Banishing Light

Banishing Light

Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

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Printings View all

Set Rarity
Theros Beyond Death (THB) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2015 (C15) Uncommon
Journey into Nyx (JOU) Uncommon
Promo Set (000) Uncommon

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Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
MTGO Legal
Frontier Legal
Commander / EDH Legal
Penny Dreadful Legal
Heirloom Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Hero Legal
Legacy Legal
Casual Legal

Banishing Light occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Banishing Light Discussion

DanMcSharp on This Is America

2 weeks ago

Hello,

Winged Words is just a draw 2 for 3 mana in your deck since you don't have any (flying) creatures, so any other draw spell would likely work better. Omen of the Sea would be a good example.

Conclave Tribunal is also hard to justify in a deck with no creatures since you can't make use of the Convoke, might as well just run some Banishing Light instead.

Typically any control deck that plays will play a few copies of Teferi, Time Raveler and Elspeth Conquers Death, which I would highly recommend. It could even bring back Ugin, the Spirit Dragon from the graveyard if you discarded it to Chemister's Insight jump-start.

Chandra's Outrage is pretty expensive at 4 mana for what it does, you could run Storm's Wrath instead for something that has much more impact on the board.

Jaya's Greeting is fun but compared to something like Scorching Dragonfire, the scry1 really isn't worth it when you could have the option to hit a planeswalker and having them be exiled on top of it.

You could try to include some Fabled Passage in your mana base instead of some of the tap lands, I'm sure you'd much rather draw that than a Swiftwater Cliffs if you're waiting for your 8th land to play Ugin, the Spirit Dragon.

I really don't think this deck needs Clear the Mind. You won't mill yourself, and on the off-chance you'll happen to draw it against a mill deck, you might as well run anything else that will be far more useful to you.

Hopefully these suggestions are helpful, cheers!

ExpozeD on Edge Lords Are Edgy

3 weeks ago

Banishing Light is one of my favorite white removal tools. Also, if you're running the Vito lifegain build, Exquisite Blood might be a good option for you.

Darkshadow9 on $5 Infinite Paladin

3 weeks ago

@5dollarMTG: Thank you for the deck list! I really enjoy playing this one!

For a few extra bucks, adding a playset of Open the Armory seems perfect for this deck. Fetches both aura and equipment, making it better than Heliod's Pilgrim and Relic Seeker. Also adding a few more Banishing Lights and maybe some Ethereal Hazes would let you survive longer, until having all the combo pieces together. Both instead of the rather slow Kithkin Harbinger.

Captain_gore on Modern Soul Heliod

3 weeks ago

Thanks DeinoStinkus I removed Speaker of the Heavens, decreased Honor of the Pure, increased Path to Exile and added Conclave Tribunal. What do you think? Is it better now? I was thinking also about adding Banishing Light, Cast Out or Generous Gift instead of Conclave Tribunal.

Titus7007 on Omni-Ultimatum

3 weeks ago

Coming from someone who always plays best-of-one and only ever uses my sideboard when I play Fae of Wishes I have to say there is a way to make a well rounded deck without keeping this at 100 cards. Cards like Banishing Light or Mythos of Nethroi are very multi-functional. Counterspells answer most threats. Flying (or at least Reach) is more important.

If you can't trim it down to near sixty. at least spend a rare wildcard on Yorion, Sky Nomad to get some consistency and extra value.

I would also advise picking 3 colors and sticking with them.

linkzero on Tayam's Constellation EDH

1 month ago

Hey there, I understand you are trying to keep in mind the balance between maintaining a constellation theme, but the synergy of +1/+1 counters would allow you to use Tayam's ability more often.

Cathars' Crusade - If you bring a creature back, Cathar's would trigger and get you at least 2, if not 3 more +1/+1 counters to then use Tayam's ability again, limiting you only to mana.

Pir, Imaginative Rascal - Doubles the amount of counters (any) on your permanents, giving you more activations.

Evolution Sage - The landfall proliferate again really helps add counters. Especially if you add back the sacrifice lands, like fetches, Evolving Wilds, Terramorphic Expanse, and Fabled Passage. (Those lands synergise with Skola Grovedancer too.)

Rishkar, Peema Renegade - Turns all your creatures into mana dorks.

Nikara, Lair Scavenger - Turns your creatures dying into card draw.

Hardened Scales / Conclave Mentor / Branching Evolution - Works similarly to Winding Constrictor, but less effective as only works on +1/+1 counters.

Grasp of Fate / Banishing Light / Oblivion Ring - Personally I would at least add Grasp of Fate, because 3 for 1 removal which can be reused through your commander's ability if it gets dumped to graveyard is very good.

Darksteel Mutation / Song of the Dryads - I think are more effective removal against a commander.

Personally, I don't feel like there's enough lifegain to make use of Archangel of Thune, and Elesh Norn, Grand Cenobite is a good finisher but is an anthem effect (not counters). Good luck with tuning the deck!

ShiltonCDXX on The Ginger Princess

1 month ago

Lol ya wigwam, the easiest play to counter your deck is Banishing Light on whatever creature you are counting on, the most common answer to this is Gods Willing giving protection from white, which removes any enchantments you may have on it, rendering it pretty harmless again.

Yes you have a sideboard but there is nothing there that really guarantees your gameplan wont be disrupted, and as you stated in the description you basically count on 1 creature to get super buffed from enchantments getting piled onto it. Once that creature gets dealt with you are back at square one. Going all in on a single strategy always carries thi risk.

I don't raise this point randomly, as stated before it comes from experience playing against these style decks. I'll refrain from critiquing your future decks.

ShiltonCDXX on The Ginger Princess

1 month ago

Banishing Light... and your done. Protection from white removes all your enchantments, so it's a win either way for me.

These All That Glitters decks can blow people out for sure, but they are sooo vulnerable against removal, red can burn early game, blue can bounce, green fights, white and black exile. Once someone figures out which creature(s) you count on it shouldnt be hard to keep you in check.

Sorry if I'm being critical but I've faced a number of variations on this deck on Arena and have not had any issues after understanding the gameplan.

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