Banishing Light

Banishing Light


When this enters the battlefield, exile target nonland permanent an opponent controls until this leaves the battlefield. (That permanent returns under its owner's control.)

Latest Decks as Commander

Banishing Light Discussion

sad_2980 on Zurdur

1 month ago

Love the deck! I have a few suggestions for cards that could be cut and some suggestions for what might replace them. I tried the keep the suggested cards reasonably priced. I have a few of them in my binder that I will give you next time we play.

Suggested removal - Most of these cards I figured could be easily upgraded with cards that add more value, utility, stax, or interaction:

Suggested additions:

Gidgetimer on Hurl through hell commander

2 months ago

Banishing Light is part of that et al, btw. The reason it ever worked was because going to the command zone was a replacement effect. It had nothing to do with "that card" vs. "the exiled card". Since it is now a SBA, abilities can no long track the card to the command zone when they die or are exiled.

Chaospyke on Hurl through hell commander

2 months ago

I am not sure Gidgetimer is correct because of cards like Banishing Light . Using Banishing Light on a commander, if the banishing light is removed and the player sent their commander to the command zone , it will still be returned to battlefield.

Hurl Through Hell reads the same way, as it doesn't say 'exiled' it just says 'that card'. I will also point out though, that if you cast your opponent's commander from the command zone, they may choose not to let it enter the battlefield, as it is changing zones and they can just put it back into the command zone. Practically, I think the most you can hope for is upping the commander tax, which you also have to pay.

And going to the command zone is a replacement effect, such that the exiled commander would never touch the exile zone. (an update to the rules, makes it so that effects that would trigger if goes into exile do trigger, but the game never sees the card in exile)

Argy on The Pioneer Blues

2 months ago

I can't run less than three Shadowspear as it is a game winner, and sometimes I don't even see it in hand, with only three copies.

Padeem, Consul of Innovation is my only source of draw, and is the first target for removal, so four copies of that is necessary. I very much want to see it in hand.

I've played a version of this deck in tournaments many times over the years, since Magic Origins, and Claustrophobia is far more competitive than you might expect. Don't forget that Banishing Light is run in many competitive builds, and is also 3MV.

As stated in my notes, I will swap it for Reality Shift in game 2 and 3, if I need to.

I have a different philosophy regarding Legendary cards, to a lot of other players.

They don't like seeing one in hand, if they have one on the field.

I personally don't mind. If it's a card that helps me win games I'd rather see two during a game, than none.

Thanks for the input.

Simerix on Just Don't Get Hit

2 months ago

Some cards to cut: Akroan Jailer , Accorder Paladin , Healer's Hawk , Mesa Unicorn , Stone Haven Pilgrim , Story Seeker , Banishing Light , Blind Obedience , Journey to Nowhere , Stasis Snare

If you want an explanation why, lmk. There are a lot more cards I would take out. In general, gaining life and doing nothing else isn't worth your time. There's too much gaining life and not enough synergy

xlebec on Life Force

4 months ago

Got to diamond. Weak against artifacts. I just replaced Murderous Rider with Banishing Light / Cast Out as I almost never cast [Murderous Rider] as a creature.

StarstormKK on Flaming shark tornado

4 months ago

I was looking around for a deck to build that uses Shark Typhoon because I keep finding them in the packs I buy. I came across yours and I like the idea of using Unpredictable Cyclone in conjunction with it. It allows you to cheat out more expensive spells pretty effectively, while still creating a shark army. On that note, I would completely revamp the spells you have chosen, aside from Neutralize and Boon of the Wish-Giver , because they need to have cycling to trigger this awesome effect. I do really like Narset of the Ancient Way for this deck. I would remove Teferi, Time Raveler unless you decide to use more sorceries, like Essence Fracture .

In any case, I love the basic concept and enjoyed trying to think about some synergy for it.

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