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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact Creature — Vedalken Knight
, : Destroy target creature or enchantment.
: Untap Ethersworn Adjudicator.
7 months ago
2ND ROUND OF CHANGES:
REMOVED: Temple of Deceit, Temple of Enlightenment, Temple of Silence, Tempered Steel, Liquimetal Torque, Scholar of New Horizons, Thopter Shop, Sphinx's Revelation, Bident of Thassa, Alela, Artful Provocateur, Etched Champion, Armix, Filigree Thrasher, Myr Battlesphere, Filigree Attendant, Vedalken Humiliator, Tawnos, Solemn Survivor, Losheel, Clockwork Scholar, Marionette Master, Teshar, Ancestor's Apostle, Ethersworn Adjudicator, Indomitable Archangel
ADDED: Glimmervoid, Power Depot, Forsaken Monument, Mind Stone, Darksteel Ingot, Hedron Archive, Dance of the Mance, Thoughtcast, Thirst for Knowledge, Master Transmuter, Lodestone Golem, Research Thief, Treasure Keeper, Mycosynth Golem, Myr Retriever, Sculpting Steel, Mechtitan Core, Mystic Forge, Dispeller's Capsule, Dispatch, Burnished Hart
COMMENTS: Deck feels powerful, but one dimensional in that it's just trying to pump out big dumb creatures asap; kinda cool. I've played 3-4 times with the current iteration and I'm looking to speed the deck up a little bit; lands coming in tapped, not quite enough draw, and too many non-artifact creatures being the two major areas of focus. I've actually reduced the amount of creatures with this round of changes so I need to check that this is OK.
Lands probably need more work, still too many tapped lands by far. Scholar of New horisons is fine, just doesn't fit in the deck, same with Tawnos (who likely needs his own deck, but I have done a few cool things with him). Tempered Steel, Indomitably Archangel and Ethersworn Adjudicator were hard cuts. But I've added removal, ramp in so I want to see if that's better. Tempered Steel with the thopters was particularly good and may get added in.
11 months ago
Anyway, as far as card suggestions go, you can't be guaranteed that your opponent will be running instants or sorceries, so a full playset of Test of Talents might be a bit much. Against token strategies, Detention Sphere or Temporary Lockdown could be good. Not sure I'm a fan of the plan for Ethersworn Adjudicator, but it could be a decent way to close out the game. You could reduce the number of creatures overall and go with a typical control finisher, such as Chromium, the Mutable or Hullbreaker Horror. In the same vein as Extirpate, Necromentia or Unmoored Ego could be useful. With the number of enchantments you have, Sphere of Safety might be a fun way to prevent combat. You may want to include a way to remove creatures if they do get any onto the field before you can pull them out of the deck, so Supreme Verdict, Settle the Wreckage, Day of Judgment, or similar.
1 year ago
Bloom Tender is great, as is Phantasmal Image. Of course, Dockside+loops. Ranger-Captain of Eos is great with recursion. Cataclysmic Gearhulk is also a good backup plan for when things go wrong, and easier to reuse because you can sac it to itself. On that note, any of the Altars or other sac outlets are great. There's Peregrine Drake loops, too, and it's also just great for value if you have a cost reducer out for Kenny.
Some cards I think would be worth considering swapping out: Esika, God of the Tree Flip, Burnished Hart, Ethersworn Adjudicator (IMO, Caustic Caterpillar is best, or Cathar Commando for artifact/enchantment hate), Ghostly Prison, Propaganda, Celestial Dawn.
You could probably justify going down on lands if you upped your dork count, which would play really well if you added Ashnod's Altar to use them for mana later. City of Brass is also a pretty budget rainbow land. Chittering Witch is a good source of removal, blockers, or fodder for sac effects. Renegade Rallier and Sun Titan can make for some explosive turns, as well. Shriekmaw is great for targeted removal that can later be reanimated. Cowardice and Willbreaker are more nice effects like Horobi. Fires of Invention can be another effect like Wilderness Reclamation, and doesn't limit Kenny's activations.
But finally, my absolute most favorite card when playing casual Kenny is Final Parting. Basically another Jarad's Orders, but adding Unburial Rites or Priest of Fell Rites makes it a tight package to reanimate a fatty, or tutor one of your enchantments if needed.
1 year ago
I have reinstated Ethersworn Adjudicator in this deck, replacing Tower Gargoyle, because the gargoyle was merely a flying beater, whereas the adjudicator has a very useful ability, and doing so did increase the average converted mana cost of this deck from 4.06 to 4.08, but that is only a very slight increase and should not be a severe detriment to this deck.
1 year ago
I have replaced Ethersworn Adjudicator with Vona, Butcher of Magan, because, while the adjudicator is awesome, Vona's ability can destroy a greater variety of permanents and also does not require mana to use.
I have replaced Divinity of Pride with Liesa, Forgotten Archangel, because the divinity's mana cost was too color-intensive for a three-colored deck and it was little more than a flying beater, whereas Liesa actually has useful abilities.
These changes lowered the average converted mana cost of this deck from 4.10 to 4.06, and also improved the balance of colors within the deck, as well.
1 year ago
Ashnod's Altar: combo piece
Time Sieve: combo and utility
Thopter Foundry: Combo and utility
Thopter Assembly: combo
Grand Architect: Combo and utility
Thopter Spy Network: tokens and fuel
Monologue Tax: Tax and tokens
Utter End: Control
Render Silent: control
Mana Drain: control and utility
Wash Away: control
Damn: spot removal and wipe
Bronze Guardian: beater and protection
Ethersworn Adjudicator: Control
Marionette Master: token and some burn, a bit better impact tremors-combo
Angel of Invention: tokens and combo
Rhystic Study: Draw
Tezzeret, Artifice Master: draw, tokens, utility
Mirrodin Besieged: can make tokens or be a win con
Mechanized Production: Win con and utility
2 years ago
Normally I like to go through the changes I make as one-for-one tradeouts, providing a rationale for why I'm taking this card out and putting this other one in. In this case, however - being that I haven't updated this deck in years - I'm changing out nearly a quarter of the deck, so making those one-for-one explanations doesn't make a ton of sense. This was the first commander deck that I ever attempted to build, and looking back at the original build, I think I spread myself a little thin on the the themes I wanted to run, so this overhaul is mostly about becoming more focused in what I want to accomplish, so instead of looking at individual switches, these are more-or-less the themes I'm either trying to drop vs. the ones I'm trying to reinforce.
Counter-magic/tempo: (Counterspell, Render Silent, Jace, Unraveler of Secrets, Capsize). Targeted removal (Utter End, Vindicate, Ethersworn Adjudicator). The overall idea here is going to be that I don't want to stop you from playing your cards. I don't want to kill your nice stuff. I want you to get your cards into play. That way I can take them.
Big creatures that first-time-commander-deck-builder me wanted to include just cuz they're Esper: (Sphinx of the Steel Wind, Sphinx Sovereign). Again, not bad cards really, but they're expensive and not entirely on-theme.
Inferior lands: (Temple of Deceit, Temple of Enlightenment, Temple of Silence, Dromar's Cavern, Esper Panorama). The temples I felt were the weakest of the dual lands I'm running. Between the lands that are going in, the fact that all these changes are bring my average mana value down 0.2 points, and the amount of mana rocks I'll be running, not only am I improving some of these lands slots, but I'm also running 2 fewer lands.
Other: Diabolic Tutor to be replaced by a better tutor effect for this deck. Merciless Eviction because while I still like board wipes, I don't wanna exile everything. Leyline of Anticipation. This one pains me a little, I may try to find a spot to get this back in sometime in the future. Acquire because there's not a guarantee that there'll be a good target for this. I'd hate to spend the mana just to steal someone's Sol Ring.
3 years ago
I definitely understand that. There is a point in each deck's life where you just feel, "Wait, but I like all of these cards," maugre any good argument against it. Here is the opposing side, whereupon I have some arguments against a few cards, leastway to bring forth my opinion.
If you're not going infinite, Altar of the Brood is lacking, sometimes acting as an affliction. It mills the opponents, thusly furthering strategies such as Chainer or the selcouth and sparsely known Muldrotha (Who plays her, am I right?). The deck appears to have naught in terms of combo lines in its current variation, so meseems this is an easy exclusion.
Now, Unwinding Clock is great, but how are you actually abusing with this untapping? The payoffs seem to be Bident of Thassa, Spear of Heliod, Ethersworn Adjudicator, and a few instants, withal not being enough (There's more, yet I am indolent). Taffy can be interesting, though I think another draw engine would be more potent, or add more reward to the deck for the sake of this working.
You know what's great? Casting a Treasure Mage and "failing to find." There is distinct lack of 6 CMC tutor targets in the deck, thusly making this a worse Belbe's Percher. Red rum. Following their ensample is the esteemed Trophy Mage, which has a seldom few targets, yet is probably worth it, though notable for the guillotine pile.
I am biased, I don't like voltron, I kind of somedeal maybe perhaps don't quite very much enjoy Mace of the Valiant. It is slow, is bereft of any game betime, and requires much time being upon the table. The mace may very well be of use, though I personally would not run it. Must...keep...drawing...CARDS!
That shall be all, folk. Good luck with your cardboard murder conquest!