Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Metalcraft If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Molten Psyche Discussion
1 month ago
Well, then hello neighbor. I’m from Germany so I’m familiar with € prices. 15 per Card is actually really decent and brings major improvements. I’ll list the prices assuming you use cardmarket too.
Purphoros, God of the Forge(10-12€), packs a great punch with your token generation and is also good in a lot of other decks if you retire Xyris one day. So it’s one of the more expensive ones but well worth it.
Impact Tremors(1,40€), little brother of purphoros, but still does massive work.
Beastmaster Ascension(3,70€) and Shared Animosity(2,30€) greatly empower your token army. Mass Hysteria and Fervor(both around 2€) gives your token army haste so you can swing right after a wheel or mass draw.
Skullclamp(4€) is a really nice draw card with tokens, so you never run out of gas.
I could go on with more suggestions but I think that’s enough for the first time. Maybe take a look at my primer first, I bet you finds lots of other new toys there and after that I can still help you to improve. Otherwise the list now will get too long I guess
3 months ago
Its not a friendly combo. But if you wanna win with Jeskai Friends there are limited options lol.
3 months ago
Fun idea! Not sure how married you are to Torbrand as your commander, but Magda, Brazen Outlaw follows with the artifact matters themes, or Purphoros, Bronze-Blooded could be useful to cheat out powerful artifact silver bullets!
If you do stick with the Torbrand train, Pyrohemia can be fits to deal with, lightning bolting every creature and player at instant speed becomes a nightmare!
Trash for Treasure is a fun one as well. Since you have so much artifact recursion, Mindslaver can be a "win con" that can stall your opponents out as you mill them. Memory Jar works in a similar way, able to "mill" 7 cards while setting up your graveyard.
Could also be worth considering some wheel effects. Things like Wheel of Fortune Wheel of Misfortune Wheel of Fate Reforge the Soul Magus of the Wheel and Molten Psyche could be viewed as "mill 7" cards that also set up your own graveyard for recursion. Along that same line of thinking Howling Mine Temple Bell and Font of Mythos can be seen as additional mill effects.
Otherworld Atlas also seems like it could be really fun in your deck! Also, in any deck running the untap keys, I'd recommend giving Thran Dynamo and Gilded Lotus a try, as it can make your mana production explode!
Some food for thought! Really like the idea and direction of your deck!
4 months ago
I've been out of the loop for some 20 odd years, but the challenge of putting together a Fog/Burn deck sounds enticing! The "turbo fog" archetype, typically has a card-draw engine in place, and a bunch of fogs to stall out your opponent — as for a burn version, it might make sense to use some direct damage spells that synergize with the extra cards you and your opponents will be holding, due to the draw effect.
Some ideas of cards that play off each other:
DRAW ENGINE: (the card drawing should allow for more consistency, since you'll have more fogs ready for each turn)
FOGS: (add more fogs, but preferably not "frogs" — they're vulnerable to damage and removal)
BURNS: (here's a list of burns that take advantage of the extra cards both you and your opponents will be holding, and punishing the opponent for drawing as well)
Runeflare Trap , Molten Psyche (an interesting burn, since you should have enough artifacts in play, and works with the Runeflare Trap), Spiraling Embers , Sudden Impact , Conflagrate , Fateful Showdown , Gaze of Adamaro
4 months ago
Thoughts on any new additions since the release of Strixhaven?
A card I was looking into was Surge to Victory ; you'd be able to wheel into it -- in a 4 person game, you'd create something like 21 snakes, use 6 of them to cast it, swing with the remaining 15 snakes... on attack exile that wheel, and copy it for each snake that got through.
With something like Molten Psyche , it could be a game-ender.
4 months ago
The best way to keep from dying so quickly is to kill everyone else faster. To that end, consider:
- More wheel spells such as Dark Deal , Molten Psyche , Reforge the Soul , and Wheel of Fortune (budget permitting).
- Glistening Oil to provide another source of Infect (you'll kill them with wheels before the negative effect takes your Nekusar off the field).
- Dangerous combos that synergize with your deck strategy. Bloodchief Ascension is easy to activate with your commander and combos with Mindcrank to produce infinite mill. Curiosity is dangerous when placed on Nekusar, and can create a loop when placed on Niv-Mizzet, the Firemind (who also combos well with your commander).
Second way to keep from losing: Better control.
- You are in Blue and should be running more counterspells.
- You should have more spot removal that can destroy problematic cards.
- Helm of the Ghastlord combos with Nekusar and a wheel to lock opponents out of the game (they can only play instants before the Ghastlord triggers resolve and cause them to discard every card they ever draw).
- Sigil of Sleep on Nekusar turns each wheel into a mini-Cyclonic Rift.
Add more ramp artifacts so you can get online quicker and fire off multiple wheels per turn.
Add Library of Leng - it allows you to use wheels to engineer a better hand by sending to graveyard what you do not need and keeping what you do.
Finally, you should reduce your average CMC substantially. A lot of your high-costed cards do not have particularly useful synergies to your deck--they might be decent cards in a vacuum, but they really are not great with your particular strategy. Plague Wind , Tidespout Tyrant , all of your 5-mana spells, all of your seven-mana spells, Rise from the Tides , and Roil Elemental are all things you can cut to make room for more synergistic options.
5 months ago
Swagkage Awesome, glad I could be of some help! If you don't mind here's another consideration, Valakut Awakening Flip over Molten Psyche . I feel that 12 artifacts is a bit low for Molten Psyche 's Metalcraft to be consistent, I find I rarely have 3 artifacts when I want to cast Molten Psyche , so it usually ends up being an over-costed Winds of Change . And when I do have 3 artifacts, we're turn 5+ and most opponents have played their hands, I'll be lucky if opponents have at least 3 cards in their hands at this point, so Metalcraft will rarely deal what I consider sufficient damage. As for the hand disrupting, I can see it's significance, but more often than not I find myself casting Molten Psyche when my own hand is bad, for all I know I could be helping my opponents too! lol.
Overall, I guess it depends on your goal for Molten Psyche . Draw and disrupting opponents? I'd choose Winds of Change over Molten. While Valakut Awakening Flip is similar and it does not deal damage, in my opinion the fact that it's instant speed and gives +1 cards is more significant in tables with higher power. And when you don't need the draw, it can always be your land drop.
Thanks for hearing me out, sorry for the rant! XD
5 months ago
Looking REALLY good so far! If you're looking for mana sinks, consider Soul of Shandalar or Sundering Stroke . What about Howl of the Horde or Neheb, Dreadhorde Champion ? Would Syr Carah, the Bold , Molten Psyche , or Past in Flames fix your card draw problem? Leyline Tyrant looks like it would do WORK in this deck if you don't mind the cost.