Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Combos Browse all
- Act of Treason + Viscera Seer
- Act of Treason + Artillerize
- Act of Treason + Vivisection
- Act of Treason + Attrition
- Act of Treason + Reckless Abandon
- Act of Treason + Radiate
|Commander / EDH||Legal|
Latest Decks as Commander
Act of Treason Discussion
2 weeks ago
Correct--it will also suffer from summoning sickness. That is why cards like Act of Treason specifically note that they are untapping the creature and giving it haste; otherwise you would not be able to get much use out of taking a tapped creature.
1 month ago
Cool! I just finished building my own version. Cards like Act of Treason , Hijack , or Mark of Mutiny can untap your commander many times per turn. Careful with infect, since you're taking damage too.
2 months ago
I think the wording however should be "Do the following X times: ..."
Mechanically speaking, the card is interesting in multiplayer formats because you can do a lot of trading. However the gameplay side has me saying; Commander games already take a long time, there's no need to extend it by convoluting agreements of trading permanents arounds.
Mostly you would just snatch combo pieces from the combo deck and trade them for big beaters from the beater deck, so the combo deck is neutered because another player has their piece and the beater deck cannot utilize it and their beater got stolen.
From a power perspective after the aforementioned fix, you steal your first nonland permanent on 5 CMC, two on 7 and 3 on 9. If we compare it to say Agent of Treachery and Blatant Thievery , then the first nonland permanent is a bit cheap, the second is pretty on par, considering you can target the same player, and the third starts getting a little expensive from a quantity perspective. Quality however still means this has a place that makes it different from the two others.
To be completely honest I think it needs +1 on the CMC, as it is a mass stealing spell. So .
2 months ago
Marchesa, the Black Rose is definitely your best bet for theft. She turns any temporary theft effect (i.e. Act of Treason ) into permanent theft with a sac outlet thanks to her wording. You can also abuse cards like Aura Thief to steal enchantments or Zealous Conscripts to steal creatures, ult walkers, etc.
2 months ago
Hofri Ghostforge says that "Whenever a nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature..." so if I steal a creature with something like Act of Treason , do I create the token copy of that creature? And if I do, does the stolen creature go into my graveyard? Thanks!
2 months ago
Awesome deck! Love the commander. Certainly one of those I love seeing at the table because I know there's going to be a lot of fun.
Some recommendations for cuts: Ancestral Blade seems kind of weak for the deck. Give you a token you cant recur with Alesha and only gives +1/+1. Boros Signet and Rakdos Signet , as I don't generally like the signet's, but I know a lot of people like them. Promise of Tomorrow seems like a good win con card, but it doesn't work with this deck since Alesha want's to bring creatures back from the graveyard. Inspiring Captain seems like a good card for the deck, but you cant bring it back with Alesha and really will only help once or twice at best. Archetype of Aggression , Rogue's Passage , Demystify , Return to Dust , Shimmering Grotto , and Take Vengeance , are other cut's ID make personally. They don't add enough or do enough and there better options available.
I could see Rise of the Dark Realms being an awesome card with this deck, but it fits in almost all deck hahah.
I hope these recommendations helped. Upvote from me.