Banishing Light

Banishing Light


When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

Browse Alters


Have (2) metalmagic , Smokingclays
Want (2) potatoparker , Rallen

Printings View all

Set Rarity
Theros Beyond Death (THB) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2015 (C15) Uncommon
Journey into Nyx (JOU) Uncommon
Promo Set (000) Uncommon

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Banishing Light occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.26%

Banishing Light Discussion

saber4734 on Destiny's Faith

3 weeks ago

I would remove Arasta of the Endless Web. It seems like a wonderful card but you don't need the tokens. You have a heavy creature base and she is more of a general for a tribal spider deck. Addition Banishing Light would be good. Trust me removal is always a good thing.

saber4734 on Destiny's Faith

3 weeks ago

I would add more enchantments.

Possible additions: Angelic Gift is flying and card draw. All That Glitters for making your creatures larger. Banishing Light for removal. Season of Growth for scry and card draw.

Possible removals: Nyxborn Colossus, Gift of Strength, Altar of the Pantheon, Entrancing Lyre

5dollarMTG on $5 Budget Soldiers

4 weeks ago

Hey Haydenc553. The first thing I would so is sub in a better removal piece like Banishing Light or Oblivion Ring for Smite. I was trying to stay on flavor but Smite's just not that good a card. If you're going to play Thalia's Lieutenant, you want to maximize the number of humans, so sub Thraben Inspector for Cenn's Tactician and Preeminent Captain for Aerial Responder (at least not decreasing humans there). You can put in three Thalia's for a Ballyrush Banneret and two Veteran Armorsmith. That would be initial thought at least - you might need to test it out a bit.

DragonOfTheWest on Jeskai Particle Accelerator

1 month ago

GS doesn't change the source of the damage, just the recipient. So TC is the only source of damage. GS redirects 2 damage from you to TC and then (maybe? I think this might fall under replacement effects not working more than once for the same damage instance, but for this it won't matter anyway) GS redirects the same 2 damage from TC to TC. After all the redirecting is decided, the 2 damage is applied from TC to itself, and its ability triggers continuing the loop.

More suggestions:

Titus7007 on How to break standard --- 3 easy steps!!!

1 month ago

One thing about me is I rarely play Bo3, so my feedback is a bit skewed by that. Also for that reason, I think I favor cards like Banishing Light in the mainboard, so I don't get stuck against certain cards that I can't answer.

Khunzo on How to break standard --- 3 easy steps!!!

1 month ago

Played with this a bit more last night - won against an Izzet aggro deck that played heavily on the thievery theme (Robber of the Rich, Brazen Borrower, Mirrormade), but it was much more of a trudge.

A couple of observations worth considering:

Flicker of Fate seems a bit of an underperformer. It gives a cute "gotcha" surprise, but I can't think of a time that I wouldn't prefer to build my board presence with new enchantments. I found that I didn't actually want to reset my sagas - I wanted them in the graveyard ASAP for that Dance of the Manse! I'm considering cutting them for an additional Omen of the Sea and The Birth of Meletis.

Narset, Parter of Veils isn't the all-purpose champion here that she is in Azorius Control. Her draw-denial is critical in some matchups, and useless in others, and her dig ability can actually be quite frustrating - I've found that often what I'm really looking for is either a creature (Dream Trawler usually) or the last land that would let me drop my Trawler or big, murderous Manse. To dig and then see these cards banished to the bottom of the deck incites much gnashing of teeth. I'm considering putting two Narsets to the sideboard and putting two Archon of Sun's Grace mainboard. After much mulling of Archon vs. Trawler, I'm thinking por que no los dos? Let's ramp up the aggression - this deck is enjoyable because of its blend of control and hard hits. Narset can switch back in for the various draw-factory decks.

A nod to the control aspects - the "stymie your opponent's early game" package of Alseid of Life's Bounty, The Birth of Meletis, Teferi, Time Raveler, Banishing Light, Shatter the Sky, and Elspeth Conquers Death are really doing the intended work. AND they ensure you have a couple of enchantments in the graveyard at the perfect time.

I'm interested to see how this plays with a couple more clutch creatures - should add value to Elspeth's step III as well as up the aggression. And with the enchantments bumped up to 17(!), Setessan, Archon, and of course, Dance should all be happy.

Khunzo on How to break standard --- 3 easy steps!!!

1 month ago

I'll have you know I had this glorious experience with my version of this deck last night (against a Gruul Aggro deck):

Turn 1: Alseid of Life's Bounty

Turn 2: Omen of the Sea

Turn 3: Sac Omen of the Sea for some more digging, Alseid dies as I take a bit of a hit from a Pelt Collector, a Paradise Druid, and a Gruul Spellbreaker

Turn 4: Shatter the Sky, clearing the board

Turn 5: Setessan Champion, The Birth of Meletis, I take a hit from a newly landed Questing Beast, opting not to block

Turn 6: A second Setessan Champion, Banishing Light on Questing Beast (Setessans are now 3/5 and 2/4 and have gained me three extra cards in the last two rounds)

Turn 7: Dream Trawler, The Birth of Meletis finishes up and dies, I attack with the Setessans as my opponent has only put out something small (I forget what). They go down to 16, as they took 2 burn from a dual land earlier.

Turn 8: Dance of the Manse X=6, bringing back Alseid, Omen, and Birth as 4/4s. I draw 6 cards off the Setessans, and they become 6/8 and 5/7 respectively. I draw off of the returned Omen. This takes our dear Trawler up to 11/5, she attacks at 12/5 as I draw another card, along with the Setessans. Game over.

This deck's strategy could not have played out more smoothly - very satisfying!

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