Gingerbrute

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gingerbrute

Artifact Creature — Food Golem

Haste

: Gingerbrute can't be blocked this turn except by creatures with haste.

, , Sacrifice Gingerbrute: You gain 3 life.

BOXES_O_MOXES on Cauldron Familiar

3 weeks ago

Heya!

I was almost sure I'd see Gingerbrute in here. He's a pretty good food! I see you have some recursion, so you can also recur him making him even better. Also Candy Trail,Golden Egg,Lembas???

=]

K4nkato on death by 1000 papercuts

5 months ago

Prowler is a good choice.

Witches doesn’t need to hit the table turn 2, it can hit the table whenever you’d like. She exists to turn on your cantripping removal spells & kill the occasional Spellstutter Sprite or Gingerbrute. She might not be what you want to do with the deck in the end, but I imagine she has a home in a mono black devotion deck or something.

plakjekaas on Wilds of Eldraine Pre-Release

8 months ago

Opened The Goose Mother as my promo, looked at all my green and blue to see if they're was something there. Got a nice deck with lots of green food cards, and blue flyers and control spells. A bit of ramp too. Notable synergy of Gingerbrute and Welcome to Sweettooth worked really well, especially if you put down an additional food token during the second chapter turn.

Splashing white for both Threadbind Clique and Twining Twins's adventures was easy, with Evolving Wilds, Return from the Wilds and As Foretold and a single plains, I was never struggling to find the colors.

I ended up going 5-1, only losing the game where I didn't draw my first Island until turn 7. It's was enough for 2nd place out of 24. It was a good day.

thesilentpyro on Casual CoCo Food Aggro/Combo

9 months ago

Also don't need to swap both Trail of Crumbs and Dispute for CoCo. Even without adding more creatures, math says 26 gives an 83% chance of hitting two, which is pretty dang good. Dropping either reduces the number of possible things to do on T2 (if we don't T1 Goose, at least), but that's not a huge deal. Trail is nice to be able to get the non-creatures I like so I'd want to keep it around, but it's hard for me to cut Dispute either since the treasure would help cast Company (and it itself can draw into Company where Trail can't).

Probably drop the Witch's Ovens for a creature-based outlet. Seer is the best one, but I like Varolz, the Scar-Striped because I have nostalgia for it and it supports the aggro side-plan plus leans into the same self-mill support Sam wants, but the creatures in the deck are all small when they're not on the field so it's not going to get big payoffs and is mostly just a mana sink. Yahenni, Undying Partisan is another option along the same lines, doesn't feed aggro as well but has haste and indestructible is slightly better than regeneration, and is a little easier to cast. Both are mainly in consideration because being legendary means Sam can get them back from the grave. Woe Strider is also a consideration as it comes with a chump blocker that also triggers Pippin, Chatterfang, and Rosie, and can revive itself repeatedly if you're not having a great game and need help stemming the bleeding until you can rebound.

So if I want to do the CoCo route, drop the Trails and Witch's Ovens, add CoCo and a creature-based sac outlet, and find room for some number of Sarinth Steelseeker and another Grist? Could trim a copy of Altar and Deadly Dispute. Having Cat without Oven makes me sad, but Oven is pretty lackluster, it only really does things with Cat and since the deck has a better plan than durdling with Oven now it should probably go away altogether.

I do need to make sure to keep enough food-makers in the deck. Oven is a cheap food engine that had some synergy even if its over power is low, so dropping it (and the Trails to a lesser extent) reduces that consistency. OTOH, Company is pretty good at finding the better food-makers (namely Sam and Pippin) anyways. A single copy of each of Merry, Warden of Isengard and Pippin, Warden of Isengard would be fun and help a bit with that, plus they synergize with the other side-plans of the deck. Rapacious Guest is good for this too. Tough Cookie might be the one that gets the slot, though. It's starting to get potentially crowded on 3-drops, and you can do worse on turn two than make two food, one of which is also a bear.

I could play Urza's Saga, keep a single Oven in, add copies of the on-color artifact lands (maaaybe the ETB-tapped indestructible dual ones?), a Springleaf Drum (fetching artifact lands doesn't take an extra card slot, but drawing Drum helps accelerate if you're also already making land drops), maybe a Pithing Needle/Executioner's Capsule/Portable Hole, Nihil Spellbomb, or Skrelv, Defector Mite. Gingerbrute to stay on-theme, be able to get a food instantly if you're really hurting and Oven won't do, and as just a great Rosie target (and it also keeps your creature density for Company up). Blade of the Bloodchief is a cute win-more way to support the aggro plan that is funny with Viscera Seer or Yahenni as the sac outlet of choice. I told myself I wouldn't play stupidly broken things in my casual 60-card decks, so Skullclamp should probably stay out. Sam being able to get back Saga seems good, and the Karnstruct will be a scary size. Colorless mana hurts in a three-color deck that plays so many colored one-drops though, especially since I'd probably want three copies. Monetarily it's even more expensive than Invasion, which is worth considering too. It does play into a lot of things the deck wants to do between the construct, fetching silver bullets, and being re-usable with Sam if we somehow get into the long game. Maybe just whatever copies (if any) I have that aren't currently in commander decks.

There's also the The Underworld Cookbook + Asmoranomardicadaistinaculdacar build which I feel like I should mention even if nobody else ever reads this, but that's a different deck and getting too close to Modern territory (even if it's not a great deck there, it does exist). I like my hobbits better.

Coward_Token on UB: LOTR

1 year ago

First look

Spoiler season starts at May 30

So this is one of the few UB:s I'll reluctantly admit that I kinda like, since Tolkien's work doesn't clash too much with MTG's more generic fantasy flavor. From what I'm seen, I'm actually kind of dissapointed that that they're not doing more to differentiate their character designs from the Jacksson movies?

My card thoughts Show

markbeloit on Card creation challenge

1 year ago

Living Treasure

Artifact Creature- Treasure

, Sacrifice this artifact: Add one mana of any color.

When you sacrifice Living Treasure, tap up to one target artifact, creature, planeswalker, and/or land.

1/1


Sort of like Gingerbrute, meant to be the token with legs. Artwork could literally be a coin with legs. Maybe not weird enough, but

Wild

multimedia on The Best Urza

1 year ago

Hey, well done work in progress for your first Commander deck on a budget. Good card sense upgrading the precon.

For the manabase consider upgrades of the Pain lands?

The Pain lands have been reprinted in the last two Standard sets, making them the least expensive right now. Now is the best time to get them since they will only increase in price as time goes on. Tyrite Sanctum is a nice budget utility land especially with The Flesh is Weak.


I'm playing Urza on a low budget and these are some cards, most less than $2, that I've found to be helpful.

  • Ornithopter of Paradise: artifact creature for ramp.
  • The Flesh is Weak: make Urza and all other creatures you control at the time an artifact. -1/-1 can wreck opponent's nonThopter token strategies who can be blockers against Constructs. Tyrite Sanctum makes it so you don't have to control nonartifact legendary creatures including Urza when you play Weak since it can put a +1/+1 counter on any legendary creature you control turns after to make it an artifact.
  • Liquimetal Torque: mana rock for ramp or make Urza or any other nonland permanent an artifact. Pair with Master Transmuter to bounce any nonland permanent.
  • Soundwave, Sonic Spy  Flip: new Transformers card that's good in multiplayer Commander, no mana cost to cast your choice of opponent's instant or sorcery. Constructs make it consistent to trigger with a high mana value and Soundwave, Superior Captain can be a repeatable source of artifacts.
  • Sculpting Steel: good in multiplayer Commander because it can be any artifact on the battlefield and it can change with Master Transmuter bounce.
  • Armix, Filigree Thrasher: because of menace it can be repeatable opponent creature removal, Losheel, Clockwork Scholar helps a lot too.

Being able to make Urza an artifact can make Urza a threat with menace to do Commander damage especially with Cranial Plating. Urza surviving nonartifact creature board wipes can give you a huge advantage. Making other nonartifact creatures an artifact is good too especially Padeem, Consul of Innovation for much more protection.


Some cards to consider cutting:

Filigree Attendant, Darksteel Juggernaut, Etched Champion are just beaters, they don't do anything else. You don't really need them since you'll have plenty of better beaters, Constructs, who don't cost mana. Burnished Hart is slow for ramp. Chief of the Foundry is subpar for an anthem effect, it's a lesser Master of Etherium.

Good luck with your deck.

Niko9 on Saheeli Steel

1 year ago

The addition of Gingerbrute is awesome! The brute is one of the best, it's not unblockable but it's so unblockale, creatures ever.

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