|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2016 (C16)||Common|
|Modern Masters (MMA)||Common|
|Shards of Alara (ALA)||Common|
Combos Browse all
Artifact Creature — Vedalken Artificer
Artifact spells you play cost less to play.
|Have (4)||metalmagic , , Deoxon , rockleemyhero|
|Want (5)||Aragon_Neotrix , Alchemist650 , Tomagotchi , Cannelbrae , Kagu11|
Etherium Sculptor Discussion
1 week ago
Love the deck! Couple questions for you:
- Why did you go with Foundry Inspector over Etherium Sculptor ? It's 1 less CMC and you get the same benefits.
- What are your thoughts about Treasure Mage to fetch Wurmcoil, Combustible, Scuttling, or Duplicant?
- Have you thought about Grand Architect ? It's a little wonky but you can get a lot of value from it. I am wondering if you think there's better alternatives or possibly you don't run it because it's not an artifact?
2 weeks ago
Consider adding "Budget" to the deck's hubs.
Needs at least 5 more lands, probably 7-9.
Etherium Sculptor seems like it would be helpful.
Maybe some equipment might be useful, too - like Basilisk Collar perhaps.
3 weeks ago
Thanks for taking the time to look through this deck!
I had Tetsuko Umezawa, Fugitive thrown in at first because of how much I struggle with getting creatures out at the start of the game. I found this to be because I didn't have enough mana/get enough mana at the start, so I would always get squashed. I am planning on swapping that one out when my new cards come in.
I also find that Goreclaw, Terror of Qal Sisma to be really helpful because it helps me cast more than one creature per turn. I like to use a lot of heavy hitters, so Goreclaw seems like a must have for me. Even though my deck doesn't have a TON of +4/+x in it, Goreclaw herself is still a +4/+3, so it's a decent card to have out even if I don't benefit from the first ability. Additionally, because I play against a mill deck 50% of the time, I feel like I see a lot of my +4/+x come up more often than when I play against other, non-mill decks, so her ability does help me a lot of the time. I also think using her second ability will help when I have a lot of Merfolk creatures out that have been buffed to or passed +4/+x
I also just purchased Deeproot Waters ! I tried to include a lot of card draw because of my commander, who gives me unlimited hand size (and hand size reflects her power and toughness). I have a few more cards coming in that should help with that! I will have to investigate Benthicore , thank you for the suggestion! I like that I could tap two low hitters and get a 5/5 to hit with instead. I also appreciate the feedback you gave on cards that would work with my commander, like Library of Leng and Reliquary Tower . The Venser's Journal you suggested seems like it would work well in my other deck, too! I just added Spellbook and Venser's Journal to my checkout list! My partner has a copy of Thought Vessel he is willing to give me.
I really, really appreciate the time you took to not only reply to what I've got going on, but by also looking through my cards and considering what would make the deck better and by suggesting cards that would improve upon it! It did not come across as rude in the slightest. I value your feedback and can't wait to improve my deck!
3 weeks ago
One card I really don't like in this deck is Tetsuko Umezawa, Fugitive . It seems like you want to pump your merfolk up a bit, but if you do that, Tetsuko's unblockable anthem isn't going to work anymore. Goreclaw, Terror of Qal Sisma 's first ability isn't great in this deck since you've only got 5 creatures that she can actually reduce the casting cost of. I'm betting that when you get her out you probably only see 1 of those creatures appear during a game, unless you get really lucky. That said, I do like her second ability in the deck if you're able to pump your small creatures high enough. In your experience, how has that worked out? Are you able to pump multiple creatures up to power 4 or greater in a reasonable amount of time?
What I do like is your decision to include a lot of card draw and small creatures. I think lots of small creatures is definitely the way to go. I'd suggest also adding in some more tokens. I'm a huge fan of Deeproot Waters for this deck. It's got synergy with all the little merfolk you're running, and creates so many more of them. On top of that, it's an enchantment, and your friend is playing blue and black, which lacks in enchantment removal. Seems like a natural fit for your deck. If you want to keep Goreclaw around, but also want small creatures, consider Benthicore .
I'd also recommend adding in some more "no maximum handsize" spells. You've got options, and some are better than others. Library of Leng would be awesome here against that mill deck, and it's super fast to get onto the board. Also it doesn't cost an arm and a leg in terms of real world dollars. Reliquary Tower is a classic that I include in nearly all of my decks, and I've always liked Thought Vessel for its added colorless mana ramp, but if that's too expensive to purchase, Venser's Journal and Spellbook also do the job, but without quite as nice of a bonus effect (or any bonus effect at all, for Spellbook). I'll mention one more that is in your colors, but is a creature (and therefore can easily be removed), Graceful Adept . The thing here is your commander comes out pretty late, so getting the "no maximum handsize" effect early (so, low converted mana cost) will make it so that you can keep all of the cards you draw before she gets into the battlefield, making her that much stronger when she gets out. Also, if she gets removed, you're not going to want to have to discard 20 cards.
I like your idea with Oran-Rief, the Vastwood , putting counters on creatures as they enter the battlefield. I do that in one of my decks. I'd also suggest Novijen, Heart of Progress , to double down on that strategy. Llanowar Reborn can also give a single creature a +1/+1 counter. That may or may not be worth the "Enters tapped" part of it for you. It was for me, but that's because I have counter doublers and things like that in my deck.
I don't really like Etherium Sculptor in your deck with the lack of artifacts. There are only 5 in your entire deck. That's also really hurting Padeem, Consul of Innovation 's value. You either need to add in more artifacts (with moderate to high converted mana cost) or get rid of those cards.
I hope this helped, and I hope it didn't come off as rude or anything. I'm just trying to find some synergies and improvements for your deck! Good luck to you!
1 month ago
Not the dracogenius. Almost all of this deck was put together from what I first started off as for a jumping point, then I used cards from several other decks online and youtube videos to improve it. I think it has a ton of fine tuning and some testing, but once I get the rest of the maybe board purchased I will start shifting things around and playing around with it more.
Past in Flames looks good. Never even considered that. So I will consider that later on. I did have the parun in my deck, but I swapped him out for something I deemed much better for now which was the Etherium Sculptor for another infinite combo.
1 month ago
Hey, nice budget deck, less than $100, well done.
Budget upgrades ($2 or less each, most are less than $1) to consider:
- Command Tower > Temple of the False God
- Port Town > Evolving Wilds
- Irrigated Farmland > Azorius Guildgate
- Etherium Sculptor > Opaline Unicorn
- Padeem, Consul of Innovation > Howling Golem
- Sai, Master Thopterist > Aerial Engineer
- Steel Hellkite > Colossus of Akros
- Hanna, Ship's Navigator > Daring Archaeologist
- Weatherlight > Ojutai Monument
- Meteor Golem > Pardic Wanderer
- Myr Battlesphere > Metalwork Colossus
- The Antiquities War > Always Watching
- Artificer's Assistant > Loyal Sentry
- Urza's Ruinous Blast > Mass Manipulation
- Azorius Signet > Azorius Locket
- Mind Stone > Worn Powerstone
- Counterspell > Thought Collapse
- Arcane Denial > Admiral's Order
- Dissipate > Absorb
- Negate > Scatter to the Winds
- Brainstorm > Chronomaton
- Impulse > Repel the Abominable
- Swords to Plowshares > Choking Restraints
- Dispatch > Pacifism
- Crush Contraband > Invoke the Divine
- Deep Freeze > Dampening Pulse
- Remember the Fallen > Not Forgotten
Can add all these cards for about $20. I offer more help if you would like.
Good luck with your deck.
1 month ago
SevSeventeen, I forgot to mention Voltaic Key and Etherium Sculptor . I included Voltaic Key because it can act as a quasi mana-rock and is simply a better option for one of the 99 than a 0cmc that does nothing but, cantrip if Jhoira is in play. I included Sculptor because he adds another way to draw the deck with Sensei's Divining Top , he's an artifact and he's 2cmc which means, he can be tutored with 4 of the deck's tutors and if he's in play with Helm of Awakening then all the 2cmc artifacts are free to cast! Also, unlike Helm, he only reduces spells I control.
2 months ago
They don't count as fast mana, but cost reducers like Foundry Inspector , Etherium Sculptor , and Chief Engineer can help if you want to spam artifacts. If you're playing any blue creatures, Grand Architect is pretty good, though it comes down a little later than what you want.
Etherium Sculptor occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
U/R (Izzet): 0.6%