Act of Treason

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Falcata on Doubt about sacrificing Seed Guardian …

4 days ago

Hi, I have a doubt.

If my opponent takes control of Seed Guardian with Act of Treason and then sacrifices it with Altar's Reap, would the x/x token be created in my opponent's zone or in mine?

Thanks in advance. We have argued endlessly and tried to find the answer in the official rules, but we can't find the answer, we need a lawyer xD

Neotrup on Can i take permanently control …

1 week ago

No. Act of Treason creates a control changing effect with a limited duration. It never "gives back" the creature, the effect simply expires. In addition, protection granted by Gods Willing prevents Damage, Equipping/Enchanting, Blocking, and Targeting. It can stop Act of Treason from resolving by making the targeting illegal, but once the spell resolves it no longer targets and the control changing effect can't be interacted with other than creating a new effect that overwrites it (such as by another player casting Ray of Command or activating Homeward Path).

calvo099 on Can i take permanently control …

1 week ago

Suppouse i use Act of Treason and i take control of my enemy's creature, then i end up my turn and when Act of Treason's forces me to give back the creature, cast Gods Willing and give protection against red to that creature, do the protection against red disables the "give back" ability from act of treason? if thats the case, would i keep that creature?

zretrareo27 on RW EDH Brion 2022

3 weeks ago

My 2016 EDH deck - revamped for 2022! use commander Brion Stoutarm to Fling your opponents creatures with cards like Act of Treason, and if you're lucky - use Bazaar Trader to keep them!

I've tried to keep this deck nearly 50% White and 50% Red.

I've narrowed the premise of this deck down to the following categories, 50 Cards to the first, and 10 cards to each other category, give or take.

50% of the Deck is the Commander, Land, Mana rocks, and Draw.
10% is Steal/Keep
10% is Removal/Wipe
10% is Bringing Cards Back
10% is Brion Fodder and Fetch cards
10% is Double Damage and Powerful Flyers

Your comments and suggestions are greatly appreciated. That being said, I will probably not be able to afford the more expensive cards Land Tax, Smothering Tithe, Lifeline, Smuggler's Share etc. that are not already in this deck. However - It's still fun to check them out! If you like it, up vote!


With this revision, I've cut many of the fancier, slower dual lands to opt for faster basic lands. I've also added Weathered Wayfarer.

I've removed cards that target artifacts and enchantments like Kami of Ancient Law, instead opting for better utility cards like Quarantine Field that target "nonland permanent".

I've made some recent changes to this deck, hopefully to address that mid game I am struggling with tempo, as well as running out of mana to cast the creature or steal spell and have enough to activate Brion's ability. Some cards like Deathrender and Thornbite Staff have been removed (even though they were good in concept) to add more playability.

I also found that after all the sacrificing, mid game I was running out of defense, so some additional creatures have been added with dual purpose, such as Angel of Sanctions and Emeria Shepherd.


Decksplanation:

Double Damage:
Fiery Emancipation gives me triple damage. Calamity Bearer works specifically to Brion's sac ability. Angrath's Marauders, Gisela, Blade of Goldnight, Gratuitous Violence all make the damage I do twice as effective.
When creatures I steal die, Stalking Vengeance beefs them. When I summon large creatures into play Warstorm Surge deals damage to my opponent, and when I sac those, Stalking Vengeance hits them on the way out.


Fodder:

Malignus, Serra Avatar, and Soul of Eternity all act as giant bombs to throw at the opponent.
Hofri Ghostforge allows for me to steal an opponents creature, fling it at them with brion, and then keep a spirit copy of that creature.


Draw:
Magus of the Wheel and Reforge the Soul provide the opportunity to get a fresh hand at my whim. Humble Defector is an easy and fun, card that helps me forge alliances with other players in multiplayer while getting me TWO extra cards per turn.
Skullclamp works perfect with the sacrifice ability and is easy to cast.
Well of Lost Dreams is insane when played late game for Brion's lifelink ability and can be fetched with Hoarding Dragon or Open the Armory Sin Prodder gives me a potential extra card per turn, or the chance for an opponent to take damage to the face... and then I can pull it out of my graveyard later with my other cards! Basically a win/win. Mangara, the Diplomat and Mila, Crafty Companion  Flip serve to deter attacks and draw.


Fetch:
Hoarding Dragon serves as a flyer, a sacrifice, and can grab any rocks, Skullclamp, or Well of Lost Dreams.
Open the Armory helps grab Skullclamp, Well of Lost Dreams, or Gift of Immortality.
Recruiter of the Guard is specifically to get Bazaar Trader for the huge advantage of keeping my opponents things, but can also grab Duergar Hedge-Mage for removal or Sin Prodder (amongst a few others). Weathered Wayfarer can grab any land, such as Buried Ruin or Arcane Lighthouse.


Mana Rocks:

Boros Cluestone, Commander's Sphere, and Mind Stone are all serving as early ramp and later card draw.
Sol Ring because Sol Ring.


Removal:

Archon of Justice is quite powerful in this deck, as it allows for a flying creature, then a source to sac, and remove a card permanently.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Duergar Hedge-Mage can be played and replayed in this deck for knocking off annoying enchantments or mana rocks.
Magus of the Disk is one of the board wipes.
Grasp of Fate, Oblivion Ring, and Banishing Light all allow for really flexible removal. Same for Quarantine Field except allows for extra targets for more mana. Chained to the Rocks works the same, but only for creatures. Angel of Sanctions works similarly, but is a creature. Ryusei, the Falling Star really just acts as weenie removal and a sac source from a flyer.


Bringing them Back (and sometimes keep it!):

Adarkar Valkyrie Sac an opponents creature, then get it permanently!
Bazaar Trader Take it with a steal and keep it!
Angelic Renewal Sac my own creature, get it back! Gift of Immortality Sac my own creature, get it back... again, and again!
Emeria Shepherd play a land, get a card! Play a Plains, get a creature to sac!
Mistmoon Griffin Flys, defends, and sac-able, then get back a creature from the graveyard!
Squee's Embrace fun and easy to play, and retrievable with Tragic Poet.
Tragic Poet, a low mana cost creature to get any enchantment in my deck back for any reason. Fun with Squee's Embrace, Angelic Renewal, etc. Returned Pastcaller a flyer that lets me grab a Threaten or Breath of Life. Angel of Serenity gives me the option of 3 recursion or 3 removal.


Stealing their Creatures:

Captivating Crew steals every turn! No wasted card space here, just a reusable sorcery.
Conquering Manticore powerful flyer, that steals!
Zealous Conscripts You can steal anything! Anything! Lands? Mine. Artifacts? Mine. Works great with Bazaar Trader.
Act of Treason, Portent of Betrayal, and Threaten are all basic steal spells.
Malevolent Whispers, Mark of Mutiny, and Traitorous Instinct all give me steal with buffs for Flinging.
Harness by Force allows for more than one thing to be taken if the extra cost is paid!


Powerful Creatures:

I'll be the first to admit, these don't reallllly fit in with the deck. But they're so awesome it's hard to remove. Akroma, Angel of Fury
Akroma, Angel of Wrath
Aurelia, the Warleader

carpecanum on Jaxis Sacrifice, though tokens shall suffice

1 month ago

Gut, True Soul Zealot maybe?

Jaxis' ability works on creatures you control not creatures you own. Red has dozens of cheap sorcery spells that steal a creature for one round. Steal it, copy it, sac it. If you steal a Legendary creature murder the card you stole and attack with the copy. You could rearrange the whole deck to do this and the cards you need (like Act of Treason) are very inexpensive.

TheVectornaut on juggling the health

2 months ago

I second the idea of looking into a sacrifice-matters strategy. It's a good archetype for Rakdos that can be played on a low budget in casual settings. In my deck, Sacrifice in Flame, I make use of free sacrifice outlets like Viscera Seer or Carrion Feeder to get value out of sacrificing things, especially if those things are actually my opponent's creatures stolen via Act of Treason effects like Kari Zev's Expertise, Claim the Firstborn, or Bloody Betrayal. You can also sac for damage with Thud, Rite of Consumption, and other Flings, something that makes big cards with downside like Abyssal Persecutor, Desecration Demon, and Goldnight Castigator much better without needing a Harmless Offering or the like. As you can see, demons often take a starring role in such decks and from what you have here, it does look like you enjoy demons. The tribe isn't super well supported, but you could take a look at Raphael, Fiendish Savior or Liliana's Contract.

carpecanum on First Commander Deck Feedback Appreciated

2 months ago

If your commander is a Planeswalker you are going to need a way to protect it. I think you need a few more creatures, probably more with trample or at least bigger than what your opponents usually play. Deus of Calamity, Primeval Protector

If a creature is equipped with something that gives them Trample or Haste (like Chariot of Victory or Sword of Vengeance) you can target them with Misc's +1 ability.

Red spells like Act of Treason would allow you to steal a creature, attack and then sacrifice the creature with Minsc's second ability.

Longshot Squad and Tuskguard Captain both give bonuses to creature with all those +1 counters Minsc can throw around

I would trade out 3 or 4 lands for something else. Your deck runs cheap on mana.

Baiken_3D on Jund Snackrifice

4 months ago

Instead of the Shambling Shell and Golgari Rotwurm, I think the deck could instead utilize some Body Dropper and Iron Apprentice, as well as bumping the Bloodbriar to 4. Ideally, the Mark of Mutiny can be replaced with another Act of Treason or a Bloody Betrayal for some kind of draw filtering, or perhaps another Lose Calm for stealing the opponent's strongest creatures for combat and sacrificing them before it wears off. Some Tentative Connection would be exceptionally useful alongside Body Dropper.

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