Koma, Cosmos Serpent

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Koma, Cosmos Serpent

Legendary Creature — Serpent

This spell can't be countered.

At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.

Sacrifice another Serpent: Choose one —

  • Tap target permanent. Its activated abilities can't be activated this turn.
  • Koma, Cosmos Serpent gains indestructible until end of turn.

MystikSwordzManZ on Adrix and Nev token fun

1 month ago

Avenger of Zendikar Tireless Tracker Tireless Provisioner Koma, Cosmos Serpent are awesome cards I would recommend in this new deck of yours.

ClockworkSwordfish on Good Cards That You Just …

2 months ago

I have a real loathing for all the "kitchen sink" cards that have been cropping up more and more lately - the type that give you a ton of fiddly little incremental advantages. Strixhaven was especially bad for this. Things like Magma Opus, Culmination of Studies, Multiple Choice, Pestilent Cauldron  Flip, Scale the Heights... there's being versatile, then there's being overdesigned and obnoxious.

The same goes for creatures with a number of "might as well" abilities that are likely to never come up in actual gameplay. Questing Beast is perhaps the worst offender, but Moritte of the Frost, Vadrok, Apex of Thunder, Koma, Cosmos Serpent, Graveyard Trespasser  Flip, Orvar, the All-Form, any double-sided creature... these things aren't even fun to read.

seshiro_of_the_orochi on Sikozen of the Red Sea

4 months ago

It's not a perfect system, like many WotC uses, but it's a rule of thumb, and as that, it works well enough. Basically you start at P+T=2xMV.Depending on the colour(s) of the card, it should be below or above that rate (as you said, blue creatures tend to be lower, whereas green creatures tend to be above). Good abilities decrease the stats from there (Koma, Cosmos Serpent), drawbacks or restrictions increase them (Lupine Prototype), as well as colour-heavy casting cost (Gigantosaurus).

Starting at around MV7, you can go above the rate easier, as 7+ creatures need to be bonkers good so it's worth curving out to them or cheating them in.

Gameplay-wise, your shark seems fine as a 3/4, but from a flavour-perspective, it seems weak for such an obviously infamous and ancient predator. That plus the in it's cost makes me think it would be fine as a 5/4.

LauroEsp on Adrix and Nev

6 months ago

That is a great idea, Natural Order is really easy to cast with this deck.

But at the moment, I'm trying to decide the next card to buy. My budget is limited so I need to upgrade a card at a time when it comes to the expensive ones. I'm divided in between getting Craterhoof Behemoth, Parallel Lives, Koma, Cosmos Serpent, Rhystic Study, or Cyclonic Rift.

Thanks for the suggestion!

sitri_ on Life In One Hand & Death In The Other

6 months ago

Also to follow up on what Gidgetimer said, he is correct. On arena, it reduces the toughness number with damage. But it reduces it in red (iirc) instead of white like when you give them minuses.

You have to create some weird circumstances to see the difference. But playing with The Meathook Massacre and indestructible creatures is the best way I can think of to see the difference.

Example: Koma, Cosmos Serpent takes 2 combat damage and you play out a 4 point Massacre: Koma lives, his toughness is still 2. But if you play 6 point Massacre: Koma dies no matter how much damage it previously taken.

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