Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Is gaea's blessing exiled due to hedron crab & ravenous trap
- Does landfall trigger for each card?
- Does an activated ability from a permanent still resolve if it is buried first?
- Can my opponent cast a spell after I play a creature and before I play a land on my first main phase? Or does he has to wait for me to give priority?
- Infinite Mana/Infinite Mill?
Creature — Crab
Landfall Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
wallisface on Blue/black mill
3 months ago
- It looks like you're currently trying to do 3 different things here: mill your opponent out, combo-off, and deal them 20 damage. This is just going to weaken your overall gameplan because whichever way to try to win, only half of the cards you draw are going to help with that. I would suggest you reorganize the deck to be entirely-focused on the mill plan, entirely focused on the Duskmantle Guildmage combo, or entirely focused on the beatdown plan.
If you're wanting to build a Mill Deck:
There are no creatures at all worth running except for Hedron Crab and Ruin Crab. Nothing else is even remotely worth the effort of running, because nothing else really helps with the goal of milling your opponent.
Also something to be aware of, is that you need any card that is milling to get at least 8 cards from your opponents deck (try to compare mill spells as burn spell, except you need to do 53 damage instead of 20 - so the same way that burn can never justify running Shock, mill can never justify running Tome Scour). Any less than this, and you just end up empty-handed with your opponent still alive. So I would suggest ditching Mind Grind, Tome Scour, Traumatize, both the planeswalkers, and your artifacts. I would also say to get rid of Fraying Sanity because that card is just bad. Instead look to add things like Fractured Sanity, Maddening Cacophony and Archive Trap.
You'll want a decent amount of interaction in the form of Surgical Extraction and Fatal Push, as well as Drown in the Loch. Crypt Incursion is also great to keep yourself alive longer
An example deck of how this looks here
If you're wanting to build a Combo Deck:
you'll want to up your copies of Mindcrank to a full playset. You also want ways to fetch both your combo pieces in the way of cards like Dimir Infiltrator and Muddle the Mixture, as well as draw spells like Consider or Serum Visions.
Duskmantle Guildmage is the only real creature you need to run, though its worth also considering Spellskite as a way to protect your combo pieces, and Vendilion Clique as either a way to fix your own hand, or mess with your opponents.
Your other cards should mainly be focused on ensuring your opponent can't disrupt what you're doing. Spell Pierce and Counterspell will be great here, as well as proactive cards like Inquisition of Kozilek. Because you only really want to slow your opponent down, stuff like Vapor Snag can be decent too (note this card can also start the combo triggering once you have the pieces in play).
A budget dechtech example with description, list & video this deck here
If you're wanting to build a Creature-beatdown Deck:
You probably don't want to be doing much milling at all, or at least you don't want to be running any cards that only mill. The most practical route to go down is probably using Rogues, with cards like Thieves' Guild Enforcer and Soaring Thought-Thief.
A budget dechtech example with description, list & video this deck here
Delphen7 on Friday the 13th - A …
4 months ago
legendofa That's what I was thinking. Turn 1 Tome Scour or turn 2 Glimpse the Unthinkable (Or t1 Hedron Crab into fetchland), and this guy can be online t1/t2 very easily.
He fits into dredge very well.
loonman on Milliam Fancyson III
6 months ago
Based on the inevitable is here with more cards like Hedron Crab and Court of Cunning to feed N'ghathrod's engine
Caerwyn on Fun opponent mill deck
7 months ago
Mill is a fairly established archetype, with a long history in Modern. It struggles in a number of regards due to effectively being a slower version of burn (it plays a lot like burn, albeit they have 60 "health" instead of 20).
The bread and butter of Mill is fairly expensive--you run 4x Ruin Crab, 4x Hedron Crab, then toss some fetch lands (like Polluted Delta) to double up on your crab triggers. Given how fast Modern is, it can be really hard for Mill to excel if you do not fully commit to the 8-Crab strategy.
Even if you are not running Fetch lands, you should still run the full 8 crabs.
You'll also likely want to change to Black and Blue instead of Mono-Black, which gives you access to the excellent Drown in the Loch and removal in the form of Fatal Push. Your deck as it stands is really light on removal, which is not going to get you far in Modern.
For some smaller changes:
- Replace Serum Visions with the vastly better for this deck Visions of Beyond.
- Traumatize is too much mana for what it does. Instead run Archive Trap and Field of Ruin to force opponents to search their library (they'll probably be doing it with fetch lands anyway, but will be wary once they see you are running mill, so the forced search is a great way to get some big, free mill spells fired off).
- Glimpse the Unthinkable is a very efficient if you switch over to to Black/Blue--and those extra three cards make a huge difference over the inferior Mind Sculpt.
You'll also need to think about a sideboard if you want to be competitive in Modern, with answers tailored to your particular meta (or at least the most common decks you are most likely to see at any given meta).
7 months ago
Mill decks don’t really want to be playing any creatures at all, except for Ruin Crab and Hedron Crab. The reason for this is that there is no point in attacking your opponents life total - it just means you’re doing 2 things at once badly, and will fail to accomplish either. Focus on milling and ditch all those non-crab creatures.
Shared Trauma feels really bad because for 3 mana you’re only milling 2 cards. This is possibly the weakest mill card there is.
I’d suggest ditching all of your enchants. Chronic Flooding is slow and too easy to play-around. Curse of the Bloody Tome is super slow. Fraying Sanity sounds good in-text, but in practice is almost always not worth it.
Archive Trap is great and you should prolly be running the playset - but you should get Field of Ruin to play alongside it to force the search (as well as help the crabs).
You currently have no interaction, which is a really bad place to be as Mill can’t reliably race faster decks. I’d suggest finding room for Fatal Push, Drown in the Loch, Surgical Extraction.
To help with your brewing, an example of my competitive mill deck is here
wallisface on Mill,mill and mill....
8 months ago
It feels like this list should be far more optimised than it is, considering the $$$ investment. Some thoughts:
5 mana is incredibly slow in modern, particularly for Mill, which really doesn’t want a game to go that long. Jace, Memory Adept and Nemesis of Reason are just too slow/clumsy to ever be useful.
Tome Scour and Dream Twist are the equivalent of a burn deck running Shock… that is, it’s just too low value and is a waste of your own resources. I would put Mind Funeral in the same bucket - there’s no point to running any of these cards while Fractured Sanity, Tasha's Hideous Laughter, or Maddening Cacophony exist.
In a similar vein, you should be running the full playsets of Archive Trap and Glimpse the Unthinkable mainboard, instead of weaker cards like Mind Sculpt.
You want to be attacking the opponents library, not their life total, so stuff like Jace's Phantasm is pointless. The only creatures ever worth running in mill are Hedron Crab and Ruin Crab.
Ghost Quarter doesn’t force a search, so isn’t great for forcing Archive Trap. You need Field of Ruin.
Mill can’t just race and expect to win, you need some interaction to throw your opponents off-kilter and give you the edge. Drown in the Loch, Fatal Push, and Surgical Extraction are all great in the mainboard.
Your sideboard needs major rework. It currently just feels like cards you couldn’t fit into the mainboard, instead of being able to help shore-up weak matchups.
I have my own competitive mill deck here which may help inspire you.
Andramalech on Shifty Crabs!
9 months ago
Hey Squee_Spirit_Guide! I've actually had a deck like this put together for quite some time! I would love your feedback on it, and I have definitely been caught calling it 'Crabshift' before or even 'Hedronshift'.
For me, I developed this build because of what I had seen from Scapeshift builds that used typical Valakut combo or Primeval Titan, except I was in love (and have always been!) With crabs. Specifically Hedron Crab.
Would love to hear your thoughts on it as I lean solely into the crabs doing my heavy lifting, a lot of my deck looks like a hyper-meta mono blue mill deck.
Another variant I had put together uses Renegade Doppelganger, Artisan of Forms, and Quasiduplicate and Cackling Counterpart to 'Shadow Clone Jutsu' my crabs.
The link for my 'Crabshift' : UG Crabs
TheOfficialCreator on Eight Legs To The Wall
9 months ago
Aqueous Form might be better than Artful Dodge, and have you Considered a bit more mill? I see you have Thought Scour but something like Deranged Assistant or Hedron Crab might go a long way; I'd give it a spin and see what you think.
And Spark Double is always a solid inclusion.
|Have (3)||DudeMan1031 , slasherturtle , metalmagic|
|Want (7)||swatdog , Amaterasu312 , abanoxious , Atzaru , ddkl360 , Harley-Rose , zachi|