Tunneling Geopede

Tunneling Geopede

Creature — Insect

Landfall—Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Tunneling Geopede Discussion

kraizor on Omnath, Locus of Creation feat. Landfall!

3 weeks ago

Update 2nd of October:

1.Scute Swarm I said, that tunneling geopede is a powerhouse, though falls short compared to the scute swarm. In a decent turn, the opponents will be forced to boardwipe in an instant or face lethal.
2.Ramunap Excavator I actually think that being able to play a fetchland every turn from your graveyard, and therefore giving you the theoretical second land in addition to thinning your deck is more valuable than playing another possible land with Wayward Swordtooth, therefore: Switcheroo!
1.Wayward Swordtooth Poor dinosaur got buried by Ramunap Excavator. :(
2.Tunneling Geopede was replaced for Scute Swarm. In comparison, I would give this one a 7/10 and Scute Swarm a 5/7, making it exponentially better.

Starsky2814 on Omnath, A Song of Creation and Chaos

4 weeks ago

Jensu08, the more I think about it. Wouldn’t you say Purphoros, God of the Forge would be a better fit than Tunneling Geopede? With the amount of creatures and tokens, especially that crazy Scute Swarm going off, seems like more devastating damage being dealt.

Starsky2814 on Omnath, A Song of Creation and Chaos

4 weeks ago

MindAblaze, I used to run Nissa, Vastwood Seer  Flip in my old Omnath, Locus of Rage build and removed it, because to me it felt slow for what it does. I did go ahead and add Wrenn and Six and removed Dualcaster Mage which eliminates the win con I had in here, but it doesn’t seem like it’s needed anyway. Shout out to rkjunior for that as well.

Jensu08, yeah, I’ve had turns where I have had insane amount of landfalls, especially when Ashaya, Soul of the Wild is out and I’m casting/flickering creatures. So I think Tunneling Geopede gets added at some point. It’ll be one of the next things I’ll probably make room for.

Jensu08 on Omnath, A Song of Creation and Chaos

4 weeks ago

Starsky2814 and rkjunior Since the deck is so heavily landfall you should definitely consider running Tunneling Geopede I've pinged at least 15 damage in a turn with that cards landfall triggers.

kraizor on Omnath, Locus of Creation feat. Landfall!

1 month ago

Update 17th of September:

1. Phylath, World Sculptor: I figured out, that at the time I can cast this guy, I have more than enough basic lands under my control, which means I can get enough tokens.
I replaced this for "Spoiler" Rampaging Baloths as this one gives me ETB tokens which I can pump as I need it.
2. Ancient GreenwardenTwo Landfall triggers in addition to playing lands out of your graveyard? 6 mana is huge, though worth the costs.
3. Tunneling Geopede: I honstely underestimated the power of this guy. One damage for each landfall trigger adds up and can close out games out of nowhere.
4. Moraug, Fury of Akoum. A powerhouse when it gets rolling. We are winning games with this, if unanswered.
5. Felidar Retreat: This card surprised me a lot in playtesting. Not only is it better than Zendikar's Roil but it is also more versatile at is gains us an overrun-esque effect.
6. Rude Awakening: I earlier removed this card from my deck, due to it feeling like a win more card, though I realized that I was too greedy and only wanted to use this card for its entwine costs.
After more testing it feels more like a better Mirari's Wake due to its versatility. More mana? No Problem. Trying to finish? No Problem. Trying to finish, but need just a bit more mana? No Problem.
1. Mirari's Wake: Exchanged for Rude Awakening as it is more versatile and technically give me the same benefits.
2. Coiling Oracle: Too often a swing and a miss. Not necessarily bad, but was not convinced from this one anymore.
3. Ghostly Flicker: Not sure about this one, as it is additional protection and can benefit mana if blinking Gaea's Cradle.
Will see how it pans out and if cutting it was a mistake. 4. Ramunap Excavator: Exchanged for Ancient Greenwarden. Also not sure about this one, as it ensures early land drops. Though, do not have problems with this early on most of the time.
5. Rampaging Baloths: Cutted for Phylath, World Sculptor as it benefits my deckstyle more.
6. Dig Through Time: Were not able to cast this card for its delve costs most of the time, as lands in the graveyard are often more valuable than in other decks.

1. Eternal Witness As is tradition, have to mention, that I want to play her.

Schafkurai on Jeskai Landfall

1 month ago

Love it! I'm tired of green landfall decks and was also thinking about all the other color combinations. There's a bunch of cool one's coming with Zendikar rising and a few more that you could consider would be the white creatures (Emeria Angel, Emeria Shepherd, Admonition Angel), the red pingers (Spitfire Lagac, Tunneling Geopede), good ramp/utility creatures (Knight of the White Orchid, Weathered Wayfarer). Useful artifacts include Ghirapur Orrery and Thaumatic Compass  Flip and some more lands that I find useful would be Ghost Town, all the "fetches" (Terramorphic Expanse, Fabled Passage, Evolving Wilds, Arid Mesa etc), the bouncelands e.g. Boros Garrison, Terrain Generator.

keep up the good work!

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