Sandwurm Convergence

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sandwurm Convergence

Enchantment

Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

DreadKhan on Squirrely Wrath!

3 months ago

I saw your update and wonder if you've thought about using some of Green's anti-air effects? Off the top of my head I can remember Squallmonger, Katabatic Winds, and Silklash Spider? There is also Sandwurm Convergence and good old Hurricane that could be helpful? The idea would be to replace removal. Red has Gravity Sphere and Chaosphere, neither is super budget because Red isn't as good at this.

Hope one of these helps, it's very annoying when you get a run of bad luck!

IltaertheZendikariRiddleMaster on That is not dead which can eternal lie

3 months ago

Oh I absolutely run into board wipes too, CommanderNeyo. The key is, by the time they get played I already have plenty of mana via regular lands available - so ramp is not the issue but simply getting creatures back onto the board. Fortunately the various gods in this deck can survive board wipes, and the deck enough creatures overall to be able to build anew easily enough. Also, in addition to gods, board wipes would not destroy the Planar Bridge, Garruk's Uprising, Ominous Seas, Sandwurm Convergence, and Simic Ascendancy.

Noxid05 on Stompysaurus

10 months ago

If you're struggling against flyers there is Sandwurm Convergence or Tornado Elemental that fit into your big creatures theme, or there is Spidersilk Armor to just give them reach.

rangab7 on Gilanda and Kodama's wild weekend

11 months ago

Heyo,

I also run a gilanra kodama list: https://tappedout.net/mtg-decks/gron-3/

It's not upto date (way more removal added in since). But I'll fix it today.

First note is that Three mana ramp is bad.

Add in dorks so you can get gilanra turn two/three and kodama turn four. You want kodama out early before people can start holding up mana for removal.

So cultivate effects can go for the other two mana ramp spells in green.

Secondly, generic stompy big creatures don't need to be there.

Terra Stomper, Treeshaker Chimera, Thrun, Breaker of Silence, Polukranos, World Eater, Gaea's Revenge.

If it costs a lot and all it does is swing, it's not the best effect.

Silverback Elder is better than Hivespine Wolverine

Oakhame Adversary is better than Deadly Recluse

Your enchantments are also pretty bad

Abundance, Assemble the Entmoot, Bonds of Mortality, Elemental Bond, Season of Growth, Sandwurm Convergence. Don't do enough.

Your garruk planeswalkers can. be replaced with Garruk, Primal Hunter.

IDK what your goals are with the deck. But prioritze low to the ground creatures that pair well with top end cards like Ohran Frostfang.

The deck is fun, so if you want that kitchen table ono green hitter deck. Take my changes with salt.

DreadKhan on Chatter

2 years ago

I feel like your Commander would like One with the Kami and Mazirek, Kraul Death Priest. You just need a free sac outlet like Viscera Seer, Carrion Feeder, Woe Strider, Dimir House Guard (does double duty as a tutor for MV 4 stuff), or Sadistic Hypnotist. Most of these don't have a very good payoff other than killing a creature, but some have useful upsides.

I wonder if you could shave a few lands by running some of the following: Golgari Rot Farm, Blighted Woodland, Myriad Landscape, Castle Garenbrig, Guildless Commons, and Mosswort Bridge. Most of those are fairly budget, and getting a ramp effect out of a land feels extremely good in my experience. The best options also help with fixing your mana.

If you want to add something really pushed, Pitiless Plunderer is really good with your Commander, it looks like it's had a reprint, but it's still up there for a single card. Another card to keep an eye out for is Swarmyard. Toski, Bearer of Secrets is a solid Squirrel pick, if not the cheapest. If you often have 1/1 creatures you aren't super attached to their is always Skullclamp, it's a few bucks but it can do a lot of work with 1/1 tokens.

I'm not sure how desperate you are for tokens/are afraid of flyers, but I always have fun with Sandwurm Convergence. Transmogrifying Wand is a nice way to put pressure on your opponents' creatures, it plays well in budget decks. Grim Haruspex is a pretty nice card if you expect to lose creatures, it doesn't even charge life.

TheSlowestBro on Bess, Soul Nourisher

2 years ago

I think more 1/1 token generators that work over time are the way to go, stuff like Rabble Rousing, Torens, Fist of the Angels and Rhys the Redeemed, also Wild Beastmaster seem really fun!

As far as cuts, Awakening Zone, Griffin Aerie, Arasta of the Endless Web and Sandwurm Convergence are all excellent cards, but they don't synergize with the commander so that could be a good set of swaps imo.

I like this commander though I gotta say, seems like fun

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