Together Forever

Together Forever

Enchantment

When this enters the battlefield, support 2. (Put a +1+1 counter on each of up to two target creatures)

: Choose target creature with a counter on it. When that creature dies this turn (is put into the graveyard from the battlefield), return that card to its owner’s instead.

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Together Forever Discussion

Boza on Can Together Forever combo with …

10 months ago

Note that the second ability of Together Forever requires the creature to have counters on it. If Roalesk does have counters on it, there is nothing preventing you from using Together Forever's ability during your upkeep - in fact, you have to actiivate it during your upkeep in response to the trigger of Inevitable End. However, the ability puts the creature back in your hand and you have to recast it, which can normally only be done during the main phase.

Eldrazi13 on Can Together Forever combo with …

10 months ago

I was hoping to do a combo using Inevitable End on Roalesk, Apex Hybrid in order to trigger its Proliferate, Proliferate ability. What I was wondering is if I could use Together Forever in order to return Roalesk to the battlefield afterwards, or can I only use it during the Main Phase?

BestGunnit on Jenara Goes to the Gym

11 months ago

AjanisLastDan Thanks for the suggestions!

Pir, Imaginative Rascal I like the idea of adding Pir, I'd have to consider. It's like a second doubling season!

I agree with your point about the signets. I used to run more bodies which made them more usable, but I think I will swap them out.

Animation Module Seems a little slow for this deck, I'm not sure what I would cut.

Together Forever I love the idea of this card. She is often a target and is sent to the command zone fairly often. I'll have to figure out how to slot this in.

My biggest hurdle is card draw. I dump my hand pretty quickly. I'll be throwing in some new draw cards this week to play test.

AjanisLastDan on Jenara Goes to the Gym

11 months ago

Pir, Imaginative Rascal could make things more interesting...

Animation Module as well.

(IMO) Your three elvish druid mana dorks gotta go, Azorius Signet, Simic Signet, and Selesnya Signet are much more reliable, although, that outcome is heavily meta-dependent.

Together Forever is super useful protection(I play it in my Heliod deck), it puts in work, and it's cheap.

Last_Laugh on I want an enchantress commander …

1 year ago

Together Forever will accomplish the same thing as the sigil if you have a +1+1 counter theme going on. Costs less to cast and only to activate.

multimedia on Aminatou, the infected

1 year ago

Hey, good updates. If infect is the way you want to go then consider more of it? Ichor Rats and Viral Drake for infect and proliferate.

When you blink Rats with Aminatou's -1 or Thassa each player including you gets a poison counter. Giving all your opponents a poison counter is very good with proliferate. You getting poison counters is not the end of the world because you can blink Rats 8 times and not die from poison, but this will most likely kill all your opponents if you also have proliferate. If you're affraid of dying from giving yourself poison counters then Leeches will remove them.

Proliferate is an effect that can give your opponents more poison counters as long as they have one poison counter you can proliferate that counter. You choose any number of counters when you proliferate meaning that you don't proliferate your own poison counter only your opponents. Proliferate also works with Planeswalker's loyalty counters. Aminatou in this case can do a lot more -1 if you have proliferate.

Proliferate also works with +1/+1 counters such as support from Together Forever. If you get a +1/+1 counter on Skithiryx or Blighted Agent/Plague Stinger who are powerful two drop infect creatures, then you can proliferate this counter to give the infect creature more power. Forever has interaction with blink because when you blink it you get to support 2 again.

Tzefick on Angel of Dominion

1 year ago

Debtors' Knell have never been much of a power house. Some of the most direct comparisons would indeed be Sheoldred, Whispering One and Reya Dawnbringer. Reya has long been considered underpowered and too costly at 9 mana for a 4/6 flier who resurrect a creature a turn.

The Debtors' Knell's advantage is the ability to grab creatures from others' graveyards. However we also have Sepulchral Primordial at 7, who grabs a creature from each opponent, and that is not considered very powerful - useful and strong sure, but not directly powerful. You could also consider Tariel, Reckoner of Souls who grabs from opponents' graveyards at random as a tap ability - so you have options to combo with various things that untaps (Reconnaissance comes to mind). Tariel is random and only from opponent's graveyard but he's also considered weak. For Debtors' Knell's advantage to take effect you need an opponent to have strong creatures in the graveyard, whereas it is much easier to simply secure that there are strong creatures in YOUR graveyard. As such, I don't think we should attribute too much strength to the ability to grab from others' graveyards.

If you just want a direct creature version of Debtors' Knell then I suppose a for a 5/6 flier is fine.

Personally I would go for a much stronger version but with a condition on the trigger.

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