Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
|Have (4)||JowzieThe11th , CompleteWaste , sepheroth119 , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sandwurm Convergence Discussion
2 months ago
- Sandwurm Convergence
- Harvest Season
- Return of the Wildspeaker
- Pause for Reflection
- Shamanic Revelation
- Toothy, Imaginary Friend
- Pir, Imaginative Rascal
- Migration Path
- Kodama's Reach
- Esika's Chariot
- Giant Adephage
- Aeve, Progenitor Ooze
- Amphin Mutineer
- Cackling Counterpart
- Stolen Identity
- Littjara Mirrorlake
- Minion Reflector
2 months ago
Above are all great suggestions! (expensive tho)
I would run 38 lands and 10-12 ramp that are all cmc 2 to see turn 3 Carth most of the time.
The enchantments feel odd to me. I'd cut them.
Cut some boardwipes. Think about how often you want to cast them in a game. I'd run 4.
For planeswalkers I like to run each one that makes a token or reanimates a creature.
I'm a fan of +1 Elephant Grass.
5 months ago
6 months ago
7 months ago
On-topic for what you're planning, you can use Ancestral Mask and Nylea's Colossus to get something really big before you rumble in. There's also passive damage you can stack up with Overabundance , Mana Barbs, Sulfuric Vortex , Court of Ire , et cetera to whittle people down. Sandwurm Convergence makes a lot of beef. It's mana intensive but Pyrohemia and Rite of Passage means you can have a thing that lives while you keep pinging everything. There's also the aforementioned Helix Pinnacle if you're looking at having a lot of mana.
Of course, if you think some thing demand a more personal touch, you could slam a Form of the Dragon and off someone yourself.
9 months ago
Hey came here to get some inspiration for my own sachi deck (I want to upgrade it from my budget to a slightly better deck), so I'll definitely put in that winter orb :)
1 year ago
Here are some cards you might like: Beast Whisperer, Broodhatch Nantuko, Colossal Majesty, Deep Forest Hermit, Druid's Deliverance, Evolution Sage, Explore, Full Flowering, Gaea's Blessing, Garruk, Primal Hunter, Generous Stray, Giant Adephage, Gilt-Leaf Archdruid (pushing the budget, I know. Just thought I'd throw it out there),Hunter's Insight, Paragon of Eternal Wilds, Rampaging Baloths, Runic Armasaur, Sandwurm Convergence, Second Harvest, Selesnya Eulogist, Seton, Krosan Protector, Shapers' Sanctuary, Snake Umbra, Temur Sabertooth, Verdant Rebirth, Voice of Many.
Figured I'd give you a lot of different choices and you can pick through them for the ones you like.
What I would recommend you do with this deck is turn its focus into a cat and druid tribal deck that incorporates a lot of card draw and token generators along with populate effects. I feel it would bring a lot more synergy to your deck without increasing the price.
IF you ever wanted to break budget a little bit for this deck, I'd suggest maintaining the whole cat/druid/token themes and incorporating a little more of an enchantment focus with cards like Argothian Enchantress, Verduran Enchantress, Yavimaya Enchantress, Eidolon of Blossoms, and Setessan Champion. This would both boost your druid count a bit and your card draw significantly. These combined with enchantments like Beastmaster Ascension, Parallel Lives, Season of Growth and auras such as Keen Sense, and Sixth Sense, would net you a lot of value and power.
You might also consider cutting some of your lands like Blighted Woodland, Desert of the Indomitable, Slippery Karst, and maybe 1 or 2 forests, and adding in more ramp cards. I'd suggest maybe a Kodama's Reach and some artifact ramp like a Mind Stone, but I think you should focus most of your ramp on land auras like Wild Growth, Fertile Ground, Wolfwillow Haven, and Overgrowth. They'd be really nice if you ever decided to go down the Enchantress route.
I knooow this is long I'm sorry but I just see a lot of cool fun and potential in this deck of yours. :^) I tried to keep my recommendations budget but a few pricier choices might've slipped through. I hope this helps!
1 year ago
I don't think you have nearly enough token targets for all of your Polymorph spells. It's a bit hard to count but I think you have about 9, and most of those are lands (which you might need)?
There's a lot of efficient token generation effects in your colors:
Dragon Fodder / Krenko's Command
Lazotep Plating is also a fantastic card that happens to create a token.
Sandwurm Convergence is a great enchantment hit that would also allow you to keep the Polymorph train running.
Also, Polymorphing into a cascade creature does not get you the cascade trigger. I know they might be in there as pseudo-Polymorph effects, but there are so many legit Polymorph effects that I don't think the ones you have are worth it. Maelstrom Wanderer is a possible exception because it has a decent ability if you hit it with Polymorph.
Finally, you might want a few other Mutate creatures because they can retrigger Illuna. I'd only consider big creatures that you don't mind hitting on Polymorph, so: