, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
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|Commander / EDH||Legal|
Armillary Sphere occurrence in decks from the last year
Latest Decks as Commander
Armillary Sphere Discussion
2 weeks ago
Thanks for checking out my deck carpecanum! I love absolutely love Rampage of the Clans that just hilarious to use. Khalni Gem is great call will definitely get that, and I'm back and forth on both Khalni Heart Expedition and Armillary Sphere but I think Armillary Sphere is better for me between the two. I didn't consider putting infect into this deck at all problem is that people will probably aggro me first then but I'll have to look into how many infect cards there are!
3 weeks ago
Rampage of the Clans could give you an army of centaurs.
Borborygmos Enraged maybe?
Evoke cards could come out cheap but allow you to play a higher CMC card with Kodama.
Khalni Gem lets you put lands back into your hand.
4 weeks ago
It's always much more difficult to provide recommendations for pauper EDH because I usually don't pay attention to the rarity of cards, but I will do my best.
Also I was wondering, you are running some uncommons like the signets, gray merchant. are these because these cards have been printed at common in a different set or your playgroup is ok with some uncommons?
here are some thoughts:
Syphon Mind i would run Bubbling Muck over dark ritual because it is great late game.
Grotesque Mutation will guarantee that your commander will trigger if you cast it on an unblocked attacker.
Unburial Rites is a great card but not sure if you can play it bc it is uncommon.
Leaden Myr for more ramp
Expunge is pretty good removal.
Eternal Thirst is good for triggering your commander.
Mark of the Vampire is good too.
hope these ideas are helpful and let me know if you liked them, i can see if i can come up with some more ideas later
1 month ago
I would suggest adding more ramp and mana rocks. Things like Thran Dynamo, Armillary Sphere, Boros Signet, or Boros Locket would be really good here as you are in Boros. Smothering Tithe would be ideal, but it's rather pricey. I would also put in more removal. Generous Gift, Path to Exile, and Swords to Plowshares are all great options. Molten Disaster and Earthquake would be good board wipes as you do have a lot of flying. Also, is Shalai, Voice of Plenty legal in this deck? She has green in her text. Overall, solid deck for something that you must have just thrown together.
2 months ago
fantastic feedback MapPsycho thank you! You'll notice what I did this morning -- I removed Spine of Ish Sah and Armillary Sphere and returned Crashing Drawbridge and inserted Beast Within. You are so right -- I like the Spire card, but damn, it's 7 mana to cost. Like, as in one more than six! Not quite right when I have monsters chomping at the bit, waiting to be summoned.
I am going to enjoy looking at your builds later today. You seem to be an incredibly wise player.
2 months ago
Greetings snackelwolf! I think you've done a great job narrowing down your options. As for the combo, I think you have the right idea by removing it. It's a smart and solid combo, but like you said, those slots might be better served adding to your land gain and creatures. Dropping Crashing Drawbridge IS a bit of a bummer, but it makes sense overall. My suggestions on what to remove would be Armillary Sphere for Yavimaya Elder as it accomplishes pretty much the same goal but with potential card draw. Even under the worst circumstance you still get your lands without having to tap for extra mana. Second, Ram Through is very useful because it's essentially creature spot-removal if you've got a heavy-hitter out plus a permanent power boost and potential direct damage for just 2 mana. I would consider dropping either Wild Growth or Spine of Ish Sah. Both are excellent choices, with Wild Growth always being a solid turn 1 card. And Spine of Ish Sah being a powerful late game weapon. My arguments against them would be that one is useful in the early game, and not so much mid to late game. You're running a healthy amount of lands for Azusa(which is great)but you've got a ton of ramp as well which may minimize the effect of it's absence. And the second being great mid to late game, but unplayable in early game due to the higher cmc. With Azusa, you don't have to worry about waiting until turn seven to cast it, but you're going to be spending a lot of mana to use and reuse it. Depending on the circumstances, Running something like Beast Within would be a solid play early, mid, and late game due to it's lower cost. These are just my thoughts and opinions, the deck looks great as-is. Your opinions may differ, especially with you having experience actually playing it.
All the best!
3 months ago
Everytime I look at ghoulcaller gissa, Im impressed by her ability to generate so many tokens so easily, even from her own 2/2 tokens.. I'm thinking about putting her in my Syr Konrad's For the Void deck, just to make even more tokens, but its quite hard to find any free spot at this moment :D
Anyway, I know this is a budged deck, more or less, but why Ur-Golem's Eye? I would rather go with Sol Ring/Bontu's Monument or any other mana-cheaper manarock.
Armillary Sphere - in Gisa deck, Burnished Hart seems like a better option to me. You can either sac hart to Gisa to make two tokens or sac it to itself to fetch two basic lands if needed.
Hymn to Tourach - This honestly doesnt feel like it belongs too much in here, since its no discard focused deck. I would replace it with Village Rites, since you have plenty of creatures and tokens to sacrifice + Village Rites is instant for only one , strictly better Altar's Reap. Or Vile Rebirth to get rid off some annoying card if you play against some graveyard decks + makes you a 2/2 zombie token at instant speed for only one .
I think you might also cut like 2 lands, since you have plenty of cheap creatures, with few mana rocks and rituals anyway. Adding Feed the Swarm might also be pretty good, just as another creature removal or finally a good enchantment removal in black. Life loss is minor, since most enchantments are not mana-expensive anyway. It also gets better, if you would have Vilis, Broker of Blood on board.
Some higher-budget possible upgrades:
Thornbite Staff - Next to Gisa, this is another card that gets more and more interesting the more I look at it :D If you equip it to Gisa, then sac some creature to Gisa's ability, you can untap Gisa and sac another creature again.
Phyrexian Altar - more expensive card to get, but it goes to so many combos. Especially to the previous one with Thornbite Staff, which can make infinite etb/die triggers just with only one 2/2 creature and Gisa equipped with staff with Phyrexian Altar on board. Then add some aristocrat effect like Bastion of Remembrance and the game is over.
Grave Titan - costs few dollars, since it got reprinted in Mystery Booster Boxes and is also great friend to any reanimator, zombie tribal or simply Gisa deck for the absurd amount of tokens it can generate. Also goes infinite with Nim Deathmantle and Ashnod's Altar.
3 months ago
skoobysnackz, What about Evolving Wilds, Terramorphic Expanse, Ash Barrens, Fabled Passage, Prismatic Vista, Armillary Sphere, Bant Panorama, Esper Panorama, Grixis Panorama, Jund Panorama, Grixis Panorama, Blighted Woodland, Burnished Hart, Expedition Map, Myriad Landscape, Renegade Map, Sakura-Tribe Elder, Solemn Simulacrum, Sword of the Animist, Thaumatic Compass Flip, Thawing Glaciers, Traveler's Amulet, Wanderer's Twig, Wayfarer's Bauble, or Wood Elves?
For some of the casual play groups I’ve been in Opposition Agent would really hose their ability to mana-fix and I can’t think of anything more annoying than sitting on removal you could use to take it out, but not having the right mana to cast it.