Scourglass

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all

Scourglass

Artifact

, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep.

Scourglass Discussion

SideBae on Sen Triplets

10 hours ago

This is marked 'Help.' Below is my attempt at doing so:

First off, if you aren't averse to it on flavor grounds, I suggest the off-color fetches like Windswept Heath and Scalding Tarn . These could replace Temple of Silence and other ETB tapped lands, fetching your duals and shocks. These also allow for more shuffle effects off cards like Brainstorm .

If your meta is like mine, Sen Triplets will draw a lot of hate. Wearing down enemy resources can be useful. Pox is one of the most brutal EDH cards, but its younger brother Smallpox is sometimes better. It's good as a compliment to Liliana of the Veil , and fits within the control theme. Adding Waste Not to the mix, along with effects like Words of Waste , may be fun. I realize that this lowers the number of cards you have access to in your opponents' hands, but it is still a very powerful effect.

Preordain is a good cantrip with Brainstorm and Ponder .

You may have more luck with Cataclysm than Scourglass . It also wipes planeswalkers, but for less mana. Additionally, being able to access opponents' hands means you can rebuild faster than your opponents.

Remand seems like a good card in your deck, seeing as you can return a spell you want to cast, then target the opponent you countered and cast the spell yourself. Similarly, bouncing a juicy permanent during the end step before your turn means you can play it on yours. Winds of Rebuke and Snap might merit an include.

If you want to be a REAL douche, you can stick in Stasis in conjunction with Smothering Tithe . That's a BRUTAL combo.

Notion Thief is typically a good idea in a control deck that includes Dimir colors. Using him means Arcane Denial becomes straight busted, and running it with cards like Windfall and Time Spiral can simply shut people out of the game.

Telepathy can give you information on who you want to target with your general's ability.

Have you considered running Karn, the Great Creator in conjunction with the Mycosynth Lattice ?

I'm not sure what your meta is like, but mine includes things like Gaddock Teeg . I suggest running Toxic Deluge to get around this sort of effect. Another meta call is Mental Misstep , which I've also had luck with.

I like your Mystic Remora and Rhystic Study . I suggest things like Jace, the Mind Sculptor or Painful Truths .

I apologize if my suggestions are less than ideal; I've never had much success with this general. But that's what comes to mind. Good luck.

Jayd0nlink on Oh, You Wanted to Play Magic?

1 month ago

Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:

And these are the cards I put in:

Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!

hkhssweiss on Oh, You Wanted to Play Magic?

1 month ago

Yeah I would cut those cards, as the main point of the deck by what you are doing so far is to play cards from your opponent. Having an artifact sub theme is good, but in the way in having mana and accelerating your boardstate. You can also add in a Master Transmuter to protect or cheat out your artifacts as well.

With paradox engine out on the field you can gain an incredible amount of mana, so I would focus on tutors as well as card advantage. Engines like Mystic Remora as well as Necropotence will be great, the latter being said though would require a good mana base to get the triple black efficiently. Cantrips are also good for filtering and card draw, some staples include Ponder , Preordain , Brainstorm for the basic one drop spells. If you don't like one shot cards than run more effects like Windfall to refill your hand.

Some additional cards that would be great for Sen are also cards like Delay , Remand , Unsubstantiate , Evacuation , Hurkyl's Recall , Snap . All of these types of cards allow you to remove threats and play them again when you take control of their hands.

For recursion based cards you also have cards like Argivian Find , Argivian Archaeologist , Hannah, Ship's Navigator, Faith's Reward in the case of people popping everything or preventative measures. You can also consider a subtheme of adding in planeswalker, as they are generally hard to deal with, and especially with the next set coming out, there are plenty of great choices to choose from.

Here are a list of cards you can consider cutting in my opinion:

Hope that helps!

Zheraan on Artifact Tithe

1 month ago

Well Serum Visions is actually a good idea, I was already thinking of adding some. For Scourglass I feel that it's a really important card as it removes all permanents except for terrains and artifacts, therefore it is useful against decks that use planeswalkers and enchantments too, the only downside being that I have to wait a turn before it becomes effective. It is also my principal way of making a clear path for my Lodestone Golem as they're pretty weak to chump-blocking. For counters I felt like Metallic Rebuke was a great addition as my artifacts can help paying the extra cost brought by the golem and its copies.

For additionnal creatures I was thinking of Shimmer Myr so I can keep my mana for the opponent's turn and play my artifacts if they doesn't play anything that needs to be countered. It's also quite useful to play a surprise Scourglass at the end of their turn and activate it in my upkeep. But I'm quite reticent as it still is a weak creature for 3 manas that doesn't really brings something to my board directly.

I was also thinking of Sram's Expertise but it'd be weak without any lord effect. Sculpting Steel is also an option but I'm afraid it'll be too often useless because of a lack of Lodestone Golem to copy. Phyrexian Metamorph doesn't have this problem as I can copy an opponent's creature (pretty useful way to find an alternative kill, that'll survive Scourglass while the opponent's one won't).

In conclusion, the ideal additions would be 2-manas artifact creatures but I can't find any (I searched through eveything that was Modern-legal) so I think I'm just gonna add some control to stall the game until I can hit the board with numerous Lodestone Golem s.

hkhssweiss on Breya Artifacts Deck

2 months ago

Here might be some possible cuts you can consider:

  • Ethersworn Adjudicator - It's an heavy mana investment and can be easily stopped the turn you cast it
  • Sphinx Summoner - Really expensive tutor when there are better alternatives
  • Beacon of Unrest - Doesn't really fir the theme of the deck, and you have other ways to recur stuff
  • Scourglass - Too slow for a boardwipe, and telegraphed easily as well. Good for bait I guess, but at 5 CMC not worth
  • Panharmonicon - More of an win more card, better alternatives

Hope that helps!

LordNahkiin on Modern - Raw Eggs

2 months ago

zapyourtumor

Thanks for commenting bud! With your suggestions, Scourglass is interesting, however if I was in need of such a sweeper effect I think this one might be too slow since it’d be activating on Turn 6 most likely. Whether I destroy my artifacts or not doesn’t matter too much, since I want them in my graveyard to recur. A similar card like Nevinyrral's Disk would be faster, but I’m not playing these effects, currently.

For Thoughtcast on the other hand, I had never really considered the card. I don’t think it’d work in this sort of build as well as I’d like, since I’d prefer to be milling my cards with Grinding Station rather than drawing them. In a Faith's Reward Build however, I could potentially see this working. Something to test out for sure.

Good luck with your Time Sieve deck! I hope you’ve discovered Thopter Assembly already ;)

Nickel-Bolas on An Audience, Granted.

2 months ago

flibety Thank you for your suggestions!

Let me address them in order: First, the reason Thopter Assembly is in the deck is to fulfill one of the win conditions, the combo with Time Sieve for infinite turns. Duplicant is here to act as repeatable removal for problem creatures as a tradeoff for not running as much single-target instant and sorcery based removal, and the same for Noxious Gearhulk . Baleful Strix is there fore early game card advantage, and Wurmcoil Engine is present to act as a threat, because, well, it's Wurmcoil Engine, and Sphinx of the Steel Wind is a threat that bypasses red removal and green reach blockers.

Second, Mycosynth Lattice is in this deck for a couple reasons. The first is that in a combination with Darksteel Forge and Nevinyrral's Disk , it leaves all my permanents intact while also dealing with those of my opponents. Scourglass is for redundancy in case I don't draw any of the aforementioned cards, as it is a solid boardwipe on its own. And Null Rod is in here to combo with the Lattice to cut every player off of mana for the rest of the game and begin a war of attrition, which I will hopefully be able to circumvent using Omniscience .

Thirdly, Nevermore is in the deck as a pre-emptive silver bullet against hosers like Manglehorn or Stony Silence .

And lastly, Yahenni's Expertise is here to provide an out against token decks, at times in which my own creatures matter less than survival. I have one more cut to make to find room for Second Sunrise , which is the prime hit for casting off the expertise.

This is not an all-out combo deck, I'm trying to lean in more on the value side of things, which is why the majority of these cards exist to act in separation from each other, rather than as a fine-tuned machine.

flibety on An Audience, Granted.

2 months ago

You may want to consider cutting one or more of the following creatures: Baleful Strix , Noxious Gearhulk , Duplicant , Sphinx of the Steel Wind , Wurmcoil Engine , or Thopter Assembly . Definitely do not remove them all, but you have quite a few creatures that directly work with artifacts. This means that having quite a few artifact creatures that arent necessarily serving a purpose towards your win condition may be somewhere to start with removing cards.

Mycosynth Lattice should be removed, as it has anti-synergy with Nevinyrral's Disk (it would also destroy all of your lands and planeswalkers), Scourglass (it wouldnt destroy anything), and Retract (it would return all of your lands to your hand). It could also combine with Blinkmoth Urn to massively increase your opponent's available mana. While it does have powerful synergies with some of your planeswalkers, these drawbacks would essentially make it a dead card in hand at best and a powerful asset to your opponent at worst. Are these worth the upsides?

Do you have cards in mind that you would target with Nevermore and do you anticipate facing decks with these cards enough to warrant having this card in your deck?

Most of your creatures wouldnt survive the -3/-3 from Yahenni's Expertise , so which card would you be hoping to play with its effect that would be worth killing off a serious portion of your creatures?

Wouldnt Null Rod affect you negatively much more than your opponent, as you have many artifacts with cost activated abilities?

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Scourglass occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%