Chained to the Rocks

Chained to the Rocks

Enchantment — Aura

Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Chained to the Rocks Discussion

legendofa on Using Faction Names for Color …

2 months ago

For , is there any way to tie stone/rock into a unique focus? There are a lot of cards in that theme and color combination - Chained to the Rocks , Earth Servant , Nahiri, the Lithomancer , Calciderm , etc. It seems like a good place to develop, but I have to admit, I can't think of anything for this theme that isn't combat oriented.

In a game about combat, the two colors with a biggest focus on direct confrontation combine to make a set dedicated to direct confrontation in combat. They've gotten some other tricks with Outlaws' Merriment and Zenith Flare , but not much.

Here's a thought: self-sacrifice tricks. is willing to sacrifice itself for its community. is willing to sacrifice itself if it's exciting enough. I can envision a red-white card that says something like "Creatures you control have 'Sacrifice this creature: something something damage something protection from whatever.'" They have the small creatures to make it pay off. It might be moving into a little bit, but that's happened before, most obviously with Smiting Helix . To quote DemonDragonJ, what does everyone else say about this? How do you feel about getting self-sacrifice tricks as a unique non-combat ability?

Neotrup on Urban Utopia compared to Nylea's …

3 months ago

Ninja'd. I did want to add that having basic land types can be both upside (if you have cards like Gaea's Might or Chained to the Rocks) or downside (if your opponent has cards like Boggart Arsonists or Boil).

Chrizz on Zirda, the Dawnwaker

4 months ago

Hey RelinquishedAttempts, thanks for your comment!

I can understand how this deck may seem a bit all over the place. I definitely took it in a different directions than most people do. Most people either use infinite combo's using Basalt Monolith and/or Grim Monolith, or they focus more on equipments. I think both of these strategies are not very interesting. My deck focusses on non-tap abilities that are made cheaper by Zirda to get a lot of value. Because of this, the deck includes many cards you normally don't see because the activation cost is too expensive. Some cards I just find cool to play, for example Chained to the Rocks is usually worse than Swords to Plowshares, but I just like the flavor of the former more. Likewise, Hundred-Handed One is not a very strong card, but it does have some synergy with Zirda, and I just think it's a very funny card. With that said, there may well be some cards I will swap later on, once I've played some more games with this deck (I have only played this deck in four games, due to covid).

As for your suggestions, Brion Stoutarm indeed seems out of place in this deck, since its cost is not reduced by Zirda. For this reason, I have definitely considered removing it, however, there are quite a lot of ways to get big creatures in this deck, for example: Evra, Halcyon Witness, Dark Depths, Phyrexian Processor, Custodi Soulbinders, Ignition Team, Clockwork Dragon, Wine of Blood and Iron, Mirage Mirror, Captivating Crew etc. But like I said, I should really play some more games and decide whether it fits well enough or not.

Dawn of Hope and Sacred Mesa could indeed work quite well. I'm personally not a huge fan of making many small tokens, so I don't want to center my deck around that, but some of them are fine. If after some more playing I discover that a card really doesn't work well, I will consider adding these instead.

As for Gerrard's Battle Cry, it seems almost strictly better than Leonin Sun Standard, however, I don't like having old-bordered cards in my decks. That's just a style thing, if it was reprinted I would definitely add it.

The meta in my playgroup is quite slow, so that's why the average CMC of this deck is a bit higher than what most would consider ideal, but in our meta, you really need to have a strong late game.

You also mentioned the price of the deck. The prices listed on tappedout are way higher than what I paid in Europe. For example, I paid €8 for Smothering Tithe, not $24. I paid €3 for Sword of the Animist instead of $12, and only €3 for Braid of Fire instead of $17.

I also took a look at your deck. I don't quite understand why you have so many direct damage spells, they don't really synergize as far as I can tell. Consequently, I also don't think the spell copying fits that well. Maybe your meta is more reactive than mine, but in my meta this would not make much sense.

I also see some cards that I have considered, but ultimately rejected. (Planar Bridge, Umbral Mantle, Kurkesh, Onakke Ancient), the reasonings are explained in the description of my deck. I have also considered Rings of Brighthearth, but decided against it because the value is usually not that high in my deck, because most abilities are non-tap abilities and activating the ability again is often cheaper or the same cost as paying the 2 mana. Staff of Domination was rejected for a similar reason, I think the value is just not that great in my deck (the life-gain is meh, most abilities are non-tap, so untapping is not necessary, and drawing a card for 3 is not great).

Furthermore I noticed that your deck has some equipment synergy (Stonehewer Giant, Godo, Bandit Warlord and Open the Armory) even though your deck only contains 4 equipments.

I think a big difference between our decks is that my deck has mostly non-tap abilities, and yours has more tap abilities. This explain why you put in cards like Manifold Key, Staff of Domination, Umbral Mantle and Voltaic Key

Neither strategy is wrong of course, but if there is one thing I would recommend, it is to reconsider whether the direct damage spells in your deck make sense. Thanks again for your comment and your suggestions. If you have any more questions, feel free to ask.

Optimator on Giant's Deck

5 months ago

Oh, I like Chained to the Rocks a fair amount. Keep that one in.


As far as utility goes, you have some real winners. I like Berserkers' Onslaught and LOVE Warstorm Surge and Where Ancients Tread. Iroas, God of Victory is excellent. I like Brave the Sands a lot too. I actually have a soft spot for Story Circle but i could see it staying or being cut.

I kind of like Deflecting Palm but Comeuppance may be better. Probably won't have room for them though. Feudkiller's Verdict I love for the flavor but isn't too great. I might be tempted to keep it though!

I love that Hammer of Purphoros is in. Haste matters a surprising amount when you're dropping huge creatures. You might want to include Fervor as well. I should have one on hand for trade. One more advantage for Swiftfoot Boots and Lightning Greaves. No wonder they're so ubiquitous!

Aurification seems like a sweet choice. I have a Ghostly Prison on hand if you want an added layer of defense. I run one in my Giant deck. Speaking of defense, Boros Charm is an excellent include. Make sure it ends up in the final list.

I would drop all the anthem effects. They aren't great when you're boosting two 6/6s up to 7/7s. They're for go-wide strategies like zombies, elves, and goblins. Spear of Heliod has the utility of destroying creatures, but leaving three mana open al the time is hard when you're trying to cast a bunch of 7-drops. Perhaps it could count as one of your Removal cards.

Damage doublers will be much more effective. I have a promo Dictate of the Twin Gods if you'd like. Furnace of Rath is good and Fiery Emancipation is insane, but they're pricey. I don't have either of them for trade. I do have a Gratuitous Violence somewhere that you can have; it's almost as good.

Along with Berserkers' Onslaught, I have Blood Mist and a Duelist's Heritage on hand. Rage Reflection would be great too because it works on defense too. I don't have one though. I have a Loyal Unicorn, but it's no giant. Nahiri's Machinations is a fun budget choice if you wanted to pick up an effect like that. I have a Dolmen Gate for trade as well. I adore that card and run it in many decks.

You probably aren't going to have much more room for utility cards if you want to keep your creature count high. I would recommend dropping every miscellaneous card not mentioned here.

Simerix on Boros

8 months ago

Chained to the Rocks, Charming Prince (You can use him to blink other creatures you have to steal more and he's an early play if you want to scry/gain life) Leonin Relic-Warder (You can fling this creature in response to the exile trigger so they never get it back)

Breadd on Boros Aggro Revisited

11 months ago

So actually I changed it once again. It is now much more focused around the human theme. Kytheon fits in so perfectly, but 2 or 3 copies are sadly not cheap. The thing I was missing was removal for the big guys. Right now I run Chained to the Rocks, while I did conisider Oust solely for budget reasons. Not perfect, but it does the job. The biggest issues I have now are with tokens.

Bobo1975 on Pioneering Flyer's

11 months ago

Chained to the Rocks doesn't seem to work here because you don't have any mountains in the 75.

Fantastic_Mr_King on

1 year ago

My version of the deck has a lot of removal: Bonecrusher Giant, Chained to the Rocks, Chandra, Torch of Defiance, Ixalan's Binding, Glorybringer, and Shatter the Sky. I haven’t had any issues with creature based match ups. As far as disruption I have tools in my sideboard to help out against control and combo. I’ve been having a lot of success with this deck online.

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