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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Insect
Landfall—Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
5 months ago
- Tor Wauki the Younger
- Chandra's Incinerator
- Creeping Bloodsucker
- Kessig Flamebreather
- Brash Taunter
- Firebrand Archer
- Electrostatic Field
- Sin Prodder
- Tunneling Geopede
- Tor Wauki the Younger
- Lightning Reaver
- Drakuseth, Maw of Flames
- Syr Konrad, the Grim
- Zo-Zu the Punisher
- Vial Smasher the Fierce
9 months ago
As far as cuts: Krenko, Mob Boss doesn't really fit the deck, he can go.
Defiler of Instinct is a maybe cut. It does sort of what you want, but doesn't interact with instants and sorceries the way this deck really wants to.
Kumano, Master Yamabushi could be cut due to being a bit mana intensive.
Tunneling Geopede and Witty Roastmaster and Impact Tremors are also maybes on the chopping block - much like Defiler of Instinct, they do what you want (1 damage), but in a way this deck doesn't want to do it (landfall/creature ETB).
Tibalt, Rakish Instigator - actually really good. If you had a way of ensuring it would stick to the battlefield. I doubt the impact of this card would be enough to justify the slot when you're needing cuts.
Kyren Negotiations can definitely come out. Since a bunch of your creatures already have tap abilities, it's not quite as useful.
Obviously all this is just through a lens of someone who is unfamiliar with this deck, and your mileage may vary. I also may have missed some things like [infinite] combo pieces that are in here, but barring that, I'm fairly confident on my cut list.
1 year ago
2 years ago
Hey man I LOVE THIS BUILD. Definitely a +1 from me! My deck is very similar and I’d love for you to check it out!
Here are my recommendations. They should all make sense. Just depends on if you think they’d be a good include:
Scapeshift because that card draw with your commander out would be sick!
Splendid Reclamation because it’s be great to recover all those sacrificed lands and sacrifice them again!
Squandered Resources because it’s a WAY BETTER land sac outlet than Zuran Orb or any other land sac outlet.
I’d LOVE to hear your thoughts and recommendations for my deck. Here’s the link:
2 years ago
2 years ago
I really like how this is looking! I've got one more suggestion of minor note... Spitfire Lagac does amazing table clears, but there is also a cheaper version of him. Check out Tunneling Geopede. One CMC less and achieves the same affect. I have both in mine specifically for the potential table wipes. Let me know what you think!!
on Land Twins
2 years ago
Alright, let's do this.
Good day to you, FacetiousFanboy. Now, I have a mere one lands-matter deck, whereupon 'tis the extent of my knowledge upon the strategy, but 'tis something I have meticulously tinkered for quite the meiny of years. Therefrom, I may offer my enlightenment.
Upon the very intrinsic parts, we have the categories of a commander deck: removal, wraths, card draw, ramp, lands, recursion, and engines. Being a legendary creature in the modern era of Magic, Mina and Denn grant a splendid engine from the command zone. Allow me to touch upon the basics within the decklist.
In order aforesaid, removal:
I mayn't have ever seen Relic Crush, but I do not like it. Five mana to kill two things is far too inefficient, thus I would recommend you take this out of the deck. Force of Vigor is better on most accounts.
Storm the Citadel requires you to have a board state, and requires a sorcery-speed deployment. Removal is best utilized in surprise, and being a sorcery negates such a factor. I do not like this card.
I have noted a supreme lack of wraths. I have also noticed some inefficient X-spells for which you intend to use twelve or so mana. Try removing Banefire, Clan Defiance, Spitfire Lagac, Tunneling Geopede, and Living Twister. The pinging effects matter little until the opponents are sitting at seven life. Living Twister is one I have tried and disliked. Banefire and Clan Defiance hit the opponents' face, but do near to nothing in terms of furthering your board state. These are great when you are ahead, but you currently have no options for when you are behind.
Upon card draw.
If you so desire X-spells to utilize, I would add Commune with Lava. It may be cast upon the endstep before your turn, and thus offers many more option without requiring you to tap out.
Escape to the Wilds offers a new hand and an additional land drop, whilst being a mere $0.25.
Similar yet potentially better, Tireless Tracker. Clues are fantastic, and are a splendid devotion of mana for use at any time. By this argument, I would kill Seer's Sundial. I have attempted the Sundial, but it requires a mana dump immediately as averse to any time.
Ramp, of course.
As to what should be removed, Rootweaver Druid ramps you for one and an opponent for two. It could ramp you for two and your opponents for four. You always come out behind in this exchange, and thus I would see this fit for exclusion. Far Wanderings is great, but best if you have a full graveyard. This deck cannot achieve Threshold too easily, thence this effect may be improved.
Returning from the grave, recursion it shall be.
This is an optional field, but it is nice to have an option or two. I see but Seeds of Renewal. Seven mana for two things returned? I nill. Bala Ged Recovery Flip serves as a land early and a win condition late. Eternal Witness is just always fantastic.
Start your engines.
What in heck is this Sporemound Nonsense? A five-mana 3/3 that spawns 1/1s. Quite lacking indeed. I do not see any justification for having this in the deck.
Primeval Bounty is always lovely, but not requisite. I believe it to be more powerful than current options in your deck.
Given the number of tokens you create Purphoros will drain the opponents' life apace. In the same avenue, Evolutionary Leap can offer defense if someone attempts to kill a creature, or it can find a better use for your tokens.
Comet Storm is a far more efficient version of the X-spells you had opted to include, for it can remove problematic threats or multiple problematic players.
Unto finality, Genesis Wave can plop out most of your deck upon the table, and it is difficult to lose from there.
Thus is the end of my babbling. Pardon the overlong comment, but I do hope it was of some aid.
I do have my own list, as forementioned, built around the lovely Hazezon Tamar. If you would so deign to peer upon its glory, that would be splendid.
Fare thee well.
2 years ago
Looks good! I would definitely toss Guildless Commons in there though since it combos with the generals. Play commons, stack commons' etb trigger over toggo's so that commons bounces to your hand first, then the rock comes in and kodama is like "oh snap son you'd best put a 0 cmc card from your hand onto battlefield". That'd be guildless commons! This goes on forever, hopefully while something like Tunneling Geopede is around.
That said, Reckless Fireweaver might be worth considering since he sees toggo's rocks dropping and is like "oh snap i'd best do some damage or somethin you know what I'm sayin?"