Master of Etherium
Artifact Creature — Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
|Want (2)||Nick999Arch , branthanson311|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Master of Etherium Discussion
5 months ago
PoisonLexy I had a look on MtgGoldfish to see what the other tron decks are running for lands. Green-Tron is running 17 lands, but they make up for it with over 1/3rd of their deck dedicated to digging for lands ( Ancient Stirrings , Sylvan Scrying , Chromatic Sphere , Chromatic Star , Expedition Map ). Eldrazi-Tron, on the other hand, runs 24 lands - and that archtype much more closely resembles your gameplan (they just run Expedition Map ).
The problem with the “Etched people” is that most of them do almost nothing unless you can generate 5 colors of mana, which your deck is going to really struggle to do. You can’t rely on Steel Overseer because the opponent will often kill it well before it gets a chance to tap. Also the only creature that needs the counters is Etched Oracle , so feels like its synergy is low.
It just really feels like the Etched creatures require a massive amount of setup for very little gain…
I think a strong potential avenue for you to go down would be a mono-blue tron-artifact build. That would let you still run Etched Champion , and actually make it threatening using Cranial Plating or Ghostfire Blade . You’d be able to grab whatever you needed with Whir of Invention which’d mean you could run a single copies of Blightsteel Colossus and Platinum Emperion . You’d keep the planeswalkers, but be better suited for providing a consistent creature-threat, with blue providing value cards like Sai, Master Thopterist , and Master of Etherium , while the tron lands can create large Hangarback Walker and Walking Ballista . You wouldn’t need to be messing around for 5 colors, and the deck can additionally function alright if you missed assembling tron
8 months ago
You've got it nearly exactly right.
The Thopters, which started out as 2/2s would become -2/-2s and die. The Master of Etherium (which was a 6/6 before the Feast of Succession would be reduced to a 2/2 by the feast, and then reduced further to -2/-2 after the Thopters died.
Breya (who starts as a 5/5) would be reduced to a 1/1 by the Feast. After the Master of Etherium dies, she would lose the +1/+1 bonus, and become a 0/0, also dying.
This is all providing that there was nothing else buffing them.
8 months ago
If my opponent has both Breya, Etherium Shaper Master of Etherium on the battlefield with four 1/1 thopters, and I play Feast of Succession , how does it sequence. The thopters die, does the Master of Etherium become a 1/1 as it now only sees Breya, at which point he dies too and then finally in turn does Breya die? Or do just the thopters die?
10 months ago
Yeah good point. Thoughtcast is a favorite of mine in affinity because it can easily be cast turn one or two for . Thought Courier might be cool since it can throw junk in your graveyard for Academy Ruins ?
If you splash black, there’s also Sphinx Summoner ... which you might be able to throw in play without needing any black mana anyways?
11 months ago
I don't know what your budget options are like, but I think that you could include some stronger hitters. Urza, Lord High Artificer is one such powerhouse, another more budget viable option being Master of Etherium , both of which can help you crew your more demanding crew costs. March of the Machines is an enchantment that will make all of your artifact cards into creatures without needing to crew them, as will Ensoul Artifact . One particularly funny synergy I see is you being able to crew all of your vehicles with other vehicles and then hitting people with a surprise Throne of the God-Pharaoh .
1 year ago
Etherium Sculptor is slow. You got 2 6-drop and mostly 3-drops. Just add those to Master of Etherium and/or Chief of the Foundry and then maybe Sharding Sphinx? For your combo to work you need to have all 4 Sculptors and then pay 2 mana. It’s not an infinite combo unless all pieces fuel each other.
1 year ago
Cards I own, but are in other decks so I will proxy them in this deck: Basalt Monolith, Capsize, Chief of the Foundry, Curse of the Swine, Cyclonic Rift, Darksteel Citadel, Darksteel Juggernaut, Deadeye Quartermaster, Foundry Inspector, Gilded Lotus, Grand Architect, Hangarback Walker, Helm of the Host, Isochron Scepter, Master of Etherium, Meteor Golem, Myriad Landscape, Phyrexia's Core, Pili-Pala, Renowned Weaponsmith, Sol Ring, Solemn Simulacrum, Seat of the Synod, Staff of Nin, Steel Hellkite, Swiftfoot Boots, Thopter Spy Network, Trinket Mage, Vedalken Orrery, Whirler Rogue, Wurmcoil Engine
1 year ago
Thank you for the comments. You have given me a few ideas on some additional win cons, mainly with Darksteel Juggernaut or Master of Etherium and other haste/trample artifacts like Helm of Kaldra and Sword of Vengeance. I have also decided to add Psychosis Crawler because I can easily draw 40 cards and takeout all other players.