Spellbook

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Spellbook

Artifact

You have no maximum hand size.

Spellbook Discussion

axeil on Edric

1 month ago

Nice idea! Not sure if I understand the logic for including Burgeoning , Farseek , Reliquary Tower , Rampant Growth , Kodama's Reach , and Spellbook . You are playing mostly 1 and 2 CMC cards so you should never have a problem with having too many cards in hand nor really have to worry about needing to cheat out lands. I'd recommend cutting and replacing with something to protect your 1/1s and Commander.

Destroyerbirb on List of all infinite combos 2.0

1 month ago

For me, I use a strange combo. What I use (What I have in my deck) is Tidespout Tyrant , Nettle Drone and then one of the following. - Spellbook + Hope of Ghirapur + either 1. Jhoira's Familiar 2. Foundry Inspector 3. Herald of Kozilek You play Spellbook bouncing whatnot to someone's hand, tapping Nettle Drone do deal 1 damage to each opponent. Then play Hope of Ghirapur , bouncing Spellbook to your hand, untapping Nettle Drone to tap it again to deal 1 damage to each opponent. Then Play Spellbook again, and untap Nettle Drone , tap it again, and you rinse and repeat to win. - Or Omniscience and any two artifacts/colourless non-land permanents, and do the same as above.

mmartak on Kaptain K'rrik

1 month ago

Worth Consideration:

Stardragon on K'rrik's Pact of Cruelty

1 month ago

Demarge I see now what you were going for and yes im tutor heavy and I may add more tutors such as Cruel Tutor , Vampiric Tutor , Grim Tutor and maybe Rhystic Tutor , but i'm not sure yet. And while you didn't mean Spellbook exactly it still a 0 drop that gives unlimited hand size granted it doesn't give mana like Reliquary Tower or Thought Vessel does and as such there would be my first choose Reliquary over vessel due to lands being slightly harder to get rid of. But I'm not sure on Doomsday as its powerful but it leaves only 5 turns before I lose the game due to my library being exiled, Unless i misunderstood the ruling on D-Day.

Demarge on K'rrik's Pact of Cruelty

1 month ago

Now I didn't exactly mean Spellbook (it's just the original effect).

your deck is rather tutor heavy which enables you to assemble strong combo's, like Painter's Servant naming green, and Deathgrip or setting off reservoir n such. which competitive decks need to do when they're facing other well tuned lists. Doomsday piles seems to be possible with him if I remember right.

Demarge on K'rrik's Pact of Cruelty

1 month ago

To start with, simply the easiest way to improve the deck is to mainly lower the average cmc of the deck, essentially fewer big spells and more cards in the 1-2 cmc range that interacts with opponents or ramps you into those big spells (or stops opponents from interacting with you). If you get the average cmc down to the low 3's for example you will likely like your games more often. Now just looking at your current list I am pretty sure your goal isn't to be competitive, as it would look quite different.

Urborg, Tomb of Yawgmoth , simple slot, makes all your lands swamps making the coffers better. Thespian's Stage can let you make more cabal themed lands, as does Vesuva , Expedition Map is also really useful in this sense.

Necropotence is powerful draw that you can drop the same turn as your commander. Reliquary Tower can also allow you to avoid the downside of necro, the deck also has many draw engines so running Spellbook effects can be beneficial anyway.

mana ramp/fast mana, the quicker you can get krrick down, the faster you can abuse him. Dark Ritual can let you turn 2 drop him, Fellwar Stone Mind Stone and Thought Vessel are all mana rocks you can run that are not too expensive atm. Mana Vault Mana Crypt Mox Opal etc. are all powerful ramp for mono color decks.

now you have many expensive spells that can either help you win the game or help you live/draw more phyrexian mana, Aetherflux Reservoir does both while also helping push you towards krrick's other ability.

protecting your commander is very important, as 4 mana 6 life is pricy to begin with, Lightning Greaves and Swiftfoot Boots work pretty well, they even let your commander recoup life the turn he comes down. Painter's Servant and Deathgrip with krrick down just reads pay 4 life counter any spell. Cavern of Souls can let him be uncounterable. Defense Grid can let you sit pretty safe on your turn as well.

Now there was a lot more, but brain tired, I don't sub to other's decklists, but upvote the comment or mention me in a comment and I'll usually look again.

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Spellbook occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.16%