Flensermite

Flensermite

Creature — Phyrexian Gremlin

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Latest Decks as Commander

Flensermite Discussion

Mortlocke on New hubs to be added

4 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

triproberts12 on Mutate/Infect deck ratios

1 year ago

Unlife, makes sense. The mana sources might be a bit conservative for an aggro deck, and I probably don't have much room for self-mill. I think that this deck might rely a little more on Otrimi than the typical Mutate deck, ironically enough, though. A 6/6 Trampling body for 4 mana is about the best Mutate outcome for an Infect deck. It's kinda weird, because I've been listening to set reviews and whatnot, but while Parcelbeast and Sea-Dasher Octopus might be some of the best options in a non-Infect deck, mutating either on top of a Cystbearer is a worse end result for the deck's strategy than something derpy like a Cavern Whisperer. I feel really weird thinking of Flensermite being better than Blighted Agent or Spinebiter on account of the same reasoning.

Snake_Oil on Mister Cellophane [Volrath Counter-tron]

2 years ago

FadingReality

I was thinking about Glistening Oil and Phyresis for this deck -- Thought it'd put too much of a target on whatever creature I equipped it to, but you have a point. If I have no way of putting counters on my infect creatures it's a moot point anyway. It's one to think about.

I like Flensermite for the lifelink, honestly. With Volrath it'd be an easy way of fueling Unspeakable Symbol at the same time.

FadingReality on Mister Cellophane [Volrath Counter-tron]

2 years ago

Grafted Exoskeleton and/or Glistening Oil ? You could cut a weak infect creature like Flensermite . In essence you aren't loosing an infect slot, but you are gaining the ability give anything infect and oil is also recurrable. They also enable you to swing for much more infect damage than you otherwise might be able to. Also if you combine oil with endling, vorapede, strangleroot geist, or something else with undying then they will keep returning too the battlefield over and over again.

Tzefick on Pattern Recognition #114 - New …

2 years ago

Boza

Efficient creatures with Infect is a strange thing to discuss because of Infect's inherent massive difference between damaging creatures and damaging players. And I think this is the reason why Infect is such a hated mechanic by many.

You can keep playing new creatures to block Infect-sources, that's a "renewable" resource. Poison counters is not something you can interact with (in a positive way) so once it's there, you cannot really do anything about it.

Infect also has the fundamental flaw that it plays its very own sub genre of a win condition and doesn't interact well with many other mechanics in the Magic universe. It plays extremely well with pump effects, because it basically has a hard cap of 10 damage dealt to a player and we're home safe.

However most Infect creatures are either blockable or are too heavy to play around as a win condition. I guess that's why you say the only efficient Infect creatures are Glistener Elf and Blighted Agent . One can win by turn two with pump spells before the opponent can reasonably have a chance to put down a blocker or deal with it, and the other the opponent cannot block, so it doesn't have to be thrown down before the match really starts.

You could just as easily have said Blight Mamba , Flensermite , Ichorclaw Myr , Lost Leonin , Necropede , Plague Myr or Plague Stinger . All of those are 2 CMC 1 power creatures with Infect (well Lost Leonin has 2 power). They have all the same basic characteristics as Glistener Elf , except they cost 1 mana more. Is the difference between a 1 mana and 2 mana creature with the same basic characteristics with Infect really that big? Apparently so, as those creatures requires a whole turn more to get in position to whack for lethal and they don't have evasion (with exception of Plague Stinger , who is just in the wrong colors for efficient fast lethal smacks). In this time the opponent have had a fair chance to drop a blocker or kill the creature and that's just not good enough for Infect. Because Infect is all about dropping a low cost creature with Infect and win the turn after. If it cannot do that, it doesn't function all too well.

Such a huge margin is present for Infect and that's a contributing factor to why the mechanic is such a blow out for many players.


I'm a huge fan of Shadowmoor and Eventide's Wither mechanic. It was an interesting way to interact with large creatures, but as Berry notes, the mechanic kinda felt too weak to actually matter.

It was interesting as well to have spells with Wither Puncture Blast as it effectively read; deal 3 damage to a player or planeswalker or give a creature 3 -1/-1 counters.

I do hope they consider bringing Wither back, but you wont see me hold my breath for Infect's return. The mechanic is in my eyes fundamentally flawed.

According to MaRo and his Storm Scale article (https://magic.wizards.com/en/articles/archive/making-magic/storm-scale-mirrodin-and-scars-mirrodin-blocks-2018-06-11) , he is more optimistic about Poison counters return than he is Infect.

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