Increasing Ambition

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.

Flashback {{7}}{{B}} (You may cast this spell from your graveyard for its flashback cost. Then exile it.)

Epidilius on Infinite Rulings

3 months ago

Sorry, wasn't trying to come off as dismissive of the whole reason for the post. But, well, even those rules you've listed now are vague. Even just the "No MLD" rules brings up a ton of questions. Does that include Bearer of the Heavens, or Life and Limb + Yavimaya, Cradle of Growth + Elesh Norn, Grand Cenobite, or even just a bunch of "You get an extra land drop" cards + Crucible of Worlds + Ghost Quarter?

Trying to change the fundamentals of Magic gameplay is complicated. The MTG comp rules is 905 "main" rules (plus who knows how many sub-rules) for a reason haha.

If I were asked to write the rules for this tournament, I would say

"We want battlecruisery and unoptimized Magic, like we played when we first started. This is the spirit of what we are aiming for. No efficient tutors, no fast mana, no MLD, and combos can only trigger once per turn. Here some decks that showcase the level of power we are aiming for (each with a different archetype):

  • Example Deck 1
  • Example Deck 2
  • Example Deck 3

If you are unsure if something crosses the line (eg, Farseek, Increasing Ambition, etc), ask and the entire playgroup can weigh in. If something comes up during a game, we'll figure it out then."

But even with all that, these rules wouldn't affect one of my close friend's Yidris, Maelstrom Wielderfoil deck. It doesn't combo, doesn't have tutors, doesn't have Mana Vault, but it can get a quick Ydris into play and start generating tons of value pretty early, by casting multiple expensive spells every turn cycle. It violates the spirit of the ask, but unless I write a multi page document it won't violate the rules as written. Unless, of course, he were to play in good faith and say "I know this deck meets the rules as written but not as intended," which I believe he would.

SufferFromEDHD on Vohar - Reanimator

1 year ago

Nice deck. A bit heavy on creatures? You need a few more Dimir tricks.

Ideas Unbound, Windfall and/or Dark Deal big card draw

Deep Analysis little card draw

Increasing Ambition big tutor

Mystical Teachings little tutor

Dark Withering great removal

Circular Logic great counterspell

Forbid and/or Demonic Collusion forever

Null Brooch > Negate

TheForsakenOne on K'rrik, Blatant Cheater

1 year ago

Profet93

The Budget for this deck is really weird. It's basically "Whatever I can get my hands on". I used to have Razaketh's Rite in here but I got seduced by the Timmy prospect of the double tutor with Increasing Ambition, I need to replace that soon.

I could see Stinging Study being put in for a flatter power curve. If I get a chance I'll probably replace either Sanguimancy or one of the big demons with it.

TijuanaBachelorParty on Date Night with Phage

1 year ago

Thanks for the suggestions capwner. Tutors are always helpful and of the two, Increasing Ambition could be a good fit since the 5 drop slot is slim and could be a great outlet for mana.

As for the omission of Gauntlet of Power, the idea is keeping mana doubling to my side of the battlefield and since going wide is not a part of the strategy, it is often more harmful than helpful. Extraplanar Lens on the other hand is closer to an include, though with as many non-swamp lands as the deck I have not given it a try yet.

capwner on Date Night with Phage

1 year ago

Very sweet and well put together list. Absolutely love it. Only thing I could think of is maybe running more tutors, such as Grim Tutor, and I personally am a fan of Increasing Ambition especially when on swamp synergy. Speaking of which I'm guessing you're aware of Extraplanar Lens and Gauntlet of Power and have specific reasons for avoiding these... Very cool deck +1

capwner on Pharaoh's Tomb

1 year ago

$13k... now this is a REAL mono black deck :D

Seems like a goodstuff+toolbox+denial pile as opposed to the combo oriented Sidisi I am more familiar with. The egyptian theme is rad too. I don't know where to start with recs for this. I guess I am ALWAYS a fan of doublers in mono black, like Crypt Ghast (kinda on flavor) or Extraplanar Lens. Stromgald Cabal is one of my pet cards for Mono B as well. Usually I'm more on reanimator strats so, a lot of my go-to cards probably aren't great here. Increasing Ambition is one of my favorite tutors. Bottomless Vault is some cool ramp and also kind of on flavor!

treeforcorvus on Mardu Vehicles Commander

1 year ago

This deck looks really cool! I really love how incredibly affordable your deck is. For a few more dollars you can add amazing improvements that will significantly improve your deck's power. There's two cards, however, that are a must:

First, Sunforger will cast ANY instant you run, allowing answers straight from your deck AND enables Vial Smasher the Fierce if used outside your turn. Path of Mettle  Flip is a decent repellant, but only if you flip it. More likely it will be an inconsistent killer or chip damage, which will only antagonize your foes, and worse it doesn't synergize with either Partner. Sunforger also makes Akiri and Jor kadeen happy, and its versatility will serve you more accurately.

Second, Mistveil Plains (searchable by Oreskos Explorer btw) pairs spectacularly with Sunforger, allowing you to recycle spent instants. Spectacular.

I recommend these replacements, which give big improvements:

*First of all, Sun Titan and Teshar, Ancestor's Apostle will almost always better targets to reanimate. Second, compare Pyre Zombie to Torment of Hailfire: For 7BB (the cost of return/cast/sac), you'd get 7 instances of "Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card". While Hailfire is a prohibitively expensive card, it still highlights how inefficient Pyre Zombie is without your reanimators. Considering the # of vehicles you run, Greasefang is much better.

Azoth2099 on Green/Black toxic/proliferate need recommendations

2 years ago

Balvron Thanks, man! Happy to help, really.

So the core of the / presence in the deck should be devoted to Dorks, Ramp and Tutors so that you can quickly get the deck engine up and running. Getting your commander on the field and geared up as quickly as possible is everything in this new context. Some cheaper options for Tutors are Diabolic Tutor, Profane Tutor, Mastermind's Acquisition and Increasing Ambition. I'd really recommend just biting the bullet and slotting in the more efficient ones like Demonic Tutor, Vampiric Tutor, Diabolic Intent & Wishclaw Talisman though. Cheaper card draw options like Phyrexian Arena & Dark Tutelage are also pretty solid. Necropotence, Black Market Connections & Dark Confidant are up there, but worth it.

The only thing you need for is for card draw and interaction, with a few key Proliferate pieces that you'll be able to Tutor for when the time is right. Spells like Brainstorm, Ponder, Tolarian Winds, Impulse, Preordain & Serum Visions provide decent gas for cheap. Classics like Counterspell, Delay, Negate, & Dispel protect your game plan. Flux Channeler & Tekuthal, Inquiry Dominus are probably the only Proliferate pieces you'll need, but I'd Throw a Serum Snare in there too. Mystical Tutor, Rhystic Study & Mystic Remora are always nice to have as well.

The few things you'll need for here is to Tutor up gear for your Commander with cards like Enlightened Tutor, Idyllic Tutor, Steelshaper's Gift & Open the Armory, and occasionally control the board with Swords to Plowshares or Path to Exile. I'd also recommend some Stax pieces like Silence, Grand Abolisher, Smothering Tithe, Esper Sentinel, Archivist of Oghma & Drannith Magistrate for good measure, & some more Commander protection with Mother of Runes & Giver of Runes.

Some good pieces of gear to retrieve slap on could be Swiftfoot Boots, Mask of Memory, Conqueror's Flail, Bone Sabres & Mask of the Schemer, for example.

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