Vendilion Clique
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Vendilion Clique

Legendary Creature — Faerie Wizard

Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Nathanael97 on U/B Faerie Tempo Control

2 weeks ago

I think one of the biggest draws towards UB in the current meta is Drown in the Loch. To facilitate this, I would probably run Thought Scour over Opt, though I do understand that it is technically a worse cantrip.

I'm also wondering what matchup you're siding in 3 Vendilion Clique?

GofyTomcat1 on Benevolent Goodstuff

2 months ago

In that case, Geist can probably be a sideboard piece against decks with a lot of removal for you, since it doesn't fly itself. My version of a similar sort of build loves Geist, but if Serra is your centerpiece card then there are a lot of alternatives that work better with her.

Maybe consider cards like Spell Queller or Vendilion Clique instead of my suggestion of main-board Geist, since they have tempo value and also synergize better with Serra?

rambunctiousOrator on Muldrotha, the PermaGrave

2 months ago

Yeah, let's talk about it!

  • The Great Henge functions mainly in turning your creature into draw spells. This is vital! 30 creatures is a lot of creatures, and you don't have to work that hard to get value out of TGH. Your commander has 6 power, so this reduces the cost of TGH to 1GG as a base. This means the turn it comes out you are spending 1 mana for this. Would you put another Sol Ring in your deck? This synergizes with evoke creatures, as they will still ETB even if they immediately get sacrificed. A classic synergy here is Mulldrifter evoked + The Great Henge to draw 3 cards for 3.

  • Hullbreaker Horror has flash, your goal is to play this on your opponents turns right before it swings to your turn. The spell can't be countered, and the goal here is to trigger the first ability as often as you can on your turn. Each trigger of HH solidifies your domination on the board, each trigger is someone's commander getting bounced for free, someone's Sol Ring getting bounced, etc. while playing cards you were already going to play. Every non land card is by definition a spell. This is especially good if you decide to go more into a reanimation route with cards like Animate Dead and The Scarab God. This is Cyclonic Rift attached to a creature, trust me.

  • Archon of Cruelty is easily the best black creature printed in a long time. This card is worth playing on it's own, and the fact that your deck can recur this card from the graveyard is truly oppressive. I think the lie we tell ourselves is that we won't get to 8 mana, but really in most decks you get to 8 mana around turn 5 or 6. This card is oppressive, especially with reanimation or copy effects.

  • Vendilion Clique is a control card, plain and simple. This card is another play-with-and-see how oppressive this feels. You aren't just cycling them, you are taking the best card out of their hand. In lieu of counter-spells, I think this is one of the best cards you can ask for in your deck. This is also a very rare hand attack spell with FLASH, meaning when your opponents resolves a Demonic Tutor you can hand attack them before they can do anything about it!

  • The Scarab God absolutely doesn't need to go in zombie-tribal. This is one of the best reanimation spells ever printed, stapled to a creature. The scry and damage is incidental. Would I recommend this in your deck as-is? Probably not, I would recommend adding more reanimation targets like Hullbreaker Horror, Archon of Cruelty, Vendilion Clique.

Additionally, consider these cards for your deck:

Let me know your thoughts on these!

StratM on Muldrotha, the PermaGrave

2 months ago

rambunctiousOrator I see how Animate Dead would be a good addition. But some of the other cards I don't see the synergy or how I would make them work with current cards in the deck. Also some of them have pretty high mana value and would probably be difficult to actually use. I understand that The Great Henge is great card draw and ramp. But as it stands I am not casting a ton of creature spells. Or a card like Hullbreaker Horror which I don't see how it would work in the deck since I don't have any cards to cast at instant speed. So I feel a normal boardwipe would be better in this situation. Archon of Cruelty seems like a really high mv when I have cards that do similar things but with a cmc of 3. I don't see the value in Vendilion Clique I wouldn't want to spend mana on a card that just cycles my opponent and have no real way to chain it or The Scarab God since my deck isn't a zombie tribal. If you could explain some of the reasoning for these cards that would be great. I do know that most of these are strong cards I just don't see how they fit in the deck.

rambunctiousOrator on Muldrotha, the PermaGrave

2 months ago

For control finishers/permanents, I'd look at these recommendations:

I'd say these cards are all strict improvements on some of the things in your deck, I'd be willing to give more specific thoughts and recommendations if you want more of a dialogue. lmk

abeebe on Mono-Blue Flying Theme Donal, Herald of Wings

3 months ago

Leyline of Anticipation and Vedalken Orrery will both let you cast creature spells on other players' turns, so you can double your flybois more often ;D

Vendilion Clique has Flash already, and is kinda like a preemptive counterspell. Amazing with Dolan.

I don't think Panharmonicon works in this deck, and I think Aerie Worshippers and Lofty Denial could also come out to make room for the heavy-hitters above

mjbiffi on MJB UR Faeries

3 months ago

Thank you for taking the time to share your thoughts about the deck!

I had a budget mono blue faerie deck and I wanted to make it more competitive. I considered black as it is the second go to color for faeries but I preferred choosing red two main reasons. I'm not a huge fan of discard spell and investing in Bitterblossom it's not worth it because it's too slow for the format. On the other hand I like to play a lot of interaction, burn spells, and I'd love to bridge into a blue moon type of deck. Hence the red.

I had 2x Scion of Oona in here but they felt kinda bad pretty much all the time. 3 mana for a 1/1 creature is kinda a big deal and I found myself always doing something else instead of casting it. I agree about Brazen Borrower I think I can run one more instead of one Mistbind Clique, I'd like to keep 3x Vendilion Clique for now because they have been performing well so far.

Regarding the mana base Cavern of Souls is a terrific card but as I said before I'd like to include Blood Moon some they and they really don't get along well!

Thank you again for you feedback, food for thoughts

9-lives on HELL MILL

3 months ago

Hehe, Thoughtseize is a routine card of choice for decks with black. Very useful as you not only get to see their hand, but also remove a card that you know is good. Also, there's Vendilion Clique, but Thoughtseize is far better. Surgical Extraction is pretty good, but somewhat of a gamble.

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