Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Scale Up
Sorcery
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")
ItsNop117 on
Blighted Onslaught
2 months ago
psionictemplar Everything I've looked up says that Pendelhaven only cares if target creature is a 1/1 at that time. Applying a buff like Scale Up after using Pendelhaven's ability does not make the buff disappear. Maybe my research is wrong but if you look it up it says the buff stays.
ItsNop117 on
Blighted Onslaught
2 months ago
psionictemplar Can't you use the Pendelhaven then use the others or would the buff disappear after you use Scale Up?
poulak on
Blighted Onslaught
3 months ago
Did a Playtest where I could immediately hit for 12 with a Glistener on turn 2 thanks to 2x Mutagenic Growth, Pendelhaven and Scale Up, fun stuff.
wallisface on
Critical Burn
3 months ago
Fun looking deck!! Some thoughts:
-
18 lands seems very low for a deck needing to play a 4-drop asap to have a path to victory. I’d suggest going to 22 as a minimum, even with the mana dorks.
-
the buff spells like Scale Up and Mutagenic Growth feel more cute-than-useful. The math almost always works that they’d be better-off as more damage-dealing spells.
-
Lava Dart should definitely be a playset, that is the strongest card you have once Ojer is in play.
-
I would suggest adding both Wrenn and Six, and Malevolent Rumble. W&6 helps ramp you early game, and pings for 4 once Ojer arrives. Rumble gives you decent odds to find a Ojer if its not in hand, potentially puts some Lava Dart into your grave for later abuse, and helps ramp you for casting Ojer early.
-
Untimely Malfunction and Cindervines feel like they should be sideboard cards. I also feel like Screaming Nemesis doesn’t do enough here and would be better-off removed so you can run playsets of Ojer, Hierarch, and Needlehead.
Andramalech on
EDH (Elvish Demon Highlander)
10 months ago
The hardest part about your creation here from a building standpoint is the mana restriction, but I'll see your nay votes and raise you a Inscribed Tablet. Depending on your playstyle, I think some use of fetchlands for deck-thinning, some non-zero presence of Yavimaya, Cradle of Growth, potentially Audacity because relevance AND draw power. Scale Up, etc. You won't have a better friend on the site for Mono-Green unless Kamerot steps in. I sincerely wish that you find success here with this list, and a shout out to Asder on the same endeavor!
Cloudy2024 on
The Phyrexian Purification - Welcome to Perfection
11 months ago
Scale Up and defiantly Venerated Rotpriest are game changers!
Andramalech on
Mono-green Toxic
1 year ago
Venerated Rotpriest, Bloated Contaminator, and a number of pump spells like Scale Up, Might of Old Krosa, and Royal Treatment for protection.
Andramalech on
Mono-green infect
1 year ago
Sliverguy420 thanks for reminding me about Scale Up. Dependent on the shell he wants to use, I'd also say Dismember, Apostle's Blessing, and Noxious Revival all cover key-actions that correlate to the typical shell requirements.
There's Draw/Go for the UG fragment. There's Aggro/Control for the BG fragment. And then there's straight gas in the Mono-G fragment. Plenty of choices to pick from!
