|Commander / EDH||Legal|
Printings View all
Combos Browse all
Chained to the Rocks
Enchantment — Aura
Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
Chained to the Rocks Discussion
1 month ago
It should probably have Chained to the Rocks as a replacement for one of its targeted removal spells. Chained synergizes with Sram and can be searched for with Open the Armory and is extremely cheap removal.
1 month ago
Since lands are colorless, you'll want to run the best lands you can afford, which usually means the fastest lands you can afford. Budget 3 color is difficult because the lands that are consistently the fastest also cost the most. A really handy resource for finding lands is All the lands in a sorted list. Just make sure what you find is use modern-legal. Typically, Scry lands like Temple of Silence are fairly affordable with a decent ability, but land prices vary depending on what colors they produce, so sometimes pain lands like Caves of Koilos or check lands like Dragonskull Summit are better priced. Another thing to consider regarding lands: either On Thin Ice or Chained to the Rocks - either could work with your colors, and both are powerful tools for only 1CMC. For example if Chained to Rocks were included, the best lands might be battle lands like Smoldering Marsh (because they have dual basic land types, ie: Swamp Mountain)
I also suggest Deflecting Palm in the sideboard - both as a defensive and offensive tool.
I'm not sure what your goals are here, but right now, you could add "Budget" to the decks hubs, which will increase the visibility a bit.
1 month ago
I think I pulled a copy or two of On Thin Ice ... I wonder if I pulled enough Snow-Covered Plains to implement it. I've been fairly enamored with Chained to the Rocks for a quite a while, so On Thin Ice definitely caught my eye when MH hit.
Mangara of Corondor - Hmmm. A very attractive card in that once it's been activated, there's no opportunity for its targets to come back like there is with O-Ring. AND it's a Human, so it gives us an extra trigger. That said, it's considerably slower than O-Ring, which is itself on the slow side. AND, during that time it could get removed before it could be tapped, which would be a considerable downside. AND the thought of burning up a Brave the Elements just to sac it the next turn is pretty unappealling. I've been thinking of replacing the O-Rings with Generous Gift for both the speed and even broader applications - while 'gifting' opponents 3/3 Elephants isn't lovely, only destroying its target seems like the real trade-off vs O-Ring. Additionally, with GG, we lose the ability to hit Emrakul or other similarly vulnerable threats. Have you tried Mangara at all yourself? Any successes?
Also, it's so nice of you to make the effort to leave me this comment. As silly as it sounds, seeing it really picked me up today.
1 month ago
I like what you got going on here! +1! Mayeal's awesome. She too, was one of the first decks i ever built. I have a few suggestions for you though, if you don't mind.
I would replace the Lifespring Druid for Birds of Paradise . Hes does the exact same tning, he's just more efficient at one green. Also, with having only two mountains, take out Chained to the Rocks as I think that if you drew it and you don't have a mountain its a dead draw. I would replace it with a Swords to Plowshares or Path to Exile . Champion of Rhonas is a good card in the early game maybe your opponents don't have blockers or the blockers they do have are just small 1/1 mana dorks or something than hes great. But Quicksilver Amulet and Elvish Piper * are more efficient im my opinion. As you have no need to attack to get the effect and can do it anytime you have priority. (Even on your opponents turns)
Paleoloth and Spellbreaker Behemoth run great with Mayael because they care about anything power 5 or greater. Plus, Mayael's Aria is a fun and flavorful wincon for you! Hope at least a part of this was helpful. Again, +1! Great list for a first start especially! Oh, and Godsire is just a BEAST in Mayeal!
3 months ago
Akroan Horse is basically WotC's tip of a hat to the Trojan war. Chained to the Rocks sounds a lot like the story of Perseues's wife Andromeda. Maybe im just blind, but I don't see a Minotaur in here. Mogis, God of Slaughter is the biggest, baddest cow i can think of. Breaching Hippocamp is a hippocampus. I don't really know how much more i can say about that.
I love that you are making these theme decks, and that they function pretty well as actual decks too! Keep up the good work.
4 months ago
Brushland is much better than Canopy Vista (they're Budget if you get them used) because your turn 2-3 attacks are crucial to put your opponent on a short (2/3 turn) clock. Also, I would add 2 more Hyena Umbra and 2 Unflinching Courage in place of Gryff's Boon . Gryff's Boon should be used against a heavy control or a deck you might suspect uses Back to Nature ; keep it in the sideboard.
For a budget deck, you should run 4 Isolate in your sideboard, and should have at least 4 sources of creature removal in your main-board like the $10 Path to Exile but a very cheap replacement that usually works when you need it would be Chained to the Rocks , about a Dollar for a playset; Blazing Hope is another good budget option. Otherwise, I think Spirit mantle should be removed, It's too slow. Good Luck!
4 months ago
Modern Horizons added few cards worth looking at and testing. Currently looking to get a foil Hall of Heliod's Generosity , which is going to be an auto-include. Also excited for On Thin Ice . Always wanted to run Chained to the Rocks in the deck since its mana cost is so aggressive, but the extremely low Mountain count made it so unreliable it was not worth it. Hopefully the ability to run snow lands makes On Thin Ice much more playable. I wish Marit Lage's Slumber was easier to shove in the deck as a spicy wincon, but there are not enough non-basic snow permanents to bother.
That being said. It's time for my rebuttal.
First of all, I don't see how the way I've constructed my deck couldn't be described as "min-max". I've minimized the number of non-permanent spells and maximized the number of enchantments.
My mana-base has proven itself not to be a problem from the times I played. I don't remember a time where I was starved for any one color of mana before. Admittedly many of the lands enter tapped, but my meta isn't cut-throat where that's a problem. That being said, the manlands might get cut soon. They were a product of the meta at the time and weren't all that relevant.
Sandwurm Convergence was an include due to the abundance of dragon and Kaalia decks in my meta. The 5/5 is hard to attack into as well. You'd be surprised the amount of times being unable to be attacked by fliers has mattered. Mind's Dilation can be hit or miss. Ripping a land does suck. If Mind's Dilation hits removal, I can probably cast it on something, otherwise the board's probably looking pretty empty. Hitting a counterspell off of Mind's Dilation can be used to counter the spell that triggered it. As far as the hondens are concerned, the only one that's bad outright by itself is the white one . Players run cards like Phyrexian Arena and Bitterblossom for incremental advantage all the time.
As far as the counter-enchantments, it's just a part of the stipulation I've created for the deck. The alternative I could do for myself is just cut the counterspell themed enchantments altogether and focus more on resolved threats and other effects that interact with the opponent (i.e. Rule of Law and Spirit of the Labyrinth ). Admittedly, I've thought about cutting Sunken Field for Counterbalance .
"Generally, when Hive Mind is out, players tend to refrain from casting instants and sorceries because giving opponents an advantage is bad, and removal can be used against the caster. Occasionally players are willing to ignore those downsides and you will get free card advantage and removal. At it's worst, your opponents all naturalize you." That being said, the "all the removal will be used against you" becomes a non-issue if Sterling Grove and/or Privileged Position are out.
The wincon for the deck is overwhelmingly out-valuing the opponents with card advantage, then dumping mana into Helix Pinnacle . I have added Sigil of the Empty Throne and Opalescence as additional wincons, although Opalescence will likely get cut for something else. I've never liked that it and Starfield of Nyx turn the hard-to-remove enchantments into easy-to-remove creatures.
4 months ago
Looks like you won't be able to cast Chained to the Rocks , maybe your play group allows you to cast it on a Plains?
No data for this card yet.