Spellbook

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spellbook

Artifact

You have no maximum hand size.

vic on 96 Swamp Deck

2 months ago

I think you also need Spellbook. Otherwise you can't make it work until Turn 7, when you can cast both Ad Nauseam and Sickening Dreams on the same turn. With Spellbook (or Reliquary Tower), you could keep your large hand and then win on Turn 6 instead of 7.

You could also make it work by fetching Dark Ritual on Turn 4, then Ad Nauseam on Turn 5, then doing everything on Turn 6.

griffstick on Card creation challenge

11 months ago

Yea but Spellbook and Reliquary Tower are cards

dUCKY1234 on Expected Results

1 year ago

so first of all you need an oathbreaker spell, i would recommend Thoughtcast. this is played as an artifact storm deck, running many 0cmc artifacts.(note do NOT run Chalice of the Void for 0cmc as it will stop you from casting the other artifacts)

assemble a loop, the most simple one is with Jhoira, Weatherlight Captain or Vedalken Archmage play a free artifact, draw a card for playing artifacts. but you can’t guarantee you will always draw a artifact so cards that let you scry are very useful Artificer's Assistant is a prime example, also cards like Teferi's Ageless Insight bolster the card draw.

in addition remember that as you cast an artifact Saheeli, Sublime Artificer gives you another servo token, and adds that care about artifact count love easy artifact tokens. aka thoughtcast.

so you play artifacts to draw cards and play more artifacts, now what? how does this deck win?

cards like Hedron Detonator & Reckless Fireweaver deal damage when an artifact enters, and each artifact enters the battlefield with an additional token, so for playing a free artifact you can do 4 damage. good rate if you ask me. however if you have an opponent with prot. red dmg might be a hard time, however BrainFreeze is the perfect alt win con, allowing you to mill 3 cards, with storm.

storm cards are a good starting point but sometimes you’ll get to 15-20 and can’t quit finish them off, cards like Recall bring all artifact back to your had (sadly the tokens too) but allows you to play all the 0cmc artifacts again, doubling the storm count, pushing it well over 30 if done correctly

wrap up: i would say Spellbook is an auto include because you are filling up your hand so much. additionally if you are confident in your draw engine you can put Thassa's Oracle and have a second alt win con. alsoUrza's Saga is an a round amazing card in this deck rewarding a high artifact count.

finaly sometimes you just need a classic beatsick, beefed up monster shoot for ones with -keyword: improvise- like Kappa Cannoneer

//

if you have any more questions please ask :) happy to spread knowledge and love of mtg

heres my list, feel free to tweak it however : https://tappedout.net/mtg-decks/100-budget-izzit-0s/

multimedia on Urza’s legion

1 year ago

Hey, good start on a budget with what you have so far. Command Tower is a budget staple land for multicolored Commander decks and Arcane Signet is a budget staple mana rock.

Ramos, Dragon Engine can only be played in a five color deck using it as Commander or another five color Commander. It's activated ability has all five mana symbols and those symbols count toward it's color identity. Urza's color identity is only three colors Esper (black, white, blue). Because Urza doesn't have red and green that's why Ramos can't be played with Urza as Commander.

If you want aggro with Urza lets look at the beginning of the mana curve first, cards spots of 0-3 CMC only then we can look at the higher end of the mana curve. The first changes to consider is to remove all the nonartifact creatures and then later determine if they are worth a spot in your deck because they have abilities that help artifacts or Urza. I think you'll find that you don't need any of these creatures because artifact creatures can take their places. If you want to be aggro with Urza then you want to utilize Urza's artifact creature affinity to cast Urza quicker. To do this consistently Urza wants 0-2 CMC artifact creatures and some 3 CMC artifact creatures more than the rest.

Some of these creatures may be added back in later, most likely not, but for now lets build the creature base with only artifact creatures. For making upgrades lets look at best cards here with Urza and build around them? Arcbound Ravager and Portal to Phyrexia are the two best cards here with Urza because they're artifacts and they're abilities are more powerful compared to most other cards here. Ravager brings the aggro, but if aggro doesn't do it and you need more reach to win the game then Portal can do that. Lets start with Ravager and what makes it better with Urza? Modular and you have some here, more one drops can help toward Urza's artifact creature affinity and Ravager.

Steel Overseer adds to the +1/+1 counter strategy, it's powerful but only for artifact creatures and if trying to be aggro it's a good reason to play very few nonartifact creatures. Silas Renn, Seeker Adept goes well with Arcbound Ravager since with Ravager you want to sac artifacts and Silas lets you cast an artifact from your graveyard. It's deathtouch combined with Urza's menace makes it a creature who opponent is not going to block and lose two or more creatures blocking it. Baleful Strix, Triarch Praetorian, Malcator's Watcher are two drop artifact creatures who fly and who draw when enter the battlefield (ETB) or dies.


Some artifacts here are worse than others.

Think about limiting the amount of nonartifact spells to just the better ones you have here?

Equipment that increases the equipped creature's power equal to the amount of artifacts you control really ups the aggro since then any little artifact creature can become huge which combined with menace can make it a great attacker. I see Silver Myr and it's good here since counts twice for Urza, artifact creature affinity and ramp. Consider adding more artifact creature mana dorks who can make colored mana?

The budget Signets can help for ramp as well as color fixing which is really needed because the manabase here is pretty much all basic lands. Arcane Signet is a staple budget mana rock for ramp in Commander. Chromatic Lantern is fine for color fixing, but you're going to want more than that.

Some nonartifact creatures at the beginning of the mana curve can really help aggro and Urza.

Losheel, Clockwork Scholar is powerful with artifact creatures when attacking is what you want to be doing especially Constructs. Your artifact creatures don't take damage in combat meaning that opponents will have a difficult time choosing to block since their blockers might die, but your creatures will be fine. Losheel is also repeatable draw, once on each players turn when an artifact creature ETB you draw this includes when a Construct is created by Urza if you didn't have an artifact creature ETB before your end step.

Sai, Master Thopterist can be a repeatable source of artifact creatures, Thopters, to be attackers or sac fodder. Emry, Lurker of the Loch is like Silas Renn, Seeker Adept more ways to cast artifacts from your graveyard is good with Arcbound Ravager and other sac outlets.

That's it for this comment, but if you're still interested I'll give advice about the high end of the mana curve here to take more advantage of aggro into mid game and Portal to Phyrexia late game as well as some budget land options for the manabase. Would you like more advice?

Good luck with your deck.

Ammonzy on Temptation and Depravity [Gix, Yawgmoth Praetor]

1 year ago

Profet93

I picked Spellbook over Thought Vessel because during play testing, I discovered this deck does not really care about ramp in the early game. We much rather play a creature on T2 rather than a mana rock. So I believe in this deck, the efficiency of Spellbook overshadows Thought Vessel's ramp.

I don't like playing with Necropotence as that dwells into hard cEDH territory and draws in tons of hate. Although I like the suggestion of Alhammarret's Archive.

Rings of Brighthearth seems cool but this may be more of a win-more/greedy card for the deck. But I'll keep it in mind.

I dont view Overwhelming Forces as a boardwipe but as a high priced removal spell. There's already 3 other cards that boardwipe in Damnation, The Meathook Massacre, and Portal to Phyrexia. With the high card draw of the deck, we're likely to have 1 of them if we find ourselves in that sticky situation. However since this deck has access to so many mana doublers, its not unlikely for us to have the to throw around so is quite playable in comparison to other deck-types. It doesnt destroy our board like how Decree of Pain does, so we keep momentum while crippling the best opposing boardstate.

Max_Hammer on U Artifact Affinity

1 year ago

Yeah, that definitely makes sense.

You might like Spellbook, too. I don't know how many times you go over your hand limit, but it's another free artifact. Maybe swap it for Ornithopter

CNG_Stream on Sven I don't think we're in Arendelle Anymore

2 years ago

If you want to try and turn this infinite you could try using Krosan Restorer. To help you get the threshold active you can use some Brokers Hideout and some type of loot draw like Thirst for Discovery to help you find combo parts. If you take the threshold path you may want to consider using Consider over Opt at the very least.

Another draw/ramp card to consider Growth Spiral

Spellbook doesn't do anything based on the card draw options you are using.

Tamiyo's Journal is very slow and I don't see any cards to interact with your opponent outside of Counterspell. Doubt Journal this will do much for you.

Also you somehow have 6 copies of Counterspell in your deck.

If you want a board wipe to help you survive and don't want to kill all your creatures, then you may want to consider Time Wipe.

Prosperous Innkeeper may be something you want to run if you do not want to run sweepers as it gives you etb to gain life to sustain and generates treasure that ramps/color fixes in a pinch.

Hope the suggestions help and best of luck with the casual fun deck idea.

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