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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
If you would lose unspent mana, that mana becomes colourless instead.
2 months ago
Genesis Wave and Saheeli's Directive are also massive for meria, and they can allow you to dig deep and drop tons of stuff into play. Graveyard shufflers can be helpful to get more use of cards, and Horizon Stone can bank mana to pump into X spells to close games.
7 months ago
Draconino I have toyed with Spawnsire of Ulamog, but since I don't rule zero the sideboard in my groups, it loses some of it's charm. I actually find that it's very rare for Kruphix, God of Horizons to be removed, so while Horizon Stone is very good, would eat up a card slot. Sea Gate Restoration Flip on the other hand is absolutely something I am looking to add to the deck since the cost to play it is very minimal.
7 months ago
7 months ago
LandoLRodriguez, with Horizon Stone, does the mana go away at the end of the phase? I used the lands as a way to fill the deck but I have plans to get rid of them. I don't know why I had Mirror Gallery but I removed that.
7 months ago
Unless I'm missing something about how this deck is supposed to play, you're running way too many lands here. Your typical commander deck has probably between 34-40 lands. My Lord Windgrace landfall deck (in which the lands are extremely important) only runs 42. The upside of this fact though is that it takes away some of what is the most painful part of tweaking my decks: deciding what to cut. You need to cut a bunch of forests. Also, I'm not sure why you're running Mirror Gallery. It doesn't look like you're trying to copy any legendaries
You could probably consider swapping one of them out for Nykthos, Shrine to Nyx. This is a great mono-colored commander land.
Getting a bunch of extra land drops in a turn is great with stuff like Azusa, Lost but Seeking and Exploration, but unless you're able to draw extra cards to replace those lands, you're just gonna wind up with an empty hand and hoping for something good from your top deck. Cultivator Colossus is a great way to dump some lands onto the battlefield and keep your hand full in doing so.
Cultivate is a great way to dig some lands out of your library, and there's other good spells that do similar things. Harrow, Kodama's Reach, Three Visits, and Nature's Lore among others can help you ramp up and thin lands out of your library. You may want to include some more of these types of spells.
Personally, I like to include some redundant effects along with my commander. Omnath can help you pile up mana, sure, but you'll lose it all if he gets zapped. Horizon Stone can help hedge your bets in case something happens to your commander.
There's lots of Nissa planeswalkers that interact nicely with your lands, most notably Nissa, Who Shakes the World. You should definitely look into some of those.
Lastly, given what Omnath can do and since you're clearly looking to produce absurd amounts of mana, it kinda looks like you're lacking a real payoff for all that production/retention. You need some outlets into which to sink all that mana so that you can close out the game. Finale of Devastation is a pretty popular one in these types of decks. You might also want to consider Helix Pinnacle as a surprise alternate win-con if you're sitting on a pile of 100 or more mana. Not to mention, being mono-green, there's tons of enormous and expensive creatures with devastating effects (I'm looking at you, Craterhoof Behemoth) you can run as well.
I hope this is helpful, I'd say you've probably got about 20 slots to replace forests with stuff that's more fun than basic lands. You say this is your first EDH deck, so in case you were unaware, EDHREC is a great resource for ideas while brewing your decks. Good luck!
8 months ago
If you're able to, I would recommend that you grab Spawnsire of Ulamog as another great Eldrazi, Horizon Stone for redundancy if someone stops Kruphix, and Sea Gate Restoration Flip is a great utility land in that it can double the cards in your hand and give you no max hand size permantently.
9 months ago
Horizon Stone? So you don't kill yourself with the Yorlok combo.
9 months ago
Changes, 12 Feb 2022: -1 Dictate of Karametra, -1 Heartbeat of Spring, +1 Enlightened Tutor, +1 Worldly Tutor. After getting Dictate and Heartbeat into play recently, I knew these two had to go. While getting double mana is fun, the most noticeable effect is that it slloooowwwwsss the gaaaammmeeee dooooooowwwwwnnnnnnnn. Each turn takes way longer when everyone has to perform complex multivariable integral calculus to figure out how they need to tap to get the mana they want. These two slots are better occupied by tutors that can grab whatever enchantment or creature I want for the game situation.
-1 Azor's Elocutors, +1 Idyllic Tutor. The Elocutors were dead weight every time I drew them. Even if I wanted to make a run at winning with them, it's way too hard to avoid damage 5 times around in a multiplayer game for them to fire. Good to cut for the last tutor I wanted to include.
-1 Curse of Vitality, +1 Horizon Stone. While the curses are fun, they do single someone out which is not what it seems this deck wants to be about. Vitality seems the weaker of the two by far (although Verbosity is probably on the chopping block once I get my hands on the Neon Dynasty cards I want to include), so out it comes to make room for my second mana-keeper effect. I see the tutors being included now being used to find either the stone or Kruphix in a great many games.