Daybreak Coronet

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Daybreak Coronet

Enchantment — Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)

Icbrgr on Saheeli Altar/Cat 3rd place FNM!

2 months ago

Tonight I placed 3rd out of 10 players at FNM..... I replaced Spell Pierce with Force of Negation in the sideboard (It never came up). I have been attending my LGS for the passed few weeks and have been placing last or tied for last with some of my beloved homebrews; but tonight i wanted to take the gloves off and bring my "more competitive" deck.

Lost Game 1 Vs Ponza: (0-2)

This was a nightmare... game one and early Karn, the Great Creator came down and I scooped looking to change me wincon to Felidar Guardian.... game 2 I kept a 2 lander (A fetchland and a shockland not quite realizing/understanding i was facing Ponza)... Utopia Sprawl shenanigans into an early Blood Moon and I conceded rather than giving him the satisfaction of watching me squirm lol..... yikes... I was feeling really bad after this one.

Won Game 2 Vs Bogles (2-0)

Basically for both games i was just able to combo off before the Gladecover Scout was able to do me in... I was lucky and opened both Rip Aparts for game 2 which made Daybreak Coronet into a brick and it was G.G.s

Won Game 3 Vs Goblins (2-0)

I recognized this player and as soon as i saw the Mountain and the first Goblin I knew what I was up against and was holding onto my Lightning Bolts for the combo enabling goblins.... I drew swiftly into my own Mill combo winning game one and opted for some trickery for game 2 expecting a lot more artifact hate/removal in a mostly Goblin deck; so i took out my sorcery speed removal and put in additional Felidar Guardians. They made for life saving blockers and on the follow up Saheeli Rai was able to make all of the Cats for the win.

So tonight I had what I consider to be great success and am feeling like a winner and thought id share! I did not face the Crashing Footfalls/Living End players this evening and affinity was nowhere to be found tonight...Those decks and Ponza seem to be the decks to beat at this LGS.

TheOfficialCreator on Sythis, Harvest's Fist

4 months ago

Daybreak Coronet and Eldrazi Conscription would be fire here.

Also, idk if you would be interested, but Walking Ballista would make a quick infinite combo with Heliod, Sun-Crowned.

Zobi on RaH's Bogle

9 months ago

Hi Rahrune, I am actually building this deck! I didn't already ordered all the cards I need but here is how I made it;

I have a bunch of hexproof creatures, like Slippery Bogle, on which I try to put as much auras as I can. I have cards like Kor Spiritdancer and Season of Growth to draw a lot of cards and refill my hand. I added 4 Path to Exile to my sideboard, just in case other players have too big creatures like Lord of Extinction.

For the auras, I am relying on these;

I understand your choice on Sigarda, Host of Herons to prevent your creatures to be sacrificed but I prefer being more aggressive. I don't know if you are really focused on auras but maybe you should try voltron strategy. If you have any tips for me I will appreciate it.

I hope this will help you Rahrune!

joriiiii12345 on Evershrike Prototype

11 months ago

As you're playing on a budget, I'd recommend building the deck in 2 or 3 main colors (including green) while using specific ramp & lands like the 'vivid' cycle to hit all five colors for your commander.

You seem to be wanting to play an aura voltron deck, did I get that right? If so, I'd recommend looking at selesnya enchantress decks for a solid basis for card draw & some value enchantments. Many also got a lot cheaper since modern horizons 2! Those won't interrupt with your plan for The Prismatic Bridge and help count towards powerful enchantments like Ethereal Armor.

With your 'slower' gameplan (I don't know how your playgroup is, but this deck seems to want to play the prismatic bridge before it's able to become a threat) it might be valuable to use cards like Ghostly Prison to help protect you.

I understand you're passionate about using Evershrike as your 'actual commander', but with your current decklist The Prismatic Bridge will only do one thing, once. That seems a little tough. In addition to 'always having protection for it in hand for exile' as you mentioned, you'd also need protection from edict effects like Plaguecrafter. Because of this, I'd strongly recommend running not just one, but a few creatures that all support the aura voltron strategy as strong as evershrike does. A few suggestions for those, with reasoning:

Of these, I'd definitely recommend Sigarda and Light-paws. With a selesnya manabase, those two and Evershrike can easily be cast if they ever end up in your hand, and really support the aura voltron strategy, while still making sure you have Evershrike in at most three turns after resolving The Prismatic Bridge.

Other cards that would help you survive, give time for you to deploy your game plan and help control the board would be boardwipes. There are several that allow you to save 1 creature from it, and even if you destroy all creatures your Evershrike can be easily returned to the battlefield.

I also see you have a lot of low mana value auras. Those are nice and cost efficient, but I don't think they fit very well with a deck that has at least WUBRG mana available before it has it's first aura target on the board. I'd advise to lean into the more 'effective' cards, that either allow you to draw (Unquestioned Authority, Keen Sense, Snake Umbra) or provide significant benefits (Bear Umbra, Daybreak Coronet).

I understand that some of these suggestions may be a bit high in the budget range, but you could ask your playgroup if they're fine with you proxying a few cards.

LynxGoddess on Mighty Morphin' Aura Rangers Battlecruiser

1 year ago

Cool concept! It's clear you're telling a story with your deck and I think you've done really well in representing it through your card choices. I'm not to familiar with the Power Rangers myself, so I'll give some advice but I'll also expect you to only listen to what makes sense to you! ;)

Your plan seems to be to get Siona on the table and start playing big auras to suit up several creatures and make them scary threats - fitting the theme you're going for. That's gonna be pretty hard and costly in many games since you will need to spend a lot of mana to play these auras and won't have much resources (mana, cards, protective spells) to keep your rangers alive, while those rangers dying to a kill spell will cost you several cards if you've played the auras on them. I'd look on a few options to give your rangers more chances to shine.

  1. Cheaper auras that you can play earlier. They will not have as much of an impact, but they will give you everything you need most of the time and will do so many turns earlier. (Angelic Gift, Alpha Authority, Daybreak Coronet, Gryff's Boon, Bonds of Faith etc.)
  2. Auras that don't lose you resources. By drawing a card on entering the battlefield, letting your creature draw cards or returning from the graveyard you can keep your momentum goingeven if a ranger bites it (this also makes it less attractive to kill them in the first place). (Rune of Might, Rancor, Conviction, Keen Sense etc.)
  3. Introducing more interaction, mainly in the form of protection. (Veil of Summer, Heroic Intervention, Rootborn Defenses etc.)

Perhaps losing the bigger spells would feel like the deck loses its identity - and then they should stay in. But if it feels like they arrive too late or get stuck in your hand, then maybe the card in your hand should be some other card that does more for you when you need it? Try things out and see what sticks, perhaps something I said has caught your eye! :D

carpecanum on [$] Killian, Bulk Duelist [$]

1 year ago

Blessing of Leeches maybe? Daybreak Coronet? Spirit Loop to double your life gain.

Virtus the Veiled could be a secondary target for all those enchantments, especially the evasion cards.

Benevolent Blessing could replace Pentarch Ward. That Flash is as good as a counterspell sometimes.

I'd take out Angelic Gift (drawing a card is nice but you NEED to draw a card to make it equivalent to almost any other enchantment you're running). Same with Grisly Transformation.

There has got to be better card draw than Tome of Legends.

Cannonhead on Card creation challenge

1 year ago

Toll Extractor

Creature - Human Cleric

Whenever an opponent creates a treasure token, create a treasure token unless that player pays 2 life.

Sacrifice two treasure tokens: draw a card.

2/3


Make an equipment that can only be attached to a creature that already has equipment on it, like an artifact version of Daybreak Coronet .

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