When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
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|Commander / EDH||Legal|
Oubliette occurrence in decks from the last year
Latest Decks as Commander
2 days ago
Hey, love the deck, here's some suggestions but take it with a grain of salt because everyones Yarok deck is different. :)
Cards to consider:
Woodland Bellower - get fierce empath and woodelves
Fierce Empath - get your big creatures to your hand
Thieving Skydiver - interaction on a creature! steal your opponents sol rings
Sidisi, Undead Vizier - tutor for anything, Keep in mind Sidisi can exploit himself too
Mulldrifter - evoke for cheap card draw.
Oubliette - With Yarok out, get rid of two opponents commanders on an enchantment ETB, and phasing out takes any artifacts and auras with it.
if you really want to lean on ETB triggers, Thassa, Deep-Dwelling is a good creature for flicker effects.
1 month ago
Need: 4x Chittering Rats
4x Barren Moor
1x Bojuka Bog
2x Cast Down
4x Wrench Mind
1 month ago
Grasp of Fate is probably more relevant than O-ring in a multiplayer game. I find Oubliette is one of the best Zur relevant removal options for commanders, because they can't sac the creature like with Darksteel Mutation . Opposition Agent and Hullbreacher are both pretty good cards at higher levels, making it very hard for opponents to win.
1 month ago
Santiago1011, got your idea and agree - Well of Lost Dreams is better. And what about Darksteel Mutation , I've run in couple of situations when my opponents have simply sacrificed enchanted creature. I've tried Oubliette and it worked way better. Have you tried it? Also what about Disenchant or Return to Dust for some protection or slowing our enemies by destroying theirs mana artifacts?
1 month ago
All That Glitters is a really nice voltron card, and it is really great combined with Copy Enchantment or Mirrormade or Estrid's Invocation . Since you'll usually have artifacts on board, Glitters is usually a great finisher for Voltron Zur. These are very competitive in terms of damage output with Battle Mastery , while offering you considerably more versatility.
2 months ago
I have liked Funeral Charm so much that it has gone from SB to 2 in MB to 4. It never feels like a dead card. Knock out a fairy or elf, make them discard in their draw step, or give your angler swampwalk. I liked FC and Liliana's Specter so much, I've dropped Wrench Minds to 1 in my discard deck. LP trades with most flying stuff you run into, so you generally get a 2-for-1 with it. Kinda want to bump to four but will keep at three for now. Might drop Oubliette to 2 MB, 1 SB but not sure what I want to bring in for it. Maybe 1 Crypt Rats.
4 months ago
Dumannios My apologies! I did not see Necromancer's Covenant! It seems like a real good card! I really like your house rule! I think I might propose that to my play group too. I always feel bad about going infinite, so it we put a max on it, I would feel less bad.
As for the enchantment removal, totally get it! My play group has a lot of black, so enchantment removal is not all the highest. It always seems like to me in my group that whenever I play something like Imprisoned in the Moon or Oubliette it stick around for a long time.
5 months ago
Have you also thought about Necromancer's Covenant? That enchantment seems like a cool way to abuse what sounds like a heavy creature deck in your meta. It would give you a good amount of tokens late game which has synergy with Corpse Knight and Wayward Servant. It would also give all your zombies lifelink which could help offset some of the damage, especially from some of the crazy damage The Ur-Dragon can dish out (he is also in my meta).
Not sure how you feel on some removal, but Imprisoned in the Moon and Oubliette can take care of some pesky commanders for a while, and Teferi's Protection can be a save for when someone is about to win.