|Commander / EDH||Legal|
Printings View all
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Mirran (MBM)||Common|
|Ninth Edition (9ED)||Uncommon|
Combos Browse all
Creature — Cat Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Leonin Skyhunter Discussion
4 days ago
Hey everyone, first post here, so I apologize if this is the wrong place. I built this deck out of cards I had in my collection and a few singles.
It works really well at the kitchen table, especially if I manage to get a turn 3 Mirran Crusader into turn 4 Armored Ascension across the board. I've been thinking of upgrading it to make it a lot more aggressive, and was looking for suggestions that won't break the bank. Here's what I'm thinking of now:
-2 Leonin Sun Standard, +2 Honor of the Pure: I usually have better things to spend my mana on than the Leonin Sun Standard, and a lot of turns go by where it's not used. Honor of the Pure is passive and a nice buff.
-2 Armored Ascension, -2 Journey To Nowhere, +4 Path to Exile: Armored Ascension is slow and useless if the creature it's attached to is destroyed, and Journey To Nowhere can be removed. The only downside to Path To Exile is giving my opponent a land, but hopefully the game will be over before that's an issue.
-2 Armored Ascension, +2 Oblivion Ring: Again, Armored Ascension is slow and only buffs one creature, which makes it vulnerable to removal. Oblivion Ring is amazing for utility, since it can remove creatures, planeswalkers, enchantments, and artifacts.
-4 White Knight, +4 Knight of Meadowgrain: Protection from black comes in handy occasionally, but I feel like having the lifelink would let me play more aggressively without being very risky.
-2 Pentarch Paladin, -2 Plains, +4 Student of Warfare: Pentarch Paladin is very slow, can only remove one color, and has to tap himself to do it. I have a feeling that trimming the curve will let me get away with running two fewer lands than I normally do, and Student of Warfare is a really great card at any stage in the game.
I'm also looking into running Knight of the White Orchid. Not only is he decent by himself as a 2/2 First Strike for 2 mana, but he has the chance to give me an extra land, and I'm seeing him combo really well with Path To Exile, or even just playing him on curve in a match where I go second. Not really sure what I would get rid of for him though. Maybe Knight of the Holy Nimbus?
Aether Vial would be absolutely amazing, but too rich for my blood.
Can anyone give me some advice? Would these changes be good? Any other reccomendations? I also really need to work on a sideboard for it, I just haven't done it because I mostly play casual and no one else I play against runs one.
3 months ago
Unfortunately, Arahbo's second ability is not an activated ability, but a trigger on attacking so you can only pay it once per attacking cat. This makes pump spells and equipment a little bit more useful in this deck as a means to maximize damage.
3 months ago
Nice deck :)
Overall I'd suggest bringing down the CMC of your kittens. It will make the deck run faster and allow you to cast a cat and equip equipment on the same turn.
Great cats that have worked for me:
You can find my deck at: Arahbo's Killer Kittens. I know it's Arahbo but there is crossover on the good cats.
Hope this helps!
3 months ago
A few nice kitty cat to consider into the sky: Skyhunter Skirmisher and Leonin Skyhunter. The former is a dangerous kitty with any toy or the blessing of Arahbo. It will fly in and take a big chunk of life of any opponent without flyers. It is better, then Leonin Den-Guard or Skyhunter Cub. Leonin Skyhunter is more resilient and also flies in the air. And any cat in the air is dangerous. Some more examples, if you want to go in that direction (also in the budget) Skyhunter Prowler and Skyhunter Patrol. Both are weaker than Skyhunter Skirmisher or Leonin Skyhunter but I think they are better than Skyhunter Cub or Leonin Den-Guard
3 months ago
@ Tots - I can definitely understand some of the options you mentioned.
Leonin Skyhunter - meant to be a source of fast damage with Arahbo's free pump effect. Cats don't typically fly either, so while not ideal, it can serve as a blocker in a pinch. You are absolutely right in that it's returns diminish as time goes on.
Skyhunter Skirmisher - same deal as above, Double strike being an added bonus. A better option than Skyhunter as the double strike will always be relevant, but also fades as time goes on.
Enlightened Ascetic - meant to be removal on a stick that doubles as a body, but when compared to other options, I can see this getting the boot.
Noble Panther - Aside from the art being really sweet, it is one of the only multi color cats in the deck. I'd like to keep it, but I'm aware of it's flaws and it's among the cards that are likely to be cut.
Leonin Relic-Warder - Unlike Enlightened Ascetic, it can hit artifacts or enchantments. Even if the removal is temporary, it also serves as bait for removal if they want their stuff back. I don't see this one being cut when all is said and done.
Lost Leonin - I completely understand, and I actually kind of hate myself (slightly) for it's inclusion. It's a way to burst poison someone out of the game with Arahbo's free pump and his 3 mana second ability. It's an anti lifegain card that benefits from all other bonuses for the tribe... I'd like to keep it, but I see it as a potential cut and not a definite one.
Phantom Nishoba - A lifelink, trample 7/7 for 7 that effectively has 7 lives is appealing, especially with Arahbo on board. It's a late game threat that, if worst comes to worse, it's a blocker that gains me life and prevents a bunch of commander damage. The deck list is already light on higher cmc cards, would like to keep a few.
Sabertooth Nishoba - Kind of along the same line as Phantom Nishoba, it's a beefy tribal card that has pro-2 colors. It'll work great with Arahbo and serves as a solid blocker or way to get in. The deck list is already light on higher cmc cards, would like to keep a few.
4 months ago
I'd cut Lost Leonin, Leonin Skyhunter, Skyhunter Skirmisher, Enlightened Ascetic, Noble Panther, Phantom Nishoba, Sabertooth Nishoba, and Leonin Relic-Warder. Most of these are good for early game but all fall off incredibly hard incredibly fast. What's a turn 5 Leonin Skyhunter going to do but slow you down. That will put you at 100.
5 months ago
Swapping Honor of the Pure with Metallic Mimic seems like it could be good. They do pretty much the same thing. Mimic gives a more permanent +1/+1 to creatures, and is a 2/1 knight to boot, however he doesn't work for things already on the board when it comes down making it worse late game and can be killed by creature removal which is main boarded a lot more the artifact/enchantment removal. He also doesn't increase your devotion for shrine. Honor will be removed less (game one at least) adds devotion and isn't dead late game, however it can't attack and if it is removed your creatures lose the bonus. Mimic can also be thrown down with an Aether Vial.
Whatever you choose I would keep the choice between those two. Leonin Skyhunter is too important because of the evasion.
Hopes my opinion helps and Praise the Sun! [T]/
8 months ago
- 1x Leonin Elder
- 1x Pride Guardian
- 1x Ajani's Sunstriker
- 1x Felidar Cub
- 1x Leonin Den-Guard
- 1x Leonin Skyhunter
- 1x Oreskos Sun Guide
- 1x Sunspear Shikari
- 1x Whitemane Lion
- 1x Healer of the Pride
- 1x Seht's Tiger
- 1x Kemba's Legion
- 1x New Benalia
- 1x Ajani's Pridemate
- 1x Enlightened Ascetic
- 1x Leonin Relic-Warder
- 1x Felidar Guardian
- 1x Jazal Goldmane
- 1x Felidar Sovereign
- 1x Jareth, Leonine Titan
- 1x Spirit of the Hearth
- 1x Bonehoard
- 1x Coat of Arms
- 1x Mind's Eye
- 1x Argentum Armor
- 1x Door of Destinies
- 1x Konda's Banner
- 1x Leonin Sun Standard
- 1x Mask of Memory
- 1x Strata Scythe
- 1x Sword of Vengeance
- 1x Skullclamp
- 1x Sol Ring
- 1x Pearl Medallion
- 1x Swiftfoot Boots
- 1x Sword of the Animist
- 1x Godsend
- 1x Loxodon Warhammer
- 1x Spear of Heliod
You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:
Other cards you may want to consider are:
White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.
I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.