Hedron Crab

Hedron Crab

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Hedron Crab Discussion

BlubShlub on Maelstrom Mill

1 month ago

Xalor90 That's great to hear! Glad the deck worked out for you! I love Ruin Crab it does great with Hedron Crab ! I have a slightly different style of play for mill so if you want you could check out my deck as well!

skibulk on Multiplayer mill seems like a swell plan

1 month ago

Brainstorm combos better with Psychic Corrosion than Ponder does. You can't shuffle, but Hedron Crab , Narset, Parter of Veils , and your fetch lands can get around that.

zapyourtumor on RCDBO: The Wonderful World and Everything In It

1 month ago

Reminds me some of my modern landfall combo deck. In fact, I knew about the sakura tribe + bounceland + coralhelm combo, but I somehow thought it needed 2 bouncelands because I forgot it can bounce itself - gotta change that right after this. But about the deck, there are definitely some other pieces you should add for extra combos.

First off, Ruin Ghost . Ruin Ghost + Retreat to Coralhelm + any producing land is infinite landfall triggers, so inf mana with lotus cobra, gg with ruin crab/tunneling geopede, inf draw with Tatyova, Benthic Druid , etc.

Next, I'd add Valakut Exploration , since it's a great card advantage engine that basically functions like Tatyova for the purposes of this deck. It is also another wincon if u just repeat any landfall loop 40 times then let it clap all your opponents at once, in case you don't have the mana to cast another wincon or something.

Hedron Crab is a pretty obvious redundant copy of Ruin Crab , but since its only a wincon I don't know if its necessary.

I also run Thassa's Oracle but that might not be necessary if you can just draw ruin crab and play it for strictly less mana. You might want a way to get rid of Tatyova then, though so you don't mill yourself out.

Lastly, Knight of the Reliquary also has a really sexy interaction with Retreat to Coralhelm , netting you 1 mana each time and repeatedly generating landfall triggers (not infinite though!).

PikaPrince on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

Pikobyte I didn't think about that interaction with Hedron Crab and tutors, thanks for pointing that out! Just one thing, if I'm not playing LED, would running Phyrexian Metamorph be better?

Pikobyte on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

Heya PikaPrince, the answer may be a bit longer than you expected:

  • Hedron Crab gives me more cardadvantage. With a fetchland it mills me 6 cards each turn if I want to, with any extra land drops even more. I also don’t have to sac and replay it to gain value out of the crab. In addition i can keep a fetchland on the field and crack it right after an opponent used a top of library tutor like worldly, enlightened, mystical, vampiric or other similar effects to mill their freshly tutored card. Stitchers supplier doesn’t give me that flexibility.

  • Clever Impersonator has ups and downs. On the upside I can copy enchantments and planeswalkers with it while metamorph can’t do that. The downside is that I can’t play it as my artifact for turn like I could with metamorph. However, that rarely is a point anyways since my artifact cast per turn usually is LED anyways. That’s why I prefer impersonator here just for a bit more options with my copy targets.

Hope that helps

wallisface on Competitive Dimir Mill

2 months ago

Here’s my hot-take:

  • you should be running a playset of Hedron Crab as well as the Ruin Crab . You’ll also want to get Polluted Delta (if your budget affords them) so you have more fetches for them to benefit from. These crabs are the best way to get some early game stuff in the grave to surgical extract, so running 8 feels super strong. At a minimum, field at least 6.

  • It feels unintuitive, but Maddening Cacophony is stronger than Glimpse the Unthinkable because it gets around Leyline of Sanctity . If you’re running 6 of these cards total, have the playset be Maddening Cacophony instead of the other way around. I’ve yet to lose a game where 2 extra cards would’ve mattered.

  • Mind Funeral and Tome Scour are really bad cards, and I don’t think you should run these. Tome Scour is the equivalent of Burn decks running Shock - it doesn’t do enough to get the job done. Similarly, Mind Funeral is unlikely to reward you enough for the mana investment.

  • Despite how nice it reads on paper, Fraying Sanity is not a good card. Drawing a second one often means you’ve list yourself the game, so if you do insist on running it limit yourself to running it as a 1-of. Even then, it will often underperform in the deck - generally making you end the game at the same time had-of if been a Glimpse, or even worse, a turn slower.

I would suggest ditching the enchant and those 2 beforementioned bad sorceries for the Hedron Crab and then a smattering of Drown in the Loch , Fatal Push , Murderous Cut , and Inquisition of Kozilek . After that the next best thing to do would be to play tons of games at your local to build up a sideboard (read: Mill can’t win rounds without a strong sideboard), and save up for those Polluted Delta .

lagotripha on Modern Mill Deck Help

2 months ago

Most mill decks are trying to generate value with Hedron Crab + Ruin Crab + fetches, with Fatal Push / Drown in the Loch as support. Its a pretty well established archetype, with a set of cards that all work pretty well, but it looks set for a shakeup.

I have seen more budget lists leaning harder on Fraying Sanity , Sphinx's Tutelage and Mesmeric Orb , often with a lot more interaction.

Fractured sanity (new cycling mill spell)+ Counterspell looks like the kind of thing that will breathe some life into the mono blue lists with Sanity Grinding . Small stuff like Sea Gate Restoration  Flip having 3 blue on a land, and Archmage's Charm being printed as potential support means that the whole thing is worth keeping an eye on.

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