Tunneling Geopede

Tunneling Geopede

Creature — Insect

Landfall—Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

Browse Alters View at Gatherer

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Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tunneling Geopede occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Tunneling Geopede Discussion

robcastpwnz on Korvold, Fae-Cursed King- lands Matter

2 months ago

Actually I thought about it a little bit and I'll offer up a few other suggestions. I think the deck looks pretty good but maybe adding in a few more cards that destroy lands would work well. I don't know how your meta reacts to land destruction though. I know that my meta is ok with a few land destruction spells but mass land destruction is looked down upon. Adding Strip Mine , Wasteland or Field of Ruin would probably be okay. Playing extra lands on your turn is probably super important to your strategy so I think that Sakura-Tribe Scout or Skyshroud Ranger would be pretty nice. If you could get your hands on Oracle of Mul Daya that would be superb but I know it is pretty expensive these days. Tunneling Geopede could help get some damage output on the board. Sylvan Safekeeper offers some protection and can get lands in your graveyard if you need them there. I've always wanted to make a land matters deck but getting all the pieces together is too expensive for my blood. Good luck!!

Poly_raptor on Lord Windgrace Hired an Orcish Lumberjack

7 months ago

I too am I big fan of lands matters decks. I like your reasoning for wingrace over gitrog and completely agree with you.

I’ll put my feedback into some panels to make it look nicer.

In answer to your question about how many lands, I’d say 40 maximum, I think you commented on my Tatyova lands deck before but I run 40 in that and honestly I’m considering cutting maybe 1 or 2, for these reasons; 1; any lands that go in the graveyard can comeback. 2; I’m going to be dropping multiple per turn and a lot of the time they aren’t from my hand. 3; By the time you get to having all your lands out, you’ve probably won. I know these are slightly different builds but at their core value of lands matter they are the same.
I’d definitely run at least Ramunap Excavator &/or Crucible of Worlds , because that ability is just so powerful. If you get stuck with no lands in hand but you have a fetch land in the yard, that’s two land fall triggers.
I agree with the other swaps you’ve listed in general, I’d consider Rites of Flourishing though, as it can help get others ahead too, depends if you want to do that. But I’d definitely run the gitrog monster and Multani.

Nice deck. Have a +1

Beebles on Mina and Denn's Landing Lands

9 months ago

Nice question. Before I answer, please know I have built my list to play out differently each time (so no one consistent win con) and that I wanted the deck to be unpredictable. So I don’t mind if I don’t often use Purphoros to win (the tutor part). I enjoy that some games I am presented with that card, leading to a different game plan than most other games.

I like to play Purphoros, God of the Forge the same way I play Amulet of Vigor . I never play the amulet T1. I always keep it in hand until I can get good value on the turn I play it. For example if I can combine it with something like Scapeshift , Splendid Reclamation or Mosswort Bridge . You can do the same with Purphoros (it’s not as easy to get value the same turn as it is with amulet, but you can still save it until you have a good line of play). Mina and Denn, Wildborn is almost always a better 4 drop play, so I just keep Pur in hand until I can pull of a crazy play out of nowhere. I might be able to combine it at 8 mana with Natural Order into Avenger of Zendikar or with Scapeshift with a landfall token maker out. To tolerate a dead card like that I try to run more than enough draw spells, so I can save cards like amulet and pur for the right moment: when the blow comes unexpected and opponents have little time to react accordingly.

About possible cuts for making room for meta-specific cards. For lands, I am not yet convinced about Blast Zone , so that would be one to watch for me. I recently cut Hanweir Battlements to test another land, but I’m not quite happy with that for long term. I do run less basics, so that is something you could also consider.

For spells, I would consider cutting Tunneling Geopede . I cut it some time ago as I did not think it was good enough for what I was trying to do. I consider that card weaker than Purphoros: it has a similar “this draws attention” issue, but it lacks the same power to end games. Another one to consider would be Fierce Empath . It’s useful and nice, but not necessary imo. That spot might be better served to deal with you control matchup if that is heavily played in your meta.

Hope this answers your questions :).

livingrock on Mina and Denn Landfall

1 year ago

One thing to note: see how as we add more cards a mana curve naturally starts to form? That happens just about every deck. I try to maintain the curve that forms unless I have a reason to adjust it. So we'll be cutting cards that disrupt the curve. For example, at this moment we would want to cut cards that cost 6 cmc. But we're not done.

Nissa, Vastwood Seer  Flip Tunneling Geopede Yavimaya Elder Oran-Rief Hydra Akoum Hellkite Dragonmaster Outcast Greenwarden of Murasa Acidic Slime Terastodon Wood Elves Liege of the Tangle Grazing Gladehart Sporemound Budoka Gardener Zendikar Incarnate Vinelasher Kudzu Sylvan Safekeeper Embodiment of Fury Reclamation Sage Stone-Seeder Hierophant Embodiment of Insight

MadMadison on It's Good to Have Land

1 year ago

McToters Sorry it's taken me so long to reply to this comment. Thank you so much for that! Those are all awesome suggestions, particularly Constant Mists as I often find that I'm a bit too slow to compete with more aggressive decks and get blown out by combat damage before I have a chance to really set up any combos. Retreat to Hagra will also be great, as it means I won't just be relying on Tunneling Geopede to win the game.

Do you run any tutors in your Gitrog deck? Or do you just rely on his draw ability?

patrickd117 on Omnath, Locus of Salt

1 year ago

Agreed with the first three. Khalni Gem could be alright, but it's also kind of a karoo.

I don't like: Undergrowth Champion, Tunneling Geopede, Tornado Elemental, Phytotitan, and especially Geyser Glider, Grove Rumbler, Sylvan Awakening, Embodiment of Fury and Embodiment of Insight. That's most of your elemental and landfall synergy. I don't think those are worth building around at all, since nearly your only payoff is your commander and the cards are pretty awful without him (and even with him they're not great.)

I'd suggest: Ramunap Excavator, Mina and Denn, Wildborn, Perilous Forays (this especially combos really well with Omnath), Harrow, Ulvenwald Hydra, Terramorphic Expanse and Evolving Wilds, Goreclaw, Terror of Qal Sisma, Ranger's Path, Thaumatic Compass  Flip, Goblin Bombardment, Blighted Woodland, Temple of the False God

elgosu1337 on Lord Windshift Scapegrace

1 year ago

You could add other ways of dealing damage from landfall for redundancy, like Retreat to Hagra and Tunneling Geopede, or adding Ashnod's Altar or Altar of Dementia for Omnath's elementals. To get infinite landfall with Valakut, you could try Worldgorger Dragon with Animate Dead or Dance of the Dead. Drownyard Temple works with some token generators and Ashnod's Altar. Life and Limb with Sporemound also works if you cast Prismatic Omen after Life and Limb.

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