Regal Caracal

Regal Caracal

Creature — Cat

Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

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Trade

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Printings View all

Set Rarity
Secret Lair (SLD) Rare
Amonkhet (AKH) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Regal Caracal occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Latest Decks as Commander

Regal Caracal Discussion

ZendikariWol on Lorge Cat Daddy (Ajani)

1 month ago

I love a player who goes for the flavor win, but I also feel like you could do more to really focus the mechanical identity of your deck.

Cats are associated strongly with equipment, which Ajani plays into with +1/+1 counters, which are also good for beefing up one's creatures. The issue with that is you essentially have 54 deck slots to split between creatures, equipment, ramp, removal, and card draw.

You could also just do tribal. Though cats do not have many lords (the only one you don't have is Regal Caracal), general tribal cards such as Herald's Horn, Adaptive Automaton, Shared Animosity, the Kindred cycle (Kindred Boon, Kindred Summons, and Kindred Charge), Metallic Mimic, Icon of Ancestry, Door of Destinies, Steely Resolve, Obelisk of Urd, or Vanquisher's Banner could serve you well.

You could go more towards Ajani's +1 counter theme, but most of the payoffs for that are non-cat. That said, there are some good noncreature options: Curse of Stalked Prey, Hardened Scales, Doubling Season, Curse of Predation, Hindervines, Inspiring Call, and Mayael's Aria and other power-related payoffs.

triproberts12 on Kemba's glorious army

3 months ago

It looks like you've already got some good advice. The one thing I would advise as you adjust the deck is looking at Kemba less as a go-tall commander, and more as a go-wide commander. Harsh Mercy was a beating in my old Kemba deck. You'll also want cards like Teferi's Protection , Selfless Spirit , Rootborn Defenses , Unbreakable Formation , Lena, Selfless Champion , Make a Stand , and Brave the Elements to protect your army. Cards such as Anointed Procession , Divine Visitation , Coat of Arms , Regal Caracal , and True Conviction (works great with equipment!) to really be able to run over people.

EdCartman on Puss in Boots & Cat Ladies

3 months ago

Barbarian_Sun_Pope thanks for your suggestions.

I will consider Mirri, Weatherlight Duelist for my kitty commander deck. however as you say. (and unfortunately is not modern legal) (sad cat noises)

on regards of Oketra the True I had not consider her before... but is she herself a cat? (unfortunately from the card description she is not "cat" and she get not benefits from Coat of Arms (not human, no cat, no cleric) ) now, she is for sure a cat lady... so she still matches the deck flavor... i will consider her.

still she might fit the Crazy cat lady... on regards of Oketra's Monument ... i not so sure the only creature cost i need reduced is the Regal Caracal and adding Oketra's Monument is to push something out of the deck... however I will consider for another cat tribal deck i have in mind.

catmaster0 on 1v1 Arahbo cat tribal

3 months ago

I do not like Pouncing Jaguar , the echo is just too annoying and plenty of 1 drop cats exist. Glittering Lynx , Charmed Stray , etc. Pendelhaven tends to be better than a forest for these cards as well.

Lost Leonin can result in earlier kills than any cat opening and dramatic boosts from Duelist's Heritage and Silverblade Paladin similarly speed up kills. Combined with Lost Leonin you can occasionally steal a turn 3 kill. You might find Rhonas the Indomitable

I'm also surprised at the lack of Rancor and Steelshaper's Gift . Darksteel Plate seems slow and does little and Ajani, the Greathearted doesn't look remarkable.

Life's Legacy and Hunter's Insight create a remarkable amount of advantage and Lifecrafter's Bestiary is surprisingly effective, the scry is surprisingly strong for the deck given its natural redundancy issues and the draws just build up advantage.

Krosan Vorine is nice creature removal that happens to be a cat. You seem to be avoiding creature-based spot removal, which I find surprising to the extent you aren't even running Swords to Plowshares , which I guess was an intentional meta call.

A higher-curved call like Regal Caracal seems a bit slow for cat plays, I'd prefer The Great Henge , where a 5 power cat, (original power of 2 with Arahbo boost), gets it to be a 5 drop, or even a 4 drop with 6 power from those 3 original powered cats, etc.

TinkererEDH on God-eternal oketra (angel version)

3 months ago

OmletMojo12 I have some nefarious plans on getting more creatures with return target creature(s) to owners' hands. I went to an edh Facebook page for ways to abuse god-eternal oketra, and they have me several ways. Standard way is to bring in weenies. I'm not a fan of weenies. I will have to rethink for the etb and tokens.

My goal is to get the cost low enough to repeat casting multiple times a turn. I might need a Vedalken Orrery for the flash aspect.

So, here are the planned maybe boards - since I'm going to ETB / casting creature triggers: Ancestral Statue - can actually become free to cast, since it's colorless, return target creature I control to my hand. Emancipation Angel - same as above, except Ivory Giant - taps all non-white creatures. Kor Skyfisher - return target creature I control . Panharmonicon - doubles etb triggers for my creatures - I don't really have artifact ETBs unless they're creatures. Reveillark - graveyard recursion for my weenies - ok. Stormfront Riders - return two creatures, whenever it or another creature is returned to my hand from play, adds at least two tokens into play when it enters the battlefield. Subjugator Angel - tap all creatures my opponents control Sunblast Angel - destroy all tapped creatures. Dust Elemental - flash, return three creatures I control to my hand. Eiganjo Free-Riders - return target creature I control at upkeep Enlightened Ascetic - destroy target enchantment or artifact War Priest of Thune - same as ascetic Thalia's Lancers - legendary creature tutor on a stick Nykthos, Shrine to Nyx - mono-color ramp Possessed Portal - sacrifice a creature? okay. I have lots of tokens. Regal Caracal - more tokens on etb.

Now I need ideas on what to exchange for the above. First thoughts are the two odrics - they're combat focused, not etb or casting focused.

9-lives on Anointed Procession Cats

4 months ago

Temur Sabertooth is definitely a great combo with Regal Caracal , but it wouldn't make a difference with Pride Sovereign as it takes two turns: one to use Temur Sabretooth and return it to my hand, one to cast it, then the same turn for its summoning sickness to release.

I think I'll use Heroic Intervention in the place of Haze of Pollen and Dromoka's Command .

Indestructible and hexproof are perfect for all sorts of threats, and Heroic Intervention is green (which I need more of) and it affects all permanents I control! Very nice!

HalbrechtHalbrecht on Anointed Procession Cats

4 months ago

I'm not sure what happened with my above comment. The "spoiler" buttons don't seem to work anymore, even though they worked fine when I was posting it. :\ Must be a T/O bug. In any case, here's the same comment as above, but with accordions, which still seem to work.


You're actually fine using a Protection card that targets only one creature, because all you have to do is play it in response to the Declaration, targeting the same creature that the Declaration player targeted, and then Declaration will have an illegal target, causing the entire spell to fizzle. But that said, single-target Protection doesn't help against burn. I'd suggest Heroic Intervention to protect against both threats — and bonus points, it has a CAT in the art! XD


Before talking about this card specifically, first a quick note regarding "fog" effects: Some people actually feel similarly about "fog" effects as they do about lifegain — it doesn't deserve an entire card slot to itself. The rationale behind this is the same as with lifegain — a Fog neither develops your board, removes threats, nor decreases your opponent's life total. It essentially amounts to a lifegain spell that gains you the same amount of life as you were dealt in combat. That said, if you can find a Fog that does allow you to have an effect on the game, they can be great.

Alright, so on to your card choices. Unless you really care about the cycling, I'd actually choose a different Fog effect in its place, as both the CMC of Haze (2) as well as its cycling cost (3) are over-costed ( Fog costs 1 and cycling is usually 2). In its place, I recommend one of the following:

  • Druid's Deliverance — Since you have a lot of token generation, you'll almost always benefit from Populate. Note also that it doesn't prevent damage to creatures, so it gives you the option of not blocking at all to save your creatures, or choosing to block in order to remove threats as well as gain life and/or put your Pouncers and Sacred Cats into the graveyard. So this Fog does develop your board a little, and allows for the possibility of removing threats.
  • Encircling Fissure — This costs 3, but it has a couple benefits. Unlike Druid's Deliverance, this allows you to freely block any way you want, more easily allowing you to kill threats while benefiting from Lifelink, since your creatures still get to deal damage. The second benefit is that, late game, the Awaken option adds a little more power to your board, which could be the little extra you needed to turn the tide.
  • Heroic Intervention — Already mentioned above and not technically a Fog, but since you will in general have so many blockers, it effectively becomes a Fog if you can block all the damage from getting to you (obviously won't work against evasion like Trample or Flying). As with Encircling Fissure, it has the added benefit of allowing you to stack-block creatures to remove threats, as well as allowing you to benefit from Lifelink.
  • Winds of Qal Sisma — It is so easy for you to control a creature with power 4+, between Pridemate, Sovereign, and an eternalized Pouncer. And if you do, then this becomes an Encircling Fissure for 1 less mana.

Of them, my favorites are Druid's Deliverance and Heroic Intervention.


Like I said before, I already feel like you DO have heavy-hitters (Pridemate, Sovereign, an eternalized Pouncer). The only thing Oketra has that they don't is indestructible (and a high-costed token producing ability). But Oketra also has the drawback of potentially being useless, as well as having no synergy with Sovereign or Regal Caracal.

That said, if you really want the Indestructible (and temporary Indestructible from instants like Valorous Stance or Heroic Intervention aren't good enough), then I recommend Fleecemane Lion — an efficiently-costed early threat that later becomes an Indestructible, Hexproof 4/4 — or Temur Sabertooth , who has a repeatable Valorous Stance ability that actually combos nicely with both Regal Caracal (creating more cat tokens after re-casting) and Pride Sovereign (who can be Exerted, returned with Sabertooth, then re-casted next turn untapped and ready to block).

Sadly, neither of them benefit from the Monument's mana reduction.... but honestly, I don't think that's the most important element of your deck to be building around. Monument is a nice "extra" if you happen to draw it and have high-CMC white creatures, but it's not a necessity for the deck to function well, IMO.

HalbrechtHalbrecht on Anointed Procession Cats

4 months ago

RE: Declaration in Stone Show


RE: Haze of Pollen Show


RE: Oketra the True Show

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