Pristine Talisman

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pristine Talisman

Artifact

: Gain , you gain 1 life.

Maaloufler on Auntie Blyte Boo-urns

1 month ago

Might I suggest Mana Clash as a nice way to ping both yourself and an enemy.

I do suggest putting in the Pristine Talisman over the Patriar's Seal or Quest for Pure Flame.

Since you're running All Will Be One why not add The Red Terror for the combo win?

multimedia on Urza’s legion

1 month ago

Hey, good start on a budget with what you have so far. Command Tower is a budget staple land for multicolored Commander decks and Arcane Signet is a budget staple mana rock.

Ramos, Dragon Engine can only be played in a five color deck using it as Commander or another five color Commander. It's activated ability has all five mana symbols and those symbols count toward it's color identity. Urza's color identity is only three colors Esper (black, white, blue). Because Urza doesn't have red and green that's why Ramos can't be played with Urza as Commander.

If you want aggro with Urza lets look at the beginning of the mana curve first, cards spots of 0-3 CMC only then we can look at the higher end of the mana curve. The first changes to consider is to remove all the nonartifact creatures and then later determine if they are worth a spot in your deck because they have abilities that help artifacts or Urza. I think you'll find that you don't need any of these creatures because artifact creatures can take their places. If you want to be aggro with Urza then you want to utilize Urza's artifact creature affinity to cast Urza quicker. To do this consistently Urza wants 0-2 CMC artifact creatures and some 3 CMC artifact creatures more than the rest.

Some of these creatures may be added back in later, most likely not, but for now lets build the creature base with only artifact creatures. For making upgrades lets look at best cards here with Urza and build around them? Arcbound Ravager and Portal to Phyrexia are the two best cards here with Urza because they're artifacts and they're abilities are more powerful compared to most other cards here. Ravager brings the aggro, but if aggro doesn't do it and you need more reach to win the game then Portal can do that. Lets start with Ravager and what makes it better with Urza? Modular and you have some here, more one drops can help toward Urza's artifact creature affinity and Ravager.

Steel Overseer adds to the +1/+1 counter strategy, it's powerful but only for artifact creatures and if trying to be aggro it's a good reason to play very few nonartifact creatures. Silas Renn, Seeker Adept goes well with Arcbound Ravager since with Ravager you want to sac artifacts and Silas lets you cast an artifact from your graveyard. It's deathtouch combined with Urza's menace makes it a creature who opponent is not going to block and lose two or more creatures blocking it. Baleful Strix, Triarch Praetorian, Malcator's Watcher are two drop artifact creatures who fly and who draw when enter the battlefield (ETB) or dies.


Some artifacts here are worse than others.

Think about limiting the amount of nonartifact spells to just the better ones you have here?

Equipment that increases the equipped creature's power equal to the amount of artifacts you control really ups the aggro since then any little artifact creature can become huge which combined with menace can make it a great attacker. I see Silver Myr and it's good here since counts twice for Urza, artifact creature affinity and ramp. Consider adding more artifact creature mana dorks who can make colored mana?

The budget Signets can help for ramp as well as color fixing which is really needed because the manabase here is pretty much all basic lands. Arcane Signet is a staple budget mana rock for ramp in Commander. Chromatic Lantern is fine for color fixing, but you're going to want more than that.

Some nonartifact creatures at the beginning of the mana curve can really help aggro and Urza.

Losheel, Clockwork Scholar is powerful with artifact creatures when attacking is what you want to be doing especially Constructs. Your artifact creatures don't take damage in combat meaning that opponents will have a difficult time choosing to block since their blockers might die, but your creatures will be fine. Losheel is also repeatable draw, once on each players turn when an artifact creature ETB you draw this includes when a Construct is created by Urza if you didn't have an artifact creature ETB before your end step.

Sai, Master Thopterist can be a repeatable source of artifact creatures, Thopters, to be attackers or sac fodder. Emry, Lurker of the Loch is like Silas Renn, Seeker Adept more ways to cast artifacts from your graveyard is good with Arcbound Ravager and other sac outlets.

That's it for this comment, but if you're still interested I'll give advice about the high end of the mana curve here to take more advantage of aggro into mid game and Portal to Phyrexia late game as well as some budget land options for the manabase. Would you like more advice?

Good luck with your deck.

carpecanum on Unicorn's Army

2 months ago

Presence of Gond combos with Famished Paladin or Lurking Roper as long as you have one of your 1 life creature etb guys out. Infinite life, elves and counters if your boss is also on board

There are a few more lands that give you life when they hit the board

Paradise Plume, Pristine Talisman

OK, as far as cards to cut : Shield Dancer, Longbow Archer, Gavony Trapper, Songstitcher and both the creatures that let your opponents draw cards.

bobbyboo on Abdel: Blink and You Miss Him.

2 months ago

Changes to be made:

Aviation Pioneer for Aspiring Aeronaut : Same effect for lower CMC. Flying blockers can be a weak point for this deck.

Burdened Aerialist for Wall of Runes : Trading filtering for treasure production, adding another potential combo piece to the mix.

Inspiring Overseer for Skyscanner : Same effect for same CMC with lifegain attached.

Mulldrifter for Search Party Captain : Better digging option with the upside of being able to be evoked if in a pinch. SPC being dependent on attackers is good for when Abdel has made enough tokens, not great in your opening hand though.

Soul's Attendant for Dwarven Priest : Better long term lifegain option with a lower CMC.

Stonehorn Dignitary for Watertrap Weaver : Why tap an opponents creature when you can stop them from attacking at all? Yes they will be able to use their remaining creatures as blockers, No Abdel doesn't care when he attacks with 100x 10/10 soldiers.

Watcher for Tomorrow for Augur of Bolas : Better digging option with less chance to whiff.

Pristine Talisman for Manalith : Can give infinite lifegain when Abdel is in a blinking loop, and this deck doesn't necessarily need the mana fixing.

Ephemerate for Teferi's Time Twist : Far better value, lower CMC, and returns Abdel immediately rather than at the end of the turn.

Settle Beyond Reality for Voidwielder : Another blink loop option with a hard exile mode for opponents creatures, better all around for the same CMC.

Reality Acid for AEthersnipe : Hard removal for less mana.

Fellwar Stone and other two cmc rocks will replace the three cmc ones over time to lower the curve even further.

ricksamurai on Karlov Life Gain

3 months ago

I'm going to add a Pristine Talisman , Ajani's Welcome , Temple of Silence, Archivist of Oghma. I'm going to take out some of the bigger CMC creatures. I also need to find some good card draw I think, not sure.

JosephStardust on Ave Christus Rex

3 months ago

Hey COOZCOOZCOOZ!

Thanks for trying out the deck! I saw your recommendations and thought I'd share why I do or do not use some cards.

Firstly, Alhammarret's Archive and Well of Lost Dreams help with lifegain and card draw. The latter works very well with Pristine Talisman and Sheoldred, the Apocalypse, as well as my other draw spells, while the former can boost them all by doubling my lifegain and card draw. As for the new Athreos, I can put a coin counter on any creature, then exile it with Karlov, then I can steal it onto my battlefield. That is why I use the new Athreos over the old one. However, I do agree that more card draw is never a bad thing. I originally considered running either Black Market Connections or Phyrexian Arena but I took them out; now I am considering adding either one of those or Dark Confidant as you said before. And when it comes to Despark, I prefer to use Anguished Unmaking. For more mana and 3 life, I can exile any nonland permanent, and not just one with CMC or more. Plus the art is killer since I'm a huge metalhead.

Thank you again for the advice!

DemonDragonJ on Dasha, Orzhov Tax Collector

1 year ago

Smothering Tithe is an amazing card, and definitely one of the best cards printed in recent years, because it is a way for white to gain card advantage that feels inherently white, without undermining its intentional weaknesses. Additionally, I always enjoy turning non-creature cards into creatures, so here is my creature version of that enchantment.

Dasha, Orzhov Tax Collector Show

First, I took the name directly from the card that inspired this one, which made sense; it is not known whether Dasha is male or female, since that name could be either masculine or feminine (although I personally believe that Dasha is female, since the name rhymes with "Tasha," which is very much a feminine name). I originally wanted to make Dasha an advisor, but the original card refers to Dasha as a "priest," so I made Dasha a cleric.

Second, I reworded the first ability, because this phrasing uses fewer letters and simply makes more sense.

Third, Dasha does not offer any way to sacrifice permanents on their own, but sacrificing a treasure is how it is used, so a player may sacrifice a treasure and the use its ability to drain their opponents, akin to the extort mechanic and also akin to how both the life and mana from Pristine Talisman can be used to draw a card from Well of Lost Dreams. Also, black and white are the two colors that most frequently sacrifice their own permanents, so Dasha's ability should trigger very frequently in an average game.

Fourth, I made this creature legendary, so that they may be used as the general of an EDH deck, and I also gave them higher toughness than power, since I imagine that a tax collector likely has a comfortable job of luxury and does not often face serious combat situations.

What does everyone else say about this card? Do you like it?

Sorin_Markov_1947 on Tolsimir Angels

1 year ago

My first deck was a creature-based deck too. In general, in EDH they aren't good. Basically every deck is prepared for you and every deck runs boardwipes. You absolutely need boardwipe protection/recursion. Teferi's Protection and Heroic Intervention are good starts, but I don't really see much else you can use.

Additionally, you'll to adjust your manabase. A good rule of thumb is 45-50 total mana sources. That can be artifacts, lands, dorks, anything you want, but two-mana artifact ramp is excellent and plentiful. Sol Ring, Selesnya Signet, the G/W diamonds, Coldsteel Heart, Mind Stone, Commander's Sphere, Pristine Talisman, Heraldic Banner, Everflowing Chalice, and Talisman of Unity are all good options. You just really want to be able to make your land drops, you'll almost always have something to do with the mana (especially if you also have mana sinks). You also want to look at a bunch of utility lands. 30 basics is a lot for a dual-color deck. Off the top of my head, Oran-Rief, the Vastwood, Thriving Grove, Thriving Heath, Canopy Vista, and the G/W life land are all budget okay options.

For wolf/general tribal support, there's Vanquisher's Banner, Coat of Arms, Adaptive Automaton, and Icon of Ancestry are all good. Maybe even Herald's Horn. If you want changelings, there's an exhaustive list of them in a deck here on tappedout, The Bones To Build Your Tribal Deck

I'm pretty new to Commander as well, so I'm no expert on how this deck will run or even if my suggestions are good. Those are just my thoughts.

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