Steel of the Godhead
Enchantment — Aura
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
|Want (3)||Xona , Supermagga , WowGeeWhiz|
Combos Browse all
|Commander / EDH||Legal|
Steel of the Godhead occurrence in decks from the last year
- If I have Bruna, Light of Alabaster on the battlefield attached enchanted with Steel of the Godhead and Spirit Loop, do I gain double the damage dealt?
- can child of alara single handedly kill an overpowered bruna, light of alabaster
- Can I use Venser, the Sojourner to move a Steel of the Godhead onto a Deft Duelist?
Latest Decks as Commander
Steel of the Godhead Discussion
6 days ago
I'd recommend putting a LOT more ramp in here so you can get Narset out sooner. All 3 Signets, all 3 Talismans (i.e. Talisman of Creativity), Arcane Signet, Fellwar Stone, Worn Powerstone, and Basalt Monolith. I'd drop Jeskai Banner though... if it costs but only adds 1 mana it's not worth it. Generator Servant ramps and gives haste (only creature I ran tbh).
Feel free to pick through my list for ideas (it's not budget friendly but there's some cheaper gems to be found). Upvotes on any of my decks are appreciated. Narset, American Beauty
1 week ago
I never play Azorius so I made a Bruna deck similar to this recently. I would definitely go with an unblockable voltron strategy.
You're on the right track with Steel of the Godhead. You can also add Aqueous Form, Spirit Mantle, and Unquestioned Authority to make it unblockable. Aqueous Form also gives you a scry effect. Thassa, God of the Sea is pretty good too if you have the budget for it.
Here's a link if you want to see the Bruna deck. It's mostly enchantments but maybe you'll like some of them.
2 months ago
My version is not Voltron, War’s Attrition
You should add Season of Growth.
2 months ago
You need more ramp to consistently cast your surplus of heavy costing spells. I turned away from mana rocks and use land auras to ramp.
3 months ago
This looks soooo much more solid now. Very nice!
Have to say I greatly support your choice of putting Spirit Mantle in the main deck over Steel of the Godhead. There are a lot more relevant/threatening creature-activated abilities nowadays than when I started playing. Protection from Creatures is something that'll maintain its relevance for many sets to come even beyond its current uses.
I agree with the above comment on the timing for the deck too. Adding another +1 because of that & also because of the good job tweaking.
3 months ago
Solid build +1
I'd recommend adding in something like Vanquisher's Banner since you've got a consistent creature type to play off of. A lack of card draw is about the only glaringly obvious thing I can see that'd help this deck along.
You might also consider some Counterspell type effects since your mana curve is fairly high (not a lot of 1-mana drops and only a couple 2-mana's) as these would help keep you protected while you build up your board state a bit.
Spirit Mantle is devastating and equally makes creatures Unblockable (among many other things with Protection). I'm not sure if you're really leaning on the Lifelink from Steel of the Godhead, but this could be a beneficial swap potentially (maybe Sideboard for play against decks you can keep at bay w/o Lifelink while you build up?)
Beyond that, stuff like Index can help you churn out what you need fairly quickly, especially early game where you may be after a certain color of mana (your distribution looks pretty good tho, not like you're hurting).
Either way, nice job
5 months ago
I had the pre-con version of this deck, but I didnt think it had enough reliable win conditions, plus it was slow, so I decided to rework the Jeskai control packsge from a different angle, I made an Elsha of the Infinite enchantment deck with a healthy amount of wrath like Divine Reckoning and Single Combat and a lot of Pacifism and Frogify Banishing Light type of permanents and All That Glitters and Steel of the Godhead and triggering prowess for lethal commander damage as a win condition and its a lot more consistent. I am not a responsive enough player for this type of build, I need a streamlined plan with similar decision points in each game, I am not the kind of pilot who likes to solve the game while its happening.
5 months ago
Massacar With your deck needing to cut, atm, 26 cards, you are going to start losing cards you like. I don't know your meta but my experience both with and vs Zur is that he tends to draw a lot of hate. The power boost of Ethereal Armor is nice but the boost provided via all other enchantments can fluctuate a lot depending on how your opponents destroy your field. Things like Steel of the Godhead and Staggering Insight provide a lot more value for Zur to swing even if it is less power. If you do like the beatstick aspect for Zur, consider Umbra Mystic as a more flexible alternative to making any aura you stick on him more protective.