Spellbook

Spellbook

Artifact

You have no maximum hand size.

Latest Decks as Commander

Spellbook Discussion

Tzefick on Shivers, Finicky Fennec

2 months ago

Grubbernaut My point is more that the effect doesn't seem to match up with the intend of the Commander - if I understood the OP correctly. Moreso blue-white isn't really an aggro orientated color pairing.

Zurgo Helmsmasher is a T3 deck on the competitive cEDH scale (at least to some lists), so while building an exclusively 0 MV deck is unlikely a wise strategy for this Fox, there's already Voltron strategies on the competitive scale that seems slower than what you can do here. In the 0 MV spots you can take advantage of cards like Mishra's Bauble, Spellbook, Briber's Purse, Everflowing Chalice, Chalice of the Void, and there's a few more 0 MV artifacts that are decent enough that they wont hinder you much in an aggro shell while providing opportunities to massively grow the fox (not including high priced cards like the Mox Sapphire). Anything past +4/+4 per turn seems too much for a free trigger on a 2 mana card. Include most if not all of the Cycling lands so you can ditch lands for gas if flooded. Blue and the built in card advantage + filtering of the Fox is sure to give you cards in hand to use your mana or keep it open for responses. And blue gives you plenty of ways to avoid combat blocking as an obstacle, so you only really need to mind responding to removal.

And I haven't even thought that much about how to built that deck, so there's probably more you can do. (The more I think about it, the more I actually want to build the deck, just to see what you can possibly do - but I don't think that's the intent of the Commander and I don't actually want this version to see print.)

Obviously Paradox Haze for double the draws, double the counters.

It's definitely not going to be a T1 deck, but are we really trying to make competitive ready Commanders with little thought?

Also how many decks are really winning on turn 3? It's definitely possible, but I doubt it's a majority of the time. I don't have much experience with cEDH, but considering the decks that are put into the top tiers of the cEDH lists, I think it's more realistic to say they end around turn 5-6 on average.

(And if we're talking cEDH you can speed up the clock and cast Fox t1 and attack on t2 for 6+ damage and then again next turn to take that player out most likely and at that point you can possibly clap a player per attack.)

TriusMalarky on Will Triskaidekaphile Become a New …

3 months ago

Staple? Eh. Thought Vessel is great because 2 mana rocks are good anyways, Tower is good because, well, it's a land and it costs basically nothing to add to your deck. Spellbook is garbage. This is, of course, a way to draw cards -- in a color that has "draw a card" as a primary mechanic.

But it says "win the game if [obscure and difficult condition] is met"! Yep. You're gonna have to cast a lot of cards to keep it in play, because every single EDH playable removal spell kills it. And that's gonna cost mana that you can't turn around and dump into drawing cards.

It's a gimmick. A fun gimmick, but nothing more. And that's good. These funny cards are always welcome because "why not"? As long as it's not actually good(cough cough Thoracle cough cough) then let's go at it.

TheoryCrafter on I can draw my cards

3 months ago

Have you considered Teferi's Ageless Insight? While it would cost you more blue mana as opposed to Font of Mythos, it won't put your opponents in a position to draw more cards.

Another card you may want to consider is Spellbook.

Happy Hunting!

asparling_tappedout on First to suffer: a deck for experimenting cards

4 months ago

Hmm. I have a Kagemaro, First to Suffer deck (currently private as I'm forever tweaking it), but it's fundamentally different from yours. Kagemaro is the only creature in the whole deck...

Kagemaro, First to Suffer is a board wipe on a stick. In an ideal game you'll be sending oodles of things to your opponents' graveyards. You might look to Rise of the Dark Realms rather than Exsanguinate as a finisher, seeing as you're likely going to be wiping your own board as well as your opponents'.

Best card printed lately for Kagemaro, First to Suffer is Peer into the Abyss , and it's still relatively cheap. I'd run Spellbook in addition to Thought Vessel and Reliquary Tower if you're going to go that route however.

If you want to go down the pricier side of things... Hatred is a great means of closing out a game in mono black. Board wipe with your commander then weaponize your life total to swing in for the win.

I only play mono black, but rarely do I play creature heavy decks... so take my advice with a grain of salt.

Exoflo on Zedruu Shenanigans

5 months ago

Hi darksideownedu !

Your deck seems really cool. I'm not a big fan of Bad Gift Zedruu but I have to admit it's an archetype that works.

I don't know if you've already played the deck, but does cards like Glacial Fortress trigger all the time ? Personally I don't run this kind of land, but I have less basic land than you. Also, fetchland are incredible cards in a manabase. If you have money for, add Arid Mesa , Flooded Strand and Scalding Tarn to your deck.

For the deck itself, it seems very consistent. I honestly think Thought Lash is a bad card : it take in average 13 turn to mill 90 cards (counting the natural draw of the opponent) and 10 turns to get rid of 60 cards.

Also, I wonder why you run Witch Hunt . It seems not really synergistic with Zedruu's life gain and cards like Angel of Destiny or Aetherflux Reservoir .

Finally, medallion cards (like Sapphire Medallion ) seems really good, I will try them in my deck some game to see how strong they can be. I advise you to run Thought Vessel rather than Spellbook (no maximal hand size while ramping ? Amazing !). Pentad Prism and Sphere of the Suns are pretty good rock to give away.

I love your idea to run Angel of Destiny : that's a so good political card, I've never seen it used like this.

In a nutshell, I think it's a really cool deck to play, Zedruu's ability is what make me fall in love with her, so I love seeing how people exploit it. Have fun, and don't forget to spray joy with our MotherGoat !

Eaterofvegans on Friendly Griffins

5 months ago

Removing Ring of Thune for Fellwar Stone Removing Spellbook for Arcane Signet Removing Mace of the Valiant for Ghostly Prison Removing Divine Sacrament for Sphere of Safety

I love Spellbook, but with how limited the draw abilities are in mono white, this slot is better served for ramp. I felt the same way about Ring of Thune. It takes to long to get going to be really relevant. That slot was also better served for ramp. Mace of the Viliant was replaced with protection for the same reason. Divine Sacrament buffs opponents and I felt like adding additional protection would be better use of that slot.

5OhmResistor on Order of Xenagos With a Side of Dragons

5 months ago

Yeah I was considering about cutting it from the deck but I just figured that redundancy is the key when you want some more consistency with achieving no max hand size. During my playtesting, it sucked that I had to discard a lot of cards due to not being able to find a spell that removes the 7 card limit. With Thought Vessel , Spellbook , Reliquary Tower , and Crop Rotation , I have a great chance of keeping the cards I get from casting Life's Legacy , Hunter's Insight , and cards of the like. If I were to remove Spellbook, what card do you recommend I should add? I'll try to do some more playtesting with and without Spellbook. In any case, thanks a bunch for the suggestion, cows5467

grennpowerhouse on The Ten Plagues: Locust God cEDH [PRIMER]

6 months ago

This deck is really well built good job

You have several small fry that is good early in the game (ie. Simian spirt guide, Spellseeker , Trinket Mage ) but later in the game might not be so good. Have you considered adding Mystic Reflection so later in the game you can have several Consecrated Sphinx and Jace's Archivist . That would be great because your tokens would also enter as copies of those creatures

With all of the small tokens you're creating maybe add Impact Tremors and/or Purphoros, God of the Forge

Also if you for a wheel sub-theme you may want to add cards such as Wheel of Misfortune , Magus of the Wheel , Tolarian Winds , and Forgotten Creation .

For card draw Rhystic Study , Bident of Thassa , and Curiosity Crafter

with all of this card draw maybe Thought Vessel , Reliquary Tower , Spellbook , and Venser's Journal

Annnnnndddd some more great cards are Chasm Skulker , Body of Knowledge , Enter the infinte, The Magic Mirror and Finale of Revelation

BTW thanks for the upvote

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