The Reality Chip

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

The Reality Chip

Legendary Artifact Creature — Equipment Jellyfish

You may look at the top card of your library at any time.

As long as this is attached to a creature, you may play lands and cast spells from the top of your library.

Reconfigure (: attach to target creature you control; or unattach this from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

multimedia on Urza's Legacy

3 weeks ago

Hey, some interesting card choices for upgrades to the precon. I can tell your deck is based on the precon because I see Darksteel Juggernaut.

A kink here to work on is the avg. CMC. The mana curve is very high at 4.3 not including Organic Extinction and Mycosynth Golem. The precon mana curve is already high at 3.5 not including Thought Monitor. A higher mana curve would be fine if supported with lots more low mana cost ramp, but you cut most of the low mana cost ramp (Signets, Liquimetal, Vessel) from the precon. There's only 6 ramp sources here 3 CMC or less which is low.

You could have a difficult time casting Urza using artifact creature affinity with only 7 artifact creatures 3 CMC or less. You really can't count on Urza's artifact affinity to first cast him and having not many ramp sources, ramp can't be counted on either. Master Transmuter is a great upgrade, she helps a lot when playing a lower amount of ramp. To improve the mana curve which will help gameplay consider choosing a few of the better high mana cost cards and cutting the others? Most 4 drops here are much better than the 5-7+ drops and that's good for the mana curve.

Research Thief, The Mightstone and Weakstone  Meld, Blightsteel Colossus, Mycosynth Golem, Thopter Assembly, Tezzeret, Master of the Bridge, Organic Extinction, Darksteel Forge, Mycosynth Lattice, Kuldotha Forgemaster, Cyberdrive Awakener these are the better 5-7 CMC cards here. The others could be cut to lower the mana curve because they're simply not as good as these.

  • Thief, it's repeatable draw effect is good when you want to be attacking with Constructs.
  • Weakstone because you have Urza, Lord Protector  Meld.
  • Blightsteel, best secondary attacker and because you have Master Transmuter.
  • Golem because Urza is a consistent way to create artifacts.
  • Assembly because you have Time Sieve.
  • Tezzeret because of Constructs.
  • Extinction because of Constructs.
  • Forge, best protection for all artifacts and because you have Lattice, Transmuter and Padeem.
  • Awakener flying for Constructs.

Some upgrades at your price point to consider:

Good luck with your deck.

multimedia on Urza, CEO of Machines

2 months ago

Hey, good upgrades to the precon, what you've done so far.

How do you want to win? Determining the main strategy you want to play can help to keep good cards for that strategy and cut unnecessary cards. If you're wanting to keep precon level budget then doing combat damage with Constructs and Commander damage with Urza are directions to consider. Research Thief and Bident of Thassa are excellent budget cards if you want to be attacking with Constructs. Making Urza an artifact makes him a reliable source of Commander damage, but this means including effects to make Urza an artifact.

You have Urza, Lord High Artificer, he's a combo wincon, but to use him as a wincon you'll want to add other cards and more ways to assemble the combo. Drawing cards from Constructs doing combat damage to opponents is a good alternative to playing expensive price tutors to get combo pieces in your hand.

You have Tezzeret, Master of the Bridge, you don't really need Mycosynth Golem especially not for it's price tag. You don't need this Tezzeret either, but if you have it might as well play it. The first cuts to consider are lands since 41 lands is a lot when the strategy here are artifacts. Consider cutting 6 lands? Lands that always ETB tapped and are worse then others that also do this. If you feel you need more mana then add mana sources (rocks, dorks) not lands.

The Bounce lands and Scry lands are worse always ETB tapped lands then Tri lands, Bridges, etc.

Some advice for more cuts is choose the top 20 creatures here, top 10 artifacts and top 10 other nonland cards. By choosing the best cards then you can cut a huge chunk away of lesser cards.




For upgrading it's easier to get an established list that's not 99 cards then have a list that's way over 99 cards. Really any 0-3 drop artifact creature who can make some value to take advantage of Urza artifact creature affinity or any 0-2 drop mana rock for more ramp can fill unfilled deck spots.

Good luck with your deck.

JHall on

3 months ago

Sai, Master Thopterist is good for card draw and getting blockers. Thought Monitor and Thopter Shop for card draw. Spellskite for protection. The The Reality Chip and Lithoform Engine are also good choices for under $10.

Rhadamanthus on If i play the top …

3 months ago

A side note for extra info: Once you move Icefeather Aven from the library to the stack as part of the casting process, the card that used to be below it is now the top card of your library, so that would be the first opportunity you get to look at that next card with The Reality Chip's ability. You don't have to wait for Icefeather Aven to resolve.

doodkyle on If i play the top …

3 months ago

Board state: I have The Reality Chip attached to a creature, and I have The Great Henge and Trail of Mystery on the battlefield.

Question: If I cast Icefeather Aven from the top of my library face down and it resolves, can I look at the top card of my library before I decide which order my triggers will resolve?

jethstriker on Seeking to improve The Reality …

4 months ago

The way I see it is that the combo lives or dies entirely on the survival of the The Reality Chip. In that case try to include some sort of protection in the form of countermagic or discard. Also I suggest to try to include tutor to find the jellyfish more consistently. I think Worldly Tutor and / or Living Wish (leave a single copy of the jellyfish in your sideboard) will do this effectively.

uth_matar on Seeking to improve The Reality …

4 months ago

I recently brewed a near-landless deck that focusses on The Reality Chip to get storm count lethal, then cast Grapeshot.

After 16 playtests it gets lethal in an average 4.8 turns. I'd like to improve that. Help!

TheOfficialCreator on I solved mana screw and …

5 months ago

But here's the thing. Noone will run Phyrexian Hulk. If anything, the mana-screwing will just push already-powerful colorless cards further up into the mainstream. Why run Phyrexian Hulk when you can run Wurmcoil Engine?

On that note, Mystic Forge/The Reality Chip/Bolas's Citadel decks would accelerate and dominate the format if left unchecked.

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