Humble Defector

Creature — Human Rogue

: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.

tylorlilley on Parnesse Politics

1 month ago

I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.

Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.

Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.

Sublime Epiphany and Volcanic Offering Might not be good enough here.

I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.

It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet  Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about

Maybe this is the kind of deck where Thrilling Encore shines?

Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.

I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.

I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...

Is Charmbreaker Devils good enough?

Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?

Harmonic Prodigy since your commander is a wizard isn't a terrible idea...

Humble Defector might be too cute.

Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.

Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!

Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well

Polaris on Does destroying creatures prevent card …

1 month ago

You will draw 20 cards and deal all the damage. Once an ability is on the stack, it exists independently of its source, so you will draw all the cards when the abilities resolve.

In addition, sacrificing the creatures is a cost of Goblin Bombardment's ability. This means that by the time your opponent can cast Fiery Cannonade, all of your Humble Defector copies have already been sacrificed. There is no way to respond or interfere with a player paying a cost, unless you can do it before they can activate the ability at all (for example, Urabrask the Hidden to make it so the Defectors enter tapped).

ZoomZoom on Does destroying creatures prevent card …

1 month ago

The setup:

I have Rionya, Fire Dancer in play, as well as Goblin Bombardment and Humble Defector. I have cast 9 total instants/sorceries during my pre-combat main phase. I move to combat; Rionya triggers, creating 10 copies of Humble Defector. I then tap all 10; while the trigger of the Defectors are on the stack, I then activate Goblin Bombardment with each one. In response to the final activation of Goblin Bombardment, my friend casts Fiery Cannonade, attempting to destroy them all. Do I still draw 20 cards? And if so, why? (I'm 99.99% sure that that's how it's supposed to work, but I'm not sure what the exact rules are on this)

KBK7101 on Feldon of the Third Path - Loran's Smile (v1.3)

1 month ago

Not gonna lie, I forgot that Homeward Path existed. lol Definitely worth considering.

I wasn't too keen on cutting Humble Defector. I didn't want to cut ramp or removal since I'm kind of light on both, but I agree that both cards you listed are a bit weak. I think Heraldic Banner might be the cut to make there.

Wheel of Misfortune has too much text and gives me a headache. That's why it's not included. lol I'm also not looking to mass fill my graveyard making it a prime Bojuka Bog (or similar) target. Just going for targeted discard at the moment.

Vandalblast is definitely the upgrade for Smelt. I have one in the Crimson Vow vampire precon I was gonna dismantle anyway.

Believe it or not, I was actually thinking of adding in Caged Sun a few days ago. I think Gauntlet of Power might be the one I add in.

Chandra, Torch of Defiance is a card that I think I have two or three of and they all see use in other decks at the moment. I agree that it's not needed but definitely useful. I'll have to take a second look some time.

Dualcaster Mage is a super sneaky one. I'm more prone to the big, splashy play but I totally agree that the utility is there. Great suggestion!

Thanks for all the advice! Gonna have to take a another look at tweaking this deck soon.

Profet93 on Feldon of the Third Path - Loran's Smile (v1.3)

1 month ago


Homeward Path - Your entire deck is based on 1) Your commander 2) Big creatures in GY. If someone steals your commander or reanimates your creature's you're SOL unless you draw into 1 of your 2 boardwipes. Meta dependent but worth considering

Humble Defector - Synergy with above. I saw in your update you removed it because cuts are hard these days. I would remove smelt or heraldic banner for humble defector as they are your weakest cards by far

Wheel of Misfortune - Fills your yard, fills your hand. Not sure why this isn't included.

Vandalblast > Smelt - Strict upgrade

Caged Sun/Gauntlet of Power - Ramp, albeit expensive. Might be worth considering.

Chandra, Torch of Defiance - Draw, ramp, removal and wincon all in 1. Not needed, but helpful

Dualcaster Mage - Super utility. Counter counterspells, copy opposing removal, draw, extra turns, mass reanimation etc.... Moreover, with him in the grave, you can hold up feldon to copy whatever spell you might need. The flexibility in his utility is strong, don't sleep on it

Let me know what you think of each suggestion.

Profet93 on Mines of Moria

1 month ago

I got a lot of ideas....

Solemn Simulacrum - Ramp and draw which you need both of

Magus of the Wheel/Wheel of Misfortune - Wheel

Inferno Titan/Flametongue Kavu - Damage

Humble Defector - Draw + Politics

Dualcaster Mage + Heat Shimmer = GG - Both are good on their own as well

Myriad Landscape - Ramp

Chaos Warp - Your only form of enchantment removal in mono red

Lightning Bolt - Damage

Vandalblast/Chain Reaction/Blasphemous Act/Pyrohemia - Wipe

Light Up the Stage/Ignite the Future - Draw, light up the stage works particularly well in your deck

Endless Atlas - Draw

Sol Ring - How is this not in here already?

Nevinyrral's Disk - Wipe for enchantments as well

Mind Stone - Ramp for commander when you need it, draw when you dont

Profet93 on

3 months ago

I like your low avg cmc, very good.

Also, are you a fan of infinite combos where each piece isn't useless on it's own? Then I would add... Mana Geyser to go with Reiterate. Dualcaster Mage to go with Heat Shimmer. Potentially even Kiki-Jiki, Mirror Breaker and Zealous Conscripts.

I'm trying to understand why Myconsith Lattice is here. If it's go with vandablast/artifact removal/karn, then I'm not sure it's best used here. Without artifact removal in hand and lattice in field, lattice becomes less useful. Potentially, even anti-synergistic with blood moon/magus.

I would remove Chance Encounter and Krark's Thumb as you do not have enough coin flip synergy to make either worthwhile. In their place, I would definitely add more card draw such as...

Endless Atlas/Tome of Legends - Tome is ESPECIALLY good. Don't sleep on either

Humble Defector - Draw + Politics

Jeska's Will - Ramp and draw

Outpost Siege - Draw or removal

Skullclamp - Draw with your tokens, or clamp norin

Terror of the Peaks - Draw.....'s you hate :P Definitely a powerhouse in Norin

TeyoSelflessProtector on Xyris - Not the Snakes! (Backup)

3 months ago

No, Opposition isn't really group hug. XD those are just the finishers. Gotta win sometimes. If you want a slower, real group hug deck, I'd suggest using cards like Humble Defector, Pendant of Prosperity, and Bucknard's Everfull Purse. Makes for some fun politics. Or just tell everyone to run Bonder's Ornament. Or just run a Kynaios and Tiro of Meletis deck XD

Load more