Angel of Serenity
Creature — Angel
When this enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this leaves the battlefield, return the exiled cards to their owners' hands.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Angel of Serenity Discussion
2 months ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
3 months ago
This looks like a budget deck, so instead of recommending Cavern of Souls , I recommend replacing your 4 swamps with 4 Unclaimed Territory s because it can help you cast all your white knights and also pay the black mana needed to play Aryel, Knight of Windgrace
Gideon, Ally of Zendikar allows you to create a 2/2 knight with vigilance every time it's your turn.
I hope this helps.
4 months ago
My best advice is to get your hands on Vilis, Broker of Blood , Razaketh, the Foulblooded , and a Phyrexian Arena . More rocks for mana acceleration and lowering the mana curve of your deck by focusing on things that give you as much bang for your buck as possible would also be highly advised. I see you're not running Thundermaw Hellkite , for example. I'd recommend that at least.
Running more creatures in general might be just what you need... especially with the Strionic Resonator being a thing. I don't run that or any extra combat cards, but I still run 33 in the 99. Only three of them are not ADD. One of those three is Kaalia, Zenith Seeker . She's a one-and-done, but combos well with Phyrexian Reclamation or Reya Dawnbringer and a sac outlet. Speaking of sac outlets, another card you might be interested in is Carnage Altar . Someone's trying to exile your Avacyn? Sac her and draw a card in response, so you can bring her back later. Better than the alternative, at least.
Another thing about running sac outlets is that Angel of Serenity works quite well with them. The funny thing about how her effect is worded is that if she's removed in any way while her exile trigger is on the stack, her second trigger resolves while there are still no creatures to return, causing it to fizzle and the targets to be exiled for good. Fun times.
Here's my Kaalia deck in case it gives you some ideas. =3
4 months ago
Yes this is an absolute legit strategy but hard to pull off consistently. You have two sets of cards you need. "Permanents with ETB triggers" & "Flicker Spells" If you draw only one of those sets, you are basically screwed. If you still want to try, it will work best if you splash a bit black or blue. (I think it is not worth to play in mono white)
5 months ago
Looking for suggestions, eh?
My best advice would be to try and get as much bang for your buck as possible, using cards that do more for less mana, and to keep that mana curve as low to the ground as possible. One of the biggest criticisms I have for other Kaalia decks is that their mana curves are too crazy, leaving them far too reliant on her.
That's not something you wanna do. She is your friend, but letting her become your crutch is asking for people to target her... and when you can't play her, you can't play your deck when you rely too much on her.
Obviously, the first thing you're gonna want is better dragons. I'd recommend Thundermaw Hellkite at the very least, to keep blockers outta your way. Angel of Serenity , Subjugator Angel , and Angel of Despair serve a similar purpose in my deck. Emancipation Angel also bounces them to be used again.
I also like having a sac outlet and Reya Dawnbringer , which goes quite well with cards who have ETBs. Alternatively, Phyrexian Reclamation can bring them back to hand to play again with her effect, which is quite nasty with Rakdos the Defiler and Master of Cruelties if you don't mind being mean, lol. Another card I like using specifically with those two is Oni of Wild Places , whom Thundermaw Hellkite and Kaalia, Zenith Seeker also like very much. XD
Never hurts to have more sweepers and spot removal as well... and redundancy when possible.
My deck's right here Hardcore Heavenly Inferno if you wanna take a look. Hope that helps. :)
RinceRaven on Kaalia
6 months ago
suggestions right now are to get out all the low-impact 4-5 costed 'big' creatures that sit in your hand as a 1/turn spell even when you have 8 mana available and replace them with stuff that either has an actual impact or that helps big stuff come out faster and better.
in: Angel of Serenity, Kaalia of the Vast, Rakshasa Debaser, Dragon Tempest, Lightning Greaves, Rakdos, Lord of Riots, Angel of Condemnation, Worn Powerstone, Thran Dynamo, Herald of War, literally any land.
RinceRaven on Kaalia
6 months ago
Okay so, this comment is kinda unreadable, and I'mma clean this up a bit, order cards together, give my personal thoughts and then repost it, but here's the dump version also so I can work off it myself
Dragon Tempest, Lightning Greaves, Caged Sun, Thran Dynamo, Aura of Silence, Austere Command, Archangel of Thune, Aurelia, the Warleader, Doom Whisperer, Rakdos, Lord of Riots, Sword of the Animist, Dragon's Hoard, Price of Fame, Ob Nixilis, Unshackled, Angel of Serenity, Kaalia of the Vast, Magus of the Moat, Herald of War, Primevals' Glorious Rebirth, Hazoret's Monument, Firemind Vessel, Worn Powerstone, Thundermaw Hellkite, Kolaghan, the Storm's Fury, Lathliss, the Dragon Queen, Karmic Guide, Sower of Discord, Angel of Condemnation, Blade of Selves, Gilded Lotus, Bolas's Citadel, Tainted Remedy, True Conviction, Deafening Silence, Grasp of Fate, Everflowing Chalice, Grafdigger's Cage
7 months ago
I'd try to get some more 2 drop ramp spells worked in: Coldsteel Heart, Marble Diamond, Mind Stone, and Fellwar Stone to name a few budget options. If you want of focus on the Voltron aspect of the deck, I'd cut high CMC cards like Angel of Serenity and Admonition Angel. Some lower CMC forms of removal at instant speed that you could fetch with Sunforger would serve you better, and you can free up slots for more equipment or protection spells. I think I'd cut Runehorn Hellkite, too. If you still want the card draw, try Magus of the Wheel or Humble Defector. Trailblazer's Boots is another nice piece of equipment. If you are interested in being able to equip ALL of your artifacts to Wyleth, Bludgeon Brawl can do it.
Sejiri Shelter Flip could substitute for one of your Plains, or possibly Spawning Bed. I'm not sure what that card does for you, but there seem to be better nonbasics. It can offer some protection in a pinch.
Hope this helps. You've got quite a bit of good equipment in there, much better than I have available. +1.