Tunneling Geopede

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tunneling Geopede

Creature — Insect

Landfall—Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

Spaghettiosis on EDH Burntron

3 months ago

Spiteful Repossession and Tunneling Geopede Under preformed. Replaced Geopede with Unruly Catapult and Repossession with Dance with Calamity

thefiresoflurve on Ping Storm

1 year ago

Hey there!

As far as cuts: Krenko, Mob Boss doesn't really fit the deck, he can go.

Defiler of Instinct is a maybe cut. It does sort of what you want, but doesn't interact with instants and sorceries the way this deck really wants to.

Kumano, Master Yamabushi could be cut due to being a bit mana intensive.

Tunneling Geopede and Witty Roastmaster and Impact Tremors are also maybes on the chopping block - much like Defiler of Instinct, they do what you want (1 damage), but in a way this deck doesn't want to do it (landfall/creature ETB).

Tibalt, Rakish Instigator - actually really good. If you had a way of ensuring it would stick to the battlefield. I doubt the impact of this card would be enough to justify the slot when you're needing cuts.

Kyren Negotiations can definitely come out. Since a bunch of your creatures already have tap abilities, it's not quite as useful.

Obviously all this is just through a lens of someone who is unfamiliar with this deck, and your mileage may vary. I also may have missed some things like [infinite] combo pieces that are in here, but barring that, I'm fairly confident on my cut list.

Happy building!

alechodgin23 on Lands Down Under

2 years ago

Hey man I LOVE THIS BUILD. Definitely a +1 from me! My deck is very similar and I’d love for you to check it out!

Here are my recommendations. They should all make sense. Just depends on if you think they’d be a good include:

- Squandered Resources - Tunneling Geopede - Underworld Breach - Scapeshift - Splendid Reclamation - Rain of Filth

Scapeshift because that card draw with your commander out would be sick!

Splendid Reclamation because it’s be great to recover all those sacrificed lands and sacrifice them again!

Squandered Resources because it’s a WAY BETTER land sac outlet than Zuran Orb or any other land sac outlet.

I’d LOVE to hear your thoughts and recommendations for my deck. Here’s the link:

Sacrifice Lands and Recur Them for the Win!

legendofa on Enter the Random Combo Deck …

2 years ago

Had to reroll my first one, Painter's Servant + Grindstone . Aww.

So I'm entering with Retreat to Coralhelm + Budoka Gardener  Flip + Selesnya Sanctuary + Tunneling Geopede . Four colors, infinite damage, super jank. I'm happy.

FatMonkeyNutz on [EDH] OMNATH L.o.C. | Land-Combo Build

3 years ago

I really like how this is looking! I've got one more suggestion of minor note... Spitfire Lagac does amazing table clears, but there is also a cheaper version of him. Check out Tunneling Geopede. One CMC less and achieves the same affect. I have both in mine specifically for the potential table wipes. Let me know what you think!!

Idoneity on Land Twins

3 years ago

Alright, let's do this.

Good day to you, FacetiousFanboy. Now, I have a mere one lands-matter deck, whereupon 'tis the extent of my knowledge upon the strategy, but 'tis something I have meticulously tinkered for quite the meiny of years. Therefrom, I may offer my enlightenment.

Upon the very intrinsic parts, we have the categories of a commander deck: removal, wraths, card draw, ramp, lands, recursion, and engines. Being a legendary creature in the modern era of Magic, Mina and Denn grant a splendid engine from the command zone. Allow me to touch upon the basics within the decklist.

In order aforesaid, removal:

I mayn't have ever seen Relic Crush, but I do not like it. Five mana to kill two things is far too inefficient, thus I would recommend you take this out of the deck. Force of Vigor is better on most accounts.

Storm the Citadel requires you to have a board state, and requires a sorcery-speed deployment. Removal is best utilized in surprise, and being a sorcery negates such a factor. I do not like this card.

I would add Chaos Warp, for it hits any permanent at an efficient cost and at instant speed. One I much like is Hull Breach. Two-mana, two targets. It does not get much better than that.

Unto wraths:

I have noted a supreme lack of wraths. I have also noticed some inefficient X-spells for which you intend to use twelve or so mana. Try removing Banefire, Clan Defiance, Spitfire Lagac, Tunneling Geopede, and Living Twister. The pinging effects matter little until the opponents are sitting at seven life. Living Twister is one I have tried and disliked. Banefire and Clan Defiance hit the opponents' face, but do near to nothing in terms of furthering your board state. These are great when you are ahead, but you currently have no options for when you are behind.

Try Blasphemous Act, Chain Reaction, Molten Disaster, and Savage Twister. In the event of you finding one, do add Ezuri's Predation.

Upon card draw.

If you so desire X-spells to utilize, I would add Commune with Lava. It may be cast upon the endstep before your turn, and thus offers many more option without requiring you to tap out.

Escape to the Wilds offers a new hand and an additional land drop, whilst being a mere $0.25.

Well, Valakut Exploration has impressed me. It is essentially another Horn of Greed, which bears much dint. I would add these both for the endless engines they offer.

Similar yet potentially better, Tireless Tracker. Clues are fantastic, and are a splendid devotion of mana for use at any time. By this argument, I would kill Seer's Sundial. I have attempted the Sundial, but it requires a mana dump immediately as averse to any time.

Courser of Kruphix is just better than Grazing Gladehart. It may be half of the life gain, but the card draw off of the library's top is fantastic.

Outside of land-related draw engines, there are the basic ones of Outpost Siege, Elemental Bond, Guardian Project, and Harmonize.

Ramp, of course.

Notably, you are in Green, the very pinnacle of ramping. I would add the basics of Rampant Growth, Farseek, Harrow, Nature's Lore, Three Visits, Skyshroud Claim, and SOL RING.

As to what should be removed, Rootweaver Druid ramps you for one and an opponent for two. It could ramp you for two and your opponents for four. You always come out behind in this exchange, and thus I would see this fit for exclusion. Far Wanderings is great, but best if you have a full graveyard. This deck cannot achieve Threshold too easily, thence this effect may be improved.

Returning from the grave, recursion it shall be.

This is an optional field, but it is nice to have an option or two. I see but Seeds of Renewal. Seven mana for two things returned? I nill. Bala Ged Recovery  Flip serves as a land early and a win condition late. Eternal Witness is just always fantastic.

Start your engines.

What in heck is this Sporemound Nonsense? A five-mana 3/3 that spawns 1/1s. Quite lacking indeed. I do not see any justification for having this in the deck.

Crash of Rhinos is cute, but does not accelerate your gameplan by itself. Large, but not unbeatable. I am not fond of Akoum Hellkite myself, but it is better than others of what I would remove.

Primeval Bounty is always lovely, but not requisite. I believe it to be more powerful than current options in your deck.

Zendikar Resurgent doubles the mana and offers much card draw, winning the game once you untap. Beast Whisperer is similar, but an early-game card.

Given the number of tokens you create Purphoros will drain the opponents' life apace. In the same avenue, Evolutionary Leap can offer defense if someone attempts to kill a creature, or it can find a better use for your tokens.

Comet Storm is a far more efficient version of the X-spells you had opted to include, for it can remove problematic threats or multiple problematic players.

Unto finality, Genesis Wave can plop out most of your deck upon the table, and it is difficult to lose from there.

Conclusion.

Thus is the end of my babbling. Pardon the overlong comment, but I do hope it was of some aid.

I do have my own list, as forementioned, built around the lovely Hazezon Tamar. If you would so deign to peer upon its glory, that would be splendid.

The Lands Restored

Fare thee well.

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