|Commander / EDH||Legal|
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Creature — Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
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Scrounging Bandar Discussion
2 days ago
When Rishkar, Peema Renegade enters the battlefield, its second ability, which is a static ability, begins applying.
Additionally, Rishkar, Peema Renegade's first ability triggers. You put the triggered ability onto the stack and choose targets for it.
Now, at this point, you can actually tap Scrounging Bandar for mana because it already has a counter on it. However, you'll need to wait to tap Storm Crow until Rishkar, Peema Renegade's first ability resolves.
When Rishkar, Peema Renegade's first ability resolves, Animation Module's ability triggers once or twice, depending on how many creatures you targeted with the ability and put counters on. You can tap your Scrounging Bandar or Storm Crow for mana to pay for one of those abilities, but you can't tap Rishkar, Peema Renegade itself because it has summoning sickness.
3 days ago
3 days ago
I don't know whether the following cases are different or completely equal, but the key is that the second creature is not a mana dork in itself:
3 weeks ago
Does Panharmonicon make Scrounging Bandar come into play as a 4/4? I would have thought, since it says "enters the battlefield with" instead of enters the battlefield, add" that it wouldn't, but I'm not sure.
I'm not sure how your deck plays, but I would think with 20 lands that cards like Aid from the Cowl and Call for Unity would just sit there in your hand a lot, or the game would be over before you could play them. I would probably replace those with cards that you would be able to play early, since you deck looks like it gets going pretty early.
Consider adding some removal other than the 2 Immolating Glare. Stasis Snare is a reliable way to get rid of annoying cards that keep coming back, like Scrapheap Scrounger. Or else Clear Shot is a good way to take out some pesky creatures instantly, and works well with Narnam Renegade.
Looks like a fun deck! Could be a pretty fast one too!
3 weeks ago
Alright, I've got a couple of suggestions I think you'll like. All of these suggestions are to making the deck entirely green. I am aware that the White and red it for flying control, but just trust me. I don't know how much your budget is, but this shouldn't raise the price heavily.
- -2x Aetherstream Leopard
- -1x Druid of the Cowl
- -3x Highspire Artisan
- -1x Night Market Guard
- -1x Outland Boar
- -1x Riparian Tiger
- -2x Scrounging Bandar
- -2x Silkweaver Elite
- -2x Wild Wanderer
4 weeks ago
I think I'll try and stack counters on Walking Ballista. If I have Retreat to Hagra on the field, the idea is to use the counters as a deathtouch arrow without going to combat by removing a ballista counter. Ditched Solemn Recruit, introduced Scrounging Bandar
4 weeks ago
4 weeks ago
looks like you have a little elf thing, to help that out, go down a bit on your hydras, put in more elvish archdruid and mystic, for archdruid to be good, the more elves the better. maybe cut gyre sage (its good, but takes up space, etc), and also put in llanowar elves. This way, you have enough elves for archdruid to be good, but still enough room for your hydras.
I'd say your creatures could be like
4x corpsejack menace4x elvish archdruid4x elvish mystic4x llanowar elves3x kalonian hydra4x primordial hydra3x walking ballista
then maybe cut asceticism, it cost a lot and isn't doing much, you don't need continuous hexproof, just answers.
Because now you have 16 elves, you could go for using a Gilt-Leaf Palace or two, cut nykthos to 2 or 3 because legendary, and if budget then use some painlands like Llanowar Wastes. nice hydras! have you considered trying Tainted Strike? you have a lot of trample creatures, but sometimes, being able to just do 10 damage is better than 20 (what am i saying, its always better if you can win doing 10 damage), also about the last post, maybe cut the Hunter's Insight, for it to be good, you usually need your important key creatures, at which point you don't need card draw if you already have them. also, because you have no way of putting counters on easily, maybe try some Scrounging Bandar, you can move counters around on upkeep.