When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
|Want (3)||Cactusman , kingcraig , mattman1992|
Printings View all
|Theros Beyond Death (THB)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Journey into Nyx (JOU)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Banishing Light occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Banishing Light Discussion
2 weeks ago
Typically any control deck that plays will play a few copies of Teferi, Time Raveler and Elspeth Conquers Death, which I would highly recommend. It could even bring back Ugin, the Spirit Dragon from the graveyard if you discarded it to Chemister's Insight jump-start.
Jaya's Greeting is fun but compared to something like Scorching Dragonfire, the scry1 really isn't worth it when you could have the option to hit a planeswalker and having them be exiled on top of it.
You could try to include some Fabled Passage in your mana base instead of some of the tap lands, I'm sure you'd much rather draw that than a Swiftwater Cliffs if you're waiting for your 8th land to play Ugin, the Spirit Dragon.
I really don't think this deck needs Clear the Mind. You won't mill yourself, and on the off-chance you'll happen to draw it against a mill deck, you might as well run anything else that will be far more useful to you.
Hopefully these suggestions are helpful, cheers!
3 weeks ago
3 weeks ago
@5dollarMTG: Thank you for the deck list! I really enjoy playing this one!
For a few extra bucks, adding a playset of Open the Armory seems perfect for this deck. Fetches both aura and equipment, making it better than Heliod's Pilgrim and Relic Seeker. Also adding a few more Banishing Lights and maybe some Ethereal Hazes would let you survive longer, until having all the combo pieces together. Both instead of the rather slow Kithkin Harbinger.
3 weeks ago
Thanks DeinoStinkus I removed Speaker of the Heavens, decreased Honor of the Pure, increased Path to Exile and added Conclave Tribunal. What do you think? Is it better now? I was thinking also about adding Banishing Light, Cast Out or Generous Gift instead of Conclave Tribunal.
3 weeks ago
Coming from someone who always plays best-of-one and only ever uses my sideboard when I play Fae of Wishes I have to say there is a way to make a well rounded deck without keeping this at 100 cards. Cards like Banishing Light or Mythos of Nethroi are very multi-functional. Counterspells answer most threats. Flying (or at least Reach) is more important.
If you can't trim it down to near sixty. at least spend a rare wildcard on Yorion, Sky Nomad to get some consistency and extra value.
I would also advise picking 3 colors and sticking with them.
1 month ago
Hey there, I understand you are trying to keep in mind the balance between maintaining a constellation theme, but the synergy of +1/+1 counters would allow you to use Tayam's ability more often.
Cathars' Crusade - If you bring a creature back, Cathar's would trigger and get you at least 2, if not 3 more +1/+1 counters to then use Tayam's ability again, limiting you only to mana.
Pir, Imaginative Rascal - Doubles the amount of counters (any) on your permanents, giving you more activations.
Evolution Sage - The landfall proliferate again really helps add counters. Especially if you add back the sacrifice lands, like fetches, Evolving Wilds, Terramorphic Expanse, and Fabled Passage. (Those lands synergise with Skola Grovedancer too.)
Rishkar, Peema Renegade - Turns all your creatures into mana dorks.
Nikara, Lair Scavenger - Turns your creatures dying into card draw.
Grasp of Fate / Banishing Light / Oblivion Ring - Personally I would at least add Grasp of Fate, because 3 for 1 removal which can be reused through your commander's ability if it gets dumped to graveyard is very good.
Personally, I don't feel like there's enough lifegain to make use of Archangel of Thune, and Elesh Norn, Grand Cenobite is a good finisher but is an anthem effect (not counters). Good luck with tuning the deck!
1 month ago
Lol ya wigwam, the easiest play to counter your deck is Banishing Light on whatever creature you are counting on, the most common answer to this is Gods Willing giving protection from white, which removes any enchantments you may have on it, rendering it pretty harmless again.
Yes you have a sideboard but there is nothing there that really guarantees your gameplan wont be disrupted, and as you stated in the description you basically count on 1 creature to get super buffed from enchantments getting piled onto it. Once that creature gets dealt with you are back at square one. Going all in on a single strategy always carries thi risk.
I don't raise this point randomly, as stated before it comes from experience playing against these style decks. I'll refrain from critiquing your future decks.
1 month ago
Banishing Light... and your done. Protection from white removes all your enchantments, so it's a win either way for me.
These All That Glitters decks can blow people out for sure, but they are sooo vulnerable against removal, red can burn early game, blue can bounce, green fights, white and black exile. Once someone figures out which creature(s) you count on it shouldnt be hard to keep you in check.
Sorry if I'm being critical but I've faced a number of variations on this deck on Arena and have not had any issues after understanding the gameplan.