Act of Treason

Act of Treason


Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Act of Treason Discussion

Caerwyn on What happens when I case …

2 weeks ago

Correct--it will also suffer from summoning sickness. That is why cards like Act of Treason specifically note that they are untapping the creature and giving it haste; otherwise you would not be able to get much use out of taking a tapped creature.

Snap157 on You're a Mean One, Mister Grinch

1 month ago

Cool! I just finished building my own version. Cards like Act of Treason , Hijack , or Mark of Mutiny can untap your commander many times per turn. Careful with infect, since you're taking damage too.

Cards like Witch's Clinic would be great, and I suppose in mono red it cant hurt to run Ruination .

Tzefick on None

2 months ago

As abby315 says, a 3 CMC to grab any nonland permanent is under rate. Think Act of Treason only holds for a single turn.

I think the wording however should be "Do the following X times: ..."

Mechanically speaking, the card is interesting in multiplayer formats because you can do a lot of trading. However the gameplay side has me saying; Commander games already take a long time, there's no need to extend it by convoluting agreements of trading permanents arounds.

Mostly you would just snatch combo pieces from the combo deck and trade them for big beaters from the beater deck, so the combo deck is neutered because another player has their piece and the beater deck cannot utilize it and their beater got stolen.

From a power perspective after the aforementioned fix, you steal your first nonland permanent on 5 CMC, two on 7 and 3 on 9. If we compare it to say Agent of Treachery and Blatant Thievery , then the first nonland permanent is a bit cheap, the second is pretty on par, considering you can target the same player, and the third starts getting a little expensive from a quantity perspective. Quality however still means this has a place that makes it different from the two others.

To be completely honest I think it needs +1 on the CMC, as it is a mass stealing spell. So .

Last_Laugh on copy amd theft cpmmander ideas

2 months ago

Marchesa, the Black Rose is definitely your best bet for theft. She turns any temporary theft effect (i.e. Act of Treason ) into permanent theft with a sac outlet thanks to her wording. You can also abuse cards like Aura Thief to steal enchantments or Zealous Conscripts to steal creatures, ult walkers, etc.

Sultai_Sir on How does Hofri Work with …

2 months ago

Hofri Ghostforge says that "Whenever a nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature..." so if I steal a creature with something like Act of Treason , do I create the token copy of that creature? And if I do, does the stolen creature go into my graveyard? Thanks!

HorrorLegend on Trans Rights (Alesha)

2 months ago

Awesome deck! Love the commander. Certainly one of those I love seeing at the table because I know there's going to be a lot of fun.

Some recommendations for cuts: Ancestral Blade seems kind of weak for the deck. Give you a token you cant recur with Alesha and only gives +1/+1. Boros Signet and Rakdos Signet , as I don't generally like the signet's, but I know a lot of people like them. Promise of Tomorrow seems like a good win con card, but it doesn't work with this deck since Alesha want's to bring creatures back from the graveyard. Inspiring Captain seems like a good card for the deck, but you cant bring it back with Alesha and really will only help once or twice at best. Archetype of Aggression , Rogue's Passage , Demystify , Return to Dust , Shimmering Grotto , and Take Vengeance , are other cut's ID make personally. They don't add enough or do enough and there better options available.

I would add Savai Triome , Path of Ancestry , Helm of the Host , and Sigiled Sword of Valeron . You could just swap a basic land for the Triome.

I would consider switching: Act of Treason for Act of Aggression , and Murder for Go for the Throat .

I could see Rise of the Dark Realms being an awesome card with this deck, but it fits in almost all deck hahah.

I hope these recommendations helped. Upvote from me.

BrassLord on POV: You're God

2 months ago

Lukka, Coppercoat Outcast 's -2 ability is another Polymorph like effect. Would also turn your Commander's ability and Act of Treason effects into exile removal!

Named_Tawyny on What happens with a stolen …

3 months ago

This kinda makes me want to Act of Treason Blim, Comedic Genius from player A, swing at player B, and then give Blim to them. Just for the confused lols.

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