Slither Blade

Slither Blade

Creature — Naga Rogue

Slither Blade can't be blocked

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Set Rarity
Zendikar Rising: Commander (ZNC) Common
Mystery Booster (MYS1) Common
Amonkhet (AKH) Common

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Legality

Format Legality
Legacy Legal
Canadian Highlander Legal
Casual Legal
2019-10-04 Legal
Block Constructed Legal
Commander / EDH Legal
Arena Legal
Historic Legal
Leviathan Legal
Pioneer Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Unformat Legal
1v1 Commander Legal
Limited Legal
Tiny Leaders Legal
Duel Commander Legal
Pauper EDH Legal
Vintage Legal
Highlander Legal
Pauper Legal

Latest Decks as Commander

Slither Blade Discussion

DrayDray on UB Tempo Rogues

2 weeks ago

The_Legionarre thanks for the feedback!

I understand where you're coming from. I'm gonna try a few variantions of the deck. Right now I'm more after tempo than control or aggro, and having that T1 creature with a relevant type and built-in evasion shouldn't be underestimated with Soaring Thought-Thief and Stinkdrinker Bandit threatening as early as T2. The draw is incidental mostly, but valuable when it happens - which is why I'm currently playing Miscreant over removal, cantrips, and Slither Blade. I've had people bolt/path/push a Miscreant on the board with another on the stack because they overestimate the tempo I get from drawing the card - which protects my other valuable creatures.

I definitely bought extra copies of DitL and Remand for future testing though. I imagine Rogues are gonna get more tech over the coming year as well so this lost could be totally different next year!

zapyourtumor on

1 month ago

New rogue looks interesting. There's also Thieves' Guild Enforcer if you want more mill payoff. Have you considered some removal or other types of control, like Fatal Push, Inquisition of Kozilek, Remand, etc? Earwig Squad for sideboard? Sygg, River Cutthroat is also cute although I don't know how good it would be in this deck. Hidden Strings lets you attack w/ rogue then tap down your opponent's lands if they are control before casting stuff on ur second main phase, or untap your lands to leave mana open for a Remand, etc. Bitterblossom gives u a crapton of rogues, great with your lords (and definitely with the new one).

Other rogues: Latchkey Faerie, Slither Blade (probably not necessary), Invisible Stalker, Glint-Sleeve Siphoner (baby bob)

Spell_Slam on Ninjas Tribal Dimir

2 months ago

Looks great! Do you have a special rule with your friends to let you use Ninjustu from the Command zone (à la Yuriko, the Tiger's Shadow)? If not, do you just plan on casting it for 4 mana?

Cavern Harpy is a pretty big omission from the deck. It's a cheap and evasive threat that also bounces back your ninjas AND can also return itself to hand for only 1 life, making it near unkillable and completely resetable for more ninja shenanigans.

Do you play in a heavy Blue meta? I think Slither Blade would be slightly better than Merfolk Spy.

Mothdust Changeling also fits the bill as a potentially evasive "ninja" for value.

Withdraw can be a pretty cheeky spell in that you can target on of your creatures with the "Pay 1" ability and essentially get a good ninja reset/tempo spell that can also target two of your opponets' creatures when they are tapped out.

Skyscanner gets you a lot of value like Cloudkin Seer and Pilgrim's Eye.

I get the idea with the adventure creatures, but Smitten Swordmaster seems a bit weak because he has no evasion.

I'm also not a huge fan of Aven Eternal or Daggerdome Imp.

Some of your removal seems slow. You could get your hands on the downgraded Cast Down. Gigadrowse also seems like something you'd want.

Darkshadow9 on Crucio

3 months ago

@Memphismaymagic5: Too bad Invisible Stalker is not merfolk, so it doesn’t give River Sneak the +1/+1.. which is also why I took out the Slither Blades out and added 4 Mask of Memorys which seemed like the perfect card for this deck! Way better card draw than Ordeal of Thassa.

@octopimp: Thanks for the the decklist! I really enjoy playing this one.

jakeelephant006 on its too late they are already under your bed

4 months ago

This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.

Cards to Cut: Creatures: Definite cuts are Jeskai Infiltrator, but I'd also heavily consider trimming Dark Impostor, Deathcult Rogue, Etrata, the Silencer, and Nezumi Cutthroat.

Sorceries: Definitely cut Hour of Eternity, Kefnet's Last Word, Paranoid Delusions and consider trimming Ghostform, Slip Through Space, or Stealth Mission.

Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.

The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.

Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.

Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.

Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).

lullelukas on The Wolf of Maul Street [8]

6 months ago

Update:

I've made some of the changes above, while I keep playtesting others.

Slither Blade --> Dizzy Spell to tutor for Tainted Strike.

Dispel --> Muddle the Mixture to tutor for Phyresis while keeping the counterspell count.

Fathom Mage --> Vines of Vastwood for more protection.

Ingenious Infiltrator --> Hunter's Insight for better card draw.

Likely the additional ramp creatures will come in at a later point along with Snake Umbra and Dimir Infiltrator. I'm a bit reluctant to adding less conditional tutors for now, since it might take the deck in a very much more competative direction that demands a bit of investment. I'll keep you posted!

Cheers!

lullelukas on The Wolf of Maul Street [8]

6 months ago

From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!

Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).

What we need most is clearly more efficient ways to grow to 10 power. I'm considering cards like Giant Growth, Scale Up, Vines of Vastwood and Invigorate.

We also could use even more one mana ramping. Deathrite Shaman and Krosan Wayfarer seems like the best options to me.

We need some more card draw if we take ou the ninjas, and Snake Umbra seems like a good card draw replacement, as does Hunter's Insight.

We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).

Taking all this into consideration I may soon do the following switches:

Invisible Stalker --> Dimir Infiltrator

Slither Blade --> Dizzy Spell

Ninja of the Deep Hours --> Snake Umbra

Ingenious Infiltrator --> Hunter's Insight

Herald of Secret Streams --> Deathrite Shaman

Champion of Lambholt --> Krosan Wayfarer

Renata, Called to the Hunt --> Scale Up

Master Biomancer --> Vines of Vastwood

Fathom Mage --> Demonic Tutor

Simic Growth Chamber --> Scheming Symmetry

Dispel --> Fierce Guardianship

seshiro_of_the_orochi on Ikoria Teaser

6 months ago

Regarding the spoilers:

T1: Slither Blade

T2: Arcanum Wings

T3: attack, activate wings for Colossification

Good game.

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