Thermo-Alchemist

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thermo-Alchemist

Creature — Human Shaman

Defender

: Thermo-Alchemist deals 1 damage to each opponent

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

KongMing on UR Instant Breakfast

3 weeks ago

Very tight curve and great name.

How about the Sword of Once and Future? Might be alright. Also, maybe Guttersnipe or Thermo-Alchemist|Electrostatic Field to ping the opponent while you spellsling?

distantfreedom on Spell Sear

4 months ago

ViscountVonSausageRoll is right. Cast Hidden Strings while Sprite Dragon is on the field and let it resolve, then use the Cipher keyword to encode it on Sprite Dragon and you'll get to cast a copy if it deals combat damage to a player. That free cast of Hidden Strings triggers Sprite Dragon's ability, Aria of Flame's effect, and Thermo-Alchemist's ability, which is everything I could ask for in this deck. For free? No way am I passing that up.

ViscountVonSausageRoll on Spell Sear

4 months ago

I think what our friendly Planeswalker distantfreedom is referring to is: If Hidden Strings is on Sprite Dragon then every time it deals combat damage to an opponent it free-casts a spell, thusly triggering Sprite Dragon's ability and giving it a +1/+1 counter.

The tap/untap effect of the spell would be used presumably for either Thermo-Alchemist or two of our Islands.

Balaam__ on Pauper Red go BRRR

5 months ago

Having some experience in Pauper, this is a great and efficient list. I would however recommend one slight change. There are 12 pump spells reliant on creatures as the target, and you only run 8 bodies. I’d increase that to at least 12, maybe a playset of Thermo-Alchemist or something, as drawing into spells with nothing to target is a distinct possibility with the current setup.

Personally, I’d drop Lava Dart as it offers the weakest overall potential damage (even factoring in Flashback). You really want to take advantage of your pump spells as much as possible, as they’ll offer maximum damage for the cost.

plakjekaas on Help with veyran

6 months ago

It doesn't copy the actual spells, it only copies abilities that are triggered by casting spells. So your Thermo-Alchemist will untap two times for casting one Seething Song.

If you want to draw additional cards due to Veyran's ability, you need Archmage Emeritus, it doesn't actually matter what instant or sorcery spell you cast.

Chandra, Hope's Beacon and Double Vision can actually copy the first instant or sorcery you cast per turn an additional time, but that's because of the ability on the planeswalker and the enchantment, not because of the spells you cast.

mtwoods444 on Ultra-Budget RDW

10 months ago

I took the deck to my local FNM two weeks in a row and had an overall record of 3 wins and 4 losses. Not bad for a budget deck!

Making the following changes:

Removing

Firebolt x 4 - Firebolt was solid but the flashback cost often felt too steep to be relevant.

Firebrand Archer x 4 - When Archer stayed on the board it was great. But, with only one toughness, it's quite frail.

Substituting

Skewer the Critics x 4 - I'm already going hard on spectacle enablers for Light Up the Stage, so why not give Skewer a shot? :)

Thermo-Alchemist x 4 - Better survivability and spectacle synergy than the Archer.

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