At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
Blood Mist Discussion
4 weeks ago
Also, some extra combat steps would be awesome in here. They would also allow your spells to cascade twice as long as you connect both combats: - Aggravated Assault - Fury of the Horde - Relentless Assault
I’d recommend including Sunbird's Invocation for more value.
I’d also recommend having a back up win condition within the deck that doesn’t revolve around combat like Torment of Hailfire . Imagine casting a huge TOH with it copied a couple times!
Could you check out my spell slinger deck? I’d love to get your take on it! It may even give you some more ideas. Here’s the link:
1 month ago
Enchanted and equipped are both shorthand for having something (an Aura or Equipment) attached. A non-Aura enchantment doesn't count, even if it gives your Equenaut a buff or even if it specifically targets it (like Blood Mist ). You need to actually have an Aura attached to Freewind Equenaut to give it its second ability.
2 months ago
Blood Mist does work with Odric, Lunarch Marshal if you stack the triggers properly while Duelist's Heritage does not unless you have a second combat step. However, both will trigger in the extra combat steps ( Blood Mist triggers once you start your first and then second combat step, while Duelist's Heritage triggers when you declare your first attackers in your first combat step and again when you declare your creatures as attackers a second time in the second combat step). Duelist's Heritage also has the benefit of allowing you to give other people's creatures double strike (which you would probably only do if they are attacking another one of your opponents).
2 months ago
Should consider putting a way to give your commander repeatable double strike so it triggers twice each combat. Here's some decent options without having to change your deck into a spell recursion engine:
3 months ago
You might like these: Light of Promise , Sunbond , Cradle of Vitality , Vito, Thorn of the Dusk Rose , Cauldron of Souls , Chaplain's Blessing , Light of Hope , Benediction of Moons , Healing Grace , Serra Ascendant , Ivory Tower , Lightning Greaves , Generator Servant , Psychotic Fury , Blood Mist , Fireshrieker
8 months ago
Might want to look into adding these cards for combat step potency. Berserkers' Onslaught, Aggravated Assault, Domri, Anarch of Bolas, Savage Ventmaw, Rampaging Baloths, Skarrgan Hellkite, End-Raze Forerunners, terrastodon, Kogla, the Titan Ape, Scourge of the Throne
And these cards for card-draw and mana ramp Beast Whisperer, Garruk's Uprising, Castle Garenbrig, Llanowar Elves, Temple of Abandon, Gruul Turf, Sheltered Thicket, Cragcrown Pathway Flip, Return of the Wildspeaker, Elvish Mystic, Hunter's Insight, Ilysian Caryatid, Guardian Project, Bonders' Enclave, Nylea, Keen-Eyed,Lifecrafter's Bestiary
And the cuts I were thinking of could be Vivien, Champion of the Wilds, Spearbreaker Behemoth, Giant Adephage, Spidersilk Armor, Mistcutter Hydra, Shifting Ceratops, Sunder Shaman, Voracious Hydra, Rhonas's Monument, Blood Mist
This are just my first initial thoughts on the deck.
8 months ago
Oh, I like Chained to the Rocks a fair amount. Keep that one in.
As far as utility goes, you have some real winners. I like Berserkers' Onslaught and LOVE Warstorm Surge and Where Ancients Tread. Iroas, God of Victory is excellent. I like Brave the Sands a lot too. I actually have a soft spot for Story Circle but i could see it staying or being cut.
I kind of like Deflecting Palm but Comeuppance may be better. Probably won't have room for them though. Feudkiller's Verdict I love for the flavor but isn't too great. I might be tempted to keep it though!
I love that Hammer of Purphoros is in. Haste matters a surprising amount when you're dropping huge creatures. You might want to include Fervor as well. I should have one on hand for trade. One more advantage for Swiftfoot Boots and Lightning Greaves. No wonder they're so ubiquitous!
Aurification seems like a sweet choice. I have a Ghostly Prison on hand if you want an added layer of defense. I run one in my Giant deck. Speaking of defense, Boros Charm is an excellent include. Make sure it ends up in the final list.
I would drop all the anthem effects. They aren't great when you're boosting two 6/6s up to 7/7s. They're for go-wide strategies like zombies, elves, and goblins. Spear of Heliod has the utility of destroying creatures, but leaving three mana open al the time is hard when you're trying to cast a bunch of 7-drops. Perhaps it could count as one of your Removal cards.
Damage doublers will be much more effective. I have a promo Dictate of the Twin Gods if you'd like. Furnace of Rath is good and Fiery Emancipation is insane, but they're pricey. I don't have either of them for trade. I do have a Gratuitous Violence somewhere that you can have; it's almost as good.
Along with Berserkers' Onslaught, I have Blood Mist and a Duelist's Heritage on hand. Rage Reflection would be great too because it works on defense too. I don't have one though. I have a Loyal Unicorn, but it's no giant. Nahiri's Machinations is a fun budget choice if you wanted to pick up an effect like that. I have a Dolmen Gate for trade as well. I adore that card and run it in many decks.
You probably aren't going to have much more room for utility cards if you want to keep your creature count high. I would recommend dropping every miscellaneous card not mentioned here.
8 months ago
Hii!! love your idea of Genju of the Realm commander!! I love the "illegal" commanders, a new whole world of posibilities, I have a illegal Nephilim commander deck :)
Just to give some ideas to the Genju of the Realm 's deck in case you build it with that card as your commander. I'd be great to kill people with commander damage! so, to achieve that asap you can use some double strike combat tricks and extra-combat pashes, like: Nantuko Mentor , Overwhelming Stampede , Pathbreaker Ibex , Nylea's Colossus , World at War , Seize the Day , Scourge of the Throne , Berserk , Blood Mist , Savage Beating , Hadana's Climb Flip when it's flipped, Psychotic Fury , Moraug, Fury of Akoum , Aggravated Assault , Relentless Assault and more...
I found super-epic to kill your opp hitting them with ur massive land-commander!!