Collective Brutality

Collective Brutality

Sorcery

Escalate - Discard a card. (Pay this cost for each mode beyond the first.)

Choose one or more -

-Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.

-Target creature gets -2/-2 until end of turn.

-Target opponent loses 2 life and you gain 2 life.

Latest Decks as Commander

Collective Brutality Discussion

Rockhart14 on Asmonator Artifacts

1 week ago

Minor note I forgot to include. Thinking of swapping Collective Brutality with Cathartic Pyre once it's released.

deaddrift on Mardu Monkeyblade

4 weeks ago

2-2 tonight losing to Lurrus Burn twice and beating UR Murktide and 8 Rack, 50 players.

I know I should have swapped in those two Collective Brutality. Doing it now, losing the Fractures—the planeswalker kill is nice but they're overkill.

RebelGenius on No Souls, Only Shadows

4 weeks ago

magwaaf and wallisface, thank you both for the comments.

magwaaf, here is the explanation for the sideboard cards: Damping Sphere for tron + storm, Fog for any aggro decks, Gaea's Blessing for mill, Negate for combo + control, Tormod's Crypt for any decks that rely on graveyards (Dragon's Rage Channeler and stuff), Void Mirror for cascade decks, and Tombstalker and Gurmag Angler just to change up the threats in the deck.

wallisface in my playtesting of the deck, the mill cards have been pretty consistent. I agree that sorcery speed cards aren't good in a control deck, however I like Chart a Course because I both draw and discard, and it's the only discard effect. I'll do some research on some instant speed looting effects. I run 3 of each of the creatures so I'm less likely to draw them, and for room for other cards. I'm so dumb, I love both Bone Shards and Collective Brutality, I can't believe I forgot about them! You're probably right about the lands. I'll playtest with all the cards you suggested, thanks!

wallisface on No Souls, Only Shadows

4 weeks ago

You don’t appear to have many self-mill effects, which’ll make getting both those cards in the grave awkward.

  • have you considered Glimpse the Unthinkable as a better way to mill?

  • sorcery speed stuff is generally risky for control decks, as early game it’ll often leave you unable to represent a response. I’d swap Chart a Course for Opt (or better yet the new spell from the upcoming set, “Consider”).

  • running full playsets of the creatures you need to get into the grave seems good to give you better odds. You can minimise the downside of that by playing Bone Shards and/or Collective Brutality

  • everything you cast in this deck is 1-2cmc, you can probs go down to 20 lands, possibly even less given your card draw options.

Se7enfoot on 8-Rack

1 month ago

Raven's crime and smallpox need more. Waste not and Liliana's caress are good cards but reactive. Bloodchief's Thirst for the main for pesky Planeswalkers. I see someone already suggested fatal push which is really good against Ragavan. Lots of players are jamming Lurrus into decks, Collective Brutality can kill the cat and take care of the other noon creature support spells they would run. The sideboard looks like you can handle most decks but perhaps consider Shadow of Doubt this spells helps against many popular decks, at the very least you can prevent a fetch land

zAzen7977 on Merchant, Marauder, Murderer

1 month ago

Hey StoryArcher, I have a lot of experience with black devotion - I’d like to share my thoughts with you (I am making suggestions regardless of budget considerations, since I don’t see the budget tag):

I concur with the other users above - you need to seriously consider mainboarding more cheap removal. Rider is good, but it’s expensive at 3 mana and also costs 2 life. It’s ok to run 1-2, but there’s a reason why Fatal Push is a mainstay in black decks. Especially if you run a few fetch lands to thin the deck and trigger revolt. Another good option is Dismember, which kills the germ created by Kaldra Compleat and other pesky indestructible creatures for as low as 1 mana. The new Infernal Grasp looks good too.

You are running too many Gray Merchant of Asphodel - 2 is enough. You don’t want them to clog up your hand, and your land count is lean at 22 lands.

Additional lifegain is also important. Consider a couple Collective Brutality to gain life and as backup removal/discard. Cling to Dust on the sideboard is very useful for lifegain and card drawing.

Sign in Blood is a weak card because it doesn’t further your board state. Phyrexian Arena is slower, but it draws you a card every turn and adds to devotion. Also Liliana, the Last Hope helps fish for creatures from your deck/graveyard. She is complimented well by Liliana of the Veil, which discards your own cards but her ultimate is game-ending. Geralf's Messenger is good but slow. I would cut them in favor of the Lilianas.

I don’t see the usefulness of Knight of the Ebon Legion. You aren’t running a tribal vampire deck, and it seems out of place. Consider Dauthi Voidwalker to add to your devotion and for built-in graveyard hate. There are more graveyard based decks than ever in today’s meta.

Other good choices are Kalitas, Traitor of Ghet for lifegain and zombie generation, and Tourach, Dread Cantor for discard and protection from white.

I concur with wallisface - splashing a little white for better removal on the sideboard is a big help in today’s meta. Lingering Souls is very useful to generate pressure in the early game and can be discarded by Liliana and Collective Brutality. Also Silent Clearing is a great way to draw additional cards. If you run 1-2 Urborg, Tomb of Yawgmoth, you can turn your fetches and Silent Clearings into swamps and save life.

Here is a link to my list, for your reference:

TWIN LILIANA CONTROL - Black Devotion [Primer MH2]

Hope this helps! :)

zapyourtumor on Formless Demons

1 month ago

TheoryCrafter There tend to be better lifegain options in modern. Some options here that do stuff other than pure lifegain are Collective Brutality or Pulse of Murasa but I'm not sure whether lifegain is even needed here.

StoryArcher on This (mono-black) deck is SO …

1 month ago

This deck is so much freaking fun to play, especially if you like old-school 'fair' type decks. Just love how interactive it is.

I haven't played much since the pandemic hit (do people actually still play Modern?), so I haven't had a chance to really review the newer sets - can anyone offer suggestions on how the deck can be improved, particularly with regards to the side-board? It's balanced pretty well right now with a smooth-as-silk mana curve.

Keeping in mind the amount of life-gain in this deck, some of the cards I've been tinkering with (to replace Tymaret, Chosen from Death) are a one-of Killing Wave, Collective Brutality, Essence Harvest, Stain the Mind, Dismember and Torment of Hailfire. Creature-wise I'm also thinking a one-of Mogis's Marauder as a sort of timely finisher or a Nightmare Shepherd.

Would Gatekeeper of Malakir be an improvement on Geralf's Messenger here? I feel like between the hand destruction, all the deathtouch and the set of Murderous Rider I don't actually need that much more creature removal, especially if my opponent gets to choose who goes.

I played around with tossing in a couple of Bojuka Bog or Leechridden Swamp but it seems like any lands coming in tapped (especially early) messed with my flow. Thoughts on that?

Regarding sideboard, do I need a better means of dealing with Artifacts or Land? If so, what would you suggest?


Merchant, Messenger, Murderer

Modern StoryArcher

SCORE: 14 | 15 COMMENTS | 814 VIEWS | IN 2 FOLDERS


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