Etherium Sculptor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Etherium Sculptor

Artifact Creature — Vedalken Artificer

Artifact spells you cast cost less to cast.

wallisface on Thopters!

11 months ago

Some thoughts:

  • i think you might want another playset of 1-mana cards. At the moment you have very little to do turn 1, and effectively starting a full turn behind your opponent is a really dangerous place to be.

  • instead of Sparring Construct i’d suggest Arcbound Worker and/or Arcbound Javelineer.

  • Chief of the Foundry and Etherium Sculptor are both kindof “meh” because neither particularly helps your board state in any meaningful way. Better options could include Welding Jar (protects the stuff that matters), Throne of Geth (lets you sac the Walker to make thopters, importantly lets you sacrifice to avoid your creature being exiled), and Emry, Lurker of the Loch (helps you assemble your combo a lot more reliably).

  • i think your list can get away with only 22 lands.

  • personally i’d only run 3 copies of Sword of the Meek, particularly if you end up playing Emry. Drawing one is great but the second one is almost never helpful.

multimedia on Urza, CEO of Machines

1 year ago

Hey, good upgrades to the precon, what you've done so far.

How do you want to win? Determining the main strategy you want to play can help to keep good cards for that strategy and cut unnecessary cards. If you're wanting to keep precon level budget then doing combat damage with Constructs and Commander damage with Urza are directions to consider. Research Thief and Bident of Thassa are excellent budget cards if you want to be attacking with Constructs. Making Urza an artifact makes him a reliable source of Commander damage, but this means including effects to make Urza an artifact.

You have Urza, Lord High Artificer, he's a combo wincon, but to use him as a wincon you'll want to add other cards and more ways to assemble the combo. Drawing cards from Constructs doing combat damage to opponents is a good alternative to playing expensive price tutors to get combo pieces in your hand.

You have Tezzeret, Master of the Bridge, you don't really need Mycosynth Golem especially not for it's price tag. You don't need this Tezzeret either, but if you have it might as well play it. The first cuts to consider are lands since 41 lands is a lot when the strategy here are artifacts. Consider cutting 6 lands? Lands that always ETB tapped and are worse then others that also do this. If you feel you need more mana then add mana sources (rocks, dorks) not lands.

The Bounce lands and Scry lands are worse always ETB tapped lands then Tri lands, Bridges, etc.


Some advice for more cuts is choose the top 20 creatures here, top 10 artifacts and top 10 other nonland cards. By choosing the best cards then you can cut a huge chunk away of lesser cards.

Creatures:

Artifacts:

Others:

For upgrading it's easier to get an established list that's not 99 cards then have a list that's way over 99 cards. Really any 0-3 drop artifact creature who can make some value to take advantage of Urza artifact creature affinity or any 0-2 drop mana rock for more ramp can fill unfilled deck spots.

Good luck with your deck.

multimedia on

1 year ago

Hey, you're welcome.

If you wanted to a couple of lesser lands here could be upgraded within the budget?

Other options are to replace them for some less expensive utility lands?

These land options are lower priced ones, there's many others that are higher price that are better such as Inventors' Fair and City of Brass.

The Talismans in the sideboard could replace some of the Signets?


You're light here with low mana cost ramp and have a pretty high mana curve. More ramp could help gameplay. These are better ramp options specifically with Urza as Commander than the other Signets/mana rocks. The 2 drop artifact creature mana dorks can be helpful to cast Urza quicker since they count towards his artifact creature affinity and can make colored mana.

This is a ramp package to consider? It's 16 sources, most important 14 sources of low mana cost ramp with Urza, Monument and Tezz at high end. Thought Vessel is a good card, but it turns off discarding hand down to 7 cards which can fuel artifact reanimation. Solemn Simulacrum is another good card, but I think it's too much mana here since there's better 4 drops for power and/or help more Urza and Constructs. Sculpting Steel is excellent in multiplayer Commander and it can count towards ramp because it can become an artifact ramp source.

shadeslayerx22 on Bluesteel Aggro

1 year ago

List is fun, but it seems like once you run out of gas you don't have a great way to refuel. Thought Monitor is a great card advantage card that you can still run out aggressively with some Etherium Sculptors or Chief Engineers, on top of still fitting into your critical density of artifact creatures.

EscapingBurger on You Dropped This

1 year ago

Thanks, Rogue's Passage definitely looks useful for a giant Broodstar or Master of Etherium.

As for combos, the big one is probably Chakram Retriever + Emry, Lurker of the Loch or Emry, Lurker of the Loch + Mirran Spy . You can tap Emry to cast an artifact from your graveyard, then immediately untap her to do it again. With a 0-cost sacrificible artifact like Urza's Bauble, you can do this as much as you want, which triggers things like Sai, Master Thopterist and Efficient Construction every time the artifact comes into play. You can also sacrifice Ornithopter to Ashnod's Altar repeatedly this way for infinite mana. Foundry Inspector, Etherium Sculptor and Jhoira's Familiar make more of your artifacts cheap or free so you can recur them more. You can even make Solemn Simulacrum cheap enough this way to sacrifice it to Ashnod's Altar and cast it again with the mana you get, repeating for as much land and card draw as you want.

The deck doesn't rely on infinite combos or anything, and even a simple trick like Aether Spellbomb + Emry, Lurker of the Loch can let you bounce a troublesome creature at least once per turn. A lot of the stuff in here is maybe more just good synergy than true combos.

Poly_raptor on Mishra, Eminent One | Artifact nonsense

1 year ago

Eowyn_0728

Good question lol.

I did forget about Top, but I’m not someone that ever really plays top, but it could be a good addition.

Tezzeret, Master of the Bridge - I’m not running a heavy amount of creatures and planeswalkers, so giving them affinity seems like it’s a bit so so, because there’s a lot of ramp anyway, the expensive cards are also some of the non-creature artifacts. His abilities are good but he is quite a lot of mana.

Jhoira's Familiar is 4 mana, Etherium Sculptor, Enthusiastic Mechanaut and Cloud Key are cheaper.

In one of the first drafts I was running Contraband Kingpin which is similar to artificers assistant but I cut it because i often found id rather cast other things in hand in the play tests.

Mystic Forge always struck me as a combo card but could be useful I suppose.

Jhoira, Weatherlight Captain is similar to the answer I gave for the Koi, Skyswimmer Koi draws off etb not cast so draws from Mishra’s tokens entering. The other 2 don’t really fit the deck I don’t think?

What would you cut for any of the suggestions?

multimedia on vehicular homicide

1 year ago

Hey, well done list so far on a low budget. Elsha with Vehicles is an interesting choice.

Some advice to get started on revision/optimization is to streamline creatures and lands to make Elsha better. Consider reducing the creature count down to 10 of the best creatures here for Vehicles strategy and/or crewing? (ordered by CMC)

The less creatures the better for Elsha. Cut most creatures for lands and ramp? Elsha doesn't work with lands thus having less can also make Elsha better. Consider 32 lands with many budget low mana cost mana rocks to replace some lands?

To help with deck building add all the lands you want to play, even just basic lands, to see how many spots are left to fill or how many cards you need to cut to add more lands. Some budget lands to consider adding:

Good luck with your deck.

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