Pristine Talisman

Pristine Talisman


: Gain , you gain 1 life.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Iconic Masters (IMA) Uncommon
Commander 2014 (C14) Common
Commander 2013 (C13) Common
New Phyrexia (NPH) Common
Promo Set (000) Common

Combos Browse all


Format Legality
Block Constructed Legal
Pauper Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Pauper EDH Legal
Modern Legal
Canadian Highlander Legal
Oathbreaker Legal
Unformat Legal
Magic Duels Legal
2019-10-04 Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Pristine Talisman occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.11%

WB (Orzhov): 0.46%

Pristine Talisman Discussion

multimedia on BUDGET Mono White Lifegain CEDH Deck+Heliod Combo

2 months ago

Hey, nice budget version.

Triskelion is the budget one card combo with Heliod. This combo gains you infinite life and kills all your opponents one at a time with damage. By giving Triskelion lifelink then when you remove a counter and do one damage to an opponent you gain 1 life. When you gain life this triggers Heliod and you put the counter on Triskelion to repeat. The expensive price creature who does this same combo is Walking Ballista.

Cards to consider cutting:

  • 2x Plains
  • Darien, King of Kjeldor
  • Alseid of Life's Bounty
  • Revitalize
  • Teyo, the Shieldmage
  • Spear of Heliod
  • Sky Tether
  • Kirtar's Desire
  • Weight of Conscience
  • Curse of Exhaustion
  • Hieromancer's Cage
  • Starfield Mystic
  • Leonin Warleader
  • God-Eternal Oketra
  • Ajani Goldmane
  • Mind's Eye

Some budget upgrades to consider:

Good luck with your deck.

Brutal_B on Oloro, Ageless Ascetic

2 months ago

Pristine Talisman with Oloro on board essentially becomes ": Draw a card". And in case you're not aware, Beacon of Immortality and Tainted Remedy will one shot someone.

Grind on Du Hast

2 months ago

cool deck.
maybe Ball Lightning?
also i would run Rakdos Signet over Pristine Talisman. if you are worried about your life total maybe some extra ways to give greven lifelink would be good, like Eternal Thirst or Rush of Vitality or Grotesque Mutation.
also Fire Covenant allows you to pay an arbitrary amount of life to make greven bigger for a Hatred-like effect for only 3 mana. cool.
and Rogue's Passage maybe?
also i feel like you want Bedevil over Aftershock maybe - need that instant speed for your point removal.
same reasoning, i would consider Act of Aggression over Malevolent Whispers? i guess it depends how often you have a discard outlet so that madness is useful. speaking of discard outlets Skirge Familiar is a good one.
anyway just some thoughts keep having fun!

Jlai47 on Mono Black Pestilence Rats Pauper

3 months ago


I built this deck around the power of Crypt Rats and Pestilence. Both are powerful board sweepers and can deal massive amounts of damage to your opponent. In this deck, you should be able to repeatedly use them to control the board and help kill your opponent.

Early in the game, you want to use your removal to control the board and build up your mana. If you need to, you can use Vampiric Link on an opponent's creature early as psuedo-removal since you will gain life for each damage the creature deals. Be careful because due to the wording of this card, if the creature's attack will take your life to zero, you will lose the game before you gain the life back. (When you get a chance to sweep the board with Crypt Rats or Pestilence, you will be able to permanently remove that creature anyway.)

Guardian Idol helps you ramp into your 4 casting cost spells on turn 3 or could let you play a Crypt Rats turn 3 with mana open to activate it for 1. When you play Pestilence with Guardian Idol in play, if your opponent kills the last creature in play to try to trigger the Pestilence end of turn sacrifice, you can use two mana to activate the Guardian Idol so you won't have to sacrifice Pestilence. Tendrils of Corruption and Corrupt can be used to kill creatures, but also will keep your life total healthy.

Pristine Talisman ramps your mana as well as repeatedly gains you life so you can stay ahead of the damage race since both of you will be taking damage from Crypt Rats and Pestilence. The mana from Pristine Talisman and Guardian Idol can help you pay for the colorless mana cost of Pestilence and Crypt Rats so you keep your black mana available for immediate activation. The mana ramp artifacts also help you cast your higher cost spells earlier, Guardian Idol activations, and help pay for the flashback cost of Chainer's Edict.

If have a hand full of spells but you are having trouble finding land early on, another way to build up your mana is to use the Swampcycle ability of Twisted Abomination to search your library for a Witch's Cottage, then use the Witch's Cottage to put Twisted Abomination back on top of your library to do it again next turn. This ensures you will hit your land drops every turn for several turns.

Although I mentioned using Vampiric Link as early removal, the better use of Vampiric Link is on either Twisted Abomination or Crypt Rats. Obviously, a 5/3 regenerator will be able to keep gaining you life even if they chump block. If you put the Vampiric Link on Crypt Rats, the point is not just to gain 1 life if it deals combat damage; if you activate its "X" ability to deal X damage to all creatures and players, you gain life for ALL damage that it dealt, including to itself. This combo can result in quite a lot of lifegain if there are multiple creatures in play! When the Crypt Rats dies, you can re-use it by using Witch's Cottage to put it on top of your library.

Having a Pestilence in play with a Thorn of the Black Rose or Twisted Abomination in play lets you activate the Pestilence for two damage a turn (both on your turn and your opponents turn). This lets you kill all of your opponent's X/2 creatures without losing your Pestilence. However, keep in mind Twisted Abomination can regenerate if you want to activate Pestilence more than two times a turn. If you are ahead in life or have one or more Pristine Talisman in play to keep your life healthy, these combos can end the game quickly.


GrandAlchemistX on Traxos, Lord of the Junk Pile

3 months ago

To add all of that, I would take out 7 Wastes, Mishra's Bauble, Profane Memento, Thought Prison, Sun Droplet, Mishra's Bauble, Horn of Greed, Golem Artisan, Suspicious Bookcase(swap for Manifold Key, forgot about this beauty earlier), the Kaldra equipment can go (not enough tutoring), Pristine Talisman, swap Orazca Relic for Mind Stone, Oblivion Sower, and two more cards... but that's where it gets really difficult... maybe Skullclamp and Pilgrim's Eye? Your call.

multimedia on Karlov/Sorin Blessed

3 months ago

Hey, you're welcome. I like the changes you've made, but you left out Command Tower. Tower > Guildgate :)

It's good you're thinking about the ratios you want to have for each parts to balance your deck. An approach, which you're doing well, is to play lots of low CMC cards to boost Karlov, get more out of extort, but I think you can expand on these further. Take more advantage of extort since you have to pay at least one extra white/black mana to trigger it, meaning that spells cost at least one more mana to cast. This is important to keep in mind and you can make extort better simply by the cards you choose to have in your deck. For example because of extort 2 CMC mana rocks are going to be better options then 3 or higher CMC rocks, Pristine Talisman is the exception.

With this kind of strategy I prefer more repeatable draw sources and tutors than ramp because draw sources get more cards into my hand which I want with low CMC cards. Ramp helps less with low CMC cards. This doesn't mean I don't play ramp; at least six mana rocks/other sources. I want some ramp/color fixing from rocks/other sources to help the manabase.

If you're keeping the Exquisite + Bond combo then you will want more ramp because that combo is mana expensive. Being able to ramp into Citadel, Krrik, Pontiff, Aetherflux or Sorin M. can be a game changer especially Citadel and Aetherflux. However, consistently this will not happen, but having the option can help game play. Sword of the Animist is nice, the kind of ramp you want, because it goes with the voltron strategy with Karlov making it repeatable. In my opinion draw helps more than ramp in this version of Karlov.

I will continue my advice in another comment, including upgrades to consider making.

Roo182 on Sorin/Karlov Blessed Deck Help

3 months ago

Hi guys,

So I've spent some time building out this deck and I finally got it to 100 cards (down from about 200). I have done some play tests with it, and am looking to the community to help me fine tune it.

Strategy here is to get karlov out with as many "life gain" conditions as possible as quickly as possible. I found that I could get him out quickly and with Pristine Talisman and start adding those counters, but found that I didn't really have a lot of protection or other creatures coming out quickly enough either. I am also not sure the "gain life when creatures you control" will work as well as there's just not as many in the deck.

Here's some background:

I am brand new to MTG and EDH, but have been studying the game for a few weeks, playing MTG Arena to learn mechanics/card types, and recently bought the 2019 pre-con decks to play with some buddies. I am totally hooked and am keen to get into building my own deck.

Right now I am looking to build a Black/White Sorin/Lifelink themed deck that gets to about a 6-7 on the Command Zone scale of deck power. Not looking to play cEDH, but def would like something I can have to be my pet/power deck.

I am very much a Timmy/Spike type of player, so I do like to win, and I like the ability to roll out monsters, so the theme of this Vampire Army under the command of Sorin in allegiance with more "light" motives (Helios) really appeals to me.

Here's what I have crafted so far:

Also archidekt link if needed:

Being brand new, here's what I am looking for help on:

  • How is my balance?
  • How are my lands? Too much or not enough Ramp? It feels like I don't have enough creatures?
  • Do I have enough Draw / Removal / Counter / Board Wipe Cards?
  • Is the deck too black heavy?
  • Doesn't Karlov have ave enough protection?
  • Do I need more creatures?
  • Is my life gain/payoff ratio not focused enough? Or does it need to be balanced?

Looking forward to everyone's suggestions, once I get some good feedback, I am willing to buy into this deck, but ideally I keep it to under $100-150 if that's even doable. I own about 40% of the deck so far, and in current state it's going to cost me about $220-230 to top it up.

multimedia on Karlov life gain

4 months ago

Hey, well done for a first deck built from scratch. What's the budget for making upgrades? For now I will suggest cards $2 or less each.

Cards to consider adding:

  • Sun Droplet: repeatable gain life and put a lot of counters on Karlov in multiplayer Commander since it lets you remove one counter at each player's upkeep. More players means you can potentially take more combat damage and you can do damage to yourself to put counters on it.
  • Caves of Koilos: Orzhov Pain land, ETB untapped and has interaction with Droplet since you do damage to yourself to make colored mana.
  • Talisman of Hierarchy: Orzhov two drop mana rock that has interaction with Droplet.
  • Pestilence: Karlov can get big and you will have more life than your opponents, this is repeatable pay mana to do damage to each creature and each player and it has amazing interaction with Droplet.
  • Pristine Talisman: gain 1 life and make mana.
  • Ranger of Eos: Soul Warden and Soul's Attendant are important cards to have on the battlefield and Ranger can tutor for both of them.
  • Mother of Runes: repeatable protection for Karlov from targeted removal or make him potentially unblockable with protection in combat and Ranger can tutor for her.
  • Dawn of Hope: repeatable pay mana to draw when you gain life.
  • Arguel's Blood Fast  Flip: repeatable pay life and mana to draw.
  • Loxodon Warhammer: when equipped to Karlov makes him a monster, giving him lifelink and trample. With lifelink he can put counters on himself when he does combat damage and trample evasion makes it easier to do combat Commander damage with him.
  • Rogue's Passage: make Karlov unblockable.
  • Sun Titan: repeatable permanent reanimation, can reanimate Karlov or any other 3 or less CMC permanent in your graveyard.

Cards to consider cutting:

  • Serra Avatar
  • Ill-Gotten Inheritance
  • Damnable Pact
  • Renegade Map
  • Armillary Sphere
  • Mycosynth Wellspring
  • Orzhov Charm
  • Beacon of Immortality
  • Torment of Hailfire
  • Underworld Connections

Torment of Hailfire is not a bad card, but it's an expensive price card that could be cut to make upgrades including all the cards I have suggested and some more. You don't need both Hailfire and Exsanguinate. Exsanguiante is the better spell with your deck since it gains you life.

Good luck with your deck.

Load more