Master of Etherium

Master of Etherium

Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Master of Etherium occurrence in decks from the last year

Latest Decks as Commander

Master of Etherium Discussion

trocroi on The Antiques Roadshow

1 month ago

Yeah good point. Thoughtcast is a favorite of mine in affinity because it can easily be cast turn one or two for . Thought Courier might be cool since it can throw junk in your graveyard for Academy Ruins ?

Finally, there’s a bunch of vedalken support like Grand Architect , Etherium Sculptor , or Master of Etherium that could have synergy with this.

If you splash black, there’s also Sphinx Summoner ... which you might be able to throw in play without needing any black mana anyways?

thenewlollipopjam on Cosima, God of the Voyage

2 months ago

I don't know what your budget options are like, but I think that you could include some stronger hitters. Urza, Lord High Artificer is one such powerhouse, another more budget viable option being Master of Etherium , both of which can help you crew your more demanding crew costs. March of the Machines is an enchantment that will make all of your artifact cards into creatures without needing to crew them, as will Ensoul Artifact . One particularly funny synergy I see is you being able to crew all of your vehicles with other vehicles and then hitting people with a surprise Throne of the God-Pharaoh .

Caran_Lyg on Dimir Artifacts

4 months ago

Etherium Sculptor is slow. You got 2 6-drop and mostly 3-drops. Just add those to Master of Etherium and/or Chief of the Foundry and then maybe Sharding Sphinx? For your combo to work you need to have all 4 Sculptors and then pay 2 mana. It’s not an infinite combo unless all pieces fuel each other.

tholcom5 on Jhoira, Weatherlight Captain-Commander's Quarters

7 months ago

Thank you for the comments. You have given me a few ideas on some additional win cons, mainly with Darksteel Juggernaut or Master of Etherium and other haste/trample artifacts like Helm of Kaldra and Sword of Vengeance. I have also decided to add Psychosis Crawler because I can easily draw 40 cards and takeout all other players.

Flagellum on Jhoira, Weatherlight Captain-Commander's Quarters

7 months ago

A couple of additional wincons:

Jace, Wielder of Mysteries/Laboratory Maniac: Generic yay!

Reckless Fireweaver/Firebrand Archer/Nettle Drone: All do the same thing (more or less)

Psychosis Crawler: in the same vein as above, but is an artifact.

Darksteel Juggernaut: Classic beats (Master of Etherium as well but to a lesser extent)

Vedalken Archmage: not a wincon par se but acts and Jhoira v2.0

CannedCanOpener on If She ETBs, She's a Thop

8 months ago

While the deck can combo off on earlier turns and win through infinite mana, that isn't always going to happen, and when it doesn't this deck doesn't dislike playing a longer game if it has to. Longer games mean more time to generate Thopters or Treasures and increase your likelihood of winning off of one of the three "you win the game" cards (Mechanized Production, Revel in Riches, and Hellkite Tyrant) or removing players (Tezzeret, Master of the Bridge, Tezzeret, Agent of Bolas, Cranial Plating, Master of Etherium, and Blightsteel Colossus) or simply locking the game down in your favor (Karn, the Great Creator + Mycosynth Lattice and/or Time Sieve infinite turn combo).

wallisface on Artifact shit show

11 months ago

Ok, here's my suggestion, using lands and then just the cards you've listed above here:

Now, this is probably the best you can build from what you have shown here. But there are improvements you can then work towards, as a lot of these cards aren't optimal. And depending on the format, some aren't legal (for instance, Counterspell isn't modern legal). I think the following would be a good place to start a decent shell to start a stronger deck from:

From that, you could start working towards something like this, in the longer term (most the additions are pretty cheap and affordable cards):

Hope this helps!! :)

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