|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Rare|
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Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Metalcraft If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Molten Psyche Discussion
4 days ago
You might like these: Burning Earth , Gratuitous Violence , Berserkers' Onslaught , Selfless Squire , Sunhome, Fortress of the Legion , Needle Spires , Insult , Stonehewer Giant , Knollspine Dragon , Spellshock , Angel's Trumpet , Lightmine Field , Molten Psyche , Balefire Dragon , Repercussion
1 week ago
Liamcal - I had the Human version of that card in the deck originally but it got cut. I'll have to pay attention to the activations my opponents use and whether or not I think these cards would be useful.
Corz1lla - I haven't struggled with card draw to be honest. I actually cut some of the discard to draw 2 effects for even more burn and I'm not noticing a huge difference. I only want to take time out to draw cards once I've used by burn spells really. Molten Psyche might be an idea actually.
1 week ago
Aggravated Assault (which you already have in the deck) will go infinite with Neheb as long as you land enough damage in a turn because of his effect, so potentially extra combat steps may also go well with the burn damage theme.
Just including all the wheel cards that are in your maybe board as well as Endless Atlas in your maybe board could help a lot. Molten Psyche and Khorvath's Fury could be the best ones since they have the ability to deal some damage before your second main phase.
I would also up the land count. 32 is just too low to me. I normally go 36 or 37 lands in a deck. I would remove some of your lands that don't do much like the ones that need to tap for just to do 2 damage since that just is bad trade off for what you could use that mana for.
Outpost Siege , Vance's Blasting Cannons Flip, Commune with Lava , and Syr Carah, the Bold are good options for what red has in terms of 'card draw' since they at least give you some more options when they are on the field or when you cast them.
3 weeks ago
Great land options and I agree with Lightning Bolt - Thanks again!
3 weeks ago
One thing I've found very interesting in F&S decks are damaging "wheels" like Molten Psyche and Khorvath's Fury , playing well both with the commander and with the arguably best card in Boros Smothering Tithe .
In particular Molten Psyche is wonderful when copied, since it sees all the cards drawn until that point, so we will have X damage when the first resolves, then 2 times X with the first copy and so on, resulting in an exponential damage increase.
4 weeks ago
A few things,
to get double white and triple red on turn 4 you will definitely need more dual lands as 4x clifftop retreat isnt going to cut it. try Inspiring Vantage and Battlefield Forge if you want to keep the budget down.
Also i would also want a way to get rid of my big finishers if they end up in my hand however because none of yours shuffle back into the deck, Emrakul, the Aeons Torn , then i would suggest a card like: Molten Psyche .
lastly if budget isnt an issue, obviously upgrade to Lightning Bolt over strike.
1 month ago
1 month ago
Hey again! Sick commander choice! Chainer is one of my favorite characters back from the Odyssey cycle. I was pumped to see him, Gerrard, Grevan and Tahngarth back in action.
Anyway, I’ll see if I can suggest a few things here even though your list looks really great already.
You are running this in your Edgar deck and I think you should definitely be running it here is Emergence Zone . That flash will be absolutely killer with Chainer out, since it will give you the ability to drop a new creature on the battlefield during each opponent’s turn as well. Needless to say Vedalken Orrery would be the next suggestion I give you for the same reasons.
Now since you want creatures in your graveyard and also the ability to actuvate Chainer by discarding I’m thinking a few wheel effects might help you out pretty big. So stuff like Magus of the Wheel , Reforge the Soul , Molten Psyche , Dragon Mage , and the OG (obviously expensive Wheel of Fortune . Something like Faithless Looting could be a nice smaller version to add in if you don't want too many full-on wheel effects.
Glint-Horn Buccaneer seems like a cool creature to add.
Feldon's Cane is a bit more janky but I think can act in your favor and help in 2 ways: 1) it will reload your deck if too many cards are going into your graveyard—-this in particular seems unlikely but possible during some of those long brawls—-and 2) it can, in a very not ideal way, protect the cards in your graveyard if someone were to Bojuka Bog you. I know using the cane gets rid of the graveyard also but the cards won’t be gone. They’ll just be back in your deck. Something tells me I’m forgetting a better solution to protection your graveyard from these kinds of shenanigans, but I’ll roll with this suggestion for now and see if you like it.
Let me know what you think! +1
Molten Psyche occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%