Player 1:"Because of Blind Obedience, all creatures come into play tapped."

Player 2:"Yo, this should be removed. Green-player, anything against this?"

Green Player:"Nope, it's fine. Every creature entering the battlefield takes some time to cuddle with my commander. Look at its fluffy fur. Who wouldn't want to cuddle it? Just ignore the inch-long claws.

Happened while playing this deck. Because Goreclaw, Terror of Qal Sisma!

Teddy G is a ramp commander per excellence. Everything big you wanna cast costs less. That's huge. And combined with green's draw spells (which happen to depend on big creatures more often that not), you can drown your opponent in a lot of fatties and a lot of card advantage.

My favourite play Myojin of Life's Web, removing the divinity counter and dropping all the fatties. Ideally, there'll be both Soul of the Harvest and Garruk's Packleader amongst the tutored cards, drawing you a big bunch of cards. And if this still isn't enough, we have End-Raze Forerunners and Decimator of the Provinces to ring the food bell.

There are several important columns to the deck:

Soul of the Harvest, Beast Whisperer, Elemental Bond, Garruk's Packleader, Guardian Project and Primordial Sage draw cards whenever either a creature enters the battlefield under my control or I cast a creature spell. More draw can be had from Hunter's Prowess, Shamanic Revelation and Return of the Wildspeaker.

If I end up without enough fatties in hand, I have different options to tutor, to filter or to cheat them into play directly from my library:

To play cards from the top of my library, I have Vizier of the Menagerie, Garruk's Horde and Call of the Wild.

More options in this category are the following:

Fierce Empath, Shared Summons, See the Unwritten, Enshrined Memories, Vivien's Arkbow, Wild Pair, Mosswort Bridge

The next part is the recursion: Eternal Witness is fairly basic, but the real power starts in the higher slots: Paleoloth synergizes perfectly with our fatties and can even recurr Witness for recursion beyond creatures.

There also is protection for Goreclaw and my other creatures: The deck contains Archetype of Endurance, Lightning Greaves, Prowling Serpopard, Gargos, Vicious Watcher, Spearbreaker Behemoth and Temur Sabertooth. With these, Goreclaw (aka the fluffiest mana rock of all time) can unfold its full potential. Gargos, Vicious Watcher basically is a second Archetype of Endurance against decks that rely on smaller creatures.

What would a deck be without at least a little interaction? We have Vivien's Invocation, Beast Within, Cloudthresher, Whiptongue Hydra, Terastodon, Reclamation Sage, Territorial Allosaurus and Krosan Grip and Nylea's Intervention. I intentionally excluded cards like Indrik Stomphowler because I prefer my removal to be reasonably costed without my commander out.

All of these thing cost mana, so the deck naturally has a lot of ramp. Besides the usual mana rocks and land tutors like Cultivate, I also included Emerald Medallion, Rhonas's Monument and Nylea, Keen-Eyed as well as some mana doublers in Zendikar Resurgent, Nissa, Who Shakes the World, Nyxbloom Ancient and Patron of the Orochi. The last one even does triple-duty by granting our creature pseudo vigilance and letting us spend even more mana thanks to Yeva, Nature's Herald. Another card that's both threat and ramp is Beanstalk Giant. As a big part of my ramp consists of land tutors, Rampaging Baloths is another very powerful card.

The deck tends to have huge hands. To ensure I don't have to discard that much, I included Reliquary Tower and a tutor package consisting of Crop Rotation, Nylea's Intervention and Tempt with Discovery.

Finally, there is what ends games: The finishers are, as if you wouldn't know, our various Overruns: Besides the Overrun on legs that our commander is, the deck has Decimator of the Provinces, End-Raze Forerunners, Return of the Wildspeaker, Thunderfoot Baloth, Aggressive Mammoth and Siege Behemoth. In combination with trample, Bow of Nylea can massively increase the amount of damage our creatures deal. And Challenger Troll joins that part of the deck for the sheer fun of trolling opponents.

There are several cards I haven't mentioned yet. They mostly are what makes the deck: The actual ramp payoffs, our threats. Many of them are already threatening for opponents on their own, but in this deck, they never are alone.

Do you have suggestions on how to improve the deck? Do you think I need some more beef? Or are there support spells I missed until now? Please, let me know!


Updates Add

So I bought a booster pack of Theros: Beyond Death and went through it to pull a Nyxbloom Ancient. It definitely had to get added. I dropped Thragtusk for it. Increasing my average cmc is bad, but the amount of mana this thing gives me should be worth it.


Top Ranked
Date added 1 year
Last updated 1 day

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

39 - 0 Rares

14 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.74
Tokens Nissa, 3/3 Elephant, 3/3 Beast
Folders My EDH, playable decks, Commanders, Goreclaw EDH ideas, EDH, Ideas, True Ideas (Within Budget, Uncategorized, green edh, edh, See all 28
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