Sandwurm Convergence

Sandwurm Convergence

Enchantment

Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

Browse Alters View at Gatherer

Trade

Have (2) CompleteWaste , metalmagic
Want (1) yutyutty

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Tokens

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Arena Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Sandwurm Convergence Discussion

Peoni on Catrunner

1 week ago

Here are some cards you might like: Beast Whisperer, Broodhatch Nantuko, Colossal Majesty, Deep Forest Hermit, Druid's Deliverance, Evolution Sage, Explore, Full Flowering, Gaea's Blessing, Garruk, Primal Hunter, Generous Stray, Giant Adephage, Gilt-Leaf Archdruid (pushing the budget, I know. Just thought I'd throw it out there),Hunter's Insight, Paragon of Eternal Wilds, Rampaging Baloths, Runic Armasaur, Sandwurm Convergence, Second Harvest, Selesnya Eulogist, Seton, Krosan Protector, Shapers' Sanctuary, Snake Umbra, Temur Sabertooth, Verdant Rebirth, Voice of Many.

Figured I'd give you a lot of different choices and you can pick through them for the ones you like.

What I would recommend you do with this deck is turn its focus into a cat and druid tribal deck that incorporates a lot of card draw and token generators along with populate effects. I feel it would bring a lot more synergy to your deck without increasing the price.

IF you ever wanted to break budget a little bit for this deck, I'd suggest maintaining the whole cat/druid/token themes and incorporating a little more of an enchantment focus with cards like Argothian Enchantress, Verduran Enchantress, Yavimaya Enchantress, Eidolon of Blossoms, and Setessan Champion. This would both boost your druid count a bit and your card draw significantly. These combined with enchantments like Beastmaster Ascension, Parallel Lives, Season of Growth and auras such as Keen Sense, and Sixth Sense, would net you a lot of value and power.

You might also consider cutting some of your lands like Blighted Woodland, Desert of the Indomitable, Slippery Karst, and maybe 1 or 2 forests, and adding in more ramp cards. I'd suggest maybe a Kodama's Reach and some artifact ramp like a Mind Stone, but I think you should focus most of your ramp on land auras like Wild Growth, Fertile Ground, Wolfwillow Haven, and Overgrowth. They'd be really nice if you ever decided to go down the Enchantress route.

I knooow this is long I'm sorry but I just see a lot of cool fun and potential in this deck of yours. :^) I tried to keep my recommendations budget but a few pricier choices might've slipped through. I hope this helps!

abby315 on Illuna, Wishlist

1 week ago

I don't think you have nearly enough token targets for all of your Polymorph spells. It's a bit hard to count but I think you have about 9, and most of those are lands (which you might need)?

There's a lot of efficient token generation effects in your colors:
Dragon Fodder / Krenko's Command
Saproling Migration
Arachnogenesis
Lazotep Plating is also a fantastic card that happens to create a token.

Sandwurm Convergence is a great enchantment hit that would also allow you to keep the Polymorph train running.

I don't think you have nearly enough cycling to take advantage of Unpredictable Cyclone or Hollow One (which is also a sad hit off of Polymorph) so I would cut them.

Also, Polymorphing into a cascade creature does not get you the cascade trigger. I know they might be in there as pseudo-Polymorph effects, but there are so many legit Polymorph effects that I don't think the ones you have are worth it. Maelstrom Wanderer is a possible exception because it has a decent ability if you hit it with Polymorph.

Titanoth Rex and Yidaro, Wandering Monster are super underwhelming.

Here are some other creatures to consider that are better Polymorph hits, because they have ETB effects:
Apex Altisaur
Terastodon
Nezahal, Primal Tide

Transmogrify is a polymorph spell you've missed, and it also works as a pseudo-removal spell. Reality Scramble is great, too, because you can polymorph any permanent.

Finally, you might want a few other Mutate creatures because they can retrigger Illuna. I'd only consider big creatures that you don't mind hitting on Polymorph, so:
Sawtusk Demolisher
Auspicious Starrix

Jack-Frost on Thantis, the Warweaver

2 months ago

PlatinumShadow It's a matter of spacing and priorities. Dragon Broodmother is a good card but it's just not good enough. Compared to the other options it just doesn't compare. Dragonlair Spider is similar. While they are good cards, i've found that the little tokens don't actually get any value and there are better cards to put into those slots. Giant Adephage is another great card, but I just don't have anything i'd want to cut from the deck for it.

Sandwurm Convergence honestly isn't as good as it seems. It looks like a fantastic card but i've found that it just draws a lot of hate and doesn't get the value I would hope for. It's takes up an entire turn to cast and very rarely does it last more than a round, if at all.

Regarding Rhythm of the Wild, I purposely didn't add any haste cards in the deck. Since Thantis already forces you to attack each turn, you often end up with few blockers. This gives me the time and options so I won't be forced to attack with creatures I don't want to. I very rarely want to attack immediately with Thantis. He just wants to exist and keep everyone at each others throats, killing their threatening cards and their weak guys they want to protect, while he keeps the life totals balanced and then swoops in for the kill. I just don't really want the haste and if I'm just using it for the +1/+1 counters it's just not worth it to me.

I hope you enjoy the deck and your games go well!

MapPsycho on Overwhelming Awe

2 months ago

Sees Spawning Grounds and Sandwurm Convergence

finger breaks phone screen smashing upvote button

In all seriousness, I really like what you've put together here! +1

plakjekaas on What is your favorite card …

2 months ago

Authority of the Consuls is a very innocuous-looking 1drop that ends up gaining me at least 20 life and ruins all surprise blocking my opponents would be trying.

Aven Mindcensor is always the most Gotcha!-card in a game. People search their libraries so much in this format, it's never just a flying ambush viper.

Zendikar Resurgent, Mirari's Wake, Extraplanar Lens, Gauntlet of Power, Caged Sun and Nyxbloom Ancient really give me the feeling that I'm playing commander. spending 20 mana each turn is the epitome of edh, at least in my experience. Combined with Beast Whisperer and The Great Henge, I just keep spewing my hand in play, and next turn I get to do it again, because my playgroup doesn't like players attacking with creatures, there's so many boardwipes all the time. Therefore, free token generators like Thopter Spy Network, Shark Typhoon and Sandwurm Convergence are also favourites.

Mirenheart on And The Wurms Ate Into His Brain (Atla)

5 months ago

Oops, forgot my second suggestion. After it comes out next month, if it doesnt end up being $20+ after a few weeks to a month, Luminous Broodmoth could be a good replacement for Sandwurm Convergence. Whenever a wurm dies to something, such as your own board wipe, it gains flying semi permanently, thus helping some with the flying issue, and providing cheap grave recursion.

Socc5614 on Tuvasa enchantress figuring it out

5 months ago

Thanks for all the feedback Boomcat12B! I removed Sandwurm Convergence and replaced it with Winds of Rath as I agree I needed at least another board wipe.

The reason I like Oblivion Ring, Banishing Light and Cast Out is I stay on theme, usually trigger a draw, and if I target a commander then usually my opponents will send to command Zone so it served its purpose like an instant removal. Also, if these enchantment removals get destroyed I still can reuse them with cards like Sun Titan, Dance of the Manse, and Open the Vaults. Whereas I don’t have anyway to bring back instants from graveyard.

I noticed your little nicky deck only had 36 lands. I recently dropped from 39 to 38. Do you think this is about right for me?

Do you think I should keep Mystic Remora? I think I already have a decent amount of card draw and am thinking of swapping it for more ramp.

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