Escalate - Discard a card. (Pay this cost for each mode beyond the first.)
Choose one or more -
-Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.
-Target creature gets -2/-2 until end of turn.
-Target opponent loses 2 life and you gain 2 life.
|Have (3)||TheAnnihilator , metalmagic ,|
|Want (2)||keijser , Aya_Yogi|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Eldritch Moon (EMN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Collective Brutality Discussion
1 week ago
No Infect deck, even in legacy if I'm mistaken, runs a lot of creatures. First because there's no point. Infect decks are not meant to fill the board and overwhelm the opponent. Instead, at least in this version, the idea is to control the game via discard and removal to allow my creatures to get through. Second, they would just make the deck clunky, especially in black where there isn't a whole lot of "useful" creatures like green has. And last, there's plenty of discard to make sure my opponents don't have enough removal for my creatures.
I also know the deck is weak against burn, it's one of the main weaknesses. That's why I opted to run Mazemind Tome instead of the regular Sign in Blood type cards. Collective Brutality is also meant to help since it kills stuff like Goblin Guide and Monastery Swiftspear while also being able to gain me life and potentially discarding a burn spell. However, just to make sure, I added two copies of Dragon's Claw to the sideboard to ensure I have a better chance against one of my worst matchups.
1 week ago
I'd say green is, in 60-card, the best for huge bursts of life.
White has lifegain tacked to creatures, so it's also pretty good in 60-card.
If you want lots of real life gain that works MD, you want Black. In 60-card you get Sovereign's Bite, Collective Brutality and Alms of the Vein. In EDH and 60-card Aristocrats builds, you get Blood Artist effects.
But did you know that artifacts are pretty darned good at gaining life? A lot of the best lifegain engines are artifacts.
1 week ago
if you wanted to go more reanimation then, Angel of Despair, Angel of Serenity and maybe Angel of Sanctions, should be the main core of the deck, with spells like Unburial Rites, Collective Brutality and maybe mid rangey cards like The Eldest Reborn, Elspeth Conquers Death, Liliana, Death's Majesty
1 month ago
Damping Sphere against Tron and Storm. Fulminator Mage against Tron and other Decks with special lands, like an Azcanta. Infernal Reckoning against tron or Eldrazi. Pithing Needle or Murderous Rider against Planeswalker heavy decks. Nihil Spellbomb against Dredge or just for grave hate. Ashiok, Dream Render for grave hate. Damping Matrix against Affintiy/Eggs. Dash Hopes for surprise Counter Magic (I Like this alot, espacially in aggro styled decks). Spellskite against Burn, Boggles or Infect. Abrade against Artifacts. Disenchant against Artifacts and Enchantments. Leave No Trace against Enchantments. Kambal, Consul of Allocation against Burn or Control. Collective Brutality against Burn or Control. Rakdos Charm against creature heavy decks like Elfes or Tokens or Artifacts or for grave hate. Wear / Tear against Artifacts or Enchantments. Crumble to Dust Against Tron.
Depends on your meta, what decks you want to side against and what do you need in addition to your main 60. Which Match ups are bad for you and ho to play against that. I play the following Sideboard in my Mardu Vehicle Deck: 1x Chandra, Torch of Defiance 1x Collective Brutality 3x Duress 2x Kambal, Consul of Allocation 1x Nahiri, the Harbinger 2x Nihil Spellbomb 1x Rakdos Charm 1x Settle the Wreckage 2x Wear 1x Wrath of God
1 month ago
Having 3 Hogaak, Arisen Necropolis in your deck is maybe a bit much because it is a legendary creature so having 2 will be enough if you want to be sure to get it at least once per game.
Collective Brutality gives you a lot of options but the deck doesn't seem to need the bottom abilities as the life steal is only good with synergies backing it up and the -2/-2 is just a bad removal as it is a sorcery card and cannot be used in response to anything and the upper ability can be gotten much cheaper from other cards, in addition you should instead get som red instants to boost your board in combat.
You also want to consider getting more graveyard to battlefield cards, as of now you only got 6, which doesnt ensure you to get out heavy creatures as soon as possible, you got about a 70% chance to start with these cards, which is a 30% failure rate if you want to get the upper hand early in a game.
Heartless Act is also a better removal spell as you can remove counters in addition and you dont need any red mana
2 months ago
You need Removal.
Then you have your full sideboard to edit. Here are some nice Black Sideboard cards and maybe a way to split those cards: 3x Ashiok, Dream Render 2x Kalitas, Traitor of Ghet 1x Bontu's Last Reckoning 2-3x Collective Brutality 1x Infernal Reckoning 2x Murderous Rider 2x Noxious Grasp 1x ElderSpell 1x Pithing Needle
2 months ago
may main red flag with the deck is, you have a lot of creature removal, but little hand disruption. in modern turn 1 inquisition/thoughtseize is about as strong as it gets. id stick to 4 path, 2 push, (0 dissmember, unmaking and alliance) 4 inquisitions, 1-2 Collective Brutality, 3 tidehollow i would also strongly consider 2 Kaya's Guile mb, there modular nature makes them relevant in most matchups and the can be used as a strait up, make a token, opponent sacs a creature.
other potential options, Start / Finish tokens and removal on a single card is always great
lastly mono w tokens has been making a good showing recently, and a big part is down to Force of Virtue which may be a solid option for the deck as a 2 of.
hope some of these help
2 months ago
Some disruption like Thoughtseize is good in the sideboard. A great counter to humans and goblins, as well as other tribal decks, is Plague Engineer. Collective Brutality is great sideboard material against burn.