Molten Psyche

Molten Psyche

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

Browse Alters

Trade

Have (1) metalmagic
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Molten Psyche Discussion

nathanielhebert on Turbo Frog Mk IV

6 days ago

I've been out of the loop for some 20 odd years, but the challenge of putting together a Fog/Burn deck sounds enticing! The "turbo fog" archetype, typically has a card-draw engine in place, and a bunch of fogs to stall out your opponent — as for a burn version, it might make sense to use some direct damage spells that synergize with the extra cards you and your opponents will be holding, due to the draw effect.

Some ideas of cards that play off each other:

DRAW ENGINE: (the card drawing should allow for more consistency, since you'll have more fogs ready for each turn)

Font of Mythos , Howling Mine , Rites of Flourishing

FOGS: (add more fogs, but preferably not "frogs" — they're vulnerable to damage and removal)

Fog , Haze of Pollen , Defend the Hearth , Root Snare , Commencement of Festivities

BURNS: (here's a list of burns that take advantage of the extra cards both you and your opponents will be holding, and punishing the opponent for drawing as well)

Runeflare Trap , Molten Psyche (an interesting burn, since you should have enough artifacts in play, and works with the Runeflare Trap), Spiraling Embers , Sudden Impact , Conflagrate , Fateful Showdown , Gaze of Adamaro

ARTIFACT: (lastly, some artifacts and lands that allow expand your hand size, so you can hit for more with cards like Spiraling Embers and Conflagrate )

Spellbook , Reliquary Tower , Skullcage (another source of damage to punish opponent for holding cards), Elixir of Immortality (so you don't potentially mill yourself)

MessiahComplex on Snakes need wheels, they don’t have feet *Primer*

1 week ago

Thoughts on any new additions since the release of Strixhaven?

A card I was looking into was Surge to Victory ; you'd be able to wheel into it -- in a 4 person game, you'd create something like 21 snakes, use 6 of them to cast it, swing with the remaining 15 snakes... on attack exile that wheel, and copy it for each snake that got through.

With something like Molten Psyche , it could be a game-ender.

Caerwyn on Nekusar - Hurtin' Wheel Bad

2 weeks ago

The best way to keep from dying so quickly is to kill everyone else faster. To that end, consider:

Second way to keep from losing: Better control.

  • You are in Blue and should be running more counterspells.
  • You should have more spot removal that can destroy problematic cards.
  • Helm of the Ghastlord combos with Nekusar and a wheel to lock opponents out of the game (they can only play instants before the Ghastlord triggers resolve and cause them to discard every card they ever draw).
  • Sigil of Sleep on Nekusar turns each wheel into a mini-Cyclonic Rift.

Add more ramp artifacts so you can get online quicker and fire off multiple wheels per turn.

Add Library of Leng - it allows you to use wheels to engineer a better hand by sending to graveyard what you do not need and keeping what you do.

Finally, you should reduce your average CMC substantially. A lot of your high-costed cards do not have particularly useful synergies to your deck--they might be decent cards in a vacuum, but they really are not great with your particular strategy. Plague Wind , Tidespout Tyrant , all of your 5-mana spells, all of your seven-mana spells, Rise from the Tides , and Roil Elemental are all things you can cut to make room for more synergistic options.

exodus7 on The Will of Fire

4 weeks ago

Swagkage Awesome, glad I could be of some help! If you don't mind here's another consideration, Valakut Awakening  Flip over Molten Psyche . I feel that 12 artifacts is a bit low for Molten Psyche 's Metalcraft to be consistent, I find I rarely have 3 artifacts when I want to cast Molten Psyche , so it usually ends up being an over-costed Winds of Change . And when I do have 3 artifacts, we're turn 5+ and most opponents have played their hands, I'll be lucky if opponents have at least 3 cards in their hands at this point, so Metalcraft will rarely deal what I consider sufficient damage. As for the hand disrupting, I can see it's significance, but more often than not I find myself casting Molten Psyche when my own hand is bad, for all I know I could be helping my opponents too! lol.

Overall, I guess it depends on your goal for Molten Psyche . Draw and disrupting opponents? I'd choose Winds of Change over Molten. While Valakut Awakening  Flip is similar and it does not deal damage, in my opinion the fact that it's instant speed and gives +1 cards is more significant in tables with higher power. And when you don't need the draw, it can always be your land drop.

Thanks for hearing me out, sorry for the rant! XD

TempestArmor on War Profiteering

1 month ago

Looking REALLY good so far! If you're looking for mana sinks, consider Soul of Shandalar or Sundering Stroke . What about Howl of the Horde or Neheb, Dreadhorde Champion ? Would Syr Carah, the Bold , Molten Psyche , or Past in Flames fix your card draw problem? Leyline Tyrant looks like it would do WORK in this deck if you don't mind the cost.

Happymaster19 on Semi truck (UV 20-Spin Combo)

2 months ago

That’s the idea. By the time you do that you should be able to meet the conditions needed to make Tendrils of Agony , Empty the Warrens , or Molten Psyche lethal.

VaneRaklan on Flying Snakes of Fortune

4 months ago

Main Notes

I think you should replace Plasm Capture with Rapid Hybridization or Pongify because holding up 4 mana for a counter is rough but holding (or using) 1 mana to get rid of a boi is a lot easier

I think you should take out Dictate of Kruphix and Rites of Flourishing and slot in something else, like board wipe protection or another wheel.

I feel like unless you are confident that you are going to maintain a hand of more than 7 then maybe consider swapping out Spellbook might be a good idea

Not sure how useful Patron of the Orochi will be especially being at such a high cmc

Reforge the Soul only triggers the miracle cost if it is the card you draw for turn so you would have to pay the full CMC if you drew into it from a wheel. Thus, could save a few bucks by swapping it out for a different wheel card.

Nadir Kraken might not pull that much weight since you're theoretically going to be creating a ton of snakes and drawing a bunch of cards. Plus I'm not sure if you'll end up wanting to spend the mana to add the +1 counter and make a tentacle

Fun synergy

Bag of Holding $0.35 instead of losing all of your cards to wheels, you can actually get them back later lol

Second Harvest $1.29 2GG to double all your creature tokens... could be useful? could also just do with another wheel lol

Soul of New Phyrexia $4 Might be a lot of mana to run but if you have ashnod's alter out then you should have no issue sacking three tokens to give everything indestructible. Just one more board wipe protection

Haste Givers

Rhythm of the Wild $3 can either give them haste or make them a lil bit bigger

Ogre Battledriver $0.6 buffs snakes upon ETB and gives them haste; if this is already out and you wheel...OOF

Horizon Chimera $0.25 padding your life total isn't a bad idea; granted you are likely going to be aggressive affff

More Wheels

Molten Psyche $4

Whirlpool Warrior $4

Geier Reach Sanitarium $2.5 Might not be worth it but having a little something-something on a land is hard to deal with and could help in a pinch

Dragon Mage $0.25

Prosperity $1.5

Minds Aglow $2.5

Khorvath's Fury $3

Burning Inquiry $1 One red mana to get 9 snake bois and might get some good stuff out of someone else's hand

Game Plan $0.39 Heftier side of things at 6 CMC but everyone draws 7 instead of perhaps the same amount they discarded. Plus everyone refills their library so any graveyard shenanigans gets shut down and you don't risk milling yourself for a little bit longer

Load more