Hedron Crab

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Hedron Crab

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.

loonman on Milliam Fancyson III

2 weeks ago

Based on the inevitable is here with more cards like Hedron Crab and Court of Cunning to feed N'ghathrod's engine

Caerwyn on Fun opponent mill deck

1 month ago

Mill is a fairly established archetype, with a long history in Modern. It struggles in a number of regards due to effectively being a slower version of burn (it plays a lot like burn, albeit they have 60 "health" instead of 20).

The bread and butter of Mill is fairly expensive--you run 4x Ruin Crab, 4x Hedron Crab, then toss some fetch lands (like Polluted Delta) to double up on your crab triggers. Given how fast Modern is, it can be really hard for Mill to excel if you do not fully commit to the 8-Crab strategy.

Even if you are not running Fetch lands, you should still run the full 8 crabs.

You'll also likely want to change to Black and Blue instead of Mono-Black, which gives you access to the excellent Drown in the Loch and removal in the form of Fatal Push. Your deck as it stands is really light on removal, which is not going to get you far in Modern.

For some smaller changes:

  • Replace Serum Visions with the vastly better for this deck Visions of Beyond.
  • Traumatize is too much mana for what it does. Instead run Archive Trap and Field of Ruin to force opponents to search their library (they'll probably be doing it with fetch lands anyway, but will be wary once they see you are running mill, so the forced search is a great way to get some big, free mill spells fired off).
  • Glimpse the Unthinkable is a very efficient if you switch over to to Black/Blue--and those extra three cards make a huge difference over the inferior Mind Sculpt.

You'll also need to think about a sideboard if you want to be competitive in Modern, with answers tailored to your particular meta (or at least the most common decks you are most likely to see at any given meta).

wallisface on Grave Eater

1 month ago

Some thoughts:

  • Mill decks don’t really want to be playing any creatures at all, except for Ruin Crab and Hedron Crab. The reason for this is that there is no point in attacking your opponents life total - it just means you’re doing 2 things at once badly, and will fail to accomplish either. Focus on milling and ditch all those non-crab creatures.

  • Shared Trauma feels really bad because for 3 mana you’re only milling 2 cards. This is possibly the weakest mill card there is.

  • I’d suggest ditching all of your enchants. Chronic Flooding is slow and too easy to play-around. Curse of the Bloody Tome is super slow. Fraying Sanity sounds good in-text, but in practice is almost always not worth it.

  • Archive Trap is great and you should prolly be running the playset - but you should get Field of Ruin to play alongside it to force the search (as well as help the crabs).

  • You currently have no interaction, which is a really bad place to be as Mill can’t reliably race faster decks. I’d suggest finding room for Fatal Push, Drown in the Loch, Surgical Extraction.

To help with your brewing, an example of my competitive mill deck is here

wallisface on Mill,mill and mill....

2 months ago

It feels like this list should be far more optimised than it is, considering the $$$ investment. Some thoughts:

I have my own competitive mill deck here which may help inspire you.

Andramalech on Shifty Crabs!

3 months ago

Hey Squee_Spirit_Guide! I've actually had a deck like this put together for quite some time! I would love your feedback on it, and I have definitely been caught calling it 'Crabshift' before or even 'Hedronshift'.

For me, I developed this build because of what I had seen from Scapeshift builds that used typical Valakut combo or Primeval Titan, except I was in love (and have always been!) With crabs. Specifically Hedron Crab.

Would love to hear your thoughts on it as I lean solely into the crabs doing my heavy lifting, a lot of my deck looks like a hyper-meta mono blue mill deck.

Another variant I had put together uses Renegade Doppelganger, Artisan of Forms, and Quasiduplicate and Cackling Counterpart to 'Shadow Clone Jutsu' my crabs.

The link for my 'Crabshift' : UG Crabs

TheOfficialCreator on Eight Legs To The Wall

3 months ago

Aqueous Form might be better than Artful Dodge, and have you Considered a bit more mill? I see you have Thought Scour but something like Deranged Assistant or Hedron Crab might go a long way; I'd give it a spin and see what you think.

And Spark Double is always a solid inclusion.

ET_ASH1228 on Redacted Sanity

3 months ago

i was going to make a mill deck but decided against it but here are some cards that might work in your deck and maybe look into the planeswalker jace Hedron Crab, Ashiok, Sculptor of Fears, and Brain Freeze with it being a mono-blue deck Drowned Secrets and Sanity Grinding would work for milling

wallisface on Blue/Black Mill

4 months ago

Some thoughts:

  • Cut Your Losses, Mind Funeral and Fraying Sanity are all really bad mill cards, and I'd suggest using better ones. Cut Your Losses just costs too much mana, and by the time you're on turn 6 the game should already be over, and this spell doesn't help actually end the game. Mind Funeral is just too unreliable for its mana cost and generally doesn't get a good-enough return for its cost. Fraying Sanity is a trap card in that the first copy is semi-playable, but drawing the second copy often leads to you losing the game... it plays a LOT weaker than it reads. I'd suggest considering better mill cards like Fractured Sanity, Glimpse the Unthinkable, and Tasha's Hideous Laughter.

  • I'd suggest considering Extirpate or the more expensive Surgical Extraction. These cards are pretty important for mill by being able to strip key-pieces from your opponents deck, taking away their ability to effectively combat you, as well as dealing with problem cards that might shuffle back into the opponents library.

  • While Fog Bank is a decent defender, it doesn't really help you win the game, as it often only buys you one extra turn, and playing it will usually cost you a turn. I'd suggest instead running mills premier creatures in Ruin Crab and/or Hedron Crab

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