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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Master of Etherium
Artifact Creature — Vedalken Wizard
This creature's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
jethstriker on Should I Put Additional Artifact …
1 month ago
If you really like the Master of Etherium route, I suggest swap the bridge with Darksteel Citadel. You already have Glimmervoid and Chromatic Lantern to filter the color of mana you need. Although I would also suggest to swap the lantern with Chromatic Star and/or Chromatic Sphere.
Caerwyn on Should I Put Additional Artifact …
1 month ago
I agree on not adding the tapped lands. An additional +1/+1 is very rarely going to make a difference in the game.
Think about it this way: What is more likely to help you win? A slightly bigger Master of Etherium? Or being able to drop a Wurmcoil Engine on or ahead of curve?
Tapped lands effectively slow you down an entire turn. Instead of playing, casting what you need, and being able to use it the following turn (either because your lands untap and you can cast something with the extra ramp mana or summoning sickness wears off), tapped lands mean you are waiting a turn for it to untap, then the turn to cast your setup piece, then do not get to really take advantage of that land until the third turn it is on the field.
wallisface on Should I Put Additional Artifact …
1 month ago
DemonDragonJ I would strongly suggest that making Master of Etherium slightly stronger is a poor tradeoff for being a turn-slower in doing anything - and really not worth it.
DemonDragonJ on Should I Put Additional Artifact …
1 month ago
wallisface, this deck is not intended to be fierce and competitive, as nearly all of my decks are intended for casual play, and I have artifact lands in this deck to make Master of Etherium more powerful.
plainsrunner on Artifact creature token generator in …
8 months ago
As long as you have enough artifact creatures in the deck, Prototype Portal can generate copies of any of them. I usually use it to copy artifact lands and mana rocks for repeatable ramp, but it's really nice to be able to crank out a Master of Etherium once a turn.
NyxDragon on Lords or Buffs?
10 months ago
Hello Tapped Out. I found my answers and cant delete this. Hope you have a great day!
legendofa on Stealy McStealer
10 months ago
robngraves That combo doesn't quite work. Animated lands are still colorless unless specifically stated otherwise, and Mycosynth Lattice even makes sure they're colorless. So your lands die along with all the other lands, since Caged Sun won't pump them.
Chief of the Foundry, Master of Etherium (already in the deck), and Unctus, Grand Metatect would all work, though.
phat_nana on Red/Blue Artifact
1 year ago
Not sure when you posted this deck but Vedalken Humiliator is a GREAT card for U/R Artifacts! I'm also a fan of Master of Etherium and Third Path Iconoclast are a pair. As well as Porcelain Legionnaire and Spectrum Sentinel as decent offense
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