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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
3 months ago
If you want to be less combo oriented, you could always drop the heavy artifact emphasis and kinda spread things more evenly between artifacts and enchantments. This is how I built Alela personally and enchantments opens up a lot of possibilities including running Zur the Enchanter in the 99 and stuff like Imprisoned in the Moon, Oubliette, Grasp of Fate, Detention Sphere, Estrid's Invocation, Mirrormade, Favorable Winds, Propaganda/Ghostly Prison, Reconnaissance, etc.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Master Course
5 months ago
Visto il playgroup che abbiamo giocherei Inkshield anziché Gisela, Blade of Goldnight. Costa de meno e ti para il culo benissimo contro Purphoros. Oppure anche al posto di Comeuppance, anche se per questo (o gisela) metterei anche Oubliette.
Ce l'hai un Diabolic Intent? Con i token assassino è un tutore assicurato quasi. Lo giocherei magari anche togliendo un landa.
Con la stax che hai giocherei anche Archon of Emeria.
6 months ago
Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:
Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.
Tutor : Dig Up Great budget Tutor for your colors.
7 months ago
Suggestions Punish people for playing spells: Painful Quandary,
Ramp: Crypt Ghast (will go in every black deck you make, worth the $10)
Graveyard Hate: Especially important in control decks where you'll be blowing up the board and wheeling people's hands. Leyline of the Void, Tymaret, Chosen from Death, Withered Wretch, Soul-Guide Lantern
7 months ago
I have an Imprisoned in the Moon in the stack of cards for you. It, along with Oubliette, are amazing commander removal because they don't exile so the commander can't be returned. Cards like Lignify and Frogify allow the creature to block, so they aren't as good on commanders. Still, they're good on regular creatures--not saying not to run Frogify. Hell, if it were me I'd run a ton of Frogify effects for fun.
9 months ago
Other options for non-targeted removal besides the ones you have already mentioned are Cyclonic Rift and The Meathook Massacre. Less expensive options include Bontu's Last Reckoning or Black Sun's Zenith.
Another strategy is increasing the speed that you can assemble a game-winning combo, with more efficient tutors or mana rocks, which unfortunately are expensive but necessary to be more competitive. If you can assemble an infinite combo, it doesn’t matter if your opponent casts Sigarda or Emrakul or whatever. And if you can’t stick the combo fast enough, tutors will increase your odds of finding a solution to a bad situation.
9 months ago
Hope I'm not annoying anyone by indulging in thread necromancy, but a couple of points about phasing that I feel have been missed:
While flickering effectively kills tokens, phasing protects them. Compare Eerie Interlude to Teferi's Protection. More effects like that would make EDH go-wide decks more resilient, which I think they deserve considering the format commonly contains board wipes (Teferi's Protection is pretty much the only way for tokens to survive a resolved Cyclonic Rift or Merciless Eviction), and would also help mitigate the inherente disadvantage combat damage faces in the format.
Banisher Priest-style temporary removal risks giving free value when used on an opponent's ETB creature, and and opposing commander can simply "escape" to the command zone. Oubliette allows neither of those things.
The above points, plus the mentioned bonus voltron decks get by also being able to survive removal that hexproof can't protect again, would help white in EDH: Wide protection, mass tokens, temporary removal, and Equipment/Aura friendlieness are all in its primary piece of the color pie.
9 months ago
It’s really tough to choose what I’d cut for more removal, but you have a few flex spots. It’s also meta-dependent.
Plunge into Darkness can be useful, but the first mode requires creatures to sac, and the second costs life, which is already precious enough, and exiles your own cards while searching. I’d rather run Damnation as a back-up creature sweeper, since Toxic Deluge is so life-intensive and sometimes I want a choice between the two.
Zombie Infestation is an occasional win-con but is weak on its own, I would swap it for Font of Agonies. Font is a nightmare for creature-heavy decks, allowing you to lock-down the board until an opponent removes it. As an alternative, Oubliette with K’rrik costs only 1 mana and is pretty nasty too. Or Baleful Mastery or Murderous Rider, since you aren’t running any Planeswalker removal.
Personally I’m not a fan of Skirge Familiar, it’s expensive at 4 mana (with K’rrik) and it’s usefulness depends on cards in hand. I’d rather run Bolas's Citadel (3 mana with K’rrik), which can combo off by itself, plus I can complete the infinite combo with Sensei's Divining Top and Aetherflux Reservoir.
I’m not a big fan of Torment of Hailfire either. You need lots of mana to pull it off and it’s a dead card during early turns. I’d rather run Soul-Guide Lantern for one-sided graveyard hate, since I don’t see any in the deck. Plus you can search for it with Urza's Saga.
These are nitpicky suggestions, just food for thought :)