Dregscape Sliver

Dregscape Sliver

Creature — Sliver

Each Sliver creature card in your graveyard has unearth .

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Latest Decks as Commander

Dregscape Sliver Discussion

DeadManJohn1 on The Sliver Overlord Rocks!!![cEDH][primer]

3 months ago

KayneMarco thank you for the advice but I don’t think Zirda, the Dawnwaker would not really work in the deck I mean I like the ability’s but I don’t think it would flow. But I am going to add Dregscape Sliver and Galerider Sliver to my deck

Lanzo493 on Golos or Overlord

10 months ago

Sliver Overlord emphasizes quality, since you get to tutor. Golos, Tireless Pilgrim emphasizes quantity. I personally like Sliver Overlord as a commander because it lets you kill people with commander damage really easily. While your slivers go wide on one opponent, the Overlord can go for the commander damage kill on someone else. Just tutor up evasion one combat and then double strike the next. There are a lot of very great slivers from Harmonic Sliver to Dregscape Sliver so it's nice to be able to tutor for them. As for Golos, Tireless Pilgrim , he can't be any better than The First Sliver is at going wide, so he's not the best sliver commander for quantity nor quality. He does have one distinct advantage though. As terrifying as Golos is, slivers are more feared. So if you don't want to be killed on sight as quickly, I would go with Golos.

Mortlocke on The Queen's Egg

10 months ago

Hey all,

Always a pleasure to see to many comments! gvazdaus, Triumph of the Hordes is way outside of the scope of this deck - it's meant to be low to the ground and as efficient and competitive as possible (within the context of Sliver Tribal). Infect is great, I love it as a mechanic but Triumph of the Hordes is just too dependent on my board having enough creatures with enough evasion to be an effective and consistent wincon in the cEDH space. Fun combo regardless. Thanks for bringing it up!

luca11rise, jasinatael pretty much sums up my opinion on Diffusion Sliver - it is terrible in EDH. It's effect is essentially a polite ask as opposed to a hard "no" when compared to Crystalline Sliver . If you truly mean to stop your opponents from targeting your creatures, there is only one option and it definitely isn't Diffusion . That card is designed for a standard-like environment (60 cards with 4 copies of). I do agree with the assessment of Dregscape Sliver - that one is pretty cool and can enable some pretty wild combos that interact with the graveyard.

jasinatael on The Queen's Egg

10 months ago

I always saw Diffusion Sliver as simply a taxing effect, it doesn't really protect anything. Dregscape Sliver is pretty amazing though.

luca11rise on The Queen's Egg

10 months ago

Hi Mortlocke, what do you think of Diffusion Sliver and Dregscape Sliver . Diffusion Sliver seems a second Crystalline Sliver to protect your combos and Dregscape Sliver can enable any combo from the graveyard for only 2 mana. Also what would you cut for those? Thx a lot

Mortlocke on All hail...The Overlord

1 year ago

"...but what do I cut? Seriously, I havent got a clue. Need the communities help right now, because I can't seem to see the wood for the trees"

I would suggest you take another look at Eternal Witness. Putting my bias against non-slivers aside, I really don't see an elf contributing much to a Sliver tribal deck. Besides, you could just run Dregscape Sliver and have more of an impact on the board along with your new Survival of the Fittest. Regardless, i'd cut the elf to make room for Teferi's Protection - in EDH what I find more useful above all else is interaction, not creatures with keywords or useful abilities.

Mortlocke on The Queen's Egg

1 year ago

Doombeard1984, sorry for taking a little bit to get back to you. My life situation has changed dramatically in the past few months - my family and I moved to a different country - so I haven't been able to play as much Magic or be on Tappedout as much as I've used to in the past. I'm definitely doing my best to keep safe. Thanks for the kind words, I hope you and yours are doing well.

As for Survival of the Fittest, I must admit that i've never had the pleasure or displeasure of playing a deck that used it. But I think I see some synergy between it and Dregscape Sliver. Ideally, you could pitch some Slivers that you can recur onto the battlefield to form a combo - (i.e. Heart Sliver, Gemhide Sliver, Basal Sliver, and Sliver Queen) - you could avoid having to pay each creature's CMC due to the replacement cost of Unearth. As an added bonus, Unearth and SotF being activated abilites, counter magic would be at a loss most of the time, unless you're dealing with a meta running spells like Voidslime or Disallow.

Oh, and in case you're wondering "You may activate the unearth ability of a card in your graveyard no matter how it wound up in your graveyard." I'll admit that I needed to look up some rulings on Unearth, as I didn't fully understand the conditions for it to trigger.

Malsorn on Sliver Combo/Control [Primer]

1 year ago

It's a janky card, but it's saved my skin dozens of times with my own Sliver deck. It plays well with Dregscape Sliver, giving you a 50% chance of keeping whatever you unearth with it. That and it usually becomes the number one removal priority once it hits the battlefield since it can make almost any other spell just fizzle.

I'd also recommend at least one of each basic, depending on how common land destruction or fetching is in your meta. My group runs a lot of Path to Exile/Ghost Quarters/Field of Ruin effects so having something to fetch could be handy, my initial thought would be to pull some of the filter lands, since they need another unconditional colored source to work, but I don't know your experience with them.

For other lands, though I'm not sure how I'd do the swaps. I'd recommend Sliver Hive (Pretty much strictly better Unclaimed Territory with Slivers, though it is a very slight edge), Reflecting Pool, and Exotic Orchard.

Lastly, for strange tech, I'd like to second Descendants' Path, though once again I don't know what I'd pull for it. You've got a good bit of topdeck manipulation, so it could get you some free Slivers rather frequently.

Anyway, figured I'd toss in my couple cents, this deck definitely looks powerful!

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