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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Spellbook occurrence in decks from the last year

Latest Decks as Commander

Spellbook Discussion

Hardhitta7 on Urza’s Pet Dragon

2 weeks ago

abby315 thank you for the suggestions! I like Acquire , getting my friends The Great Henge out of his deck sounds like fun! Kefnet's Last Word could be fun too. Blatant Thievery , Sublime Epiphany and Sea Gate Restoration  Flip are good as well. Gonna add those tonight.

I tried shy away from Blasphemous Act as I’m trying to make this deck different from my other two decks and they both have it but maybe I’ll include it anyways.

I do like Shimmer Dragon . Is Malcom, Keen-Eyed Navigator good with out many other pirates?

I like the eggs too I’ll add some of those.

You don’t like the 0 drops with my commander? Seems like they would be good. Spellbook might not be that good though. I figured Storm the Vault  Flip fit the deck.

I run 32-33 lands in my other decks but they have a lot more cantrips and card draw so maybe this one needs more.

Too the other comments my play group is very casual so I don’t want infinite combos or Stax pieces, I’ll add that in the description.

abby315 on Urza’s Pet Dragon

2 weeks ago

Some instant/sorcery possibilities for you: Acquire
Kefnet's Last Word since you can uniquely avoid the downside of not untapping your lands
Shrewd Negotiation
Blasphemous Act
Sea Gate Restoration  Flip
Blatant Thievery
Sublime Epiphany

You could also run take-extra-turn spells to pretty good effect, but that's up to you.

Here are some additional cards to consider that are good in a R/U artifact/Treasures deck: Hellkite Tyrant
Malcolm, Keen-Eyed Navigator
Shimmer Dragon

I might swap in "eggs" for artifacts rather than ones that need to go to the GY to draw you cards, since you want them on the field for your commander's ability:
Golden Egg
Guild Globe
Prophetic Prism

And some ideas for cuts, just based on being overall weaker cards:
Storm the Vault  Flip
Zahid, Djinn of the Lamp
Call the Skybreaker
Pull from Tomorrow
Urza's Bauble
Welding Jar
Mishra's Bauble
Magma Opus

Finally, and I hate to suggest it since it means more cuts, but I think you should eventually be at 35 or 36 lands even with all of the ramp. 33 is pretty low unless you're running the full Mana Vault / Mana Crypt etc. cEDH manabase. I hope this gives you a good place to start!

Mcat1999 on Rienne No.2: Return of Colors

1 month ago

Great way to build her is to look for cards that say you have no maximum hand size.

Next, Spellbreaker Behemoth is great to make your spells uncounterable. He returns to your hand when he dies, so that's always a plus. There is also some mono-green creatures who don't help you much. However, there's Domri, Anarch of Bolas and Rhythm of the Wild which, while not creatures, do add another layer of protection as they are slightly harder to find removal for.

So you have no maximum hand size now, meaning when your creatures die you keep everything and don't discard down to size.

You have methods to prevent your creatures from being countered now. Awesome.

Now, pack your deck full of as many wraths as you can possibly find. Blow the boardstate up endlessly. Return all of your creatures to your hand and let everything else land in the graveyard.

ThePman on Ramp, Ramp, Clone. Clone, Draw, Win.

2 months ago

Thanks for the suggestions TheoryCrafter! I've thought about Soul Foundry before but it never quite made the cut. Activating it for 6 mana as opposed to just playing more clones at around 4 CMC just seems a bit too steep, but I can see the upside so I'll give it another look. As for Spellbook I definitely love holding more than half my deck and having access to an answer for pretty much any situation, but I've never felt like I could justify taking up an entire slot with it for just that effect. Parcelbeast is veeerrryy interesting, I kind of slept on Ikoria as a whole and have never seen this card before now. It seems like a very nice package of card draw/pseudo-ramp, and feels like it would slot in perfectly here. Not sure what I'll cut for it given that it's competing with the various clones at the 4 CMC spot on the curve, but I'll definitely find a way to slot it in and test it out. Thanks again!

TheoryCrafter on Ramp, Ramp, Clone. Clone, Draw, Win.

2 months ago

Have you considered Soul Foundry ? Not only could it be used to make copies of Biovisionary each turn, if you can get PSZ into your hand you can exile her and make as many PSZ's as your opponents will allow you. Not only will this give you card draw but a growth counter generator for Simic Ascendancy.

If you're still looking for cards to inflate your maximum hand size, then you may want to consider adding a Spellbook .

Also, for ramp, I'd recommend Parcelbeast . While not technically card draw, it does function as such. Plus the mana cost to activate the ability pays for itself if you reveal a land.

Happy Hunting!

VaneRaklan on Flying Snakes of Fortune

3 months ago

Main Notes

I think you should replace Plasm Capture with Rapid Hybridization or Pongify because holding up 4 mana for a counter is rough but holding (or using) 1 mana to get rid of a boi is a lot easier

I think you should take out Dictate of Kruphix and Rites of Flourishing and slot in something else, like board wipe protection or another wheel.

I feel like unless you are confident that you are going to maintain a hand of more than 7 then maybe consider swapping out Spellbook might be a good idea

Not sure how useful Patron of the Orochi will be especially being at such a high cmc

Reforge the Soul only triggers the miracle cost if it is the card you draw for turn so you would have to pay the full CMC if you drew into it from a wheel. Thus, could save a few bucks by swapping it out for a different wheel card.

Nadir Kraken might not pull that much weight since you're theoretically going to be creating a ton of snakes and drawing a bunch of cards. Plus I'm not sure if you'll end up wanting to spend the mana to add the +1 counter and make a tentacle

Fun synergy

Bag of Holding $0.35 instead of losing all of your cards to wheels, you can actually get them back later lol

Second Harvest $1.29 2GG to double all your creature tokens... could be useful? could also just do with another wheel lol

Soul of New Phyrexia $4 Might be a lot of mana to run but if you have ashnod's alter out then you should have no issue sacking three tokens to give everything indestructible. Just one more board wipe protection

Haste Givers

Rhythm of the Wild $3 can either give them haste or make them a lil bit bigger

Ogre Battledriver $0.6 buffs snakes upon ETB and gives them haste; if this is already out and you wheel...OOF

Horizon Chimera $0.25 padding your life total isn't a bad idea; granted you are likely going to be aggressive affff

More Wheels

Molten Psyche $4

Whirlpool Warrior $4

Geier Reach Sanitarium $2.5 Might not be worth it but having a little something-something on a land is hard to deal with and could help in a pinch

Dragon Mage $0.25

Prosperity $1.5

Minds Aglow $2.5

Khorvath's Fury $3

Burning Inquiry $1 One red mana to get 9 snake bois and might get some good stuff out of someone else's hand

Game Plan $0.39 Heftier side of things at 6 CMC but everyone draws 7 instead of perhaps the same amount they discarded. Plus everyone refills their library so any graveyard shenanigans gets shut down and you don't risk milling yourself for a little bit longer

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