Koma, Cosmos Serpent

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Koma, Cosmos Serpent

Legendary Creature — Serpent

This spell can't be countered.

At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.

Sacrifice another Serpent: Choose one —

  • Tap target permanent. Its activated abilities can't be activated this turn.
  • Koma, Cosmos Serpent gains indestructible until end of turn.

DawnsRayofLight on Muldrotha reanimator 2.0

2 weeks ago

It's expensive, but Jeweled Lotus is amazing in Muldrotha. You can fetch it with Urza's Saga and recur it.

Speaking of Sagas, they're amazing in muldrotha, I run The Cruelty of Gix, Binding the Old Gods, The Phasing of Zhalfir, Phyrexian Scriptures, and I am testing out The War in Heaven. Those probably would work better than Oblivion Stone.

38 lands is a bit high, you can probably get away with 34-35, even 33 if you're willing to invest in Mana Crypt and Mana Vault.

In my hands, Muldrotha has been running better as a combo cEDH list. I have tried to build it other ways and it was honestly either too slow or too samey to my Zegana and Miirym lists. I think combo would work better, Muldrotha loves self mill and that can act as a sort of turbo way to draw through your deck.

If you're wanting to stick to ramp, you're going to need to speed it up

A good ramp package I use in U/G and U/G/X lists, tweaked for Muldrotha:

1 drop: 1-3

Sol Ring

sometimes Birds of Paradise and other related mana guys

for Muldrotha: Expedition Map and Wayfarer's Bauble will do wonders

2 drop: ~6

Arcane Signet

Bloom Tender: I play this in almost every 3+ color list

Farseek

Three Visits

Nature's Lore

Muldrotha Specific: Sakura-Tribe Elder, Skull Prophet, Rootcoil Creeper

3 drop: 1-2

Uro, Titan of Nature's Wrath: hilarious to recur every turn

Cultivate, Harrow, Springbloom Druid are all good too

You will also want some more heavier hitters up top, generally, in ramp heavy decks I will run anywhere from 8 to 15 (depending on how well I ramp). I want to be able to have a big finisher and keep them going in Ramp lists (you can see these 2 to see what I mean: Nature's Revenge (not recognized by brackets for some reason) and Baby Dwagon Ehhhhhh?, both are very powerful and keep the pressure up, I rarely have an issue with either too many big guys and not enough ramp.

Sire of Stagnation

Toxrill, the Corrosive

Koma, Cosmos Serpent

I've been loving the ancient dragons

The other Jin-Gitaxias is also pretty potent

Here is my list if it helps give any ideas to help yours: The Circle of Life

Note:

Massacre Girl= Primaris Eliminator

Noxious Gearhulk= Necron Deathmark

The Eldest Reborn = The War in Heaven

I don't think I have put the combos down in the description yet but I can explain them if you want to know. Hope this helps!

seshiro_of_the_orochi on Adopt a pet

2 months ago

I've been considering building Sidisi, Brood Tyrant with Gyruda, Doom of Depths as a seamonster tribal for like a year now. No Koma, Cosmos Serpent there, unfortunately.

MystikSwordzManZ on Adrix and Nev token fun

5 months ago

Avenger of Zendikar Tireless Tracker Tireless Provisioner Koma, Cosmos Serpent are awesome cards I would recommend in this new deck of yours.

ClockworkSwordfish on Good Cards That You Just …

6 months ago

I have a real loathing for all the "kitchen sink" cards that have been cropping up more and more lately - the type that give you a ton of fiddly little incremental advantages. Strixhaven was especially bad for this. Things like Magma Opus, Culmination of Studies, Multiple Choice, Pestilent Cauldron  Flip, Scale the Heights... there's being versatile, then there's being overdesigned and obnoxious.

The same goes for creatures with a number of "might as well" abilities that are likely to never come up in actual gameplay. Questing Beast is perhaps the worst offender, but Moritte of the Frost, Vadrok, Apex of Thunder, Koma, Cosmos Serpent, Graveyard Trespasser  Flip, Orvar, the All-Form, any double-sided creature... these things aren't even fun to read.

seshiro_of_the_orochi on Sikozen of the Red Sea

7 months ago

It's not a perfect system, like many WotC uses, but it's a rule of thumb, and as that, it works well enough. Basically you start at P+T=2xMV.Depending on the colour(s) of the card, it should be below or above that rate (as you said, blue creatures tend to be lower, whereas green creatures tend to be above). Good abilities decrease the stats from there (Koma, Cosmos Serpent), drawbacks or restrictions increase them (Lupine Prototype), as well as colour-heavy casting cost (Gigantosaurus).

Starting at around MV7, you can go above the rate easier, as 7+ creatures need to be bonkers good so it's worth curving out to them or cheating them in.

Gameplay-wise, your shark seems fine as a 3/4, but from a flavour-perspective, it seems weak for such an obviously infamous and ancient predator. That plus the in it's cost makes me think it would be fine as a 5/4.

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