Gratuitous Violence

Gratuitous Violence


If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Gratuitous Violence Discussion

TheMeadiator on Bloodied But Unbowed (Budget Ruric Thar EDH)

1 week ago

Fires of Yavimaya is a great budget enchantment to have. And I know you have Gratuitous Violence , but Dictate of the Twin Gods is a great cheap alternative. There is some risk/reward with it, but your deck seems like there's way more reward than risk! Also instant speed is nice.

Ravager Wurm is a great creature that can eat a blocker and swing in the same turn (and wurms need a little more love <3 ) - Perhaps instead of Woodland Bellower ?

And to really make this a budget deck, I'd swap out Craterhoof Behemoth for End-Raze Forerunners ! They're both excellent cards, but one is significantly cheaper lol.

I've got a budget Ruric Thar deck too! If you're interested, feel free to check it out: "Not Creature? THEN SMASH!" Ruric Thar RIOT

Profet93 on Ruric Thar Primal Stax

1 month ago

+1 Good work

Survival of the Fittest - Synergy with genesis, gets rid of late game dorks

Cavern of Souls > The land that can make ur commander indestructible. It seems like your deck is very anti-blue, having a land that can tap for a color and stop your commander from getting countered without anything else on board seems like a good payoff. I get the need for actual physical protection but I think this swap should be considered depending on your meta

Stoneshaker Shaman - Just seems weak for what it does. I know there is a red enchantment (can look up if needed) that does something similar for a similar cost. It would be a better fit than this card, surprised to see it. It seems like it's main purpose is anti-blue and interaction. But most non green players ramp with rocks and green ramps with dorks, so unless you get collect ouphe out with it simultaneously, I don't see how impactful this really is. How has your experience been with it? Are you choosing the creature version simply because of your commander?

Gratuitous Violence - Seems expensive for what it does, you already have various forms of redundancy. Is this needed? I could easily see Skullclamp in it's place to help you draw, get payoffs off of dorks, and deter your commmander's death or at the very least, give you some benefit from it.

king-saproling on Undeniably Indejankable

1 month ago

Sure thing! Justice actually enables infinite damage with a lot of the things you already have, for example:

Arcbond plays a similar role, except that it's even better than Justice as it has the self-damaging effect while also applying the damage-redirection effect of something like Mogg Maniac to any creature. So you could have infinite damage with Arcbond + Tajic + Pariah.

Sunforger essentially acts as a second copy of Arcbond, Boros Charm, or Martyrdom , making the Sunforger super valuable as it can fulfill any role in the combo.

Gratuitous Violence is another cool one because on an indestructible, martyred Boros Reckoner (or similar dude) you can target yourself continuously with Reckoner's redirect trigger to keep multiplying the damage up to a lethal amount, then fire it at an opponent. At worst Violence is letting you two-hit opps with Tajic, which is still pretty good.

Just some food for thought!

Secretmeat on First Time Building. Nekusar Updated

1 month ago

A few suggestions. I think you probably want to run at least 35 lands in order to keep the deck running consistently. You've got some decent ramp, and all the extra draw will help, but missing land drops sucks.
You might consider the damage doublers and tripler available in red Dictate of the Twin Gods , Furnace of Rath affect everyone, Gratuitous Violence or Inquisitor's Flail work for your commander, but the best would be Angrath's Marauders or Fiery Emancipation (!triple damage!) Since they only affect you and work for all your damage sources.
Stormfist Crusader is more of what you've got.
What to cut to make room for that stuff is kind of up to you but I think Game Plan , Grixis Charm , Dimir Charm , and Spectacle Mage would all be candidates for me.
Cool deck though and pretty reasonably priced for how effective it looks like it could be.

Forkbeard on Atarka, World Render: Double Dragon

4 months ago

Well that's an amazing deck comment, thank you Profet93. I don't disagree with anything you've said here - I've been fine tuning/tweaking this deck a bit lately, and each card you've suggested is definitely getting my wheels spinning and I'd like to swap some stuff to make room for a few of them (I've never seen Bonders' Enclave before and that's totally finding a home here).

My playgroup sits around the 6-7 power level range. Everyone is aware of cEDH and a couple have dabbled here and there, but after a few swift & boring Lab Man style wins they usually 'downgrade' to be more in line with the greater MO of the group. We're not against infinite combos, but we typically don't make it the goal of each match. If I were to classify it, I'd go with 'high powered kitchen table.' As for card budget, we're oldschool players so we've got decent existing collections, thank the dang lort because prices for EDH singles/staples are getting CRAZY (have you looked at reserved list card prices in the last month alone? Insanity). For example, the only thing prohibiting me running The Great Henge in every green deck is it's $50 price tag. I'm not averse to the occasional $20 single here and there, but I only treat myself to a mega money card (anything $50+) once a year or so.

So back to a couple of your comments around cards that are in the deck and my logic as to why I've included them:

  • Kiki-Jiki, Mirror Breaker - honestly just in here for the 'double dragon' theme alongside Feldon of the Third Path . I'm not married to keeping either of them in here and I totally hear what you're saying, but once in a while they do some work and the must sac tokens pair really well with Greater Good . Janky, I know.
  • Gratuitous Violence / Fiery Emancipation - yeah, you're not wrong. They're expensive and aren't exactly subtle. That said, this is very much a 'swing for the fences' deck and centres around haste + expensive Atarka 1-shot value so these cards do merit homes. The good stuff/dragon tribal is thematic smoke & mirrors which can lead to some wins, but the primary win condition = Atarka smacks.

  • Thanks again for taking the time to check out my deck & leave your 2 cents. I know I'm running mostly win-more dragons in here but that's what kitchen table EDH is all about, especially for a Timmy like me. I am definitely curious to read your comments about the dragon choices though so if you're up for it, feel free to drop some opinions here.

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