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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Master of Etherium
Artifact Creature — Vedalken Wizard
This creature's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
EscapingBurger on
You Dropped This
5 months ago
Honestly I just can't recall Mystic Forge having made an impact for me so far, and the deck is quite good at drawing cards (or playing them from the graveyard) already. It does seem like it should be a bigger help here--maybe I've just been unlucky and never drawn it when it mattered so far. I could probably put that back in.
The Urza's Command is there mostly for the Construct token, to complement Broodstar, Master of Etherium, and Nettlecyst as a potential finisher. I still need to try this out to see how well it works.
As for the rest, it is mostly a matter of budget--I've been playing more Limited lately, so I'm more trying to use what I get right now rather than buying more singles. These all look very useful though, so I'll definitely keep your suggestions in mind.
multimedia on
Feedback Wanted - Optimus Prime Rolls Out!
5 months ago
Hey, good version so far and nice Transmute Artifact. It's crazy only three cards here make up $1700+ of the $2k deck price.
Your deck doesn't have a Commander. In the deck editor where you see text list of the cards add CMDR to the end of Optimus?
Optimus Prime, Hero *CMDR*
When you save and return to your deck Optimus will be the Commander with it's own category and card image.
Definitely find room for Zabaz, the Glimmerwasp since it does a lot for a 1 drop. Zabaz + Optimus Prime, Autobot Leader  Flip is honestly all you really need since the little bug does it all. Modular and being a repeatable sac outlet for Optimus Prime, Hero  Flip is excellent. It can sac itself to then put all it's counters on Optimus Prime, Autobot Leader  Flip for a huge attack of lethal Commander damage to an opponent. It being a sac outlet for Optimus Prime, Hero  Flip is what makes it powerful.
Animation Module can be part of a combo for infinite counters on all creatures you control and infinite Servos with Ashnod's Altar + Cathars' Crusade. The only problem with this combo is Crusade is an enchantment, not an artifact. Without having tutors to get Crusade it could be difficult to assemble. If you add Crusade then enchantment tutors would help.
Some cards here to consider cutting for these:
Because of bolster and other counter sources then the small +1/+1 anthem effect is not really needed from Chief of the Foundry or Master of Etherium. You have three better creatures here who protect artifacts, Bronze Guardian is not needed. Arcbound Crusher could simply be cut for a better modular creature? Towashi Guide-Bot at 4 mana is too much for what you get. Yes, it could be repeatable draw, but you have to tap it to draw only once. It is good with Unwinding Clock, but without Clock it's subpar.
Before I make other card suggestions, what is your budget for making upgrades? You have some of the most expensive price cards in Magic here, but you also have some of the worst budget lands thus I don't know what to think. Some areas to consider expanding on are ramp and sac outlets? Ramp to make it easier to cast Optimus and sac outlets to abuse Optimus Prime, Hero  Flip convert. 9 sources of ramp is low when Optimus is 5 or 6 mana.
Optimus Prime, Hero  Flip has to die to convert, having some sources to sac him can be helpful and also give lots of value. Sac outlets let you repeatedly use both sides of Optimus and they help to get around having to cast 6 mana Optimus Prime, Hero  Flip. Instead, More Than Meets the Eye for Optimus Prime, Autobot Leader  Flip which can be even less than 5 mana with any effect that reduces artifact casting cost.
- More Than Meets the Eye for Optimus Prime, Autobot Leader  Flip.
- Attack with another creature, bolster/convert to Optimus Prime, Hero  Flip.
- Bolster at each player's end step.
- At end of last opponent turn sac Optimus Prime, Hero  Flip to convert.
- Repeat on your next turn with Optimus Prime, Autobot Leader  Flip who can attack.
To get around summoning sickness you want to be able to sac Optimus Prime, Hero  Flip on an opponent's turn. If you sac Optimus Prime, Hero  Flip on your turn then when it returns to the battlefield it has summoning sickness, can't attack without haste. This isn't as bad if you have another creature to attack + bolster because Optimus Prime, Autobot Leader  Flip itself doesn't have to attack to convert, but still you want to be attacking with trampling Optimus Prime, Autobot Leader  Flip doing Commander damage.
If you're interested I offer more advice when I get a better idea what your budget is for upgrades. Would you like more advice?
Good luck with your deck.
multimedia on
The Best Urza
6 months ago
Hey, well done work in progress for your first Commander deck on a budget. Good card sense upgrading the precon.
For the manabase consider upgrades of the Pain lands?
The Pain lands have been reprinted in the last two Standard sets, making them the least expensive right now. Now is the best time to get them since they will only increase in price as time goes on. Tyrite Sanctum is a nice budget utility land especially with The Flesh is Weak.
I'm playing Urza on a low budget and these are some cards, most less than $2, that I've found to be helpful.
- Ornithopter of Paradise: artifact creature for ramp.
- The Flesh is Weak: make Urza and all other creatures you control at the time an artifact. -1/-1 can wreck opponent's nonThopter token strategies who can be blockers against Constructs. Tyrite Sanctum makes it so you don't have to control nonartifact legendary creatures including Urza when you play Weak since it can put a +1/+1 counter on any legendary creature you control turns after to make it an artifact.
- Liquimetal Torque: mana rock for ramp or make Urza or any other nonland permanent an artifact. Pair with Master Transmuter to bounce any nonland permanent.
- Soundwave, Sonic Spy  Flip: new Transformers card that's good in multiplayer Commander, no mana cost to cast your choice of opponent's instant or sorcery. Constructs make it consistent to trigger with a high mana value and Soundwave, Superior Captain can be a repeatable source of artifacts.
- Sculpting Steel: good in multiplayer Commander because it can be any artifact on the battlefield and it can change with Master Transmuter bounce.
- Armix, Filigree Thrasher: because of menace it can be repeatable opponent creature removal, Losheel, Clockwork Scholar helps a lot too.
Being able to make Urza an artifact can make Urza a threat with menace to do Commander damage especially with Cranial Plating. Urza surviving nonartifact creature board wipes can give you a huge advantage. Making other nonartifact creatures an artifact is good too especially Padeem, Consul of Innovation for much more protection.
Some cards to consider cutting:
- Orzhov Basilica, Dimir Aqueduct, Azorius Chancery, Skycloud Expanse
- Filigree Attendant, Darksteel Juggernaut, Etched Champion
- Gingerbrute, Burnished Hart
- Chief of the Foundry
Filigree Attendant, Darksteel Juggernaut, Etched Champion are just beaters, they don't do anything else. You don't really need them since you'll have plenty of better beaters, Constructs, who don't cost mana. Burnished Hart is slow for ramp. Chief of the Foundry is subpar for an anthem effect, it's a lesser Master of Etherium.
Good luck with your deck.
multimedia on
6 months ago
Hey, good upgrades so far to the precon especially the manabase, you've really improved it.
These are the first cards here to consider cutting? Darksteel Juggernaut, Filigree Attendant, Etched Champion are just beaters, they don't do anything else, that's not good enough. You really don't need 4 drop beaters, you'll get plenty of better mana efficient beaters, Constructs.
Chief of the Foundry, Master of Etherium are fine, but are budget creature options, filler if you don't have anything else. +1/+1 anthem effect is small and really not needed when Constructs grow themselves with any artifact. Bronze Guardian is also just a beater and as a 5 drop it's subpar. Ward 2 is nice, but you can get actual hexproof for artifacts from better cards here, Padeem, Consul of Innovation.
More cards to consider cutting? Access Denied costs too much mana for a counterspell when you have Mana Drain or just play Counterspell? Wreck Hunter doesn't trigger for any token that was removed because it says for each card and tokens are not considered cards. Not triggering for tokens is bad when you're going to have Constructs. Kayla's Music Box is pseudo draw over turns, but you can get actual draw from better cards.
Good luck with your deck.
DarksteelIsland on
Indestructible Visions
6 months ago
Thank you for the feedback! Yes this deck was built for 2HG and will probably never see a local FNM game. As you said, the speed and counters are just not there. These are all great suggestions and I've never seen half of the cards you linked.
I do like Vault Skirge I see it working very well and becoming a huge threat early on. And a recurring problem with 4 in the deck.
A full set of Swan Song's definitely belong on the side board. The 2/2 they would create would not be a problem to deal with I do not believe.
Master of Etherium will replace the Weathered Sentinels.
Blinkmoth Urn + Treasure Vault + Vault Skirge + Cranial Plating would be devastating mid-late game. At the very least potentially double your life.
I will playtest with these suggestions and post an update at a later date!
DreadKhan on
Indestructible Visions
6 months ago
Master of Etherium is a nice good generic Affinity card, as are Thoughtcast and Thought Monitor. Over Buried Ruin you might look at Treasure Vault, it's an artifact land that can make a bunch of artifacts for something like Nettlecyst or Cranial Plating.
I assume the Sol Rings are for THG, because I'm very sure it's banned in Legacy for being completely busted. There really isn't anything else as good you can substitute other than Ancient Tomb, which can kill you, but people definitely run for it's power. There are also Springleaf Drum and Moonsnare Prototype, which can ramp turn 1.
Not sure if it's truly relevant other than as bad 3 mana ramp, but Mirrormade exists. It's harder to cast than Copy Enchantment, but it can copy an Artifact if you want, which is pretty good value sometimes, copying a Land is funny.
In the event of a mirror match, you might like having access to Ravenform to remove opposing bodies that are indestructible or regenerate, it can also hit pesky artifacts, probably worth a look at for a sideboard.
This is going to sound a bit crazy, but you should consider Vault Skirge in here, making a 5/5 flying lifelink is very good vs some decks, and it also plays nice with Cranial Plating. I usually just cast it for the 2 life on turn 1 and try to get a Cranial Plating on it ASAP in my Affinity deck, it has won me plenty of tough games.
I wonder if the Blinkmoth Urns are too slow? I guess THG they make more sense, but if you want to play 1v1 Legacy, you should keep in mind how fast decks tend to be, as this deck packs essentially nothing to spoke an opponent's wheel. I'm not sure you could really fit in counters, but they are great in Legacy if your not going all-in on speed. Of particular interest, cheap/low mana counters can let you protect your indestructible creatures from Exile effects like Swords to Plowshares or edicts like Innocent Blood or Smallpox, these kinds of effects definitely see play in Legacy. I guess in THG you might have a partner packing the protection? I think you either want more creatures or some protection for your bodies. Some counters that are popular include Spell Pierce, Dispel, Swan Song and Flusterstorm, as well as free ones like Force of Will obviously. Good old Counterspell sounds good in theory, but it can be impossible to hold up UU to protect stuff, because getting out a 5/5 is time sensitive, too late and it won't be big enough, too early and the control player can just remove/counter your stuff and win later on.
Cool deck idea!
mrwilson6488 on
Ever Adaptive Artifacts
7 months ago
DemonDragonJ Thank you for your help!
I had both Master of Etherium and Sharding Sphinx in the original list but I've reached a point where I don't know what to cut. Any suggestions? What would you take out in exchange for either?
As far as the artifact dual lands, while I think they're awesome, I was just trying to keep the number of tapped lands down to a minimum to increase the chances of casting Breya ASAP.
DemonDragonJ on
Ever Adaptive Artifacts
7 months ago
Have you considered either Master of Etherium or Sharding Sphinx for this deck? I imagine that they would be very awesome in it.
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