|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Knights vs. Dragons (DDG)||Common|
Combos Browse all
, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Armillary Sphere Discussion
1 month ago
It would be good to remove Temple of the False God , thats not a very good card for your opening hand, its pretty much only good once you already have plenty of mana, and in an Orzhov sacrifice deck you'll want cheap creatures that may or may not even use colorless mana to summon. Evolving Wilds and Terramorphic Expanse are similarly not good for much, you dont have a very big mana fixing issue to put up with in a two color deck so I'd replace those with some basics or some two color lands if your budget allows for some of the better ones. Field of Ruin , Ghost Quarter , and Tectonic Edge are also some cards to consider to help you deal with problem lands. The lack of a need to fix your mana would also lead me to replace Armillary Sphere , Journeyer's Kite , and Wayfarer's Bauble with some actual artifact ramp. Fellwar Stone , Mind Stone , and Commander's Sphere would be great for you. Now that mana is out of the way, Lets talk sacrificing; How are you going to do it and why? As for how, Right now your only way to sac creatures is your commander. that will make it hard to do if your commander gets taken, killed, or otherwise stuck in the command zone. you also want a little more variety as to the effects you get from sacrificing critters. Bloodsoaked Altar just came out with 2020 and it can very quickly make an army of demons out of low cost creatures or even spirit tokens. Ashnod's Altar and Phyrexian Altar also just fill up your mana pool for sacrificing creatures, which will help you cast even more spells. Of course, Yahenni, Undying Partisan can sacrifice creatures like there's no tomorrow and make for a very effective blocker. As for why you would want to sac a creature, you hit that pretty well with Grave Pact and Butcher of Malakir , you can force death triggers to proc for doing something that was already benefiting you. Pawn of Ulamog is a really nice death trigger and so is Black Market , and both of those will net you some serious mana if you let them. The best way I've found is to find cards with "when a creature dies" in the rules text, and there's too many of them for me to list here so I'll direct you to Scryfall.com to find more. Victimize is just one of many ways for sacrificing creatures to help your cause because it lets you get creatures back from the graveyard, and graveyard recursion is something I'd put a lot of thought into here. Eternal Taskmaster is pretty okay with it, and any effect that puts the card into your hand rather than onto the battlefield will dodge Graveyard hate like Ashes of the Abhorrent and Rest in Peace . Phyrexian Delver , Phyrexian Reclamation , Exhume , Animate Dead , and Reanimate are all very good ways to "recycle" your creatures. And of course, as long as you're putting graveyard recursion into your deck, cards like Final Parting , Entomb and Buried Alive are all much better tutors than they otherwise would be. On the whole, if you need to swap cards for new ones, start by cutting the cards in your deck that are CMC 4 or more. Cheap creatures hurt a lot less to sacrifice, and they make Heartless Summoning a much better card. any creatures with Enter the Battlefield effects would be my go to cards to sac and recur.
1 month ago
Podkomorka: On the enchantments suggested: I have really found many more pacifism effects to be really meh, especcially at threee mana. I have found that whenever playing against a cPDH deck, I don't need that sort of effect because most of the combat oriented commanders lose to a protection from URBG wall with lifelink, so I have been slowly cutting them. I have really been wavering on Gelid S, because of the mana requirements, but your recommendation might push it over the edge. Crown of Awe was originally in the deck, then I cut it, but i should re-add it probably. The DoD player is getting more aggresive tutoring for removal before Tallowisp is online.
On to the cuts, pretty much every spirit under 4 mana is included, no matter how bad jusy because of the tutor effect and how badly I need to have protection from URBG by turn 4. Mortal Obstinacy is neccisary beccause every game my plagroup has a turn 3-ish Rhystic Study , probably because of DoD. This gives me a consistent answer, while also allowing me to destroy harmful white enchantment-based removal. Armillary Sphere probably should go, I have some sentimental attachments, but I will cut it in the name of cPDH. Chosen by Heliod is also borderline, I like the draws, but it's been unimpressive.
I can defenatly see adding more Auramancer type cards , and thanks with the help!
1 month ago
I'd make room for:
- Gelid Shackles (and run all snow plains)
- Bonds of Faith (if it's a human just tutor a different one)
- Compulsory Rest (its fine)
- Crown of Awe (backup)
- Luminous Bonds (pacifism is strong even at 3cmc)
- Revoke Privileges (^)
- Bound in Silence (^^)
- Caught in the Brights (^^^)
.. by taking out:
- Mortal Obstinacy (very meh, even for removal)
- Lifelink (nice but not needed at the most competitive place, which you're going for)
- Empyrial Armor (ethereal armor and some others are enough, just extra)
- Chosen by Heliod (cantrip is not worth tutoring for this meh)
- Armillary Sphere (is only used for colorfixing in decks with lots of colors and no green)
- Apothecary Geist (I understand you need tutor triggers but you've got plenty and this is your worst spirit)
- Shinen of Stars' Light (meh)
- Kami of Ancient Law (meh)
2 months ago
Suggested Cuts and Inclusions
While I tried to make cuts and suggestions relevant (e.g. replace ramp with ramp), many of them are arbitrary. Feel free to ignore or swap with other suggestions!
- Regrowth --> Explosive Vegetation
- Seasons Past --> Kodama's Reach
- Twist Allegiance --> Blazing Archon
- Unexpected Results --> Sunbird's Invocation
- Electrodominance --> Brilliant Ultimatum
- Geistblast --> Baleful Force
- Spell Swindle --> Counterspell
- Stroke of Genius --> Overflowing Insight
- Ice Cave --> Omniscience
- Khalni Heart Expedition
- Island --> Battlefield Forge
- Swamp --> Caves of Koilos
- Plains --> Shivan Reef
- Blighted Woodland --> Yavimaya Coast
- Cascading Cataracts --> Llanowar Wastes
- Armillary Sphere --> Swarm Intelligence
- Cryptolith Fragment Flip --> Bringer of the Blue Dawn
- Kaleidostone --> Fierce Empath
- Prismatic Lens --> Whispersilk Cloak
- Dawntreader Elk --> Farseek
- Fertilid --> Search for Tomorrow
- Selvala, Explorer Returned --> In Garruk's Wake
- Sunblast Angel --> Duneblast
- Wildfire Eternal --> Ashen Rider
Other useful inclusions
4 months ago
Cool shell so far, but I definitely think it needs more mana ramp. Mayeb 4 more sources of your choice of artifact and land ramp, all probably around the 2-3 CMC slot. Since your deck is light on green I'd go the artifacts that tap for colors like Fellwar Stone , Wayfarer's Bauble , Commander's Sphere , Armillary Sphere , Coalition Relic .
Overall I'd look to knock the curve of the deck down a bit. I find decks start to really hum when they are around 3.5 average CMC. With that said, some of the higher cost plane walkers that aren't doing as much work for you might be Tezzeret, Master of the Bridge , Jace, Ingenious Mind-Mage , and Kaya, Bane of the Dead ,
And you can find better board wipes than Decree of Pain . is a tall order.
This deck definitely has all the win cons it needs, just make sure you have the card draw and smooth curve to ensure you get to them consistently.
Looks like fun deck, best of luck!
4 months ago
Awesome concept for a deck! First thing I'd suggest is to add in a couple artifacts that help you ramp. Whether they be mana rocks like Mind Stone and Prismatic Lens , or cards that that gets lands out of your deck like Solemn Simulacrum or Armillary Sphere . That should help the deck run smoother and help you cast things quicker.
I've got quite a few suggestions for cards if you're interested;
Karn, the Great Creator would be perfect for this deck! It helps you by slowing down your opponent's artifacts and absorbing some damage when you get a decent board. Yes his +1 will make quite a few of your vehicles smaller, but at least you don't have to worry about setting up a board when you have him in your hand early on.
Divine Visitation could be a good include in the deck. You'll lose some of your Servo/Thopter synergy, but it makes it easier for you to crew your vehicles while having a separate win condition where you just use the Angels to kill your opponents.
Ugin, the Ineffable seems like an awesome toolkit card in the deck. He helps you ramp by reducing the cost of all your artifacts. He creates tokens that both help you crew your vehicles and give you card advantage when they die! He's also got removal on him to boot.
I'm brainstorming a bunch of other suggestions but I'll leave it there for now. I love this deck! I may try it out myself here soon. I hope the suggestions help.
4 months ago
Hiya, you commented on my list, so i'm here to give some pointers.
Overall it looks great, the only thing I really have for you is a list of cards that are kind of traps.
Armillary Sphere is really bad, unfortunately. Probably just going to want a 2 drop rock in this slot.
most people consider It That Betrays a win-more card, I think it can be fun, but it doesn't have a spot in my lists.
Field of Ruin is terrible in commander if you ask me, boosting 2 other players to get rid of a land isn't something this deck has to do when it can run better strip mine effects.
Lux Cannon is playable so long as you keep in the clocks and Paradox engine, but if you ever look at cutting one of those you should look at Lux cannon first
I've cut Perilous Vault in favor of Nevinyrral's disk, Oblivion Stone, All is Dust, and Ugin the Spirit Dragon. We can get our stuff back from the graveyard pretty easily, but exiling our mana rocks is pretty rough.
You have a 10 drop priority eldrazi in the command zone, so adding things like Desolation Twin can really muck up your opening hands, I'd look at keeping the in-deck big bois to a minimum.
4 months ago
Armillary Sphere occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%