Etherium Sculptor

Etherium Sculptor

Artifact Creature — Vedalken Artificer

Artifact spells you play cost less to play.

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Printings View all

Set Rarity
Commander 2018 (C18) Common
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Common
Modern Masters (MMA) Common
Shards of Alara (ALA) Common

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Legality

Format Legality
Oathbreaker Legal
Limited Legal
1v1 Commander Legal
Legacy Legal
Pauper EDH Legal
Commander / EDH Legal
Canadian Highlander Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Pauper Legal
Block Constructed Legal

Etherium Sculptor occurrence in decks from the last year

Latest Decks as Commander

Etherium Sculptor Discussion

markbeloit on Urza Polymorph Tyrant (Bouncy Boi)

6 days ago

Apologize in advance if you've already answered this/considered this.

The previous version of this deck utilized Mystic Forge/Sensei's Divining Top. You cut this since you have to cut Etherium Sculptor to enable the Tidespout Tyrant line.

Have you considered doing the Mystic Forge line with a noncreature cost reducer, like Cloud Key or Semblance Anvil? You could do this while keeping the Tidespout Tyrant line. I realize at 3cmc they are more costly than Etherium Sculptor, but not by that much. And while you risk getting two for oned with Semblance Anvil a cost reduction is powerful (though maybe not necessary for your deck).

Is this too expensive/clunky/slow for cEDH? Thoughts?

JANKYARD_DOG on Fork over your dinglehoppers

1 week ago

Shimmer Dragon and Broodstar could prove to be good beaters for you. Also adds some more flying options.

Renowned Weaponsmith, Vedalken Engineer, Foundry Inspector, and Etherium Sculptor are some artifact specific ramp if that's something you're interested in.

Sai, Master Thopterist, Sage of Lat-NamGrinding Station, Kuldotha Forgemaster, Krark-Clan Ironworks, and Trading Post are sac outlets for artifacts that could prove useful.

Hopefully that helps ya out some and fills in for the skipper, I'll drop a +1 for ya too.

KnightsBattlecry001 on Voltron Made Easy with Ardenn

2 weeks ago

Jhoira's Familiar and Etherium Sculptor wouldn't be bad to add to help reduce the cost of your artifacts. Another good aura to add although it's a bit steep on mana is Eldrazi Conscription. Card can end games or break stalemates. Just a few ideas for ya. I like the deck though. Any voltron strategy put a smile on my face and this is a interesting take.

Alexplosio on Urza, Lord High Artificer is a dangerous man

1 month ago

So it has been a few months, what changed? Well, I removed a bunch of my creatures, such as Pili-Pala, Grand Architect, and Memnarch because I felt as though the creatures themselves didn't do much other than be good searchers, as the stax pieces lock down the board. I also removed a lot of the nonessential utility lands and added Back to Basics, something I felt was necessary to stop multicolored decks. I also added in a whole bunch more instants to counter everything that I could think of, and added in an infinite draw combo with Future Sight, Sensei's Divining Top, and either Sai, Master Thopterist and Urza, Lord High Artificer or Etherium Sculptor. I wanted to trim out the unnecessary infinite combos and make it easier to dig or wheel or search for the few that I have. Also, Codex Shredder was added, as it is the final win condition within the deck if your table asks you to prove it out once you have infinite mana. You generate infinite mana, then draw out your deck, then mill out your opponent with codex shredder.

Caerwyn on Infinite Combo Help

1 month ago

Future Sight + Sensei's Divining Top + Etherium Sculptor (or any other artifact cost reducer).

You can generate infinite mana with Rings of Brighthearth and Grim Monolith, then sink that infinite mana into Sensei's Divining Top and doubling its draw ability with Rings of Brighthearth, using the infinite mana to keep casting the Top every time you draw it anew.

I'm sure there are better ones out there that others might think of.

However, make sure what you are doing is worth it--there are lots of infinite combos in the game, but some of them are a bit too clunky to effectively pull off in a real world setting. Sculptor, Sensei, Rings, and Monolith are all solid cards on their own right, so you could probably get away with running them without harming your deck. Future Sight is a bit more iffy, and can be deck-dependent. If you have a lot of mana rocks, low-costed cards, and ways to get lands off the top of your deck (such as Top), then you can probably get a solid amount of value out of Future Sight. If not, it might be a waste of a deck slot.

Sultai_Sir on Urza Wins

2 months ago

Hey man, I like the deck! Would you mind checking out my build? Here's the link: Urza: Mono-Blue Big Bad Burly Boi Beats [[PRIMER]]. Thanks! By the way, here's a card suggestion: Chief of the Foundry. It's basically an Etherium Sculptor, which is amazing in the deck. Hope this helps!!

Sultai_Sir on Mono Blue Big-Mana Burly Boi …

2 months ago

I stumbled across this idea when I realized that Urza is a very powerful mana rock. Play eggs until you cast him, and the turn after, you'll have something like 7-10 mana. On Turn 5. In a mono-blue deck. Run cards like Vedalken Archmage,Sai and Riddlesmith for that sweet sweet card draw, Etherium Sculptor and Chief of the Foundry for good ol' ramp, and Nezahal and Blightsteel Colossus\Darksteel Colossus for the beats! If you have any ideas for cards, post them below. Here's the link, and remember to throw the deck through the playtester, it feels great: Urza: Mono-Blue Big Bad Burly Boi Beats [[PRIMER]].Thanks, and as always, Happy Tapping!

Matrixxx999 on Somebody Stop Me! v. 2.0

2 months ago

discipleofgary73

Hi! And thanks for the advice!

I will definitely consider your suggestions. One thing you are right, relying on only Omniscience and shenanigans with it is too risky. So, that's why I'm always on the lookout for good backup plans. Especially considering that Flash was banned. Right now I am considering using Bolas's Citadel as another winning condition wtih cards like Sensei's Divining Top, Necropotence and Etherium Sculptor and I have one idea in mind with Bolas's Citadel, but first, beforehand, it needs to be tested. As soon as I'm ready, I'll add it to the description. Moreover, the deck needs updating for a long time.

As for the Blood Moon, I have to agree that this card does a lot of damage to this deck, but I have been playing against those who use the Blood Moon for a long time and have learned to bypass its bloody influence.

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