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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Gratuitous Violence
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
wallisface on
Vindicators of Extinction
1 week ago
Some thoughts:
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Gratuitous Violence isn’t modern legal.
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your mana curve is a but high. Modern decks typically can’t justify running more than 3-4 cards costing 4-or-more mana, you’ve got a whopping 17. This going to lead to some really slow/clumsy turns. Lower that curve!
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The high mana curve will also be made a lot worse by you having almost nothing to do on turn 1, meaning you’re often going to be starting a full turn behind your opponent (a really dangerous place to be). You should really be aiming to have at least 8 cards costing 1 mana.
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you’re running far too many cards as 1-ofs, which is going to lead to your deck being super-inconsistent. A deck should have mostly playsets (4-ofs). For newer deck builders, a really good approach is to pick 9 cards, and run playsets of each of those (making 36 cards) alongside 24 lands for a 60 card deck. The mana curve of those 9 cards should ideally look something like 1,1,1,2,2,2,3,3,4.
ThassaUpYo@ssa on
Deck of Degeneracy (Purphoros EDH)
1 month ago
Really like the deck philsonwilson! Have you considered City on Fire, Fiery Emancipation, Gratuitous Violence, and/or Solphim, Mayhem Dominus? Really good ways to optimize or add to the damage enhancing effects you already run. Seething Song and Infernal Plunge could be useful as well to pop off even earlier especially with your low curve. Solid list!
nafuller on
1 month ago
Lands: Battlefield Forge Rugged Prairie Plateau Hanweir Battlements  Meld Sunhome, Fortress of the Legion Field of the Dead - if you go with a bunch of nonbasics
Untaps: Patriar's Seal Drumbellower
Board Wipes: Farewell Vandalblast
Red Temp Steal Synergy: Seize the Spotlight Grab the Reins Act of Aggression
Damage Multipliers: Fatal Frenzy Angrath's Marauders Fiendish Duo Gratuitous Violence City on Fire Solphim, Mayhem Dominus Torbran, Thane of Red Fell
Mana: Land Tax Weathered Wayfarer Knight of the White Orchid Thaumatic Compass  Flip Smothering Tithe Keeper of the Accord
Creatures: Inferno Titan Ball Lightning Dockside Extortionist Terror of the Peaks Llanowar Elves Purphoros, God of the Forge Pure Reflection - Not a creature but ho boy can you sac Urabrask's Forge Battle Angels of Tyr Esper Sentinel Anger Sun Titan Cosmic Larva Blistering Firecat Phyrexian Soulgorger Hofri Ghostforge Impetuous Devils Nova Chaser Taurean Mauler Chandra's Incinerator
+X Power Purphoros's Intervention Unleash Fury Mirror Entity Elturel Survivors
Fun: Legion Loyalty Duke Ulder Ravengard Blade of Selves Elesh Norn, Grand Cenobite Hamletback Goliath
TanhelNet on
The Worst Tribal Idea(Syrix, Carrier of the Flame)
1 month ago
A really cool idea. I know the difficulties of that "tribe" very well, too.
Don't know your budget, but how about some permanent damage multipliers? Curse of Bloodletting, Dictate of the Twin Gods, Bitter Feud, Gratuitous Violence, Insult / Injury, Fiery Emancipation, City on Fire, Molten Echoes. And if you're playing against enchantment-heavy decks, how about Enchanter's Bane?
Furthermore, i personally think that the curses, like Curse of Shaken Faith or Curse of Fool's Wisdom or Curse of the Nightly Hunt are really good options to disrupt your opponents, especially those who play strategies that work a bit too well against BR.
Good luck with your deck, hope i could help you!
Rhadamanthus on Squee's Toy + Damage Doubler
2 months ago
An additional note: for the situations where it would matter, you actually get to choose whether you take 1 damage or zero damage.
If multiple replacement/prevention effects (Gratuitous Violence is a replacement effect) would modify how an event would affect a player or object, then the affected player or controller of the affected object (or owner, if it has no controller) decides which one to apply. If there are any unused replacement/prevention effects that could still apply to the modified event, that player chooses another one to apply, and so on until there aren't any left to deal with.
If you choose to apply Gratuitous Violence's effect first, the damage doubles to 2 and then Samite Healer prevents 1 of it, leaving you to take 1 damage. If you apply Healer's effect first, then the 1 damage gets prevented and there's nothing left for Violence to apply to.
legendofa on Squee's Toy + Damage Doubler
2 months ago
As a minor point, let's replace Squee's Toy with Samite Healer, since the Toy only prevents damage to creatures.
Samite Healer would prevent the initial 1 damage. There's now no damage for Gratuitous Violence to double, so you wouldn't take any damage from Fireslinger.
Pedrodamus on Squee's Toy + Damage Doubler
2 months ago
If I have a Gratuitous Violence, or any other damage doubler and I prevent Fireslinger's 1 pt of dmg to myself with Squee's Toy, would it never go on to deal the additional point of damage?
Liquidbeaver on
Ib Halfheart, Goblin Sac-tician [PRIMER]
3 months ago
Rasaru: I've been super busy at work and the release schedule of new cards is super overwhelming, but yes I am also excited! Solphim is definitely going right in. Not only is it a nicely costed doubler (it honestly might replace Fiery Emancipation...) but having a 2nd creature in the deck that can survive a boardwipe is pretty nice. If someone is playing with Gratuitous Violence instead of Goblin Goliath (GG is a weird set that breaks and delists the deck which is why it is in the sideboard) I would absolutely replace Violence with Solphim.
I think Gleeful Demolition is definitely good enough for the deck, and them being Phyrexian Goblins means they still work with Ib's sacrifice.
As for Koth, in my playgroup at least, planeswalkers only really get the chance to do their entry ability before dying, and red doesn't have many planeswalkers with gamechanging +'s. My hope is that one day they make a Slobad planeswalker (apparently he was a PW for a day or something?!) and that it is good enough to run in here.
I hope to do another catchup run on the last set (I think I am only one behind?) very soon to do deck changes, and I will update as soon as I do!
Also, I played again recently with 3 people where each of us won once, and the treasure subtheme definitely made Ib a contender in all of the games. This is the strongest the deck has been, no question, and the couple chaos cards sprinkled in has also made it the most fun version so far.
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