Increasing Ambition

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.

Flashback {{7}}{{B}} (You may cast this spell from your graveyard for its flashback cost. Then exile it.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Increasing Ambition Discussion

Chutney_Shining on Top of the Deck To Ya

3 weeks ago

Hello stranger, whom I have never met! Awesome concept! Some ideas that come to mind for refining this:

I think your mana curve is super high compared to the number of lands you're running. Since mono-black doesn't access to a lot of ramp, I'd suggest switching out some of your higher costs sorceries, such as Gruesome Discovery , with something like Duress . Similarly, I think that life gain cards like Increasing Ambition are too high costed, and don't really support your overall strategy. I'd suggest replacing with things like Raven's Crime , which you can retrace, or Dying Wail which offer better timing and utility.

Similarly, I think Headhunter and Hypnotic Specter probably have better synergies than your rogues. I really like [card:Black Cat], but think we could do more to trigger it on our terms. Carrion Feeder could be a cool addition, as could Legion Vanguard or Malevolent Noble .

Fiend Artisan is spendy, but would be such a powerful tutor and likely game ender in this build. Hell's Caretaker and Golgari Guildmage are significantly less powerful, but still allow you to exploit repeated triggers of your cats and Sangromancers. If you preferr an enchantment approach, Malevolent Awakening also works well.

I would definitely suggest upping the number of Painful Quandary , and definitely increasing the number of lands you're running to 20-22. I also think 4-8 removal spells, such as Murder , Doom Blade , or Poison the Cup would help respond to enemy threats and interruptions. I'd reduce the number of sorceries to make room - the looping creature threats have more of a long term board presence.

If budget weren't a consideration, a couple of copies of either Massacre Wurm or Sheoldred, Whispering One would make great finishers.

I hope this helps!

baddabiiing on Prossh EDH Tokens/Sac

1 month ago

Dudeguy92man You're definitely right about Increasing Ambition , ideally it would be a Vampiric Tutor . Didn't realize Thespian's Stage was so cheap ill have to pick up a few copies. Arcane Signet is great, thanks for that one too. Fervor would be a good upgrade for Ogre Battledriver too. Hope to see you on untap again sometime!

Dudeguy92man on Prossh EDH Tokens/Sac

1 month ago

Not much, but a few thoughts, enjoyed playing ya the other day!

Lanzo493 on Aluren?

2 months ago

I would take out Increasing Ambition since the mana costs are similar.

Pheardemons on Rainbow in the Dark: Haakon Reanimator Combo

6 months ago

Hello again FenIsABasicSwamp. Not sure if you remember me, but I was the one that was building a Haakon deck around the same time you were (a little after). I also had a GoT theme but went more discard. I've been out of the magic scene for a bit but I was coming back to check out your deck because I am trying to revamp my version. I am still amazed at this deck as it truly does everything that I love in Magic. If I could upvote this twice I definitely would. I have some questions for you if that's alright.

1) Why Wasteland over Strip Mine? Why not both?

2) How relevant has Emergence Zone been?

3) Why fetches in a mono-colored deck? I understand filtering, but you only play two and it seems you have a lot of draw.

4) Has K'rrik, Son of Yawgmoth earned his place? Also, how do you supplement the lifeloss? I see some lifelink (and he has it as well) but have you ever needed to worry about the life lost from using him? Do you try to win before this is a problem?

5) Is Abhorrent Overlord's ETB make him more attractive than something like Endrek Sahr, Master Breeder or Ghoulcaller Gisa? How badly do you need tokens for fodder?

6) Is Bitterblossom not worthwhile for the Contamination combo? If not, how come? I see Winter Orb in the sideboard so it seems like you may want to lockdown in some cases to ensure the deck gets to the mid-to-late game.

7) I know that Sidisi, Undead Vizier can be a repeatable tutor, but how come you don't play more tutors like Vampiric Tutor, Imperial Seal or even Increasing Ambition? (Unless money is a factor)? Also, why no Razaketh, the Foulblooded? Especially with the token generation factor.

8) Has Ghirapur Orrery ever backfired and helped an opponent(s) more than it has helped you? Same question for Lifeline and Tombstone Stairwell.

9) Null Profusion is a card I've always meant to try, but the limit of two cards has always deterred me. How has it played for you? Staple? Needed? Just okay?

10) I'm SURE I'm missing something with Yawgmoth, Thran Physician, but he seems "off" to me in your list. You have enough draw to not worry about losing life and sacking a creature that can be sacked to other things. What does he bring to this kind of build?

11) Is the dredge from Stinkweed Imp needed? Do you constantly dredge whenever you can or is there a time and place?

12) What are the cards you mainly go for when you transmute Fleshwrither? Is it not easier to replace this with Grim Tutor? Does the fact that he's a creature make him more appealing?

13) Have you ever named zombies with Conspiracy for Cryptbreaker? Do you just use his ability to get you zombies? Is his draw worthwhile even if it seems slow for a non-zombie dedicated deck?

14) Has Ulamog, the Ceaseless Hunger's cast trigger been enough non-creature removal? I saw the comment about Feed the Swarm so I won't suggest it, but what about Oblivion Stone, All Is Dust, and even Scour from Existence? If they're not needed, how come?

I read your Bio. I understand that your specifically chose not to use some of the cards and combos I've listed here. I hope that my questions come across as curiosity, not "you should do this and do that."

I know I've asked a lot of questions in this on comment, but if you could do me one more thing. Since you like underrated themes and/or commanders would you be willing to take a look at my Rakdos the Defiler deck? He is one I built early in my Magic career, purely for a theme, and without a template. He has become a powerful deck since and I'd love to hear your thoughts!

Horror, Carnage, and Annihilation. All are Rakdos..

abiblestudent on Mulching with Muldrotha [Self Mill EDH]

8 months ago

Got it! Lol! That's awesome. Yeah, mirror-mad has been fun, but Fleet Swallower is always a game changer. Especially with Muldrotha, I've been heavily focused on permanents recently and getting away from instants and sorceries unless I can figure out a way to recur them - Archaeomancer, Mystic Sanctuary, Snapcaster Mage (too expensive for my taste) for example. I'm down to just two sorceries: Life from the Loam (had to finally get it on cardkingdom) and Increasing Ambition

Spell_Slam on

11 months ago

Jungle Weaver is surprisingly good in this deck, since you can cycle it early for card draw and Delirium. It's also one of the bigger spiders printed so far.

Solemn Simulacrum is budget-friendly now. It's ramp, card draw AND two card types for Delirium in the graveyard.

Commander's Sphere is pretty similar. It ramps, fixes and can be sacrificed to draw a card and add delirium.

You aren't running any tutors. Mwonvuli Beast Tracker is like a Worldly Tutor in this deck. Increasing Ambition is slow, but it's a great card to mill and still feels fine at 5 mana.

Deadbridge Chant pretty much guarantees Delirium. Otherwise, it's an extremely powerful enchantment. At worst, it returns a random card to your hand every turn. Putting creatures directly into play can be back-breaking.

Pestilence is a great board wipe when you are running creatures with high toughness.

Nullmage Shepherd works super well with Ishkanah. It gives you repeatable removal for free and lets you do some damage at instant speed.

In terms of cuts, you don't need Whirlwind with a deck made of mostly reach creatures. Sign in Blood and Night's Whisper are fine, but I think repeatable card advantage will get you farther than cheap, efficient cards. Perpetual Timepiece doesn't do much for you other than mill and maybe shuffle cards back. Second Harvest doesn't do enough in your deck, as it only copies 1/2 spider tokens, which you can't reliably produce en masse. I don't think Arachnoid is worth running. It's really inefficient and only benefits you by being an artifact creature and a spider.

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