Thermo-Alchemist

Thermo-Alchemist

Creature — Human Shaman

Defender

: This deals 1 damage to each opponent

Whenever you cast an instant or sorcery spell, untap this.

Thermo-Alchemist Discussion

AmoeboidChangeling on Izzet Blitz

14 hours ago

CaptainGalvanic Thanks for the suggestions, but I disagree. Delver is an AWESOME card for this deck. Just imagine how a 3/2 flier allows me to win faster. Delver gives me the option of a turn 3 win. I have no way of doing that without it (well except maybe by having all the phrexyan mana cards in my hand). I saw that people started to use Festival Crasher but I think they're wrong and I'm not someone to modify my deck every time others do so. Crasher belongs to Mono Red Hot Dogs decks in my opinion, not into Blitz.

I used Thermo-Alchemist in this deck in the beginning but it doesn't fit this deck. The mana it takes and the damage it deals just isn't worth it, this deck wants to win fast and a defender creature only holds it back. This I know from experience.

CaptainGalvanic on Izzet Blitz

1 day ago

I feel like Festival Crasher or Thermo-Alchemist would be a better fit for the 9-12 creature slots. Delver isn't a bad card, but I value having more redundant copies of Kiln Fiend.

plakjekaas on Why Have Direct Damage Spells …

1 month ago

I was disappointed when I tried to reclaim the glorydays when Thermo-Alchemist got reprinted in Standard, and there was not enough support for mono red burn to be good enough for FNM. I did great with that deck when I started out doing FNM regularly in SOI Standard, but in the current format, it gets stomped by almost everything else.

Crayfish on Prowess Turbostorm (Temp Version)

1 month ago

Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.

Lxixian on Feather, Slinger of spells

3 months ago

Used to run things like Firebrand Archer, Electrostatic Field, Thermo-Alchemist, and Sentinel Tower, but they just didn't pull their weight. A newer inclusion, but in the same meh area sits Kessig Flamebreather

Guttersnipe is simply double the damage, and Livewire Lash is also targeted removal. What more do you want from a cheap equipment?!

DreadKhan on Toxic Red Deck v4.5

5 months ago

I like how Chandra can power through a fair bit of life when you get her out, really high ceiling on that. I run Ball Lightning in my Legacy deck, but it sounds like you do multiplayer? If so, I wonder if you should run more 1 or 2 mana spells that burn each opponent and their creatures (or without flying in some cases), something like End the Festivities alongside cards similar to Kessig Flamebreather to work with Torbran. I also like Thermo-Alchemist in multiplayer, and Volcanic Spray is really fun with Torbran. Just a few thoughts!

Peoyogon on Ripple Burn

5 months ago

Thanks for the lovely comment, lespaul977! So this is a powered-down version of another burn deck I made. My small playgroup ended up making 10$ decks and my original version wound up being a bit better than most of the other player’s decks. I made this more janky list as a way to play more fairly with those other decks :)

While the other list is much, much more competitive, they both have similar ways of dealing with fast creatures. Essentially, we either simply try to block for as long as possible with Thermo-Alchemist or Electrostatic Field while simultaneously getting damage in or play Rolling Earthquake to clear up the entire board. Since I was also more loose on the budget for this list, the sideboarded Satyr Firedancer is extremely effective at blowing up creatures just as fast as they enter. For me, the key is to have options in the deck that still help you put damage and pressure on the opponents. This does mean I sacrifice versatility for speed (usually closing games out in 4-6 turns) but that’s just how I personally like playing burn decks :D

plakjekaas on Fine tuning creatures and spells …

6 months ago

I'm a fan of Thermo-Alchemist, you can keep storming after combat and deal massive amounts of damage with a whole slew of them.

I also like Needle Drop as a cantrip/storm count.

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