Collective Brutality

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Collective Brutality


Escalate—Discard a card. (Pay this cost for each mode beyond the first.)

Choose one or more —

  • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
  • Target creature gets -2/-2 until end of turn.
  • Target opponent loses 2 life and you gain 2 life.

RockIV on the book of the dead

2 weeks ago

hey there darklight90 , thnks for the advice , i appreciate it alot!.

I been watching an testing your deck , its awesome. I remember wondering if the deck would be better with other type of spells like dicard, but i ended up only using reanimate type spells only, to make the deck quicker. I always felt that if i start with a hand with no reanimate chance, it would be a loss. ive seen people using Hymn to Tourach as a defensive sepll. The most optimal woul be using dicard spells that can be used with me or with the oponent, like you do.

Thoughtseize is an awesome card, sadly i dont have it, thats why im using Cabal Therapy. i need to get some copies of it, but is too expensive T_T

Love how the Lotus Petal interact with the deck!.

Collective Brutality its another interesting card, so many uses!

BioProfDude on Homebrew Rakdos Mid for Pioneer

1 month ago

TheVarcster, thanks for the upvote!

With Urborg, Tomb of Yawgmoth, Mutavault isn't a problem for me and in the meta of my particular (admittedly non-competitve) lgs and I rarely have issues. It's just a great card, so I like 3x.

As I say in the description, this deck is very much a response to my lgs meta. A few players play planeswalkers, and a couple play a lot of them. This lgs meta is very control light, and minimal combo played. Aggro and some Midrange are the most common decks. Thus, I need removal that can target creatures and planeswalkers more than I need a card like Collective Brutality when I already have Thoughtseize.

Kolaghan's Command might be good-- thanks for the suggestion.

I appreciate the comment! This deck is specifically tailored to my lgs. I do appreciate ideas, though!

SufferFromEDHD on Turbo Hulk | Varolz, the Scar-Striped

1 month ago

Green Sun's Zenith + Dryad Arbor with the Natural Order you are already running is a Legacy engine staple.

Xantid Swarm is surprisingly good at protecting combos

Phyrexian Dreadnought is PB&J alongside Varolz. Doesn't fit the combo but it is an alternative win condition similar to your Witherbloom Apprentice and Chain of Smog.

Collective Brutality is an awesome swiss army knife for graveyard strategies. What are your thoughts on slotting in Demonic Collusion to feed the graveyard or is the 5 CMC a dead end?

Staying on the buyback theme Corpse Dance would be Shallow Grave #2.

Rushed Rebirth potential?

Bob_Spaghet on

6 months ago

I play a similar deck in explorer on arena. My first main thought is that playing four copies of the legendary creatures isn't necessary, and they all get very bad in multiple. Typically, you won't need or want more than one copy of each per game, so I would probably stick to one or two copies of each max. I agree with the last comment about Memory Deluge, that card is the truth in this type of deck and should probably replace Search; I also agree that Strategic Planning and Collective Brutality are clunky. I strongly recommend some split of Censor, Tainted Indulgence, or Thought Erasure replacing all eight Plannings and Brutalities. I also think any black deck needs at least three copies of Fatal Push; that card is incredibly well placed right now. Finally, I think that some number of hard counter spells are necessary in case you match up against other controlling strategies. Sinister Sabotage, Saw it Coming, or just good old Negate would probably be better than the third and fourth copies of Dreadbore or Heartless Act

wallisface on

7 months ago

9-lives i’m not suggesting you get rid of healing, i’m saying those cards that only gain you life are super sub-optimal - on their own they don’t improve your boardstate, and so you’ll end up empty handed and beaten-down. Lifegain cards should do more than just gain life, like Collective Brutality or Righteous Valkyrie.

In Modern you need for cards to be good on their own - a card that only gains life is not.

MusicGoat18 on Goryo's Toys - Modern

7 months ago

zapyourtumor, thank you very much! You have been a great help, and I appreciate your time and effort in helping me. I have been leaning toward Thrill since I can cast it during an opponent's end step. Also, the haste part in Bitter Reunion isn't as relevant and requires etb to trigger the discard and draw. I completely forgot about Collective Brutality tbh as a way to discard. I definitely will make room for it in the sideboard. I will continue to playtest the given options and keep an eye out for better ones as sets release.

zapyourtumor on Goryo's Toys - Modern

7 months ago

Yeah so the best discard outlet, Faithless Looting, was banned a while ago (victim of HOEgaak that disgusting deck).

The best 2 mana discard outlet in red being played in most reanimation decks is Bitter Reunion currently, because after Persisting an Archon of Cruelty you can give it haste and attack for another trigger which is backbreaking. Here, the second ability is probably less relevant since Goryo's gives haste, but I still think it's better than the other options. The main issue with Faithless Salvaging is that its both slow and you're also going down on card advantage, UNLESS: you play it with cards in your hand, and then cast all cards in your hand, so you only draw a card on rebound (breaking even). Or you cast it with no cards in your hand, drawing two cards over two turns (generating card advantage).

Unfortunately many of the other good discard outlets are in blue, examples being: Prismari Command, Faithful Mending, Tainted Indulgence, Jace, Vryn's Prodigy  Flip, Ledger Shredder, etc.

As I said the kind of discard outlet you run generally depends on what you want the deck to do: I'd say they are all tradeoffs between speed and power. On the fastest side we have Haggle, which can be used for turn 2 hasty Boar + Emmy although it requires 4 cards in hand. Somewhere in between but still towards the faster side we have all of the 2 mana discard spells in red. And then further toward the power side we have cards like Collective Brutality. And further still we have all the generally good cards like Fable, Spyro, etc. So basically you need to decide what balance between speed and grinding power you want the deck to have. To try and make it easier I rated all of the options in jund colors I think are worth considering along three criteria: speed, power, and flexibility. Given that this deck is a grindy midrange deck at heart (or at least I think that is what you are aiming for), speed can be useful but power and flexibility are more important in my opinion.

Speed 9 Power 1 Flex 1: Merchant of the Vale (1 mana discard spell, fast but that's all there is)

9, 2, 4: Bone Shards (also fast, but generally more relevant mid/late)

7, 5, 1: Cathartic Reunion (powerful but inflexible, seen in dredge)

7, 2, 4: Cathartic Pyre (flexible but weak)

7, 3, 2: Thrill of Possibility (less all in version of Cathartic Reunion)

7, 3, 4: Bitter Reunion (more flexible vers. of Thrill)

7, 5, 8: Collective Brutality (most flexible 2 cmc discard outlet in BRG)

6, 3, 4: Faithless Salvaging (slow, weak, only generates CA in late game)

5, 6, 5: Territorial Kavu (even slower because requires attack trigger)

4, 7, 7: Seasoned Pyromancer (both powerful and flexible, can generate bodies or CA)

3, 7, 8: Liliana of the Veil (powerful and flexible, threat + removal + discard)

2, 8, 8: Fable of the Mirror-Breaker  Flip (slowest 3 cmc option, tons of grind power + flexibility)

Additional notes:

CheapnFast on King Narfi's Revenge

8 months ago

Dead_Blue_, I haven't really had the chance to test the deck against more competitive decks than some casual matches with friends, but so far I would call it more of a fun deck than something that would compete against top-tier modern decks. The tap lands are a necessary evil just because you need a critical mass of snow lands to get Narfi, Betrayer King out consistently on turn 3. I also wanted to keep the deck pretty budget-friendly, but if I wanted to make the deck less clunky and less budget, a playset of Polluted Delta instead of Frost Marsh would probably be the way to go without sacrificing access to snow lands. If I was going to move away from the decks budget restrictions, I would probably also play Liliana of the Veil instead of Collective Brutality, but that would really be my only major change that might make the deck slightly more competitive.

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