Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
|Have (2)||, Forkbeard|
Printings View all
|Tempest Remastered (TPR)||Uncommon|
|Premium Deck Series: Slivers (PDS)||Uncommon|
|FNM Promos (FNM)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Crystalline Sliver Discussion
6 days ago
I’ve stumbled across Lifeline. My meta has become very small due to the pandemic and for a variety of reasons including Crystalline Sliver and Sliver Hivelord, removal has moved toward sacrifice/exile effects. Outside of Tajuru Preserver which killed the theme, there’s little recourse for recurring Fleshbag Marauder. I understand there’s symmetry, which I remember being a turn-off for you in relation to Intruder Alarm but Lifeline seems to be a sure fire way to keep slivers in play without relying on coin flipping or having Patriarch's Bidding.
3 months ago
Yarok, you don't know what "Hit the Nail on the Head" means? Well, it means "you've found exactly the right answer." Basically I was saying that bigrigroy's analysis of Unnatural Selection as a "Win more" card is the right conclusion or analysis in the context of a Sliver Overlord EDH deck. Hope that clears up your confusion.
Doombeard1984, forgot to even mention the ol' non-bo of Crystalline Sliver and Unnatural Selection. Yeah, that definitely would be a less than ideal situation. BUT at the very least you can use Selection to deny an opponent the chance to target one of their own creatures for an equip with a Sword of Feast and Famine for example. But yeah...that's still less than ideal. Oh and to post your image, try using the "Direct Link" option in imgur. LOL
3 months ago
With you on that @Mortlocke. Also of course, if you are running Crystalline Sliver you won't be able to steal with Sliver Overlord, so again, in that respect, Unnatural Selection is wholly dead card, amoeboid changling is at least a bod that triggers abilities and can be more than just a 1/1.
Also, heres a picture of my custom Amoeboid Rockstar my friend did for me [ROCKER AND HIS CHICK] (http://Amoeboid Rockstar and his burb https://imgur.com/gallery/RGN1Hdi "enter image title here")
4 months ago
:the thing that makes Slivers get old, fast, is when you don't win. Playing Slivers in a conventional way - just attacking - will put you at the mercy of this particular tribes greatest weakness: board wipes.
Tell me another joke. But in all seriousness, that's not an issue with the tribe - it's an issue where there isn't enough interaction built into the deck. If you are in 5c, you should be running Counterspell, Negate, alot of "no, you may not" if your meta decides to shift hard in removing a large number of creatures.
4 months ago
Ok great! Just to clarify Arrest does shut down activated abilities on the Sliver its attached to, but other Slivers can still use its given abilities?
Also had another question. When Crystalline Sliver comes into play does it remove enchants I have placed on other Slivers or are those enchantments still in play and working?
5 months ago
ok, so I have had another look through here. Firstly, I got to note that I have read that you don't want to use many slivers in this deck (although I do love my hive), but I think there is a couple that could be really useful for you. Manaweft Sliver and Gemhide Sliver could turn all your changelings into birds of paradise, which is some pretty good mana fixin. Cloudshredder Sliver gives you a 2 for 1 on flying and haste as well. I guess you could also look at Crystalline Sliver to give your creatures shroud too. But enough of Slivers now.
You could look at Harsh Mercy which could be really good for you. As you are tribal, you can use this to your advantage and hopefully save most of your board, or if you have indestructible, then even better.
Gallia of the Endless Dance could be really useful, and could also give you some hand filtering if you are swinging in with several creatures a turn.
Unesh, Criosphinx Sovereign could also be really fun. Again, you get some card advantage, and also reduce some colorless mana costs for some of your creature spells.
Captivating Vampire could also be pretty sweet too. you can start stealing your opponents stuff with this.
Whelming Wave could be good too. you will not be as effected by this as your opponents.
Hope this is all of use to you, and you will have to let me know how you get on with the deck. I have been thinking of making a changeling deck, but basing it on Reaper King. That ETB for scarecrows is just ridiculous.
Anyway, stay safe mate. cheers
5 months ago
One last thought - you don't have much in the deck that protects Sliver Queen. It might be worth adding a Crystalline Sliver or similar (e.g. Swiftfoot Boots or Lightning Greaves), though that would also mean you are no longer able to target any of your other slivers with Crypt Sliver or similar effects.
Also, I've just spotted that Lavabelly Sliver functions as an infinite ETB/LTB win-con. My bad for missing it earlier!
(I've actually done two Sliver-tribal decks of my own if you'd like some ideas - Alesha, Who Smiles at Slivers and Xenagos, the Sliver Party. One's for Tiny Leader and the other's for Oathbreaker, so they're built for very different design-spaces than and EDH Sliver Queen allows/requires. I've also not followed my own advice in the Xenagos deck about land-based ramp, but that's because I wanted all of the ramp in that deck to be sliver-based!)
5 months ago
@Mortlocke - I suppose it's a matter of differing opinions. Were the deck more geared towards the pure aggro route, sure, you might be better served with other slivers in place of something like Diffusion Sliver and/or Unsettled Mariner. If your route is for combo, you being able to protect your pieces is paramount. Until they print a Hexproof granting sliver, you have things like Diffusion, Crypt, Unsettled, Crystalline, Hibernation and Hivelord. The built in tax effect or innate protection offered by the slivers mentioned extend to the rest of the board. Suddenly, your opponent has to pay well beyond what they'll ever have with X spells to target more than one of your slivers. Suddenly they have to devote their entire turn to taking one of your pieces out instead of advancing their boardstate at the same time. That's not even to mention other options like Heroic Intervention that can add additional protection to your strategy.
If your intent is to combo off and win by turn 4-6 under ideal circumstances, only super solid starts with fast mana will even let your opponents get to the point of being able to pay for the tax.
Additionally, each of them, being a sliver, counts for combo related pieces like Mana Echoes, Intruder Alarm, etc. Tax effects can warp games - suddenly something like a Rhystic Study or Blind Obedience suddenly makes opponent's play more awkward and forces them to play around it. Unsettled Mariner suddenly forces additional resources to be spent on forced discard, sacrifice or burn effects targeting you, nevermind spot removal for your board.
You're not always going to have Sliver Hivelord or Crystalline Sliver out, and you need to be able to make sure that you can make it to where you get them on board. I would argue that a single counter spell in hand vs a table of 3+ opponents with potential spot removal isn't going to pan out any better than taxing them 2 with something like Diffusion Sliver in the early game.