: Gain , you gain 1 life.
|Want (2)||DarkestLight9 , CLandestineNAtion|
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|Commander / EDH||Legal|
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Pristine Talisman Discussion
2 months ago
Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.
You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.
Sol Ring (CMC1 for 2 = +1 mana) is a must include.
Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.
Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .
Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .
I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).
On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)
Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.
Some potential cuts for these:
Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)
Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.
Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.
Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).
Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.
Topic: Lands! (Umm!)
Average Distribution Build: 38 lands
Average Budget Build: 36 lands
Average Expensive Build: 37 lands
Average Aristocrats Build: 35 lands
Average Reanimator Build: 31 lands (closer)
Your Build: 30 lands (Umm!)
No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.
Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.
Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:
Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).
Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!
2 months ago
Hey! Sounds like you have two cool decks brewing!
I'd recommend playing around 37-39 lands in a deck like this! Your average mana curve is between 5 and 7 mana, meaning that you really want to play a land every turn for the first 4-5 in addition to your ramp so you can start playing your big creatures!
On the first look, I'd suggest cutting the following:
Also some minor budget upgrades: I'd switch out Manalith for something like Pristine Talisman or Darksteel Ingot , as it acts like a manalith with an upside. And Trading Post is an awesome utility card that just does a little bit of everything!
Also, with your abundance of big mana producing rocks, Voltaic Key and Manifold Key accelerate your plan further, so maybe cut some of the more expensive creatures that produce mana for a few of these smaller cmc stuff!
Good luck with your brew!
3 months ago
Just a few card suggestions to look into:
Debt to the Deathless - Pretty solid finisher when you have the mana.
Blind Obedience - I like it for the stax effect, but extort just gets better the more players you're up against.
Pristine Talisman - Life gain and ramp!
Witch of the Moors - This is definitely more of a me card, but I hate people and their creatures. This card supports that.
Do you also hit any draw issues? If you do, there might be some cards that draw for life like Phyrexian Arena .
4 months ago
here are some cheap cards you should check out
7 months ago
I'd cut Alela, as I'm pretty sure she has exactly nothing to do with your strategy, as well as the aforementioned Indulging Patrician. Baleful Strix as without bounce effects it just cantrips for little additional value, Pristine Talisman--three mana rocks aren't worth the tiny bit of life it'll give you. And maybe Blood Tribute as you don't have a staggeringly high amount of vampires. That last one is up for debate, though.
9 months ago
Ok so if you build Kozilek I have some cards that might be nice.
Starting with the ramp/card draw/etc:
Now for lands:
And other stuff:
Let me know what you are interested in on my home page.
9 months ago
It looks, to me, like you need to focus a bit on your chosen strategy. It sounds like, with the pillowfort strategy, we're going to sit back and be more of a control deck and wait for the right moment to pounce. That in mind, here's what I would do...also leaving room for other suggestions, or some flexibility in case we would really want to keep some of the proposed cuts.
Cuts: Blood Tribute (not enough vampires) , Replenish & Greater Auramancy (not enough enchantments, though we could change this), Serra Avatar (no evasion), Vindictive Lich (does not play into our strategy), Feral Abomination (this looks like filler), (Corpse Augur) (Not playing many creatures), Ajani's Pridemate (your deck isn't aggro, no evasion), Decree of Pain (too much mana)
Additions: Epicure of Blood (plays into the 'slow drain' the deck is doing), Griffin Aerie (gives a few spare bodies to block in case someone gets through the fort), Pristine Talisman (best rock in Oloro), Alhammarret's Archive, more countermagic and removal, or even planeswalkers.
I, too, have an Oloro deck, but it's different from what you want. Mine is a more aggressive deck, a Soul Sisters-inspired build. Oloro Sisters