Angel of Serenity
Creature — Angel
When this enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this leaves the battlefield, return the exiled cards to their owners' hands.
|Want (2)||evolve , ArcherUBW|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Angel of Serenity Discussion
3 weeks ago
This looks like a budget deck, so instead of recommending Cavern of Souls , I recommend replacing your 4 swamps with 4 Unclaimed Territory s because it can help you cast all your white knights and also pay the black mana needed to play Aryel, Knight of Windgrace
Gideon, Ally of Zendikar allows you to create a 2/2 knight with vigilance every time it's your turn.
I hope this helps.
2 months ago
My best advice is to get your hands on Vilis, Broker of Blood , Razaketh, the Foulblooded , and a Phyrexian Arena . More rocks for mana acceleration and lowering the mana curve of your deck by focusing on things that give you as much bang for your buck as possible would also be highly advised. I see you're not running Thundermaw Hellkite , for example. I'd recommend that at least.
Running more creatures in general might be just what you need... especially with the Strionic Resonator being a thing. I don't run that or any extra combat cards, but I still run 33 in the 99. Only three of them are not ADD. One of those three is Kaalia, Zenith Seeker . She's a one-and-done, but combos well with Phyrexian Reclamation or Reya Dawnbringer and a sac outlet. Speaking of sac outlets, another card you might be interested in is Carnage Altar . Someone's trying to exile your Avacyn? Sac her and draw a card in response, so you can bring her back later. Better than the alternative, at least.
Another thing about running sac outlets is that Angel of Serenity works quite well with them. The funny thing about how her effect is worded is that if she's removed in any way while her exile trigger is on the stack, her second trigger resolves while there are still no creatures to return, causing it to fizzle and the targets to be exiled for good. Fun times.
Here's my Kaalia deck in case it gives you some ideas. =3
2 months ago
Yes this is an absolute legit strategy but hard to pull off consistently. You have two sets of cards you need. "Permanents with ETB triggers" & "Flicker Spells" If you draw only one of those sets, you are basically screwed. If you still want to try, it will work best if you splash a bit black or blue. (I think it is not worth to play in mono white)
3 months ago
Looking for suggestions, eh?
My best advice would be to try and get as much bang for your buck as possible, using cards that do more for less mana, and to keep that mana curve as low to the ground as possible. One of the biggest criticisms I have for other Kaalia decks is that their mana curves are too crazy, leaving them far too reliant on her.
That's not something you wanna do. She is your friend, but letting her become your crutch is asking for people to target her... and when you can't play her, you can't play your deck when you rely too much on her.
Obviously, the first thing you're gonna want is better dragons. I'd recommend Thundermaw Hellkite at the very least, to keep blockers outta your way. Angel of Serenity , Subjugator Angel , and Angel of Despair serve a similar purpose in my deck. Emancipation Angel also bounces them to be used again.
I also like having a sac outlet and Reya Dawnbringer , which goes quite well with cards who have ETBs. Alternatively, Phyrexian Reclamation can bring them back to hand to play again with her effect, which is quite nasty with Rakdos the Defiler and Master of Cruelties if you don't mind being mean, lol. Another card I like using specifically with those two is Oni of Wild Places , whom Thundermaw Hellkite and Kaalia, Zenith Seeker also like very much. XD
Never hurts to have more sweepers and spot removal as well... and redundancy when possible.
My deck's right here Hardcore Heavenly Inferno if you wanna take a look. Hope that helps. :)
RinceRaven on Kaalia
4 months ago
suggestions right now are to get out all the low-impact 4-5 costed 'big' creatures that sit in your hand as a 1/turn spell even when you have 8 mana available and replace them with stuff that either has an actual impact or that helps big stuff come out faster and better.
in: Angel of Serenity, Kaalia of the Vast, Rakshasa Debaser, Dragon Tempest, Lightning Greaves, Rakdos, Lord of Riots, Angel of Condemnation, Worn Powerstone, Thran Dynamo, Herald of War, literally any land.
RinceRaven on Kaalia
4 months ago
Okay so, this comment is kinda unreadable, and I'mma clean this up a bit, order cards together, give my personal thoughts and then repost it, but here's the dump version also so I can work off it myself
Dragon Tempest, Lightning Greaves, Caged Sun, Thran Dynamo, Aura of Silence, Austere Command, Archangel of Thune, Aurelia, the Warleader, Doom Whisperer, Rakdos, Lord of Riots, Sword of the Animist, Dragon's Hoard, Price of Fame, Ob Nixilis, Unshackled, Angel of Serenity, Kaalia of the Vast, Magus of the Moat, Herald of War, Primevals' Glorious Rebirth, Hazoret's Monument, Firemind Vessel, Worn Powerstone, Thundermaw Hellkite, Kolaghan, the Storm's Fury, Lathliss, the Dragon Queen, Karmic Guide, Sower of Discord, Angel of Condemnation, Blade of Selves, Gilded Lotus, Bolas's Citadel, Tainted Remedy, True Conviction, Deafening Silence, Grasp of Fate, Everflowing Chalice, Grafdigger's Cage
5 months ago
I'd try to get some more 2 drop ramp spells worked in: Coldsteel Heart, Marble Diamond, Mind Stone, and Fellwar Stone to name a few budget options. If you want of focus on the Voltron aspect of the deck, I'd cut high CMC cards like Angel of Serenity and Admonition Angel. Some lower CMC forms of removal at instant speed that you could fetch with Sunforger would serve you better, and you can free up slots for more equipment or protection spells. I think I'd cut Runehorn Hellkite, too. If you still want the card draw, try Magus of the Wheel or Humble Defector. Trailblazer's Boots is another nice piece of equipment. If you are interested in being able to equip ALL of your artifacts to Wyleth, Bludgeon Brawl can do it.
Sejiri Shelter Flip could substitute for one of your Plains, or possibly Spawning Bed. I'm not sure what that card does for you, but there seem to be better nonbasics. It can offer some protection in a pinch.
Hope this helps. You've got quite a bit of good equipment in there, much better than I have available. +1.
6 months ago
However, I have a more then a few Dino, Hydra, and Aggressive Big Creature decks in my meta, so Apex just isn't enough bang for my buck but I did think about it. Taking out a few creatures is fine, but the Ragebeast essentially turns all of my creatures into a Kill Spell. Even the smaller ones could potentially take out tokens, or Smaller utility creatures (especially since most of my smaller creatures have bigger toughnesses then attack). Id switch it for sure if I was the only big creature deck around the meta.
Lol with Champion, sometimes once is all you need: Dropping an Eldrazi or something Devastating early on can be insanely good, and depending on what comes out Champion may not always die per-se. I did think about Sneak Attack especially when I added in Purphoros, Bronze-Blooded. It IS a good addition, but I do not have enough recursion for it in the long run.
Here is where I disagree: First, GreenWarden combos and potentially goes infinite with Angel of Serenity. Second, and Its part of the reason I cut Soul of the Harvest as well: I do not like cards that rely on things happening long term and "Snowball". Now my meta is very cutthroat and aggressive: We tend to play around Power 7-8, and this deck has acclimated to that level of power (in fact, Its one of the two decks people do not like playing against, and one half of a famous rivalry in our playgroup). With Paleoloth, it depends on sticking on the board long enough to actually recur things, and I can absolutely tell you that the Meta I am in will not let it live for very long. So Unless I can get value either immediately or within the next turn, its hard to include in here as sometimes it just turns into a dead card and it is a huge feels bad to devote 6 mana to a card that could get nothing in return. I know that that could be said for anything, but we could be using that 6 mana to activate Mayael... Plus, I have recursion (kinda) solved with the Eldrazi titans. Usually, I can bank on Sacing them to something if I really need to get my stuff back in action, which then puts my whole 'yard back in the library. It IS a good card, but I know in an aggressive meta where I dont have the luxury of it sticking around a few turns, it just doesnt work as well.
I am getting my Commander Legends boxes soon, and there is gonna be some goodies coming in here for sure, I am gonna be updating almost all of my decks (if not all of them) very soon.