When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
|Have (2)||metalmagic , Smokingclays|
|Want (2)||potatoparker , Rallen|
Printings View all
|Theros Beyond Death (THB)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Journey into Nyx (JOU)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Banishing Light occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Banishing Light Discussion
3 weeks ago
I would remove Arasta of the Endless Web. It seems like a wonderful card but you don't need the tokens. You have a heavy creature base and she is more of a general for a tribal spider deck. Addition Banishing Light would be good. Trust me removal is always a good thing.
3 weeks ago
I would add more enchantments.
4 weeks ago
Hey Haydenc553. The first thing I would so is sub in a better removal piece like Banishing Light or Oblivion Ring for Smite. I was trying to stay on flavor but Smite's just not that good a card. If you're going to play Thalia's Lieutenant, you want to maximize the number of humans, so sub Thraben Inspector for Cenn's Tactician and Preeminent Captain for Aerial Responder (at least not decreasing humans there). You can put in three Thalia's for a Ballyrush Banneret and two Veteran Armorsmith. That would be initial thought at least - you might need to test it out a bit.
1 month ago
GS doesn't change the source of the damage, just the recipient. So TC is the only source of damage. GS redirects 2 damage from you to TC and then (maybe? I think this might fall under replacement effects not working more than once for the same damage instance, but for this it won't matter anyway) GS redirects the same 2 damage from TC to TC. After all the redirecting is decided, the 2 damage is applied from TC to itself, and its ability triggers continuing the loop.
- If you can afford them, the temples would be good replacement for the life-lands.
- Thassa's Intervention is a maybe if you can handle the double-blue cost.
- Taranika, Akroan Veteran is another source of indestructible.
- Speaking of indestructible, this could be a good deck for Chance for Glory.
- Banishing Light is good all-purpose removal.
- Ignite the Beacon can tutor Gideon and Jaya.
- Various card-selection tools: Shimmer of Possibility, Thrill of Possibility, Merchant of the Vale, Anticipate, Tamiyo's Epiphany.
1 month ago
One thing about me is I rarely play Bo3, so my feedback is a bit skewed by that. Also for that reason, I think I favor cards like Banishing Light in the mainboard, so I don't get stuck against certain cards that I can't answer.
1 month ago
A couple of observations worth considering:
Flicker of Fate seems a bit of an underperformer. It gives a cute "gotcha" surprise, but I can't think of a time that I wouldn't prefer to build my board presence with new enchantments. I found that I didn't actually want to reset my sagas - I wanted them in the graveyard ASAP for that Dance of the Manse! I'm considering cutting them for an additional Omen of the Sea and The Birth of Meletis.
Narset, Parter of Veils isn't the all-purpose champion here that she is in Azorius Control. Her draw-denial is critical in some matchups, and useless in others, and her dig ability can actually be quite frustrating - I've found that often what I'm really looking for is either a creature (Dream Trawler usually) or the last land that would let me drop my Trawler or big, murderous Manse. To dig and then see these cards banished to the bottom of the deck incites much gnashing of teeth. I'm considering putting two Narsets to the sideboard and putting two Archon of Sun's Grace mainboard. After much mulling of Archon vs. Trawler, I'm thinking por que no los dos? Let's ramp up the aggression - this deck is enjoyable because of its blend of control and hard hits. Narset can switch back in for the various draw-factory decks.
A nod to the control aspects - the "stymie your opponent's early game" package of Alseid of Life's Bounty, The Birth of Meletis, Teferi, Time Raveler, Banishing Light, Shatter the Sky, and Elspeth Conquers Death are really doing the intended work. AND they ensure you have a couple of enchantments in the graveyard at the perfect time.
I'm interested to see how this plays with a couple more clutch creatures - should add value to Elspeth's step III as well as up the aggression. And with the enchantments bumped up to 17(!), Setessan, Archon, and of course, Dance should all be happy.
1 month ago
Version 2.0 Upgrade:-Enchanted Carriage, +Renegade Freighter // -Screaming Shield, +Bonesplitter // -Prophet of the Peak, +Signal Pest // -Inquisitive Puppet, +Cultivator's Caravan // -Mana Leak, +Opt // -Mortivore, +Gonti, Lord of Luxury // -Renata, Called to the Hunt, +Witchstalker // -Vigorspore Wurm, +Gaea's Revenge // -Vorstclaw, +Genesis Hydra // -Hurricane, +Elvish Mystic // -Khalni Heart Expedition, +Utopia Sprawl // -Aerial Assault, +Banishing Light // -Wild Griffin, +Cleansing Nova // -Light of the Legion, +Raise the Alarm // -Cloud Crusader, +Midnight Haunting // -Frilled Mystic, +Hydroid Krasis // -Conclave Cavalier, +Camaraderie // -Sumala Woodshaper, +March of the Multitudes // -Worldsoul Colossus, +Selesnya Charm. Lockets out, signets in.
1 month ago
I'll have you know I had this glorious experience with my version of this deck last night (against a Gruul Aggro deck):
Turn 1: Alseid of Life's Bounty
Turn 2: Omen of the Sea
Turn 4: Shatter the Sky, clearing the board
Turn 7: Dream Trawler, The Birth of Meletis finishes up and dies, I attack with the Setessans as my opponent has only put out something small (I forget what). They go down to 16, as they took 2 burn from a dual land earlier.
Turn 8: Dance of the Manse X=6, bringing back Alseid, Omen, and Birth as 4/4s. I draw 6 cards off the Setessans, and they become 6/8 and 5/7 respectively. I draw off of the returned Omen. This takes our dear Trawler up to 11/5, she attacks at 12/5 as I draw another card, along with the Setessans. Game over.
This deck's strategy could not have played out more smoothly - very satisfying!