but is a creature. Ryusei, the Falling Star really just acts as weenie removal and a sac source from a flyer.


Bringing them Back (and sometimes keep it!):

Adarkar Valkyrie Sac an opponents creature, then get it permanently!
Bazaar Trader Take it with a steal and keep it!
Angelic Renewal Sac my own creature, get it back! Gift of Immortality Sac my own creature, get it back... again, and again!
Emeria Shepherd play a land, get a card! Play a Plains, get a creature to sac!
Mistmoon Griffin Flys, defends, and sac-able, then get back a creature from the graveyard!
Squee's Embrace fun and easy to play, and retrievable with Tragic Poet.
Tragic Poet, a low mana cost creature to get any enchantment in my deck back for any reason. Fun with Squee's Embrace, Angelic Renewal, etc. Returned Pastcaller a flyer that lets me grab a Threaten or Breath of Life. Angel of Serenity gives me the option of 3 recursion or 3 removal.


Stealing their Creatures:

Captivating Crew steals every turn! No wasted card space here, just a reusable sorcery.
Conquering Manticore powerful flyer, that steals!
Zealous Conscripts You can steal anything! Anything! Lands? Mine. Artifacts? Mine. Works great with Bazaar Trader.
Act of Treason, Portent of Betrayal, and Threaten are all basic steal spells.
Malevolent Whispers, Mark of Mutiny, and Traitorous Instinct all give me steal with buffs for Flinging.
Harness by Force allows for more than one thing to be taken if the extra cost is paid!


Powerful Creatures:

I'll be the first to admit, these don't reallllly fit in with the deck. But they're so awesome it's hard to remove. Akroma, Angel of Fury
Akroma, Angel of Wrath
Aurelia, the Warleader

CommanderNeyo on Tempus Necandi - Saskia EDH (Lingua Latina)

5 months ago

I love Saskia the Unyielding as well, and I think she is an underrated commander! You have a few cards here I don't have in my build, but will definitely consider (especially Adeline, Resplendent Cathar).

Something that I don't see a lot of people doing, but I find to be super effective, is using damage-doubling effects, such as Gratuitous Violence and especially Fiery Emancipation. With Fiery Emancipation on the field, a 1/1 would deal 3 damage to one opponent, and then 9 damage to Saskia's chosen opponent - so a total of 12 damage! Saskia alone will deal 36 damage (3x3 + (3x3)x3 = 9 + 27 = 36)!!!

I run Gratuitous Violence, Fiendish Duo, and Fiery Emancipation in my Saskia deck because of how incredibly effective they are at increasing the power level.

Also, for me, I noticed that Bloom Tender and Faeburrow Elder are incredibly pivotal in enacting my gameplan, so I run more creature tutors such as Eladamri's Call and Worldly Tutor, and I recommend the same for you.

Lastly, because you are playing so many small creatures, I highly recommend something like Pathbreaker Ibex or the classic Craterhoof Behemoth, since they turn those small early game creatures into finishers.

I enjoyed your deck, and the Latin flair is fantastic!

carpecanum on

6 months ago

If you intend to draw a bunch of cards you might want some cards like Wizard Class and Thought Vessel?

Gratuitous Violence doubles your damage with Niv-Mizzet and there are a bunch of "do that much damage +1" cards to look at with the same effect.

IHATENAMES on Maraxus of Keld Pump & Dump

7 months ago

OK I get the meta thing. Tbh up to you. Scavenger Grounds I'd suggest added to manabase to have 1 grave exile effect at least. Have an answer feels better even if you don't draw it.

As for modes on cards in commanderthey are important. I'm against the mage for curve reasons more so then anything else (also list is getting tighter). T3 ramping isn't the best. T3 making 2 bodies isn't the best. It's when they are together that makes it playable.

Fiendish Duo is a great card but there are some enchantments that double or triple with one that is a source you control if you want instead. I realize for instance Gratuitous Violence doesn't work it was in my list mb XD

Fair point on the greaves.

Laela is a great card by itself but if you exile a card you might not want to cast it can feel bad. Red card draw generally is like that. For now I'd suggest gobo Engineer. He can do some great work for you. A tutor for academy manufator or haste/trample/ramp enabler is spicy. Give deck some additional steam late if you lose some of your important artifacts.

Brash Taunter fight your commander. It is a 3 mana Fling effect every turn without sacing that doubles as a good blocker here. @[email protected] you don't need too much more synergies then that I think.

Neheb is a great big red deal damage to face payoff card. I've ended up cutting him out of my decks as I never seem to get him to survive a round. I worry you may run out of cards in hand to play and don't have alot of mana sync type cards. Worth trying maybe.

For the battle axe. It might be a good option to pump your creatures/make tokens but you can't swing a creature with it until like t5 most of the time. That's alot for it to do its thing. Then no double strike or free equipt makes it super expensive quickly. I love the card as for years I mostly ran mono white equipment vultron/tokens. But here the deck would have to refocus somewhat on equipment to make it work well.

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