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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Scale Up
Sorcery
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")
mx439 on
Torens's Onslaught
6 days ago
In:
Sakura-Tribe Elder, Tireless Provisioner, Shanna, Sisay's Legacy, Yasharn, Implacable Earth, Abundant Harvest, Gilded Goose, Lotus Cobra, Scale Up.
Out:
Jiang Yanggu, Wildcrafter, Armorcraft Judge, Resplendent Marshal, Kyler, Sigardian Emissary, Vorinclex, Monstrous Raider, Enduring Scalelord, Hamza, Guardian of Arashin, Sigarda's Summons.
The +1/+1 counter theme mixed with the token theme looks good on paper but I think it's bad in practice. Although I haven't played this against people yet, doing shuffle and hand tests felt clunky and some cards wouldn't have much value when it came time to play them. So I took much of the +1/+1 counter theme out and replaced it with ramp (or cards that draw me lands) and a few threatening cards that are just cheaper but possibly better.
Kazierts on
Pushing Poison
2 months ago
After reading your comment taking another look at your deck, I realized it has 70 cards. While, as I said, I don't intend to change your deckbuilding style, you should basically never go above 60 cards, unless your deck runs Yorion, Sky Nomad or Battle of Wits.
Your deckbuilding guidelines are quite interesting. Here's a few things I'd like to mention regarding them:
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First, a compliment so it doesn't like I'm just criticizing everything. What you mentioned about legendary creatures is basically the correct way to play with them, in most cases. Too many can brick you and too few makes them hard to draw.
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While, in some cases, it's good a backup windocondition, that does not apply to every archetype, Infect included. Because of the Infect keyword, the literally doesn't care about the opponent's life total. So, when you suddenly try to change to hit their life total with one or two creatures that don't have Infect, you're basically starting everything from scratch in the middle of a game. This goes into my next point which is your fear of hate cards.
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I completely understand some cards that can shut your deck down are scary, but I feel like you're letting your fear get in the way of your deck. I'll use my deck as example. My manabase is almost completely made of nonbasic lands, yet Blood Moon doesn't scare me. Why? I have Thoughtseize and Inquisition of Kozilek. If that's not enough, then I also have Ratchet Bomb in my sideboard. Melira, Sylvok Outcast? Fatal Push, Damn, Collective Brutality and Liliana of the Veil all deal with it. My point is there multiple ways to deal with threats that don't force you into an extremely narrow path. Also, if you're playing Modern, no one will use Back to Basics because it's not legal. This also goes into my next point, which is the mana effiency.
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Despite you saying you like to be mana effienct, a lot of cards here aren't. As I mentioned, some of them basically do nothing. Some actually do, but are overcoste, even in you examples. Sage's Row Denizen is very inefficient because mill decks like to turbo mill (which is something I personally don't like). This means the best mill creatures are Ruin Crab and Hedron Crab. When we come fo poisoning opponents, that's why Hand of the Praetors sees basically zero play outside of commander. Usually people just cast a Glistener Elf turn 1 and a Scale Up turn 2. Also, you're looking at the ratio, but not the usefulness of the creature. Sure, Cystbearer costs the same, manawise, as a Rot Wolf, but is incredibly worse.
If you want to follow this path of winning bast cast infect creatures with the hand on the field, then:
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Ichor Rats gives one by itself, making it two with the Hand.
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Another option, though a bit expensive, is Phyrexian Metamorph. It doesn't have Infect it self, but it can copy an Ichor Rats and a Hand.
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Plague Myr has Infect itself and allows you to cast a turn 3 Hand of the Praetors.
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Blight Mamba is a two mana creature that protects itself.
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And Whispering Specter is a Plague Stinger with an upside for one more mana.
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If you want to add a huge bomb, Phyrexian Swarmlord is going to capitalize really easily on all the counters your opponent already has.
I understand if the above mentioned are a bit above your budget. A lot of these Infect cards haven't had a reprint yet.
I love when people go for nonstandard builds of decks. I hope you cam improve this without sacrificing too much of your own style.
Drestlin on
Hexproof ramp n pump
3 months ago
i did consider Gladecover Scout instead of Silhana Ledgewalker but silhana is "unblockable"...tho i will try it. Mutagenic Growth was considered too, but it's on the expensive side for how budget the deck is. Will definitely try Scale Up, what would you remove to switch that in?
Carrot_cake on
Infect
3 months ago
I run a playset of Scale Up in my infect deck, that combined with Rancor would be fantastic.
Hybrow on
Snakes on a Planeswalker - Xyris EDH swarm
4 months ago
thanks dukie523, i usually have too much mana to use.. so might be a nice win-con for me... generally i try to win by milling with Altar of the Brood, or throwing with Goblin Bombardment
I think i will have to find a place for Scale Up
dukie523 on
Snakes on a Planeswalker - Xyris EDH swarm
4 months ago
I am a huge fan of Scale Up it either wins the game or beefs up Xyris for more draw/ more snakes.
dukie523 on
My Wheely Good Xyris Deck
5 months ago
Scale Up is another great finisher. Can also be used to pump Xyris and draw more cards/get more snakes.
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