When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
|Want (5)||Virulent11 , doraoam , guthixrs , Kotu , Aurit|
Printings View all
|Zendikar Rising: Commander (ZNC)||Uncommon|
|Theros Beyond Death (THB)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Journey into Nyx (JOU)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Quest Magic RPG||Legal|
|Commander / EDH||Legal|
Latest Decks as Commander
Banishing Light Discussion
2 days ago
I'm running a similar deck on MTGA and I have a few suggestions:
1) I fully agree with above that you should either add 1-2 Brazen Borrower or 1-2 Heartfire Immolator as additional threats. I actually run 2 of both, for a total of 16 threats. I don't know if you've been running hands, but you'll find that you really need a threat in the opener, and at 12 threats you'll have to mulligan often to find one, which hurts your spell density. However, I waffle on Immolator since it doesn't fly.
2) Stern Dismissal should be Unsummon. Again, you're threat-light and this is not a true burn deck, so the option to save your creature and blank removal is more important than bouncing enchantments. I can't think of a deck that really utilizes any Banishing Light type effects and, in that scenario, Unsummoning your own creature can work just as well.
3) You should probably have 4 Spikefield Hazard Flip. It's a great spell against Kroxa and Lurrus decks, which are probably the most popular decks in the meta ATM. It's also very good against Rogues. Being a MDFC really lowers your opportunity cost, especially since the deck doesn't really need turn 1 open mana.
4) I see no reason not to run 4 Shatterskull Smashing Flip. I won't lie that it's an underwhelming removal spell, but being any spell to trigger Riddleform is super important. You have to be the faster deck anyway, and I often can play it tapped since the deck is low on curve.
I also prefer a build with 2x Silundi Vision Flip and 3x Blitz of the Thunder-Raptor over Anticipate and some Crash Through. I really think Anticipate is too slow here. But that's probably up for debate!
Eckat on THE Praetor
4 days ago
So some more fine tuning below:
Still looking for suggestions, and feedback :)
1 week ago
Deafening Silence, Hushbringer, Banishing Light, Heliod's Punishment, Archon of Emeria, Nahiri's Binding, Drannith Magistrate, Eidolon of Obstruction, Runed Halo, Dreadful Apathy, Archon of Absolution, Faith's Fetters, Shatter the Sky, Elspeth Conquers Death, Journey to Oblivion, Harmonious Archon, and Realm-Cloaked Giant.
2 weeks ago
I'm wondering if your reply was to be purely argumentative or maybe I'm not understanding your intent here.
There are several cards out of that list that are used in the current meta.
Some are situational. Sure. Some will depend on if you're the play or draw, but a large majority will deal with the problem.
The fastest Omnath can come down is on turn three and they have to pass the turn after doing so. They won't be able to go off on turn three at all AND they will be tapped out in doing so. So no responses, no counters. No negate which is in sideboard. No Mystical Dispute. Which is the only way to protect what they have.
If you're on the play you have should access to 4 lands to respond.
If you're on the draw three.
If they wait a turn to play Omnath they still will not have enough mana to deal with your answer unless you're responding in blue.
This leaves them to wait until turn 5 before they can protect Omnath or go for the Ultimatum and that's if you haven't killed the Cobra.
Don't wait to kill the Cobra if you can help it.
If they end up passing to turn 5 to protect Omnath, and you go for the Cobra, they will Dispute your kill if you're on the draw but will be unable to protect Omanth.
If you allow them to play Omnath and then respond to kill it, they have to dispute and pass the turn.
This automatically puts decks using White Blue and Blue Black in a position to stop Omnath decks.
Don't want to play aggro? Go control. White Blue, Esper, Blue Black, Sultai,
Oh and there's Thundering Rebuke.
Which is a card the Omnath players are using to kill other Omnath's, but surely Omnath players wouldn't know how to kill an Omnath
But wait. None of those cards are playable right? Even though standard players are currently using them?
So, maybe there was another intent for your comment? Because the bigger problem with this deck is post Ultimatum and players have cast it without Omnath even on the table. Or the insane value gained post Escape
2 weeks ago
Determining just how broken a card is depends on how well it can be interacted with. Omanth is very easy to interact with. However I do believe Genesis Ultimatum or Escape to the Wilds should have seen the axe
The other problem is that so many players are playing it just to win.
I think the bigger problem is that it forces a player to interact with it so early which throws off an opponents game plan, that and players don't want to put more removal in their decks.
Bloodchief's Thirst, Giant Killer, Mutual Destruction, Feed the Swarm Heartless Act Legion's Judgment Murderous Rider Mythos of Nethroi Dirge Bat Hagra Mauling Flip Drag to the Underworld Smite the Monstrous Triumphant Surge Angelic Ascension Dire Tactics Epic Downfall Necromentia Deny the Divine Eat to Extinction Banishing Light Skyclave Apparition Redcap Melee Thundering Rebuke Charge of the Forever-Beast Flame Spill Soul Sear Channeled Force Mythos of Vadrok Rumbling Rockslide The Akroan War Concerted Defense Anticognition Essence Scatter Jwari Disruption Flip Lofty Denial Cancel Convolute Deny the Divine Didn't Say Please Mystical Dispute Mystical Dispute Memory Drain Rewind Agonizing Remorse Memory Theft Pelakka Predation Flip Shatter the Sky Storm's Wrath Extinction Event
That's a whole lot of cards that can deal with Omnath decks. So its not so broken that it can't be dealt with. Does it mean you have to add more than 4 removal cards or change colors? You might have to. Does it mean you might have to change some strategy? Possibly.
Mono White has at least 12 solid answer cards for Omnath and you can still play aggro. Blue has counterspells though you might have to pair it with another color. Red has a few options as well, and the only color that is lacking is if you play mono green. With that many cards you really can't say it's so broken it's unbeatable. You have to play around it. You have to anticipate the strategy. These cards can easily be maindecked, and if youre a player that goes 38 creatures and only 22 lands then I'm sorry for you.
But I wholey disagree with the term Broken. Ive often seen Omnath players quit when they lose Cobra and Omnath. I've also seen a lot of them pass the turn and pass several turns. If you cannot answer it, its out of lack of trying, preparedness, or just a bad game which happens. Also, its not Omnath doing broken things. Omnath only produces the mana to do really really good things. IF Wizards bans Escape and Ultimatum players will have to switch to Lithoforming and while it won't kill the deck it will slow it down and I think that's a more fair approach. But yeah... as above, you don't have to limit yourself to just what's being played. Think outside the box.
3 weeks ago
Also some removal is sideboard like Banishing Light
4 weeks ago
Depends on how many times you face aggro decks. You can construct your angels deck very different on the lower end. For Aggro you only need to survive 5 turns and then you are good. You can adjust your Angels setup deck for aggro with: (Keep in mind when you bring Sorceries and instants in your maindeck, you kill more and more any devotion plan)
What to put in:
- Mass removals: 4x Settle the Wreckage and 4x Terminus and 4x Sunscour (That one is actually only for retarted turn 2 boardswarm decks)
- Creatures: 4x Auriok Champion (Mono red aggro option, keep in sideboard), 4x Archangel of Tithes, Shalai, Voice of Plenty, Linvala, the Preserver
- Enchantments: 4x Ghostly Prison, 4x Norn's Annex
What to take out:
1 month ago
VampDemigod my budget at the moment is towards the low end, I could buy cards at my LGS and also online. I am not strict on the budget and I am willing to hear things that go towards the middle. And the folks at my LGS have days where they play the meta but get bored and sometimes come to the store to play their favorite decks. And Banishing Light does sound like a better option for the deck so thanks for the suggestion. I'm figuring I could use this deck on those off days since I also want to build a more meta deck for when standard rotates and we get Zendikar. And what are your thoughts on this deck? And what cards I could include? Thanks for responding!