You have no maximum hand size.
|Want (2)||oni_legends , Artazil|
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|Commander / EDH||Legal|
Latest Decks as Commander
4 days ago
Have you considered Teferi's Ageless Insight ? While it would cost you more blue mana as opposed to Font of Mythos, it won't put your opponents in a position to draw more cards.
Another card you may want to consider is Spellbook .
3 weeks ago
Hmm. I have a Kagemaro, First to Suffer deck (currently private as I'm forever tweaking it), but it's fundamentally different from yours. Kagemaro is the only creature in the whole deck...
Kagemaro, First to Suffer is a board wipe on a stick. In an ideal game you'll be sending oodles of things to your opponents' graveyards. You might look to Rise of the Dark Realms rather than Exsanguinate as a finisher, seeing as you're likely going to be wiping your own board as well as your opponents'.
Best card printed lately for Kagemaro, First to Suffer is Peer into the Abyss , and it's still relatively cheap. I'd run Spellbook in addition to Thought Vessel and Reliquary Tower if you're going to go that route however.
If you want to go down the pricier side of things... Hatred is a great means of closing out a game in mono black. Board wipe with your commander then weaponize your life total to swing in for the win.
I only play mono black, but rarely do I play creature heavy decks... so take my advice with a grain of salt.
1 month ago
Hi darksideownedu !
Your deck seems really cool. I'm not a big fan of Bad Gift Zedruu but I have to admit it's an archetype that works.
I don't know if you've already played the deck, but does cards like Glacial Fortress trigger all the time ? Personally I don't run this kind of land, but I have less basic land than you. Also, fetchland are incredible cards in a manabase. If you have money for, add Arid Mesa , Flooded Strand and Scalding Tarn to your deck.
For the deck itself, it seems very consistent. I honestly think Thought Lash is a bad card : it take in average 13 turn to mill 90 cards (counting the natural draw of the opponent) and 10 turns to get rid of 60 cards.
Finally, medallion cards (like Sapphire Medallion ) seems really good, I will try them in my deck some game to see how strong they can be. I advise you to run Thought Vessel rather than Spellbook (no maximal hand size while ramping ? Amazing !). Pentad Prism and Sphere of the Suns are pretty good rock to give away.
I love your idea to run Angel of Destiny : that's a so good political card, I've never seen it used like this.
In a nutshell, I think it's a really cool deck to play, Zedruu's ability is what make me fall in love with her, so I love seeing how people exploit it. Have fun, and don't forget to spray joy with our MotherGoat !
2 months ago
I love Spellbook, but with how limited the draw abilities are in mono white, this slot is better served for ramp. I felt the same way about Ring of Thune. It takes to long to get going to be really relevant. That slot was also better served for ramp. Mace of the Viliant was replaced with protection for the same reason. Divine Sacrament buffs opponents and I felt like adding additional protection would be better use of that slot.
2 months ago
Yeah I was considering about cutting it from the deck but I just figured that redundancy is the key when you want some more consistency with achieving no max hand size. During my playtesting, it sucked that I had to discard a lot of cards due to not being able to find a spell that removes the 7 card limit. With Thought Vessel , Spellbook , Reliquary Tower , and Crop Rotation , I have a great chance of keeping the cards I get from casting Life's Legacy , Hunter's Insight , and cards of the like. If I were to remove Spellbook, what card do you recommend I should add? I'll try to do some more playtesting with and without Spellbook. In any case, thanks a bunch for the suggestion, cows5467
2 months ago
This deck is really well built good job
You have several small fry that is good early in the game (ie. Simian spirt guide, Spellseeker , Trinket Mage ) but later in the game might not be so good. Have you considered adding Mystic Reflection so later in the game you can have several Consecrated Sphinx and Jace's Archivist . That would be great because your tokens would also enter as copies of those creatures
BTW thanks for the upvote
2 months ago
I've been out of the loop for some 20 odd years, but the challenge of putting together a Fog/Burn deck sounds enticing! The "turbo fog" archetype, typically has a card-draw engine in place, and a bunch of fogs to stall out your opponent — as for a burn version, it might make sense to use some direct damage spells that synergize with the extra cards you and your opponents will be holding, due to the draw effect.
Some ideas of cards that play off each other:
DRAW ENGINE: (the card drawing should allow for more consistency, since you'll have more fogs ready for each turn)
FOGS: (add more fogs, but preferably not "frogs" — they're vulnerable to damage and removal)
BURNS: (here's a list of burns that take advantage of the extra cards both you and your opponents will be holding, and punishing the opponent for drawing as well)
Runeflare Trap , Molten Psyche (an interesting burn, since you should have enough artifacts in play, and works with the Runeflare Trap), Spiraling Embers , Sudden Impact , Conflagrate , Fateful Showdown , Gaze of Adamaro
4 months ago
abby315 thank you for the suggestions! I like Acquire , getting my friends The Great Henge out of his deck sounds like fun! Kefnet's Last Word could be fun too. Blatant Thievery , Sublime Epiphany and Sea Gate Restoration Flip are good as well. Gonna add those tonight.
I tried shy away from Blasphemous Act as I’m trying to make this deck different from my other two decks and they both have it but maybe I’ll include it anyways.
I like the eggs too I’ll add some of those.
I run 32-33 lands in my other decks but they have a lot more cantrips and card draw so maybe this one needs more.
Too the other comments my play group is very casual so I don’t want infinite combos or Stax pieces, I’ll add that in the description.