Flensermite

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flensermite

Creature — Phyrexian Gremlin

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

leovolt884_ on Rotpriest Infection

1 week ago

Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.

Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.

I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tombfoil since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.

The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.

Mortlocke on The Song of Phyresis

1 year ago

Hi Brightwrath - thanks for following my love letter to Phyrexia, even from the shadows. Mystic Remora is a great card for cEDH, and if your meta is all about multiple spells every turn, then by all means run it as it's just an Ancestral Recall with extra text. If not, then this is nothing short of a dead card. Necropotence is a great card as well but this deck tends to lean heavy on using life points. The previously mentioned will more likely than not limit your playing options - making you an even more attractive option to be shoved off the table by opponents. If you run Necropotence, i'd make sure to substitute in more Toxic/Infect creatures with lifelink like Flensermite.

As for my own deck I planned to go into each option at length but I guess i'll explain my rationale on some of the cards officially spoiled thus far:

  • Glissa Sunslayer - I think she is a Phyrexian Arena with extra steps. However, she offers a bit more versatility by allowing you to target an opponent's Enchantments for destruction or remove counters from a pesky Planeswalker. I think she would be a good redundant piece to run alongside Phyrexian Arena of course.

  • Staff of Compleation - This card I'm still trying to process honestly. It does things that could potentially steal the game - if you have enough life to pay that is. This card has the shares the same problem as Sylvan Library in that you have to be disciplined enough to know how much is enough.

ToxicMCTV - According to Card Kingdom it's 6 and a half K :) Honestly I don't think the deck costs anywhere near as much as either site estimates. Sub out the ABUR Duals and fancy foils and I'd estimate this deck to be maybe somewhere around $150. Would you build this deck?

seshiro_of_the_orochi on Card creation challenge

1 year ago

Ignoring Flensermite and Gremlin Mine, there are 11 cards that are gremlins or mention gremlins in their text: Scryfall-Search

Phyrexian Gremlins is simply too cute to leave out, and I don't see any reason to make it blue or white, so here's our new rakdos gremlin commander:


Gizmo, Plaguestarter

Legendary Creature - Gremlin

Whenever an artifact enters the battlefield, you get .

Whenever a non-token gremlin creature enters the battlefield under your control, you may pay . If you do, create a 2/2 red gremlin creature token with "When this creature enters the battlefield, destroy target artifact you don't control.

3/3


Make a gremlin lord.

Kazierts on Pushing Poison

2 years ago

As someone who loves infect, I have to say your list has waaaaaaaaaay too many creatures and lands. Even slower versions like mine, a Monoblack one, run around 12 creatures + 4 Inkmoth Nexus. Infect is a strong mechanic. So, in order to make it balanced, WOTC made the creatures really bad, which is why it's usually a bad idea to run this many of them. And 28 lands is asking to get mana flooded

Nevertheless, I'll give my suggestions without trying to chance to core ideia of the deck. If playing this was is how you have fun and it works for you and your friends, then I just want to help you make it better without modifying its core.

https://scryfall.com/search?q=%28c%3Ag+or+c%3Ab%29+usd%3D%3C1+legal%3Amodern+%28o%3Adestroy%29&unique=cards&as=grid&order=cmc&dir=asc

If you want me to give you suggestions more aligned with how Infect is normally played, tell me and I'll be happy to help. I just wanted to respect your deckbuilding style as much as possible with these.

Omniscience_is_life on Card creation challenge

2 years ago

TypicalTimmy Blisterspit Gremlin and Flensermite say hello from non-Kaladesh planes!

Emeria Shieldguard

Creature - Angel

Flying

Protection from you

When Emeria Shieldguard enters the battlefield, target creature gains hexproof and indestructible until this creature leaves the battlefield.

4/3


Make a card that represents gradually losing vision

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