Daybreak Coronet

Daybreak Coronet

Enchantment — Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Daybreak Coronet Discussion

TheVectornaut on Heroic white Soldiers

2 months ago

Strive is an excellent way to ensure you're not missing out on heroic triggers on your other creatures when spells inevitably get diverted to Phalanx Leader . Launch the Fleet and Ajani's Presence are the best two options in white. If you don't mind running nonhumans, Vanguard of Brimaz and Tethmos High Priest could make Fight as One viable instead. More generic instant/sorceries could be Gird for Battle , Hope and Glory , and Tandem Tactics . Finally, if you prefer the Hero of Iroas , Kor Spiritdancer type of play, Spirit Mantle + Daybreak Coronet is a great way to push damage and Karametra's Blessing is a nice trick.

PabloEsco666 on Zur's Enchanted Wonderland

2 months ago

Tom_Shackles this is a cool take on Zur - love the stax/pillow fort theme! Have you considered adding All That Glitters or Phyresis to your voltron package? Combining those with cards in your list like Diplomatic Immunity and Daybreak Coronet (and the 31 other enchantments/artifacts) would threaten a one-shot infect kill pretty quickly.

Feel free to disregard, just wanted to show support for a fellow Zur fan. Got my list here if you're interested.

PabloEsco666 on Zur, Master Alchemist [cEDH]

3 months ago

Nerdytimesorwhatever appreciate the feedback - got some responses for ya.

Vindicate (in my opinion) has more value in this deck as it removes any permanent without causing a loss of life that could be spent elsewhere. Anguished Unmaking is a great suggestion - now you've got me thinking about making the switch.

Illusionist's Bracers (again, personal opinion) has been pretty powerful in this deck, allowing you to tutor two enchantments at once (duh) and usually win with that interaction. I will agree, it is a bit slow/clunky for cEDH, especially with the 3 mana equip cost, but I've been able to consistently get it out turn 1/2 and have it equipped before Zur swings turn 2/3. All that aside, it is almost useless to draw into turn 4/5 unless the board gets wiped. There are a couple other targets for equipping this as well, with Dark Confidant and Hullbreacher coming to mind.

Diplomatic Immunity is usually the second enchantment I tutor out (after Necropotence of course) and has always provided additional security for Zur. It also combos well with the other equipment in this deck, and the nuances of shroud when Zur tutors out an equipment.

Daybreak Coronet , All That Glitters , and Phyresis are essentially a back-up plan for the Thoracle/TP/DC win condition. The look on an opponent's face when you swing for 20+ infect in an esper deck is always amusing as well.

Extract is almost exclusively a meta-include, with a bunch of the people I play with running Food Chain or Underworld Breach decks. Removing their win-con turn 1/2 is pretty effective.

Great point about Tainted Pact . Four Islands has never gotten in the way of it working for me, although you are absolutely right that in some cases that would stop it completely. I'll definitely have to revisit this and make some changes.

To be honest, this is the first time I've ever seen Spell Snare - need to add that ASAP.

Shimmer Myr is an excellent card, but this deck doesn't run any lines that win with artifacts aside from the obvious Isochron Scepter . Maybe I'm missing something, but most Shimmer/Zur decks focus more on artifacts than this does.

Been debating adding Necromancy or Reanimate to this list for a while - might be the time to do so.

I've got a vault copy of Mox Diamond , but am too scared to use it at the $800 price point. Proxying might be the move for that.

Miscast is another I've been debating, but haven't found a spot for it yet.

I decided to use Mystic Remora instead of Rhystic Study exclusively due to the mana cost, but that card has been floating back and forth on this list for a little while.

I threw Drannith Magistrate in here almost immediately after it was release to support the stax(ish) undertones of this deck - completely agree how absurd that card is.

Thanks again for the feedback!

Nerdytimesorwhatever on Zur, Master Alchemist [cEDH]

3 months ago

Vindicate , but no Anguished Unmaking ? Is there a reason?

Illusionist's Bracers This is not a competitive card, especially not in Zur. What function does it serve?

Diplomatic Immunity I love this card, but it doesn't have much purpose here. It seems to me like an additional counterspell would just be better in every scenario.

Daybreak Coronet , All That Glitters , and Phyresis ? Is this a voltron build?

What purpose does Extract serve?

You are running 4x Islands, and Tainted Pact , with a ThOr/Labman line. TP wont exile your deck for you.

Spell Snare *, Shimmer Myr , Necromancy , Mox Diamond , Miscast , Rhystic Study , are all notably absent. If you aren't going for a fast build, Drannith Magistrate is absurd

*Spell snare stops: Tainted Pact, Thassa's Oracle, Drannith Magistrate, Dockside Extortionist, Underworld Breach, Neoform, Isochron Scepter, and many more relevant game ending targets. I recommend it highly.

Metropolis39 on azorius aura

4 months ago

Daybreak Coronet is supppper strong, check it out, a single hollowed fountain or at least a prairie stream will make the fetches better

danthecolombian on Jumanji Aggro || Selesnya Surprise

5 months ago

{{user:psionictemplar}}, thanks for taking the time to provide me with your comments—they're much appreciated. 

I slept on your well-thought-out advice and I've taken the points made into consideration. I've also taken a stab at explaining my intention behind the deck, below, just to clarify the style of gameplay I'm looking for.

But first! I'll address your comments in chronological order:

Regarding tap lands, they were my first choice for budget concerns. But, now that I understand the speed (or rather lack thereof) effect, I'll look into acquiring the ones you and Balaam__ recommended.

  1. I'm looking less at Kaheera as a companion, but you're spot on by noting the creature types are not in alignment. Although I really like the synergies between Frondland Felidar and Kaheera, the Orphanguard

  2. Added BoP in place of the Elves.

  3. After you mentioned it, I took a good look at the purpose behind the swap mentioned above. Initially, I thought the artifact (Behemoth Sledge) might be longer lasting with an added flexibility to achieve the same effect as Unflinching Courage. But I also see the rationale for both suggestions, and I like it. I would go with Daybreak Coronet if I changed the legality of this deck to Legacy so I could make better use of the stacking life gain abilities of it and Armadillo Cloak. If I keep it Modern, I'll add in All That Glitters instead of Unflinching Courage. Nice touch!

============

  1. The intentions behind the fog effects might have been near-sighted (and flavorful at best), but they only work when up against other creature-centric decks. Playing responsively at Flash or Instant speed is something I enjoy and having the tools at my disposal to handle threats is in my wheelhouse as well. I also liked the notion that I would be able to buy my time with either a fog effect or an ambusher and return in kind by equipping the sledge and tapping any other creatures in my way with Frondland Felidar, essentially having enough fog and ambushers to discourage any physical assault until I had boosted my other creatures for a crippling attack or two.

  2. Cultivate is definitely not needed and was a leftover from an earlier / alternate build. Thanks for the pointers, here.

  3. In line with the fog effects, my purpose for including Ephemerate was to save my ambushers or any other creatures from targeted effects that made it through the fog. My response to losing enchantments was to use something like Retether or Replenish which is also flavorful and in line with the "come out of nowhere" theme.

============

Regarding the other cards, I like Oversoul of Dusk and Unbreakable Formation but the others don't necessarily fit into the theme or style.

All in all, I really appreciate the time you spent on this. It's been eye-opening and educational to say the least and crafting my response has helped me better understand the direction I'd like to take my deck with a few much-needed tweaks. Any other suggestions are more than welcome!

psionictemplar on Jumanji Aggro || Selesnya Surprise

5 months ago

As far as the land matter goes, I would always suggest switching out tap lands when possible. The mana fixing of many of these lands are convenient, but as an aggro deck you need speed more. With that being said I'll offer these suggestions in line with your thoughts and other thoughts I have in general (keeping budget in mind).

  1. Switching frondland to loxodon heirarch is a change, I can totally get behind. Side note: kaheera doesn't work with some of your currently listed creatures (assuming you intended it as a companion).

  2. Given the choices you listed, birds of paradise would be your best choice. It not only gives you something to do on your first turn, helping you be faster, but the evasion can be real handy for flying over potential blockers when enchanted/equipped.

  3. I don't personally like the idea of working in another shield of the oversoul. If anything consider something like All That Glitters or Daybreak Coronet.

What's next are my personal ideas/suggestions:

  1. Remove the fog effects (fog and ethereal haze specifically): As a creature based deck, these do not progress your plan in any way. I would make an exception for the dawn charm on the reasoning that it can protect your creatures. But even then I would drop 1-2 copies on that as well.

  2. Remove cultivate: Ramp spells are most useful during the early game to allow more powerful spells to be played before their normally intended turn. Casting an early cultivate will use all your mana for a turn slowing you down. The mana upside really isn't something you can make use of since your curve essentially stops at 4.

  3. Ephemerate: I'm not totally sold on this because you could lose any enchantments you have attached to a creature. Not to mention, you really don't have any game changing enter the battlefield abilities to take advantage of this. If you were running something like Skyclave Apparition, it would be a different story (not budget, I know). I suppose keeping a creature alive is good, but it also doesn't progress your plan of attacking or developing your board. Maybe drop this to a couple copies or all together is my suggestion.

Things you could add in place of the above.

  1. Savannah Lions: Has good stats for 1 mana and has synergy with kaheena. Would recommend the full 4.

  2. Aegis of the Gods: Not as good stat wise for 2 mana, but could be a functional creature depending on your meta. (Probably better in the sideboard)

  3. Oversoul of Dusk: This can dodge many of the commonly played removal spells in the format and is a solid creature to boot. Maybe 2-3 copies total, just because it is 5 mana.

  4. Crown of Convergence: Power boost for your creatures and can help keep your deck drawing useful cards instead of things like land #8.

  5. Unbreakable Formation: I don't think this needs explaining.

These are my thoughts for now and I look forward to your decks evolution from here. But remember above all, its your deck and have fun with it however you choose.

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