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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Chained to the Rocks
Enchantment — Aura
Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)








kamarupa on
Return from Exile
1 month ago
I like the concept, but I think this concept could be honed a bit more... A few spells to consider:
Hour of Revelation/Devastating Mastery/Planar Cleansing/Perilous Vault - these works on everything, not just creatures. So they're a good bit broader and effective against more decks. And they also opens to the door to use spells like Journey to Nowhere or Chained to the Rocks.
Since you plan on using wraths to wipe the board, spells like Path to Exile don't seem quite a useful as normal. Perhaps protection spells like Brave the Elements might be more useful - instead of removing early threats, you could block without your creatures dying. And later in the game, you can use it to evade any blockers an opponent might muster after your wrath.
I'm a little concerned there aren't many creatures in this deck and many of them have rather high MV. I wonder if something like Holy Day might also be more useful than Path to Exile in keeping you in the game long enough for your plan to work.
Apoptosis on
Gear Up!
3 months ago
Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.
OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)
In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)
Balaam__ on
Purest White Bestowtempole
4 months ago
I love everything about this. Some suitably generic sideboard recommendations would be Mana Tithe and Path to Exile, or better still On Thin Ice (possibly even Chained to the Rocks but that would require mana base adjustments). You’d have to swap basics for snow lands to accommodate, but the Enchantments would count toward Kor Spiritdancer, Blessed Spirits etc .
wallisface on When does Ruin Crab return …
1 year ago
The Chained to the Rocks rules text reads:
“The exiled card returns to the battlefield immediately after Chained to the Rocks leaves the battlefield. Nothing happens between the two events, including state-based actions.”
I believe that, as there is a full-stop between the text of Broken Bond, your creature will be back in play by the time the land is put into the battlefield
veritablecvn on When does Ruin Crab return …
1 year ago
In a Pioneer match, my Ruin Crab has been exiled under Chained to the Rocks. I cast Broken Bond targeting the Chained to the Rocks and it resolves. Does the Ruin Crab return to the battlefield before I can put the land onto the battlefield to trigger the Landfall or do I have to place the land first since that is part of resolving Broken Bond?
lespaul977 on I’m looking for a one …
1 year ago
FormOverFunction, Chained to the Rocks would be one of the cards I’d grab first if I was playing a Boros deck. It’s pretty cool. Thanks for stopping by!
FormOverFunction on I’m looking for a one …
1 year ago
I came here to sing the praises of Chained to the Rocks as well. Good effect on an AMAZINGLY flavorful card. One of the best.
lespaul977 on I’m looking for a one …
1 year ago
Hi Balaam! Both of these pretty cool. I’m playing a mono-white deck, so I don’t think Chained to the Rocks would work for me, but Soul Snare could be cool. Thank you!
Have (2) | SirFowler , metalmagic |
Want (1) | BunglesBob |