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Splash of Green - Wort, the Raidmother (EDH)

Commander / EDH Bracket 3 RG (Gruul)

Barito


Maybeboard


In case you were wondering, the splash is Wort, the Raidmother and Vexing Shusher. This deck has gone through probably a baker's dozen iterations and has ultimately become one of my favorite decks I play. It is not meant to be competitive but rather versatile for many different playgroups (I would put it at a 7.5/10). By design the deck does NOT rely on Wort, the Raidmother, because she is very expensive to play after one or two recasts from the command zone. But you can see every single instant and sorcery does get much better when she is out on the field (especially the draw spells). At the heart of it, this deck is a goblin tribal with an artifact subtheme. Red is very good at removing artifacts, so you'll see a lot of cards which let me gain control of an opponents' artifact (Treasure Nabber) to sacrifice or make their permanents artifacts (e.g., Liquimetal Coating and Liquimetal Torque) which I can then remove. There's a decent amount of recursion specifically for artifacts as well. We make use of cards with an additional costs like sacrificing goblins and artifacts for something better (e.g., Trash for Treasure and Kuldotha Rebirth) or additional costs like discarding Squee, Goblin Nabob, Devil's Play, and Visions of Ruin to play (and often copy) cards like Pirate's Pillage, Unexpected Windfall, and Big Score. Typically, you'll gather massive amounts of mana to win through and overwhelming number of goblins or through damage dealing effect like Devil's Play, Price of Progress, and Fiery Confluence.

A subtheme of this deck revolves around recursion so we get a bigger bang for our buck from additional cost spells that require sacrificing or discarding cards (and an even bigger bank when copied by our commander or Pyromancer's Goggles for example). Primarily the recursion revolves around artifacts, but sacrifice and discard revolves around both artifacts and creatures mostly. You'll also notice MANY goblins and treasure tokens are created to always provide fodder for cards which require sacrifice or discard.

Cards which require sacrifice or discard through additional costs or through abilities are:

1) Sacrifice: Demand Answers, Crack the Earth, Gleeful Demolition, Kuldotha Rebirth, Trash for Treasure, Trading Post, Slobad, Goblin Tinkerer, Skirk Prospector, Siege-Gang Commander, Pashalik Mons, Goblin Trashmaster, Goblin Chirurgeon

2) Discard: Big Score, Demand Answers, Thrill of Possibility, Unexpected Windfall, Pirate's Pillage, Seize the Spoils, Trading Post

Generally we want to sacrifice and discard cards which benefit us for doing so. These are:

1) Cards that want to be sacrificed: Mycosynth Wellspring, Prized Statue, Mana Vault, Ichor Wellspring, Treasure Nabber steals, Squee, Goblin Nabob

2) Cards that want to be discarded: Squee, Goblin Nabob

Finally cards which can be used for recursion of primarily artifacts are: Trash for Treasure, Trading Post, Goblin Welderfoil, Goblin Engineer

This deck can generate A LOT of mana. To make good use of that mana, there are many mana dumps in the deck which often act as wincons. Similarly, there's many draw spells to let us continue to chug through our deck and our mana.

Goblin Engineer: If you don’t have a mana doubler yet, likely your best choice is to fetch Extraplanar Lens to the graveyard.

Avarice Totem: With our exponential mana ramp, you can sometimes do the crazy thing where you target your own permanent like a goblin token, then on the stack target your opponent's good permanent, and then exchange control of their permanent and the goblin token instead while keeping Avarice Totem.

Crucible of Worlds + sac lands: fixes our mana issues for the rest of the game.

Wincons:

None of these necessarily win on their own, but casting a few of these quickly gets our opponents low.

Delayed Blast Fireball: The foretell is easy to cast with how much mana we get, so it's a one-sided board wipe often which let's us do the remaining damage by goblin power.

Price of Progress: All mountains so we take no damage.

Firestorm: Once X=3 or greater, this is a great surprise one mana finisher. It does X^2 damage distributed quite well so X = 1, 2, 3, 4 is 1, 4, 9, 16 damage which if you copy the spell is then doubled.

Fiery Confluence: Getting 1-3 copies of this on cast dealing 6-18 damage to each opponent can really accelerate a win.

Devil's Play: We produce a lot of mana. X = big.

All the goblins

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Revision 54 See all

(1 month ago)

+1 Candelabra of Tawnos main
-1 Hobgoblin Bandit Lord main