Not of This World

Not of This World

Tribal Instant — Eldrazi

Counter target spell or ability that targets a permanent you control.

Not of This World costs {{7}} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rules Q&A

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Not of This World Discussion

dragonstryke58 on What resolves?

1 week ago

@Omniscience_is_life and Grasshoppeh1

Bane of Bala Ged does not resolve.

Not of This World cannot counter Ceremonious Rejection . Not of This World can only target a spell or ability that targets a permanent. Bane of Bala Ged is not a permanent if it is still on the stack and being countered by Ceremonious Rejection .

Grasshoppeh1 on What resolves?

1 week ago

I think I know this one, depends what they targeted

Wbg1415 on What resolves?

1 week ago

Opponent casts Bane of Bala Ged and is typed out. I cast Ceremonious Rejection , my opponent then casts Not of This World , I then cast to counter that spell with Miscast . Then my opponent casts another copy of Not of This World . What resolves?

santuli on The List of Free Cast Cards and Similar Effects

4 weeks ago

It’s a niche card, but I’ve used Not of This World in edh!

Apollo_Paladin on Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

1 month ago

@ darkbuff

Yeah, if you read up in the comments I talk about vulnerabilities with this build (with ANY M:tG build really) in that if you've got a deck centered around countering your win strategy, it will no doubt throw off win/loss records.

If you're playtesting a speed dredge deck against a deck that's just loaded with cheap creature removals and GY exile...then I have no surprise whatsoever that you're having issues and swapping in Entomb will not help you.

In practice, I've found 1 or 2 decks that can give this deck a run for its money by slowing it down, but if you've got a deck that can not only A) Keep annihilators off the board, B) Offer cheap repeatable GY exile options, and C) Do both A and B while STILL having enough firepower left to mount a sufficient attack to win (not just slow the Dredge strategy down by a few turns), then you're likely playing a Budget Deck vs a Power Deck - and yeah sometimes that'll happen.

This build did remarkably well for me in FNM games at the card shop before the pandemic. When you're dealing with lots of other builds, against opponents who aren't necessarily familiar with the build, then it fares pretty amazingly I've found.

You mention a bad starting hand and I can't help but wonder if you're just not using the strategies properly. For one, with 5-card "Gold Hands", your odds of having NOTHING (like not even a step) towards your combo are exceedingly low. Beyond that, any creature removal that isn't direct Exile (like Swords to Plowshares or w/e) is only slowing the build down. I agree that forced creature sacrifice can be annoying, but this build also has loads of cards to return things out (also Not of This World for anything that targets an annihilator).

It sounds like you're either playing against one of the few deck types that can actually contend with this deck's strategy (more just by lucking into early board/GY control rather than by applying its own combos) or that you simply haven't run enough test games to get an effective baseline.

It's difficult for me to say which is the case w/o looking at the Deck you're referring to giving it problems, but even with 4x Withered Wretch in a build, my construction has statistically a much larger chance of being able to pull off the combo since I have multiple versions of each card that can be used to achieve it (3 different annihilator creatures, all 4x; and 2 different GY-to-Play options, Dread Return at 3x (which can be re-used for free from GY using weenie discard creatures) and Exhume at 4x.

I'm not trying to call you out or anything like that, but I really struggle to see how a deck not specifically designed to counter this one's combo can regularly keep up game after game.

ijakobe on Eldrampzi

2 months ago

I think the interactions themself are extremly powerful. But since the deck doesn't run any tutors, it is important that every card is worth it on its own and/or has synergies with enough cards in the deck. For the cost reduction spells, I am sceptical whether they are solid enough outside of the combo. Both are at worst bad mana rocks with potential card disadvantage. The upside however is that you can unload a full post-Kozilek hand faster. These have to be tested to see how they perform.

With Rings of Brighthearth the same point as with the cost reduction artifacts can be made, but I think the card has almost no utility in the deck, making it a dead card outside the combo. In this vversion of the deck, I wouldn't play it. If you want the deck to move in a more volatile direction, you can add all sorts of, overlaping, combos to try to get some infinite stuff working. This is an option, but would require quite the rebuild imo. Not of This World actually already is in the deck :-) and it's extremly good in this deck.

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