|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Common|
|Iconic Masters (IMA)||Uncommon|
|Commander 2014 (C14)||Common|
|Commander 2013 (C13)||Common|
|New Phyrexia (NPH)||Common|
|Promo Set (000)||Common|
Combos Browse all
: Gain , you gain 1 life.
Pristine Talisman Discussion
1 week ago
I would prioritize creatures that do more than just gain life or simply get bigger for gaining life. Any card that is already good, and then adds lifegain on top of it, is a good benchmark to consider adding to the deck. Vault of the Archangel and Kambal, Consul of Allocation are good cards that work better in a lifegain theme. Well of Lost Dreams and Drogskol Reaver will get you a lot of draw. I also like Sunbond for the occasional Voltron kill. And you've got to run Swords to Plowshares , just for the how well it fits the deck. Pristine Talisman is the only mana rock that gains life. Just letting you know in case you're interested.
1 week ago
Pristine Talisman taps for 1 and you gain a life, which triggers Oloro. Use the floating 1 to pay into Oloro and draw a card.
1 month ago
I'm surprised no one has mentioned it, but Timesifter happens to be one of the dumbest cards to run in colorless EDH. Most other decks are going to be doing their best to keep their curves reasonable, but since you have just buckets of colorless mana-producers your curve is going to run very high. If you run Sensei's Divining Top too, you can probably take around 80 percent of the extra turns.
Sculpting Steel is an excellent way to copy whatever your biggest mana-producer is.
I've never liked the tron lands in EDH. My reasoning is mainly that the reward is too difficult to obtain in a singleton, ninety-nine card deck, and that running more non-basics leaves you more open to attack from Back to Basics , Ruination and Wasteland . Many colorless decks already run a lot of non-basics, but you don't want to run more than you have to. I also think you're running a few too many lands, since you're also (ideally) going to be getting a lot of mana from your rocks. I think you should just do a straight trade of the tron lands for other accelerants.
There're also a few other colorless lands to consider. Cryptic Caves , I think, is better than Seraph Sanctuary ; typically you'd only gain one-ish life off the latter, and the ability to cycle Cryptic Caves late game can be very relevant. Ancient Tomb is a BOMB in most decks, especially colorless ones; if you have the ability to acquire it, run it. Thespian's Stage or Vesuva can copy a good land you want more of; Thespian's Stage is especially funny if you run Dark Depths , which also happens to interact favorably with your Mirage Mirror . Also Blast Zone . And Scorched Ruins .
In general, you want to run more two-mana rocks and fewer three-mana rocks. I don't like Pristine Talisman , Seer's Lantern , etc. simply because if you ran two-mana rocks instead, you could land the rock turn two, untap, play a land, and then land a four-mana spell like Thran Dynamo or Hedron Archive . There're enough two-mana rocks you can run in a colorless deck that I think you may find yourself playing a turn behind where you could be, unnecessarily. Some examples: Thought Vessel , Coldsteel Heart , Everflowing Chalice , Fellwar Stone , Grim Monolith (if you're rich) and Hedron Crawler ... I think replacing the aforementioned and other three-mana rocks with some of these is definitely worth trying. If you wanted, Metalworker is probably the best three-mana dork-rock ever made, though he is around $50 these days.
Tamiyo's Journal and Oracle's Vault are good ways to generate card-advantage in colorless decks. Same goes for Staff of Nin , Mind's Eye (which goes well with Victory Chimes , if you want to leave that in) and Karn, Scion of Urza .
My last suggestion's relevance will depend largely upon your moral compass. I have no issue being a grade-A douche in games, since they're just games, and a good person in important matters; you might feel otherwise. Stax, if you're like me, is the way to go with colorless decks that makes them way better, mainly because you have so much more mana than anyone else at the table can make. Consider some or all of the following: Lodestone Golem , Trinisphere , Thorn of Amethyst , Sphere of Resistance , Chalice of the Void (to be cast on X = 1), Winter Orb (especially good with your rocks and if you run something like Clock of Omens ... Relic of Progenitus is good against a lot of decks, and can cycle for a card when it isn't. Grafdigger's Cage is similar. Finally, you may have luck with Tangle Wire , although that can isn't at its best in the modern day.
Right. Good luck!
1 month ago
Pristine Talisman -with Oloro on the board you tap the talisman for one colorless and gain 1 life which triggers Oloro, then you pay the one from talisman into Oloro and draw a card and everybody loses one.
Mirage Mirror cuz you not!
1 month ago
I'd cut 3 lands for 3 more pieces of ramp, like a Talisman of Curiosity , Pristine Talisman , Unstable Obelisk , Simic Locket (or any other ravnica card draw rock). Other than that, this deck is pretty great. Maybe put in a Blighted Agent ?
1 month ago
2 months ago
I've always liked Oloro, Ageless Ascetic -- he was my first general.
I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .
Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.
Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .
I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.
Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.
Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.
I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.
Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.
I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .
Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).
Alright -- I gotta go to bed. Good luck with the deck building!
2 months ago
I was playing my Neheb, the Eternal deck, in a five player game - me, control player one (mana screwed), control player two (desperately trying to keep everyone from winning), simic counters player, and a tokens player who wasn't really doing much after getting board wiped. I had nine lands, a Pristine Talisman , Neheb himself, and a Repercussion in play, but this was turn like 15-20, so I was far behind. Nevertheless, the two controlling decks at the table had kept life totals pretty high - in fact I think we were all pretty close to 40, except for control player two, who'd taken most of the aggro that game, but was playing Oloro, Ageless Ascetic to gain some back, and was down to 30-ish.
The Simic player across the table goes off, putting +1/+1 counters on all his things like crazy, then goes to combat and swings everything at me. I say no blocks, then ask the total - it's 38, puts me to two. Fine. No problem. My turn rolls around, and I untap. Cast Insult for double damage. Cast Dualcaster Mage to copy it for quadruple damage. Cast Glorybringer . Swing the Dragon and Neheb at the tokens player, use the dragon's exert trigger to deal 4 damage to one of the simic player's creatures. That 4 gets doubled to 8, then again to 16. Then repercussion goes off, and shoots 16 at the simic player. Which gets doubled to 32. Which gets doubled to 64. Dead during the declare attackers step. Then the two creatures connect for another 32 damage against the tokens player, who's down to 8. I get 96 red mana from Neheb for my second main, and I use two of it to cast Price of Progress , which deals 8 damage to each player for each nonbasic land they control - killing me, tokens player, and control player 2 all at once, while handing the game to control player one, who was still stuck on like 4 basics.
Pristine Talisman occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
WB (Orzhov): 0.46%