Hedron Crab

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Hedron Crab

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.

Hedron Crab Discussion

Dawson_Von_Darkcastle on Simic Landfall

1 week ago

Retreat to Coralhelm + Llanowar Scout + Trade Routes + a basic land = INFINITE LANDFALL!!!!

And Hedron Crab would be a nice Win-Con with this combo.

I'm running this combo in my Arixmethes, Slumbering Isle EDH Deck.

Fallerup on B/U Phenax mill wall EDH

2 weeks ago

Fleet Swallower is great, it mills half their library in one swing and it only has to attack, so you can pull it back with something like Maze of Ith so you just get the attack trigger. You don't play white, so you don't get access to Reconnaissance , but Maze of Ith is a good colorless alternative. Hedron Crab like wideline1414 said is great too. If you play vs decks that have any eldrazi titans in their decks, you will never win unless you can exile the titan, so cards that exile creatures are good too. Scour from Existence is an option here, but at 7 mana its equite expensive. Tawnos's Coffin is slightly cheaper, but they can just remove it to get their creature back, so your only real option is Scour from Existence and I would add it to the deck if you play vs anyone that plays ulamog or kozilek and that sort of thing in your play group, because as soon as ulamog hits the graveyard, their graveyard gets reshuffled into their library = you can never win.

Peisistratos on Competitive Modern Mill

1 month ago

AtraxaIsBae That would be nice if it hadn't some unfortunate implications. Let's analyse such build, switching Darkness for Surgical Extraction in order to understand if at least our best case scenario build works out.

If we play Scheming Symmetry , we cannot play Mesmeric Orb . That's a fact. We cannot spend a whole card just to cast an otherwise useless card: at least Field of Ruin gives mana. So acting as Scheming Symmetry enablers we have: Hedron Crab , which however acts as such only from turn 3, because if start with Hedron Crab we usually open up the game with Shelldock Isle , Island or Prismatic Vista for Island , so that we'll get only on turn 2 and Hedron Crab as an enabler only as early as turn 3. Then we get our 2 mana millers, yet they can be coupled with Scheming Symmetry only from turn 3 on. Finally from turn 4 we get Mind Funeral and Field of Ruin , but that's too late. If we adopt surgical extraction, we can probably enable
Scheming Symmetry as early as turn 2 - but it would be as we mulliganed to 5 cards, since we spend 2 whole cards that don't advance our game plan only to put on top a usually replaceable cards. And fogging for 2 mana is not worth it because it's too expensive.

Mullac on mono blue mill

1 month ago

I think the deck is split into Milling the opponent AND having some big creatures as a result of drawing. I think it'd be better to either go down the path of full mill or creatures + drawing cards (with Jace, Wielder of Mysteries as a win con). But right now I would personally remove Sage's Row Denizen , as you want to be playing cards that draw you cards/mill the opponent directly, Chasm Skulker again doesn't help you mill, Wall of Lost Thoughts , while this does mill, its a one off with no extra value which Hedron Crab can bring and Faerie Miscreant also doesn't help much, I think it'd be better to have other cards like Chemister's Insight to accelerate your draws for Drowned Secrets / Psychic Corrosion .

BLOODGUILT on mono blue mill

1 month ago

Lonelyyoshi1 The reason Mill decks work is because you strip your opponent's resources away from them before they can ever draw them. Basically, making someone mill is control. You want to be milling cards from your opponent every turn and right now you have two strategies in your deck. Creature and draw. the two strategies cross over with Psychic Corrosion , Hedron Crab , because both of those say "do something you're gonna do every turn and mill your opponent" Now the Creature strategy would be a focus on Sage's Row Denizen . Fewer spells and add value creatures. Merfolk Trickster , Cloudkin Seer , Frost Lynx , Fblthp, the Lost . I'm sure the great minds of this forum can list much better versions then i can but those are the few i know right now without google. The whole goal of this version would be to get Sage's Row Denizen out and play a "draw go" style unless you need to play a value creature. I would even run creature copying effects to really abuse the sage like Quasiduplicate , Mirror Image , Spark Double , Rite of Replication . you would have to drop most of your planeswalkers and maybe only keep Kasmina, Enigmatic Mentor and run other effects like Blink of an Eye , Callous Dismissal to out value your opponent until you can go nuclear with your sages. at least thats how i would do a creature version. The draw version focuses more on Psychic Corrosion and control. You would run instant speed draw spells like Opt , Radical Idea , Chemister's Insight so you can keep mana open to counter your opponent with Negate , Cancel , Wizard's Retort , Counterspell . You would be 100% draw go. Your turns would more or less be draw, play a land, trigger Hedron Crab , pass. then you counter your opponents spells. if they don't play anything scary you use all your mana at the end of their turn to use your draw spells and make them mill with Psychic Corrosion . you would want to play a bounce spell, recommend Unsummon and your Jace package to get free draws for the mill. Again, I've already shown i don't know the meta for modern so listen to the other guys commenting. The reason i don't like Jace, Arcane Strategist is because he's 6 cmc and doesn't really move you towards your game plan as fast as the other Jaces do. That is also giving your opponent a free turn with 6-7 mana where they don't have to worry about a counter spell. You could run Force of Negation but you are really taking a risk relying on 1 card to protect you so you can play a Jace that has 30% synergy with your deck. I'd rather play my second Psychic Corrosion and have mana up for Thought Collapse or Opt and Radical Idea . Ultimately it is your deck so have fun with it but these are my thoughts. If you would like i could probably use your card list to build two version of your deck and you can try both out.

BLOODGUILT on mono blue mill

1 month ago

I played a lot of mill in standard. I don't see the point in Dreadwaters yes it has a high ceiling but on turn four its only milling 4 cards. I would take those out for 4x Island . I did a few playtest of your deck and was stuck on two land for way too many turns. I also agree with Mullac Minister of Inquiries doesn't really fit. Hedron Crab is much stronger choice. However, a few Negate s or other counter magic would do you more good.

Mullac on mono blue mill

1 month ago

Hedron Crab is a mill staple and perhaps could replace Minister of Inquiries .

austintayshus on [EDH] Muldrotha, the Land-Eater

1 month ago

Archaeomancer and/or Hedron Crab could be fun in this deck.

Load more

Hedron Crab occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.01%