Melira, Sylvok Outcast

Legendary Creature — Human Scout

You can't get poison counters.

Creatures you control can't have -1/-1 counters placed on them.

Creatures your opponents control lose infect.

kamarupa on Shadowy Shadows

1 week ago

Spoils of the Vault is a dangerous card to play, but I'd use it to grab whatever you need to make a kill. So if you have, say, Messenger's Speed in your hand, use it grab a Death's Shadow and hopefully get the win. Or vice versa. If you exile too many though you'll kill yourself. When Death's Shadow was still pretty new, I was brewing decks for it that used Phyrexian Unlife and Melira, Sylvok Outcast to prevent myself from dying. Since then, we've gained Solemnity and Nine Lives, so it's even more possible now to create a safety net, but I don't see any way in this deck to easily add white or make room for that strategy.

wallisface on why is birthing pod banned

1 month ago

vishnarg very interesting. Yeah I just went back and found the ban announcement, and Siege Rhino is mentioned as being one of the options pod decks could grab - which is quite interesting. I'd seen some other articles mentioning the deck often going for infinite damage/health with Kitchen Finks/Murderous Redcap, and Melira, Sylvok Outcast, so was pretty surprised to see Rhino was also part of the picture.

Yes every card I listed was printed after Pod left the format, but its still completely relevant to the original question - because this question is whether or not Pod can be unbanned. If Rhino was enough to cause wizards to ban the card the first time around, that shows there should be no way it can afford to be unbanned now - because the examples I gave are all of vastly stronger creatures. Rhino may have been a powerhouse back-in-the-day, but there's a good reason it sees no play now, and I really doubt it would be in included in any Pod deck today if Pod were to be unbanned.

Kazierts on Pushing Poison

1 month ago

After reading your comment taking another look at your deck, I realized it has 70 cards. While, as I said, I don't intend to change your deckbuilding style, you should basically never go above 60 cards, unless your deck runs Yorion, Sky Nomad or Battle of Wits.

Your deckbuilding guidelines are quite interesting. Here's a few things I'd like to mention regarding them:

  • First, a compliment so it doesn't like I'm just criticizing everything. What you mentioned about legendary creatures is basically the correct way to play with them, in most cases. Too many can brick you and too few makes them hard to draw.

  • While, in some cases, it's good a backup windocondition, that does not apply to every archetype, Infect included. Because of the Infect keyword, the literally doesn't care about the opponent's life total. So, when you suddenly try to change to hit their life total with one or two creatures that don't have Infect, you're basically starting everything from scratch in the middle of a game. This goes into my next point which is your fear of hate cards.

  • I completely understand some cards that can shut your deck down are scary, but I feel like you're letting your fear get in the way of your deck. I'll use my deck as example. My manabase is almost completely made of nonbasic lands, yet Blood Moon doesn't scare me. Why? I have Thoughtseize and Inquisition of Kozilek. If that's not enough, then I also have Ratchet Bomb in my sideboard. Melira, Sylvok Outcast? Fatal Push, Damn, Collective Brutality and Liliana of the Veil all deal with it. My point is there multiple ways to deal with threats that don't force you into an extremely narrow path. Also, if you're playing Modern, no one will use Back to Basics because it's not legal. This also goes into my next point, which is the mana effiency.

  • Despite you saying you like to be mana effienct, a lot of cards here aren't. As I mentioned, some of them basically do nothing. Some actually do, but are overcoste, even in you examples. Sage's Row Denizen is very inefficient because mill decks like to turbo mill (which is something I personally don't like). This means the best mill creatures are Ruin Crab and Hedron Crab. When we come fo poisoning opponents, that's why Hand of the Praetors sees basically zero play outside of commander. Usually people just cast a Glistener Elf turn 1 and a Scale Up turn 2. Also, you're looking at the ratio, but not the usefulness of the creature. Sure, Cystbearer costs the same, manawise, as a Rot Wolf, but is incredibly worse.

If you want to follow this path of winning bast cast infect creatures with the hand on the field, then:

I understand if the above mentioned are a bit above your budget. A lot of these Infect cards haven't had a reprint yet.

I love when people go for nonstandard builds of decks. I hope you cam improve this without sacrificing too much of your own style.

Kazierts on Pushing Poison

1 month ago

As someone who loves infect, I have to say your list has waaaaaaaaaay too many creatures and lands. Even slower versions like mine, a Monoblack one, run around 12 creatures + 4 Inkmoth Nexus. Infect is a strong mechanic. So, in order to make it balanced, WOTC made the creatures really bad, which is why it's usually a bad idea to run this many of them. And 28 lands is asking to get mana flooded

Nevertheless, I'll give my suggestions without trying to chance to core ideia of the deck. If playing this was is how you have fun and it works for you and your friends, then I just want to help you make it better without modifying its core.

If you want me to give you suggestions more aligned with how Infect is normally played, tell me and I'll be happy to help. I just wanted to respect your deckbuilding style as much as possible with these.

JacobAGrossman on Glittering Company

1 month ago

Lands are working really nicely now, especially with the additions of Eiganjo, Seat of the Empire and Godless Shrine. Considering even running Takenuma, Abandoned Mire, but I think that's overkill.

The next change I would possibly make would be potentially going down to just 1 Vizier of Remedies, as crazy as that sounds. She really only shines with Devoted Druid, but at least the Druid is a mana dork on its own. The Vizier is basically useless on its own, and as a combo piece, is worse than Melira, Sylvok Outcast, Anafenza, Kin-Tree Spirit, and Heliod, Sun-Crowned. The infinite mana isn't as big an emphasis these days, more of a pleasant surprise, and it feels bad to just keep getting combo pieces over and over that are super weak unless I can keep going.

nbarry223 on Glittering Company

2 months ago

Yeah, that's what I was suggesting. Do you struggle with the infect matchup that much? Is it worth making your matchups with other decks worse simply for one deck? I understand Melira, Sylvok Outcast's value, but I just thought infect wasn't that dominant in the meta, and that Anafenza, Kin-Tree Spirit was more useful in more matches. I also wouldn't think you struggle too much against infect without her, but I could be wrong. It was simply a suggestion based on those factors.

JacobAGrossman on Glittering Company

2 months ago

I think I just had nervous energy about the tournament tomorrow. The lands are actually coming up fine in playtesting. But, depending on how tomorrow goes, that is a super easy fix.

What did you mean then about Anafenza, Kin-Tree Spirit, nbarry223? Replacing Melira, Sylvok Outcast with a second copy of her? Unfortunately, that's also crazy talk. Until Infect stops being an archetype, there's no reason for me not to play that combo piece that can also just get a handshake for just resolving her on the board.

nbarry223 on Glittering Company

2 months ago

You could probably swap an Overgrown Tomb with a Godless Shrine, since most of your cards are white or green, so it would give some added flexibility when choosing what to fetch.

Also, Have you considered upping the Anafenza, Kin-Tree Spirit for an equivalent counterpart like Melira, Sylvok Outcast, especially now that you run Mosswort Bridge?

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