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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Angelic Renewal
Enchantment
Whenever a creature is put into your graveyard from battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
Profet93 on Puro Pinche Party [Primer]
10 months ago
I got some questions and comments. I agree with all your swaps except Soul Partition replacing Vanishing Verse. I definitely agree it's more flexible, a jack of all trades so to speak, but is a master of none. You can't use it on opposing ETB creatures and cheaper commanders are very easy to bypass it. I am curious how it plays out, be sure to let us know.
Why run exotic orchard in a 2 color deck, perhaps Shizo, Death's Storehouse might be better suited for your combat based deck.
Scout's warning is nice, but you already have a decentish amount of flash in the deck. It's more of a cantrip that replaces itself rather than a draw source that provides you with card advantage. Is there any particular creature you have found flashing in to be particularly helpful? I believe Imp's Mischief would be better suited as a "gotcha" card. It can redirect targeted draw, removal, extra turns and it can "counter" counterspells. It would compliment your rebuff the wicked as an additional form of redundancy to bluff opponents.
Am I correct to understand your primary wincon is the one combo you listed and alt wincon is combat damage? Have you considered adding an additional combo as follows....
Sun Titan + Angelic Renewal + sac outlet (Viscera seer, maybe Yawgmoth) [or a mirror entity that's in your maybeboard, activate for 0) + enchantment create LTB pinger = infinite damage? To add, the fiend hunter in your maybeboard could also somehow play into the above and act as "removal" in and of itself similar to leonin
eyes2sky on Massive Attack (Angel Tribal Reanimator)
1 year ago
Angelic Renewal Not sure if you'll have room but its on theme
Profet93 on Singleton
1 year ago
+1 Skillville
What made you choose this commander over Bruna, Light of Alabaster, is it the low CMC and the hexproof?
Crystal Chimes - Returns 1/3rd of your deck to your hand.
Angelic Renewal - Not needed, but good synergy with Sun Titan.
I feel like you could benefit from 1-2 more counterspells, given you are a voltron all in strategy, even more so with auras. What do you think?
nuperokaso on Jupiiii
1 year ago
I suggest not to play "card drawing" such as Showdown of the Skalds. That's not how Boros decks work and they force you to play cards when you don't want them. Rather play card advantage that impacts board state with "enters the battlefield" triggers. An example of such card is Sun Titan. You can then recycle such creatures with Angelic Renewal.
DreadKhan on Super Shivan
1 year ago
Green has lots of stuff like Noxious Revival and Bala Ged Recovery Flip that can get your Shivan out of the graveyard, and as I've pointed out there are some White cards that let you reanimate it if it's dead (or iirc take it out of exile if someone exiles it, with Pull from Eternity).
I looked up to see if there were some more decent White reanimator effects, there is Karmic Guide (also provides a blocker), Defy Death (pretty bad), Invoke Justice (better but how do you cast this!), Enduring Renewal (really, really janky), Second Sunrise (very situational), Angelic Renewal (seems good), Breath of Life (solid), Cleric Class (mana hungry/low synergy with deck), Elspeth Conquers Death (maybe?), False Defeat ($$$), Late to Dinner (good), Marshal's Anthem (mana!), Miraculous Recovery (good), Resurrection (fine), Reya Dawnbringer (so much mana). There is probably a few more, but here is a starting point, I think with your Commander the Sorcery ones make a lot of sense, but a creature that can repeatedly reanimate Shivan seem like better fits but I don't know how annoying it will be to Egg into them.
Profet93 on Wank Stain
1 year ago
I laugh every time I see a mono white deck, but then, I see this Wankstain appear and I reconsider my position and often fathom, building a monowhite deck of my own.
Wish I could upvote again.
I want to see just one mono white deck use the combo Sun Titan + Angelic Renewal (both of which recur the other) + re-useable sacoutlet (Blasting Station) = Infinite Gravestorm + sac outlet ability.
Given this is a deck of interesting things, how has the card The Deck of Many Things work for you, or maybe it hasn't? Have you ever gotten a 20? I could imagine a mono blue player losing their consecrated sphinx to this and having his desperately use all his counterspells on removal and wipes just to advance your position even further!
VGK_Donut_XIII on Elas il-Kor, Sadistic Pilgrim
2 years ago
I would reccommend Sun Titan and Angelic Renewal it combos really well with sac outlets like Blasting Station
zretrareo27 on RW EDH Brion 2022
2 years ago
My 2016 EDH deck - revamped for 2022! use commander Brion Stoutarm to Fling your opponents creatures with cards like Act of Treason, and if you're lucky - use Bazaar Trader to keep them!
I've tried to keep this deck nearly 50% White and 50% Red.
I've narrowed the premise of this deck down to the following categories, 50 Cards to the first, and 10 cards to each other category, give or take.
50% of the Deck is the Commander, Land, Mana rocks, and Draw.
10% is Steal/Keep
10% is Removal/Wipe
10% is Bringing Cards Back
10% is Brion Fodder and Fetch cards
10% is Double Damage and Powerful Flyers
Your comments and suggestions are greatly appreciated. That being said, I will probably not be able to afford the more expensive cards Land Tax, Smothering Tithe, Lifeline, Smuggler's Share etc. that are not already in this deck. However - It's still fun to check them out! If you like it, up vote!
With this revision, I've cut many of the fancier, slower dual lands to opt for faster basic lands. I've also added Weathered Wayfarer.
I've removed cards that target artifacts and enchantments like Kami of Ancient Law, instead opting for better utility cards like Quarantine Field that target "nonland permanent".
I've made some recent changes to this deck, hopefully to address that mid game I am struggling with tempo, as well as running out of mana to cast the creature or steal spell and have enough to activate Brion's ability. Some cards like Deathrender and Thornbite Staff have been removed (even though they were good in concept) to add more playability.
I also found that after all the sacrificing, mid game I was running out of defense, so some additional creatures have been added with dual purpose, such as Angel of Sanctions and Emeria Shepherd.
Decksplanation:
Double Damage:
Fiery Emancipation gives me triple damage.
Calamity Bearer works specifically to Brion's sac ability.
Angrath's Marauders, Gisela, Blade of Goldnight, Gratuitous Violence all make the damage I do twice as effective.
When creatures I steal die, Stalking Vengeance beefs them. When I summon large creatures
into play Warstorm Surge deals damage to my opponent, and when I sac those, Stalking Vengeance hits them on the way out.
Fodder:
Malignus, Serra Avatar, and Soul of Eternity all act as giant bombs to throw at the opponent.
Hofri Ghostforge allows for me to steal an opponents creature, fling it at them with brion, and then keep a spirit copy of that creature.
Draw:
Magus of the Wheel and Reforge the Soul provide the opportunity to get a fresh hand at my whim.
Humble Defector is an easy and fun, card that helps me forge alliances with other players in multiplayer while getting me TWO extra cards per turn.
Skullclamp works perfect with the sacrifice ability and is easy to cast.
Well of Lost Dreams is insane when played late game for Brion's lifelink ability and can be fetched with Hoarding Dragon or Open the Armory
Sin Prodder gives me a potential extra card per turn, or the chance for an opponent to take damage to the face... and then I can pull it out of my graveyard later with my other cards! Basically a win/win.
Mangara, the Diplomat and Mila, Crafty Companion
Flip serve to deter attacks and draw.
Fetch:
Hoarding Dragon serves as a flyer, a sacrifice, and can grab any rocks, Skullclamp, or
Well of Lost Dreams.
Open the Armory helps grab Skullclamp, Well of Lost Dreams, or Gift of Immortality.
Recruiter of the Guard is specifically to get Bazaar Trader for the huge advantage of keeping my opponents things, but can also grab Duergar Hedge-Mage for removal or Sin Prodder (amongst a few others).
Weathered Wayfarer can grab any land, such as Buried Ruin or Arcane Lighthouse.
Mana Rocks:
Boros Cluestone, Commander's Sphere, and Mind Stone are all serving as early ramp and later card draw.
Sol Ring because Sol Ring.
Removal:
Archon of Justice is quite powerful in this deck, as it allows for a flying creature, then a source to sac, and remove a card permanently.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Duergar Hedge-Mage can be played and replayed in this deck for knocking off annoying enchantments or mana rocks.
Magus of the Disk is one of the board wipes.
Grasp of Fate, Oblivion Ring, and Banishing Light all allow for really flexible removal. Same for Quarantine Field except allows for extra targets for more mana. Chained to the Rocks works the same, but only for creatures. Angel of Sanctions works similarly, but is a creature.
Ryusei, the Falling Star really just acts as weenie removal and a sac source from a flyer.
Bringing them Back (and sometimes keep it!):
Adarkar Valkyrie Sac an opponents creature, then get it permanently!
Bazaar Trader Take it with a steal and keep it!
Angelic Renewal Sac my own creature, get it back!
Gift of Immortality Sac my own creature, get it back... again, and again!
Emeria Shepherd play a land, get a card! Play a Plains, get a creature to sac!
Mistmoon Griffin Flys, defends, and sac-able, then get back a creature from the graveyard!
Squee's Embrace fun and easy to play, and retrievable with Tragic Poet.
Tragic Poet, a low mana cost creature to get any enchantment in my deck back for any reason. Fun with Squee's Embrace, Angelic Renewal, etc.
Returned Pastcaller a flyer that lets me grab a Threaten or Breath of Life.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Stealing their Creatures:
Captivating Crew steals every turn! No wasted card space here, just a reusable sorcery.
Conquering Manticore powerful flyer, that steals!
Zealous Conscripts You can steal anything! Anything! Lands? Mine. Artifacts? Mine. Works great with Bazaar Trader.
Act of Treason, Portent of Betrayal, and Threaten are all basic steal spells.
Malevolent Whispers, Mark of Mutiny, and Traitorous Instinct all give me steal with buffs for Flinging.
Harness by Force allows for more than one thing to be taken if the extra cost is paid!
Powerful Creatures:
I'll be the first to admit, these don't reallllly fit in with the deck. But they're so awesome it's hard to remove.
Akroma, Angel of Fury
Akroma, Angel of Wrath
Aurelia, the Warleader