Into the Maw of Hell

Into the Maw of Hell

Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Into the Maw of Hell Discussion

Setakat on Adeliz Wizard Tribal Help

4 months ago

Sultai_Sir Thanks for the suggestions. Current iteration is based off previous feedback, bit less creatures, more instants/sorceries. Probably plays a lot better than my original design. Updated it today after ordering the next batch of cards now that the holidays are over.

I do have a Young Pyromancer in my collection, so I'll consider throwing him in. I'll also give Kaza and Naru a try, managed to find a copy of Naru available locally. My local stores seem to have gotten new stock in with the new year.

I originally added Into the Maw of Hell for creature removal, the land destruction was just a bonus. Wasn't able to find Reality Shift locally (wishlisted it on a bunch of sites though) but I have ordered Pillage and a Pongify, so those will replace it. I do own a Stone Rain, but I might look to see if there is another CMC3 Destroy Artifact/Land before throwing it in, want to try and get versatility where possible.

Can't seem to find a Counterspell for a semi reasonable price locally (its added to the growing 'buy from overseas' list), so I'm mainly running CMC3 counters. I originally added Devious Coverup for the graveyard reclaim, but I might replace it with another CMC3 counter. I'll need to play a few more games to get a feel on how quick matches go and how much/frequent graveyard hate is, but you might be right with CMC4 being a bit too much for a counterspell.

Sultai_Sir on Adeliz Wizard Tribal Help

4 months ago

Hey man, love the deck! It looks quick, powerful, and ridiculously budget. Here are some card suggestions for it, and I'll try to keep the cards under a couple of bucks:

Cards to Add

  • Kaza, Roil Chaser: Some nice ramp in colors that don't usually get it. Plus, it's a Wizard!
  • Young Pizzy: This guy puts in work. Sure, his tokens are dinky, but he's only two mana, and you can curve right into Adeliz.

Cards to Cut

Well, hope this helps, and as always, Happy Tapping!

mitcho78 on Geralt of Rivia

6 months ago

protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat

wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering

other fun card Coalhauler Swine

fighting for exemple Titanic Brawl Dromoka's Command Khalni Ambush  Flip Inscription of Abundance Ulvenwald Tracker

redirection Spitemare Boros Reckoner Rite of Passage Pariah's Shield Pariah

same effect Vigor Retaliator Griffin The Ozolith Phytohydra

get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger

boost and finish Pathbreaker Ibex Thunderfoot Baloth

become huge Inquisitor's Flail Solidarity of Heroes Hydra's Growth Invigorating Surge Furnace of Rath Kalonian Hydra Duelist's Heritage on yours creatures and on a creature attacking you

Block more or become blocked Bloodthirsty Blade and all goad Nemesis Mask Lure Brave the Sands can block 2 creatures with your commander Entangler Goblin Diplomats

juste some exemple, make a choice now :)

landofMordor on A Fun Narset Deck (No, Really)

2 years ago

Zurgoltron, thanks for your comment, friend! I may have been a little misleading by my $5 price tag -- I meant that I spent $5 on new cards, while the rest was random, seemingly unplayable junk from my collection. I bought stuff like Sunforger and Sigarda's Aid, and also jammed old bulk like Into the Maw of Hell, and it slayed in my casual playgroup to the point where it got a little boring for me. Unfortunately, that means it's been 3 years since this deck was a Voltron build, and I couldn't reconstruct it exactly if I tried.

However, judging from your username, I'd guess you have the basics of a Voltron strategy down to where you wouldn't need my actual list for the basics. I think Narset's real innovation comes when you realize that she can cast complete haymakers (think Star of Extinction, Omniscience, Indestructibility and friends) for free, so your CMC only matters if you can cast her, then keep her alive for a single combat. If you cast Nahiri's Machinations to swing and get two or three CMC>6 hits with her ability, you shouldn't need to worry about much after that except getting hated out.

I hope that helps a bit. In addition, I'd love to take a look at whatever list you've been brewing up and provide feedback based on my Narset experience! Cheers!

excasteal on

3 years ago

Aside from obviously needing a mana base... I reccomend trying Wort, the Raidmother if not as commander then in the 99 to conspire your LD spells. Cryptolith Rite and Paradox Engine does nasty things, too, especially when paired with wort. She can also double anything else like your ramp and whatnot, making for a nasty commander but since you want black she's still good in the 99. Aftershock is just another good land destruction spell with good versatility. Into the Maw of Hell is another hilarious LD spell, and of course there are a lot more.

Scarecrow_Pete on Raidmother Knows Best

4 years ago

Note that while Wort can choose new targets, she cannot choose new modes.

Note also that you cannot choose a new division for cards like Jaws of Stone or Rolling Thunder, which reduces their utility. You can choose new targets, but you will have to redistribute the previous numbers, not choose new ones.

You shouldn't really need too many fireballs during one game, especially if you add in some more draw.

Deathbend on

4 years ago

I would strongly suggest that you include Wall of Denial. Also Spellskite while expensive, would be excellent at taking things that would be fatal to Daxos like a pesky bolt or that ever so tricky to avoid Into the Maw of Hell

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