Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
|Want (2)||Scrappy , PackALunch|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 month ago
Hey, nice list of cards on a budget. You have several good cards, but also many stinkers.
Do you really play this deck? Or it is a deck you made here for fun? I ask because I don't see how this deck can win a game or consistently function well enough in a real game of multiplayer Commander. If Jodah gets disrupted you're done because your deck is relying way too much on Jodah. Problem is Jodah will be an instant target for removal when he's on the battlefield as your opponents can't let him stick around letting you take over the game. You want your deck to be able to function in gameplay without Jodah.
There's a basic deck structure you can use for a causal Commander deck that's a starting point for building a deck.
- 36-38 lands (Exotic Orchard, Path of Ancestry)
- 20-25 creatures (Faeburrow Elder, Maelstrom Archangel)
- 12 or more ramp sources (Arcane Signet, Fellwar Stone)
- 10 or more draw/tutor sources (Temur Ascendancy, Conflux)
- 10 or more removal/board wipes/counterspells (Beast Within, Stubborn Denial, Austere Command)
This structure doesn't cover everything, just the basics to help to make a functioning deck. For example with Jodah you will want to dedicate quite a few card spots for protection such as Boros Charm and Swiftfoot Boots for him and the big stuff you cheat onto the battlefield. Some areas such as number of lands, lands used in the manabase and ramp become much more important than others. Especially when playing five colors, needing one of each color to cast spells with Jodah and having many high mana cost cards you want to cast.
You have Command Tower which is good, one of the best lands in Commander. When playing five colors then more color fixing from lands in the manabase and ramp sources that can make any color of mana are areas to focus more on and allocate more funds to make gameplay better with or without Jodah.
- Arcane Signet
- Fellwar Stone
- Exotic Orchard
- Path of Ancestry
- Faeburrow Elder
- Jegantha, the Wellspring
- Commander's Sphere
For lands on a budget if basic lands are the lands you count on most then include ramp and other lands that have interaction with basic lands.
Glade and the four others are called Tango lands and they care about you controlling two or more basic lands for them to ETB untapped. Farseek can search for any one Tango land and put it onto the battlefield tapped.
You have Jungle Shrine which is good, it's called a Tri land and on a budget these lands are some of better lands you can play for color fixing. Consider more Tri lands?
I can continue with more advice in another comment. Would you like me to continue?
Good luck with your deck.
1 year ago
I'm trying to lean into stomp for win con, but stave off combos with Superfriend flash ins with Sisay
I'm definitely going to remove some signets if that's a viable option!!
1 year ago
Eye of Ugin is super powerful given the cost reduction and repeatable tutor effect it offers you. Mystic Forge will let you gain some card advantage by casting eldrazi from your topdecks. You've got most of the strong budget eldrazi, but in case you missed it, Pathrazer of Ulamog is another one you can add. All Is Dust is almost completely a one sided boardwipe. It's perfect for your deck. Return of the Wildspeaker can offer you a ton of draw with basically any eldrazi you've got in play. Tempt with Discovery can get you lots of sol lands like Eldrazi Temple, Shrine of the Forsaken Gods, and Eye of Ugin all in one go. With how big your eldrazi are, and also with how many cards you have that use colorless mana, I would suggest efficient mana rocks like Worn Powerstone and Thran Dynamo. They'll accelerate you nicely. Some cards that go nicely with Jodah are Blatant Thievery, Clone Legion, and Sunbird's Invocation. I'm certain they'll do well here, too.
I'll make some suggestions for card you could remove, too. Darksteel Forge doesn't do too much for you since it won't help your eldrazi. Eldrazi Monument is actually a bad card for your deck since you don't have enough cards that makes lots of tokens, you'll end up sacrificing your bigger eldrazi which wouldn't feel very good. Elixir of Immortality really doesn't do anything for your deck. Call the Scions is pretty underwhelming and isn't much of a commander card. Skittering Invasion really doesn't do much compared to other 7 cmc spells you could run. Conflux isn't really capable of tutoring anything all that powerful for you, and Enlightened Tutor really doesn't have any worthwhile targets either. I see you have a bit of an exile and process theme with cards like Ulamog's Nullifier but I would personally change it and just go with as many backbreaking eldrazis and other spells you can. With Jodah as your commander, you can run all kinds of nasty plays.
1 year ago
Chromatic Lantern might be good if I find myself color-screwed too often. I specifically avoided rocks that don't tap for at least half of their CMC, but if colored mana becomes a problem that might be a step I take.
Sun Titan and Dryad could warrant spots if I changed the lands I played (Titan if I played real fetches, Dryad if I played more basics) but I don't feel like either does quite enough. From what I've tried so far, running 20 dual lands that mostly ETB untapped has given me no major color issues.
1 year ago
Hey, Faeburrow Elder is a dork who can potentially tap for all five colors of mana. Can tap for four with just Jodah in your control. Elder could have more impact as a ramp than Commander's Sphere. Conflux is a tutor that can get five Ultimatums into your hand. Or tutor for Seasons Past + four other Ultimatums since Season can keep recurring Conflux + one Ultimatum and Conflux can keep tutoring for Season. Conflux can definitely have more impact than Living Lore.
1 year ago
I've used many over the years, and I've become partial to Jodah, Archmage Eternal. It's nice to be able to Conflux for 5 or drop a Nicol Bolas, Planeswalker early on. Yeah it doesn't make playing Doubling Season any faster, but it can help you play some big bombs to control the board and bait out potential removal before you go for the win.
1 year ago
Lost Auramancers Greater Auramancy Door to Nothingness Conflux Wargate Plea for Guidance Idyllic Tutor Enlightened Tutor Kruphix's Insight Alseid of Life's Bounty Chromanticore Starfield Mystic Sower of Discord Bitter Feud Destiny Spinner Sterling Grove Estrid, the Masked Auramancer Hanna, Ship's Navigator Monk Idealist Dance of the Manse Open the Vaults Enduring Ideal Crystal Chimes Peut être sphere of safety,norn annex, propaganda et ghostly prison pour se proteger Underworld coinsmith et grim guardian Et des tutor