Sandwurm Convergence

Sandwurm Convergence

Enchantment

Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sandwurm Convergence Discussion

Crow-Umbra on Fibonacci Debauchery

1 month ago

Ooo those are both fun. On a similar note griffstick, I also forgot about Sandwurm Convergence and Shark Typhoon as potential curve toppers

SpammyV on Win Con for Gruul Enchantress?

1 month ago

On-topic for what you're planning, you can use Ancestral Mask and Nylea's Colossus to get something really big before you rumble in. There's also passive damage you can stack up with Overabundance , Mana Barbs, Sulfuric Vortex , Court of Ire , et cetera to whittle people down. Sandwurm Convergence makes a lot of beef. It's mana intensive but Pyrohemia and Rite of Passage means you can have a thing that lives while you keep pinging everything. There's also the aforementioned Helix Pinnacle if you're looking at having a lot of mana.

Of course, if you think some thing demand a more personal touch, you could slam a Form of the Dragon and off someone yourself.

DungeonPillow on Shaman Mana Ramp

4 months ago

Hey came here to get some inspiration for my own sachi deck (I want to upgrade it from my budget to a slightly better deck), so I'll definitely put in that winter orb :)

My suggestion for your deck would be Jade Mage and Helix Pinnacle and depending on your playgroup a Sandwurm Convergence . Vigor is just a creature deck super star Imo.

Some good lands are Castle Garenbrig , Mosswort Bridge and Bala Ged Sanctuary

Peoni on Catrunner

9 months ago

Here are some cards you might like: Beast Whisperer, Broodhatch Nantuko, Colossal Majesty, Deep Forest Hermit, Druid's Deliverance, Evolution Sage, Explore, Full Flowering, Gaea's Blessing, Garruk, Primal Hunter, Generous Stray, Giant Adephage, Gilt-Leaf Archdruid (pushing the budget, I know. Just thought I'd throw it out there),Hunter's Insight, Paragon of Eternal Wilds, Rampaging Baloths, Runic Armasaur, Sandwurm Convergence, Second Harvest, Selesnya Eulogist, Seton, Krosan Protector, Shapers' Sanctuary, Snake Umbra, Temur Sabertooth, Verdant Rebirth, Voice of Many.

Figured I'd give you a lot of different choices and you can pick through them for the ones you like.

What I would recommend you do with this deck is turn its focus into a cat and druid tribal deck that incorporates a lot of card draw and token generators along with populate effects. I feel it would bring a lot more synergy to your deck without increasing the price.

IF you ever wanted to break budget a little bit for this deck, I'd suggest maintaining the whole cat/druid/token themes and incorporating a little more of an enchantment focus with cards like Argothian Enchantress, Verduran Enchantress, Yavimaya Enchantress, Eidolon of Blossoms, and Setessan Champion. This would both boost your druid count a bit and your card draw significantly. These combined with enchantments like Beastmaster Ascension, Parallel Lives, Season of Growth and auras such as Keen Sense, and Sixth Sense, would net you a lot of value and power.

You might also consider cutting some of your lands like Blighted Woodland, Desert of the Indomitable, Slippery Karst, and maybe 1 or 2 forests, and adding in more ramp cards. I'd suggest maybe a Kodama's Reach and some artifact ramp like a Mind Stone, but I think you should focus most of your ramp on land auras like Wild Growth, Fertile Ground, Wolfwillow Haven, and Overgrowth. They'd be really nice if you ever decided to go down the Enchantress route.

I knooow this is long I'm sorry but I just see a lot of cool fun and potential in this deck of yours. :^) I tried to keep my recommendations budget but a few pricier choices might've slipped through. I hope this helps!

abby315 on Illuna, Wishlist

9 months ago

I don't think you have nearly enough token targets for all of your Polymorph spells. It's a bit hard to count but I think you have about 9, and most of those are lands (which you might need)?

There's a lot of efficient token generation effects in your colors:
Dragon Fodder / Krenko's Command
Saproling Migration
Arachnogenesis
Lazotep Plating is also a fantastic card that happens to create a token.

Sandwurm Convergence is a great enchantment hit that would also allow you to keep the Polymorph train running.

I don't think you have nearly enough cycling to take advantage of Unpredictable Cyclone or Hollow One (which is also a sad hit off of Polymorph) so I would cut them.

Also, Polymorphing into a cascade creature does not get you the cascade trigger. I know they might be in there as pseudo-Polymorph effects, but there are so many legit Polymorph effects that I don't think the ones you have are worth it. Maelstrom Wanderer is a possible exception because it has a decent ability if you hit it with Polymorph.

Titanoth Rex and Yidaro, Wandering Monster are super underwhelming.

Here are some other creatures to consider that are better Polymorph hits, because they have ETB effects:
Apex Altisaur
Terastodon
Nezahal, Primal Tide

Transmogrify is a polymorph spell you've missed, and it also works as a pseudo-removal spell. Reality Scramble is great, too, because you can polymorph any permanent.

Finally, you might want a few other Mutate creatures because they can retrigger Illuna. I'd only consider big creatures that you don't mind hitting on Polymorph, so:
Sawtusk Demolisher
Auspicious Starrix

Jack-Frost on Thantis, the Warweaver

11 months ago

PlatinumShadow It's a matter of spacing and priorities. Dragon Broodmother is a good card but it's just not good enough. Compared to the other options it just doesn't compare. Dragonlair Spider is similar. While they are good cards, i've found that the little tokens don't actually get any value and there are better cards to put into those slots. Giant Adephage is another great card, but I just don't have anything i'd want to cut from the deck for it.

Sandwurm Convergence honestly isn't as good as it seems. It looks like a fantastic card but i've found that it just draws a lot of hate and doesn't get the value I would hope for. It's takes up an entire turn to cast and very rarely does it last more than a round, if at all.

Regarding Rhythm of the Wild, I purposely didn't add any haste cards in the deck. Since Thantis already forces you to attack each turn, you often end up with few blockers. This gives me the time and options so I won't be forced to attack with creatures I don't want to. I very rarely want to attack immediately with Thantis. He just wants to exist and keep everyone at each others throats, killing their threatening cards and their weak guys they want to protect, while he keeps the life totals balanced and then swoops in for the kill. I just don't really want the haste and if I'm just using it for the +1/+1 counters it's just not worth it to me.

I hope you enjoy the deck and your games go well!

MapPsycho on Overwhelming Awe

11 months ago

Sees Spawning Grounds and Sandwurm Convergence

finger breaks phone screen smashing upvote button

In all seriousness, I really like what you've put together here! +1

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